Introduction of VBO. Now only tracks are rendered in a very simple way.
This commit is contained in:
parent
0cd108b55d
commit
191cb40e79
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@ -20,6 +20,7 @@ set(GAL_SRCS
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gal/color4d.cpp
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gal/opengl/opengl_gal.cpp
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gal/opengl/shader.cpp
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gal/opengl/vbo_item.cpp
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gal/cairo/cairo_gal.cpp
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view/wx_view_controls.cpp
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)
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@ -65,9 +65,8 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
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m_gal->ComputeWorldScreenMatrix();
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m_painter = new KiGfx::PCB_PAINTER( m_gal );
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m_painter->SetGAL( m_gal );
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m_view = new KiGfx::VIEW( true );
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m_view = new KiGfx::VIEW( true, true );
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m_view->SetPainter( m_painter );
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m_view->SetGAL( m_gal );
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@ -157,9 +156,6 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType, bool aUseShaders )
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if( m_view )
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m_view->SetGAL( m_gal );
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if( m_painter )
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m_painter->SetGAL( m_gal );
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wxSize size = GetClientSize();
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m_gal->ResizeScreen( size.GetX(), size.GetY() );
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}
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@ -26,10 +26,14 @@
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#include <gal/opengl/opengl_gal.h>
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#include <gal/opengl/shader.h>
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#include <gal/opengl/vbo_item.h>
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#include <gal/definitions.h>
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#include <wx/log.h>
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#include <macros.h>
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#ifdef __WXDEBUG__
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#include <profile.h>
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#endif /* __WXDEBUG__ */
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#ifndef CALLBACK
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#define CALLBACK
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@ -68,6 +72,10 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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shaderPath = "../../common/gal/opengl/shader/";
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wxSize parentSize = aParent->GetSize();
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isVboInitialized = false;
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curVboItem = NULL;
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vboSize = 0;
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SetSize( parentSize );
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screenSize.x = parentSize.x;
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@ -116,6 +124,11 @@ OPENGL_GAL::~OPENGL_GAL()
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deleteFrameBuffer( &frameBufferBackup, &depthBufferBackup, &textureBackup );
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}
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if( isVboInitialized )
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{
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deleteVertexBufferObjects();
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}
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delete glContext;
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}
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@ -214,6 +227,28 @@ void OPENGL_GAL::initFrameBuffers()
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}
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void OPENGL_GAL::initVertexBufferObjects()
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{
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// Generate buffers for vertices and indices
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glGenBuffers( 1, &curVboVertId );
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glGenBuffers( 1, &curVboIndId );
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isVboInitialized = true;
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}
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void OPENGL_GAL::deleteVertexBufferObjects()
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{
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glBindBuffer( GL_ARRAY_BUFFER, 0 );
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glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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glDeleteBuffers( 1, &curVboVertId );
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glDeleteBuffers( 1, &curVboIndId );
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isVboInitialized = false;
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}
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void OPENGL_GAL::SaveScreen()
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{
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glBindFramebuffer( GL_DRAW_FRAMEBUFFER, frameBufferBackup );
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@ -269,6 +304,15 @@ void OPENGL_GAL::initGlew()
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exit( 1 );
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}
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// Vertex buffer have to be supported
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if ( !GLEW_ARB_vertex_buffer_object )
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{
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wxLogError( wxT( "Vertex buffer objects are not supported!" ) );
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exit( 1 );
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}
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initVertexBufferObjects();
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// Compute the unit circles, used for speed up of the circle drawing
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computeUnitCircle();
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computeUnitSemiCircle();
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@ -284,7 +328,7 @@ void OPENGL_GAL::BeginDrawing()
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clientDC = new wxClientDC( this );
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// Initialize GLEW & FBOs
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// Initialize GLEW, FBOs & VBOs
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if( !isGlewInitialized )
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{
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initGlew();
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@ -359,6 +403,7 @@ void OPENGL_GAL::BeginDrawing()
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SetFillColor( fillColor );
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SetStrokeColor( strokeColor );
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isDeleteSavedPixels = true;
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vboNeedsUpdate = false;
