Naming conventions and formatting.

This commit is contained in:
Jeff Young 2020-12-18 17:41:56 +00:00
parent 06aa1506ee
commit 189b1742f7
2 changed files with 116 additions and 106 deletions

View File

@ -30,23 +30,23 @@
* annoying if they happened without permission.
* Short description of the process:
*
* 1. Compute the dimensions of the fields' bounding box ::ComputeFBoxSize
* 2. Determine which side the fields will go on. ::choose_side_for_fields
* 1. Compute the dimensions of the fields' bounding box ::computeFBoxSize
* 2. Determine which side the fields will go on. ::chooseSideForFields
* 1. Sort the four sides in preference order,
* depending on the component's shape and
* orientation ::get_preferred_sides
* orientation ::getPreferredSides
* 2. If in manual mode, sift out the sides that would
* cause fields to overlap other items ::get_colliding_sides
* cause fields to overlap other items ::getCollidingSides
* 3. If any remaining sides have zero pins there,
* choose the highest zero-pin side according to
* preference order.
* 4. If all sides have pins, choose the side with the
* fewest pins.
* 3. Compute the position of the fields' bounding box ::field_box_placement
* 3. Compute the position of the fields' bounding box ::fieldBoxPlacement
* 4. In manual mode, shift the box vertically if possible
* to fit fields between adjacent wires ::fit_fields_between_wires
* to fit fields between adjacent wires ::fitFieldsBetweenWires
* 5. Move all fields to their final positions
* 1. Re-justify fields if options allow that ::justify_field
* 1. Re-justify fields if options allow that ::justifyField
* 2. Round to a 50-mil grid coordinate if desired
*/
@ -95,15 +95,6 @@ EDA_TEXT_HJUSTIFY_T TO_HJUSTIFY( int x )
class AUTOPLACER
{
SCH_SCREEN* m_screen;
SCH_COMPONENT* m_component;
std::vector<SCH_FIELD*> m_fields;
std::vector<SCH_ITEM*> m_colliders;
EDA_RECT m_comp_bbox;
wxSize m_fbox_size;
bool m_allow_rejustify, m_align_to_grid;
bool m_power_symbol;
public:
typedef wxPoint SIDE;
static const SIDE SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT;
@ -121,11 +112,11 @@ public:
COLLISION collision;
};
AUTOPLACER( SCH_COMPONENT* aComponent, SCH_SCREEN* aScreen ) :
m_screen( aScreen ), m_component( aComponent )
AUTOPLACER( SCH_COMPONENT* aSymbol, SCH_SCREEN* aScreen ) :
m_screen( aScreen ),
m_symbol( aSymbol )
{
m_component->GetFields( m_fields, /* aVisibleOnly */ true );
m_symbol->GetFields( m_fields, /* aVisibleOnly */ true );
auto cfg = dynamic_cast<EESCHEMA_SETTINGS*>( Kiface().KifaceSettings() );
wxASSERT( cfg );
@ -139,16 +130,15 @@ public:
m_align_to_grid = cfg->m_AutoplaceFields.align_to_grid;
}
m_comp_bbox = m_component->GetBodyBoundingBox();
m_fbox_size = ComputeFBoxSize( /* aDynamic */ true );
m_symbol_bbox = m_symbol->GetBodyBoundingBox();
m_fbox_size = computeFBoxSize( /* aDynamic */ true );
m_power_symbol = ! m_component->IsInNetlist();
m_is_power_symbol = !m_symbol->IsInNetlist();
if( aScreen )
get_possible_colliders( m_colliders );
getPossibleCollisions( m_colliders );
}
/**
* Do the actual autoplacement.
* @param aManual - if true, use extra heuristics for smarter placement when manually
@ -156,26 +146,26 @@ public:
*/
void DoAutoplace( bool aManual )
{
bool force_wire_spacing = false;
SIDE field_side = choose_side_for_fields( aManual );
wxPoint fbox_pos = field_box_placement( field_side );
bool force_wire_spacing = false;
SIDE field_side = chooseSideForFields( aManual );
wxPoint fbox_pos = fieldBoxPlacement( field_side );
EDA_RECT field_box( fbox_pos, m_fbox_size );
if( aManual )
force_wire_spacing = fit_fields_between_wires( &field_box, field_side );
force_wire_spacing = fitFieldsBetweenWires( &field_box, field_side );
// Move the fields
int last_y_coord = field_box.GetTop();
for( unsigned field_idx = 0; field_idx < m_fields.size(); ++field_idx )
{
SCH_FIELD* field = m_fields[field_idx];
if( m_allow_rejustify )
justify_field( field, field_side );
justifyField( field, field_side );
wxPoint pos(
field_horiz_placement( field, field_box ),
field_vert_placement( field, field_box, &last_y_coord, !force_wire_spacing ) );
wxPoint pos( fieldHorizPlacement( field, field_box ),
fieldVertPlacement( field, field_box, &last_y_coord, !force_wire_spacing ) );
if( m_align_to_grid )
{
@ -187,13 +177,12 @@ public:
}
}
protected:
/**
* Compute and return the size of the fields' bounding box.
