Apply a similar fix as pads for B&W via printing.
Fixes https://gitlab.com/kicad/code/kicad/issues/6496
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@ -249,10 +249,25 @@ COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) cons
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bool hasAnnularRing = pad->GetSizeX() > pad->GetDrillSizeX()
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&& pad->GetSizeY() > pad->GetDrillSizeY();
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if( !hasAnnularRing && m_layerColors[aLayer] == m_layerColors[LAYER_PCB_BACKGROUND] )
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if( !hasAnnularRing && m_layerColors[ aLayer ] == m_layerColors[ LAYER_PCB_BACKGROUND ] )
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aLayer = LAYER_MOD_TEXT_INVISIBLE;
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if( hasAnnularRing && m_layerColors[aLayer] == m_layerColors[LAYER_PADS_TH] )
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if( hasAnnularRing && m_layerColors[ aLayer ] == m_layerColors[ LAYER_PADS_TH ] )
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aLayer = LAYER_PCB_BACKGROUND;
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}
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else if( aLayer == LAYER_VIAS_HOLES )
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{
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const VIA* via = static_cast<const VIA*>( item );
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int annularRingLayer;
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if( via->GetViaType() == VIATYPE::MICROVIA )
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annularRingLayer = LAYER_VIA_MICROVIA;
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else if( via->GetViaType() == VIATYPE::BLIND_BURIED )
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annularRingLayer = LAYER_VIA_BBLIND;
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else
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annularRingLayer = LAYER_VIA_THROUGH;
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if( m_layerColors[ aLayer ] == m_layerColors[ annularRingLayer ] )
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aLayer = LAYER_PCB_BACKGROUND;
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}
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