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}
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@ -410,6 +455,13 @@ void OPENGL_GAL::blitMainTexture( bool aIsClearFrameBuffer )
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void OPENGL_GAL::EndDrawing()
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{
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// If any of VBO items is dirty - recache everything
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if( vboNeedsUpdate )
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{
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rebuildVbo();
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vboNeedsUpdate = false;
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}
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// Draw the remaining contents, blit the main texture to the screen, swap the buffers
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glFlush();
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blitMainTexture( true );
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@ -419,6 +471,65 @@ void OPENGL_GAL::EndDrawing()
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}
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void OPENGL_GAL::rebuildVbo()
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{
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/* FIXME should be done less naively, maybe sth like:
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float *ptr = (float*)glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB);
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if(ptr)
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{
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updateVertices(....);
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glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); // release pointer to mapping buffer
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}*/
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#ifdef __WXDEBUG__
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prof_counter totalTime;
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prof_start( &totalTime, false );
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#endif /* __WXDEBUG__ */
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// Buffers for storing cached items data
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GLfloat* verticesBuffer = new GLfloat[VBO_ITEM::VertStride * vboSize];
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GLuint* indicesBuffer = new GLuint[vboSize];
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// Pointers for easier usage with memcpy
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GLfloat* verticesBufferPtr = verticesBuffer;
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GLuint* indicesBufferPtr = indicesBuffer;
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// Fill out buffers with data
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for( std::deque<VBO_ITEM*>::iterator vboItem = vboItems.begin();
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vboItem != vboItems.end(); vboItem++ )
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{
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int size = (*vboItem)->GetSize();
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memcpy( verticesBufferPtr, (*vboItem)->GetVertices(), size * VBO_ITEM::VertSize );
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verticesBufferPtr += size * VBO_ITEM::VertStride;
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memcpy( indicesBufferPtr, (*vboItem)->GetIndices(), size * VBO_ITEM::IndSize );
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indicesBufferPtr += size * VBO_ITEM::IndStride;
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}
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deleteVertexBufferObjects();
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initVertexBufferObjects();
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glBindBuffer( GL_ARRAY_BUFFER, curVboVertId );
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glBufferData( GL_ARRAY_BUFFER, vboSize * VBO_ITEM::VertSize, verticesBuffer, GL_DYNAMIC_DRAW );
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glBindBuffer( GL_ARRAY_BUFFER, 0 );
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glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, curVboIndId );
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glBufferData( GL_ELEMENT_ARRAY_BUFFER, vboSize * VBO_ITEM::IndSize, indicesBuffer, GL_DYNAMIC_DRAW );
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glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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delete verticesBuffer;
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delete indicesBuffer;
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#ifdef __WXDEBUG__
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prof_end( &totalTime );
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wxLogDebug( wxT( "Rebuilding VBO::items %d / %.1f ms" ),
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vboSize, (double) totalTime.value / 1000.0 );
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#endif /* __WXDEBUG__ */
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}
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inline void OPENGL_GAL::selectShader( int aIndex )
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{
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if( currentShader != aIndex )
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@ -528,6 +639,44 @@ void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndP
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VECTOR2D startEndVector = aEndPoint - aStartPoint;
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double lineAngle = atan2( startEndVector.y, startEndVector.x );
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if ( isGroupStarted )
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{
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// Angle of a line perpendicular to the segment being drawn
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double beta = ( M_PI / 2.0 ) - lineAngle;
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VECTOR2D v0( aStartPoint.x - ( aWidth * cos( beta ) / 2.0 ),
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aStartPoint.y + ( aWidth * sin( beta ) / 2.0 ) );
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VECTOR2D v1( aStartPoint.x + ( aWidth * cos( beta ) / 2.0 ),
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aStartPoint.y - ( aWidth * sin( beta ) / 2.0 ) );
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VECTOR2D v2( aEndPoint.x + ( aWidth * cos( beta ) / 2.0 ),
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aEndPoint.y - ( aWidth * sin( beta ) / 2.0 ) );
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VECTOR2D v3( aEndPoint.x - ( aWidth * cos( beta ) / 2.0 ),
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aEndPoint.y + ( aWidth * sin( beta ) / 2.0 ) );
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// First triangle
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GLfloat newVertex1[] = { v0.x, v0.y, layerDepth,
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strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a };
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GLfloat newVertex2[] = { v1.x, v1.y, layerDepth,
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strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a };
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GLfloat newVertex3[] = { v2.x, v2.y, layerDepth,
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strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a };
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// Second triangle
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GLfloat newVertex4[] = { v0.x, v0.y, layerDepth,
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strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a };