* @param aDynamic - if true, use dynamic spacing
*/
wxSize ComputeFBoxSize( bool aDynamic )
wxSize computeFBoxSize( bool aDynamic )
{
int max_field_width = 0;
int total_height = 0;
@ -203,7 +192,7 @@ protected:
int field_width;
int field_height;
if( m_component->GetTransform().y1 )
if( m_symbol->GetTransform().y1 )
{
field->SetTextAngle( TEXT_ANGLE_VERT );
}
@ -218,7 +207,7 @@ protected:
max_field_width = std::max( max_field_width, field_width );
if( aDynamic )
total_height += field_height + get_field_padding();
total_height += field_height + getFieldPadding();
else
total_height += WIRE_V_SPACING;
@ -227,13 +216,13 @@ protected:
return wxSize( max_field_width, total_height );
}
/**
* Return the side that a pin is on.
*/
SIDE get_pin_side( SCH_PIN* aPin )
SIDE getPinSide( SCH_PIN* aPin )
{
int pin_orient = aPin->GetLibPin()->PinDrawOrient( m_component->GetTransform() );
int pin_orient = aPin->GetLibPin()->PinDrawOrient( m_symbol->GetTransform() );
switch( pin_orient )
{
case PIN_RIGHT: return SIDE_LEFT;
@ -246,44 +235,44 @@ protected:
}
}
/**
* Count the number of pins on a side of the component.
*/
unsigned pins_on_side( SIDE aSide )
unsigned pinsOnSide( SIDE aSide )
{
unsigned pin_count = 0;
for( SCH_PIN* each_pin : m_component->GetPins() )
for( SCH_PIN* each_pin : m_symbol->GetPins() )
{
if( !each_pin->IsVisible() && !m_power_symbol )
if( !each_pin->IsVisible() && !m_is_power_symbol )
continue;
if( get_pin_side( each_pin ) == aSide )
if( getPinSide( each_pin ) == aSide )
++pin_count;
}
return pin_count;
}
/**
* Populate a list of all drawing items that *may* collide with the fields. That is,
* all drawing items, including other fields, that are not the current component or
* its own fields.
*/
void get_possible_colliders( std::vector<SCH_ITEM*>& aItems )
void getPossibleCollisions( std::vector<SCH_ITEM*>& aItems )
{
wxCHECK_RET( m_screen, "get_possible_colliders() with null m_screen" );
wxCHECK_RET( m_screen, "getPossibleCollisions() with null m_screen" );
for( auto item : m_screen->Items().Overlapping( m_component->GetBoundingBox() ) )
for( SCH_ITEM* item : m_screen->Items().Overlapping( m_symbol->GetBoundingBox() ) )
{
if( SCH_COMPONENT* comp = dynamic_cast<SCH_COMPONENT*>( item ) )
{
if( comp == m_component )
if( comp == m_symbol )
continue;
std::vector<SCH_FIELD*> fields;
comp->GetFields( fields, /* aVisibleOnly */ true );
for( SCH_FIELD* field : fields )
aItems.push_back( field );
}
@ -292,17 +281,18 @@ protected:
}
}
/**
* Filter a list of possible colliders to include only those that actually collide
* with a given rectangle. Returns the new vector.
*/
std::vector<SCH_ITEM*> filtered_colliders( const EDA_RECT& aRect )
std::vector<SCH_ITEM*> filterCollisions( const EDA_RECT& aRect )
{
std::vector<SCH_ITEM*> filtered;
for( SCH_ITEM* item : m_colliders )
{
EDA_RECT item_box;
if( SCH_COMPONENT* item_comp = dynamic_cast<SCH_COMPONENT*>( item ) )
item_box = item_comp->GetBodyBoundingBox();
else
@ -314,32 +304,31 @@ protected:
return filtered;
}
/**
* Return a list with the preferred field sides for the component, in
* decreasing order of preference.