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GLfloat newVertex5[] = { v2.x, v2.y, layerDepth,
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strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a };
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GLfloat newVertex6[] = { v3.x, v3.y, layerDepth,
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strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a };
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curVboItem->PushVertex( newVertex1 );
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curVboItem->PushVertex( newVertex2 );
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curVboItem->PushVertex( newVertex3 );
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curVboItem->PushVertex( newVertex4 );
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curVboItem->PushVertex( newVertex5 );
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curVboItem->PushVertex( newVertex6 );
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}
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if( isFillEnabled )
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{
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glColor4d( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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@ -713,6 +862,7 @@ void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
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glEnd();
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break;
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}
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case LINE_JOIN_BEVEL:
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{
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// We compute the edge points of the line segments at the joint
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@ -741,6 +891,7 @@ void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
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break;
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}
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case LINE_JOIN_MITER:
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{
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// Compute points of the outer edges
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@ -1313,40 +1464,73 @@ void OPENGL_GAL::Restore()
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}
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// TODO Error handling
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int OPENGL_GAL::BeginGroup()
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{
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isGroupStarted = true;
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GLint displayList = glGenLists( 1 );
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glNewList( displayList, GL_COMPILE );
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displayListsGroup.push_back( displayList );
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return (int) displayList;
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// There is a new group that is not in VBO yet
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vboNeedsUpdate = true;
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// Save the pointer for usage with the current item
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curVboItem = new VBO_ITEM;
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curVboItem->SetOffset( vboSize );
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vboItems.push_back( curVboItem );
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return vboItems.size() - 1;
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}
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void OPENGL_GAL::EndGroup()
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{
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vboSize += curVboItem->GetSize();
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// TODO this has to be removed in final version
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rebuildVbo();
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isGroupStarted = false;
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glEndList();
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glCallList( displayListsGroup.back() );
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}
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void OPENGL_GAL::DeleteGroup( int aGroupNumber )
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{
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std::deque<GLuint>::iterator it = displayListsGroup.begin();
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std::deque<VBO_ITEM*>::iterator it = vboItems.begin();
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std::advance( it, aGroupNumber );
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displayListsGroup.erase( it );
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delete *it;
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vboItems.erase( it );
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glDeleteLists( (GLint) aGroupNumber, 1 );
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vboNeedsUpdate = true;
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}
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void OPENGL_GAL::DrawGroup( int aGroupNumber )
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{
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glCallList( (GLint) aGroupNumber );
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std::deque<VBO_ITEM*>::iterator it = vboItems.begin();
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std::advance( it, aGroupNumber );
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// TODO Checking if we are using right VBOs, in other case do the binding.
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// Right now there is only one VBO, so there is no problem.
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glEnableClientState( GL_VERTEX_ARRAY );
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glEnableClientState( GL_COLOR_ARRAY );
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// Bind vertices data buffer and point to the data
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glBindBuffer( GL_ARRAY_BUFFER, curVboVertId );
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glVertexPointer( 3, GL_FLOAT, VBO_ITEM::VertSize, 0 );
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glColorPointer( 4, GL_FLOAT, VBO_ITEM::VertSize, (GLvoid*) VBO_ITEM::ColorOffset );
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glBindBuffer( GL_ARRAY_BUFFER, 0 );
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// Bind indices data buffer
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int size = (*it)->GetSize();
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int offset = (*it)->GetOffset();
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glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, curVboIndId );
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glDrawRangeElements( GL_TRIANGLES, 0, vboSize - 1, size,
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GL_UNSIGNED_INT, (GLvoid*) ( offset * VBO_ITEM::IndSize ) );
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glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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// Deactivate vertex array
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glDisableClientState( GL_COLOR_ARRAY );
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glDisableClientState( GL_VERTEX_ARRAY );
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}
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@ -0,0 +1,134 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file vbo_item.cpp
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* @brief Class to handle an item held in a Vertex Buffer Object.
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*/
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#include <gal/opengl/vbo_item.h>
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#include <cstring>
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using namespace KiGfx;
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VBO_ITEM::VBO_ITEM() :
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m_vertices( NULL ),
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m_indices( NULL ),
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m_offset( 0 ),
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m_size( 0 ),
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m_isDirty( true )
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{
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}
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VBO_ITEM::~VBO_ITEM()
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{
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if( m_vertices )
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delete m_vertices;
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}
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void VBO_ITEM::PushVertex( const GLfloat* aVertex )
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{
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GLfloat* newVertices = new GLfloat[( m_size + 1 ) * VertStride];
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GLuint* newIndices = new GLuint[( m_size + 1 ) * IndStride];
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// Handle a new vertex
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if( m_vertices )
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{
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// Copy all previous vertices data
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memcpy( newVertices, m_vertices, ( m_size ) * VertSize );
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delete m_vertices;
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}
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m_vertices = newVertices;
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// Add the new vertex
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memcpy( &newVertices[m_size * VertStride], aVertex, VertSize );
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// Handle a new index
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if( m_indices )
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{
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// Copy all previous vertices data
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memcpy( newIndices, m_indices, ( m_size ) * IndSize );
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delete m_indices;
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}
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m_indices = newIndices;
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// Add the new vertex
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newIndices[m_size] = m_offset + m_size;
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m_size++;
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m_isDirty = true;
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}
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void VBO_ITEM::PushVertices( const GLfloat* aVertex, GLuint aSize )
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{
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// FIXME to be done
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m_isDirty = true;
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}
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GLfloat* VBO_ITEM::GetVertices() const
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{
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return m_vertices;
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}
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GLuint* VBO_ITEM::GetIndices() const
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{
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return m_indices;
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}
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int VBO_ITEM::GetSize() const
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{
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return m_size;
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}
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void VBO_ITEM::SetOffset( int aOffset )
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{
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m_offset = aOffset;
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// TODO change offset for all the vertices?
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}
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int VBO_ITEM::GetOffset() const
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{
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return m_offset;
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}
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/*
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// TODO
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void SetVbo( int aVboId )
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{
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}
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||||
|
||||
|
||||
int GetVbo()
|
||||
{
|
||||
}
|
||||
*/
|
|
@ -205,6 +205,9 @@ void VIEW::SetGAL( GAL* aGal )
|
|||
{
|
||||
m_gal = aGal;
|
||||
|
||||
if( m_painter )
|
||||
m_painter->SetGAL( m_gal );
|
||||
|
||||
// items need to be recached after changing GAL
|
||||
if( m_useGroups )
|
||||
recacheAllItems();
|
||||
|
|
|
@ -55,6 +55,7 @@
|
|||
namespace KiGfx
|
||||
{
|
||||
class SHADER;
|
||||
class VBO_ITEM;
|
||||
|
||||
/**
|
||||
* @brief Class OpenGL_GAL is the OpenGL implementation of the Graphics Abstraction Layer.
|
||||
|
@ -88,7 +89,7 @@ public:
|
|||
*/
|
||||
OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener = NULL,
|
||||
wxEvtHandler* aPaintListener = NULL, bool isUseShaders = false,
|
||||
const wxString& aName = wxT("GLCanvas") );
|
||||
const wxString& aName = wxT( "GLCanvas" ) );
|
||||
|
||||
virtual ~OPENGL_GAL();
|
||||
|
||||
|
@ -132,7 +133,7 @@ public:
|
|||
// Screen methods
|
||||
// --------------
|
||||
|
||||
/// @brief Resizes the canvas.
|
||||
/// @brief Resizes the canvas.