*/
std::vector<SIDE_AND_NPINS> get_preferred_sides()
std::vector<SIDE_AND_NPINS> getPreferredSides()
{
SIDE_AND_NPINS sides_init[] = {
{ SIDE_RIGHT, pins_on_side( SIDE_RIGHT ) },
{ SIDE_TOP, pins_on_side( SIDE_TOP ) },
{ SIDE_LEFT, pins_on_side( SIDE_LEFT ) },
{ SIDE_BOTTOM, pins_on_side( SIDE_BOTTOM ) },
{ SIDE_RIGHT, pinsOnSide( SIDE_RIGHT ) },
{ SIDE_TOP, pinsOnSide( SIDE_TOP ) },
{ SIDE_LEFT, pinsOnSide( SIDE_LEFT ) },
{ SIDE_BOTTOM, pinsOnSide( SIDE_BOTTOM ) },
};
std::vector<SIDE_AND_NPINS> sides( sides_init, sides_init + arrayDim( sides_init ) );
int orient = m_component->GetOrientation();
int orient_angle = orient & 0xff; // enum is a bitmask
bool h_mirrored = ( ( orient & CMP_MIRROR_X )
&& ( orient_angle == CMP_ORIENT_0 || orient_angle == CMP_ORIENT_180 ) );
double w = double( m_comp_bbox.GetWidth() );
double h = double( m_comp_bbox.GetHeight() );
int orient = m_symbol->GetOrientation();
int orient_angle = orient & 0xff; // enum is a bitmask
bool h_mirrored = ( ( orient & CMP_MIRROR_X )
&& ( orient_angle == CMP_ORIENT_0 || orient_angle == CMP_ORIENT_180 ) );
double w = double( m_symbol_bbox.GetWidth() );
double h = double( m_symbol_bbox.GetHeight() );
// The preferred-sides heuristics are a bit magical. These were determined mostly
// by trial and error.
if( m_power_symbol )
if( m_is_power_symbol )
{
// For power symbols, we generally want the label at the top first.
switch( orient_angle )
@ -383,35 +372,39 @@ protected:
return sides;
}
/**
* Return a list of the sides where a field set would collide with another item.
*/
std::vector<SIDE_AND_COLL> get_colliding_sides()
std::vector<SIDE_AND_COLL> getCollidingSides()
{
SIDE sides_init[] = { SIDE_RIGHT, SIDE_TOP, SIDE_LEFT, SIDE_BOTTOM };
std::vector<SIDE> sides( sides_init, sides_init + arrayDim( sides_init ) );
SIDE sides_init[] = { SIDE_RIGHT, SIDE_TOP, SIDE_LEFT, SIDE_BOTTOM };
std::vector<SIDE> sides( sides_init, sides_init + arrayDim( sides_init ) );
std::vector<SIDE_AND_COLL> colliding;
// Iterate over all sides and find the ones that collide
for( SIDE side : sides )
{
EDA_RECT box( field_box_placement( side ), m_fbox_size );
EDA_RECT box( fieldBoxPlacement( side ), m_fbox_size );
COLLISION collision = COLLIDE_NONE;
for( SCH_ITEM* collider : filtered_colliders( box ) )
for( SCH_ITEM* collider : filterCollisions( box ) )
{
SCH_LINE* line = dynamic_cast<SCH_LINE*>( collider );
if( line && !side.x )
{
wxPoint start = line->GetStartPoint(), end = line->GetEndPoint();
if( start.y == end.y && collision != COLLIDE_OBJECTS )
collision = COLLIDE_H_WIRES;
else
collision = COLLIDE_OBJECTS;
}
else
{
collision = COLLIDE_OBJECTS;
}
}
if( collision != COLLIDE_NONE )
@ -421,28 +414,33 @@ protected:
return colliding;
}
/**
* Choose a side for the fields, filtered on only one side collision type.
* Removes the sides matching the filter from the list.
*/
SIDE_AND_NPINS choose_side_filtered( std::vector<SIDE_AND_NPINS>& aSides,
const std::vector<SIDE_AND_COLL>& aCollidingSides, COLLISION aCollision,
SIDE_AND_NPINS aLastSelection)
SIDE_AND_NPINS chooseSideFiltered( std::vector<SIDE_AND_NPINS>& aSides,
const std::vector<SIDE_AND_COLL>& aCollidingSides,
COLLISION aCollision,
SIDE_AND_NPINS aLastSelection)
{
SIDE_AND_NPINS sel = aLastSelection;
std::vector<SIDE_AND_NPINS>::iterator it = aSides.begin();
while( it != aSides.end() )
{
bool collide = false;
for( SIDE_AND_COLL collision : aCollidingSides )
{
if( collision.side == it->side && collision.collision == aCollision )
collide = true;
}
if( !collide )
{
++it;
}
else
{
if( it->pins <= sel.pins )
@ -450,30 +448,31 @@ protected:
sel.pins = it->pins;
sel.side = it->side;
}
it = aSides.erase( it );
}
}
return sel;
}
/**
* Look where a component's pins are to pick a side to put the fields on
* @param aAvoidCollisions - if true, pick last the sides where the label will collide
* with other items.
*/
SIDE choose_side_for_fields( bool aAvoidCollisions )
SIDE chooseSideForFields( bool aAvoidCollisions )
{
std::vector<SIDE_AND_NPINS> sides = get_preferred_sides();
std::vector<SIDE_AND_NPINS> sides = getPreferredSides();
std::reverse( sides.begin(), sides.end() );
SIDE_AND_NPINS side = { wxPoint( 1, 0 ), UINT_MAX };
if( aAvoidCollisions )
{
std::vector<SIDE_AND_COLL> colliding_sides = get_colliding_sides();
side = choose_side_filtered( sides, colliding_sides, COLLIDE_OBJECTS, side );
side = choose_side_filtered( sides, colliding_sides, COLLIDE_H_WIRES, side );
std::vector<SIDE_AND_COLL> colliding_sides = getCollidingSides();
side = chooseSideFiltered( sides, colliding_sides, COLLIDE_OBJECTS, side );
side = chooseSideFiltered( sides, colliding_sides, COLLIDE_H_WIRES, side );
}
for( SIDE_AND_NPINS& each_side : sides | boost::adaptors::reversed )
@ -493,52 +492,49 @@ protected:
return side.side;
}
/**
* Set the justification of a field based on the side it's supposed to be on, taking
* into account whether the field will be displayed with flipped justification due to
* mirroring.
*/
void justify_field( SCH_FIELD* aField, SIDE aFieldSide )
void justifyField( SCH_FIELD* aField, SIDE aFieldSide )
{
// Justification is set twice to allow IsHorizJustifyFlipped() to work correctly.
aField->SetHorizJustify( TO_HJUSTIFY( -aFieldSide.x ) );
aField->SetHorizJustify( TO_HJUSTIFY( -aFieldSide.x *
( aField->IsHorizJustifyFlipped() ? -1 : 1 ) ) );
aField->SetHorizJustify( TO_HJUSTIFY( -aFieldSide.x
* ( aField->IsHorizJustifyFlipped() ? -1 : 1 ) ) );
aField->SetVertJustify( GR_TEXT_VJUSTIFY_CENTER );
}
/**
* Return the position of the field bounding box.
*/
wxPoint field_box_placement( SIDE aFieldSide )
wxPoint fieldBoxPlacement( SIDE aFieldSide )
{
wxPoint fbox_center = m_comp_bbox.Centre();
int offs_x = ( m_comp_bbox.GetWidth() + m_fbox_size.GetWidth() ) / 2 + HPADDING;
int offs_y = ( m_comp_bbox.GetHeight() + m_fbox_size.GetHeight() ) / 2 + VPADDING;
wxPoint fbox_center = m_symbol_bbox.Centre();
int offs_x = ( m_symbol_bbox.GetWidth() + m_fbox_size.GetWidth() ) / 2 + HPADDING;
int offs_y = ( m_symbol_bbox.GetHeight() + m_fbox_size.GetHeight() ) / 2 + VPADDING;
fbox_center.x += aFieldSide.x * offs_x;
fbox_center.y += aFieldSide.y * offs_y;
wxPoint fbox_pos(
fbox_center.x - m_fbox_size.GetWidth() / 2,
fbox_center.y - m_fbox_size.GetHeight() / 2 );
wxPoint fbox_pos( fbox_center.x - m_fbox_size.GetWidth() / 2,
fbox_center.y - m_fbox_size.GetHeight() / 2 );
return fbox_pos;
}
/**
* Shift a field box up or down a bit to make the fields fit between some wires.
* Returns true if a shift was made.
*/
bool fit_fields_between_wires( EDA_RECT* aBox, SIDE aSide )
bool fitFieldsBetweenWires( EDA_RECT* aBox, SIDE aSide )
{
if( aSide != SIDE_TOP && aSide != SIDE_BOTTOM )
return false;
std::vector<SCH_ITEM*> colliders = filtered_colliders( *aBox );
std::vector<SCH_ITEM*> colliders = filterCollisions( *aBox );
if( colliders.empty() )
return false;
@ -548,13 +544,17 @@ protected:
for( SCH_ITEM* item : colliders )
{
SCH_LINE* line = dynamic_cast<SCH_LINE*>( item );
if( !line )
return false;
wxPoint start = line->GetStartPoint(), end = line->GetEndPoint();
if( start.y != end.y )
return false;
int this_offset = (3 * WIRE_V_SPACING / 2) - ( start.y % WIRE_V_SPACING );
if( offset == 0 )
offset = this_offset;
else if( offset != this_offset )
@ -563,18 +563,18 @@ protected:
// At this point we are recomputing the field box size. Do not
// return false after this point.
m_fbox_size = ComputeFBoxSize( /* aDynamic */ false );
m_fbox_size = computeFBoxSize( /* aDynamic */ false );
wxPoint pos = aBox->GetPosition();
// Remove the existing padding to get a bit more space to work with
if( aSide == SIDE_BOTTOM )
{
pos.y = m_comp_bbox.GetBottom() - get_field_padding();
pos.y = m_symbol_bbox.GetBottom() - getFieldPadding();
}
else
{
pos.y = m_comp_bbox.GetTop() - m_fbox_size.y + get_field_padding();
pos.y = m_symbol_bbox.GetTop() - m_fbox_size.y + getFieldPadding();
}
pos.y = round_n( pos.y, WIRE_V_SPACING, aSide == SIDE_BOTTOM );
@ -583,7 +583,6 @@ protected:
return true;
}
/**
* Place a field horizontally, taking into account the field width and justification.
*
@ -592,7 +591,7 @@ protected:
*
* @return Correct field horizontal position
*/
int field_horiz_placement( SCH_FIELD *aField, const EDA_RECT &aFieldBox )
int fieldHorizPlacement( SCH_FIELD *aField, const EDA_RECT &aFieldBox )
{
int field_hjust;
int field_xcoord;
@ -632,8 +631,8 @@ protected:
*
* @return Correct field vertical position
*/
int field_vert_placement( SCH_FIELD *aField, const EDA_RECT &aFieldBox, int *aPosAccum,
bool aDynamic )
int fieldVertPlacement( SCH_FIELD *aField, const EDA_RECT &aFieldBox, int *aPosAccum,
bool aDynamic )
{
int field_height;
int padding;
@ -642,7 +641,7 @@ protected:
{
field_height = aField->GetBoundingBox().GetHeight();
padding = get_field_padding();
padding = getFieldPadding();
}
else
{
@ -660,7 +659,7 @@ protected:
/**
* Return the desired padding between fields.
*/
int get_field_padding()
int getFieldPadding()
{
if( m_align_to_grid )
return FIELD_PADDING_ALIGNED;
@ -668,8 +667,19 @@ protected:
return FIELD_PADDING;
}
private:
SCH_SCREEN* m_screen;
SCH_COMPONENT* m_symbol;
std::vector<SCH_FIELD*> m_fields;
std::vector<SCH_ITEM*> m_colliders;
EDA_RECT m_symbol_bbox;
wxSize m_fbox_size;
bool m_allow_rejustify;
bool m_align_to_grid;
bool m_is_power_symbol;
};
const AUTOPLACER::SIDE AUTOPLACER::SIDE_TOP( 0, -1 );
const AUTOPLACER::SIDE AUTOPLACER::SIDE_BOTTOM( 0, 1 );
const AUTOPLACER::SIDE AUTOPLACER::SIDE_LEFT( -1, 0 );

View File

@ -71,7 +71,7 @@ void SYMBOL_EDIT_FRAME::SVGPlotSymbol( const wxString& aFullFileName )
m_my_part->Plot( plotter, GetUnit(), GetConvert(), plotPos, temp );
// Plot lib fields, not plotted by m_component->Plot():
// Plot lib fields, not plotted by m_my_part->Plot():
m_my_part->PlotLibFields( plotter, GetUnit(), GetConvert(), plotPos, temp );
}