|
||||
virtual void ResizeScreen ( int aWidth, int aHeight );
|
||||
|
||||
/// @brief Shows/hides the GAL canvas
|
||||
|
@ -335,19 +336,28 @@ private:
|
|||
wxEvtHandler* paintListener;
|
||||
|
||||
// Display lists
|
||||
GLuint displayListsArcs; ///< Arc display list
|
||||
GLuint displayListCircle; ///< Circle display list
|
||||
GLuint displayListSemiCircle; ///< Semi circle display list
|
||||
std::deque<GLuint> displayListsGroup; ///< List of display lists used for groups
|
||||
GLuint displayListsArcs; ///< Arc display list
|
||||
GLuint displayListCircle; ///< Circle display list
|
||||
GLuint displayListSemiCircle; ///< Semi circle display list
|
||||
std::deque<GLuint> displayListsGroup; ///< List of display lists used for groups
|
||||
|
||||
double curvePoints[12]; ///< Coefficients for curves
|
||||
std::deque<VECTOR2D> unitCirclePoints; ///< List of the points on a unit circle
|
||||
// Vertex buffer objects related fields
|
||||
std::deque<VBO_ITEM*> vboItems; ///< Stores informations about VBO objects
|
||||
VBO_ITEM* curVboItem;
|
||||
GLuint curVboVertId;
|
||||
GLuint curVboIndId;
|
||||
|
||||
int vboSize;
|
||||
bool vboNeedsUpdate;
|
||||
|
||||
double curvePoints[12]; ///< Coefficients for curves
|
||||
std::deque<VECTOR2D> unitCirclePoints; ///< List of the points on a unit circle
|
||||
|
||||
// Polygon tesselation
|
||||
GLUtesselator* tesselator; ///< Pointer to the tesselator
|
||||
GLUtesselator* tesselator; ///< Pointer to the tesselator
|
||||
|
||||
// Shader
|
||||
std::deque<SHADER> shaderList; ///< List of the shaders
|
||||
std::deque<SHADER> shaderList; ///< List of the shaders
|
||||
|
||||
// Cursor
|
||||
int cursorSize; ///< Size of the cursor in pixels
|
||||
|
@ -368,6 +378,7 @@ private:
|
|||
bool isCreated;
|
||||
bool isGlewInitialized; ///< Is GLEW initialized?
|
||||
bool isFrameBufferInitialized; ///< Are the frame buffers initialized?
|
||||
bool isVboInitialized;
|
||||
bool isShaderInitialized; ///< Was the shader initialized?
|
||||
bool isShaderEnabled; ///< Are the shaders enabled?
|
||||
bool isUseShader; ///< Should the shaders be used?
|
||||
|
@ -457,6 +468,15 @@ private:
|
|||
*/
|
||||
void deleteFrameBuffer( GLuint* aFrameBuffer, GLuint* aDepthBuffer, GLuint* aTexture );
|
||||
|
||||
// TODO comment
|
||||
void initVertexBufferObjects();
|
||||
|
||||
// TODO comment
|
||||
void deleteVertexBufferObjects();
|
||||
|
||||
// TODO comment
|
||||
void rebuildVbo();
|
||||
|
||||
/**
|
||||
* @brief Draw a quad for the line.
|
||||
*
|
||||
|
|
|
@ -0,0 +1,114 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2013 CERN
|
||||
* @author Maciej Suminski <maciej.suminski@cern.ch>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file vbo_item.h
|
||||
* @brief Class to handle an item held in a Vertex Buffer Object.
|
||||
*/
|
||||
|
||||
// TODO comments
|
||||
|
||||
#ifndef VBO_ITEM_H_
|
||||
#define VBO_ITEM_H_
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
namespace KiGfx
|
||||
{
|
||||
|
||||
class VBO_ITEM
|
||||
{
|
||||
public:
|
||||
VBO_ITEM();
|
||||
~VBO_ITEM();
|
||||
|
||||
// TODO comments
|
||||
void PushVertex( const GLfloat* aVertex );
|
||||
void PushVertices( const GLfloat* aVertex, GLuint aSize );
|
||||
|
||||
/**
|
||||
* Function GetVertices()
|
||||
* Returns a pointer to the array containing all vertices.
|
||||
* @return Pointer to vertices packed in format {X, Y, Z, R, G, B, A}.
|
||||
*/
|
||||
GLfloat* GetVertices() const;
|
||||
|
||||
GLuint* GetIndices() const;
|
||||
|
||||
/**
|
||||
* Function GetSize()
|
||||
* Returns information about number of vertices stored.
|
||||
* @param Amount of vertices.
|
||||
*/
|
||||
int GetSize() const;
|
||||
|
||||
/**
|
||||
* Function SetOffset()
|
||||
* Sets data offset in the VBO.
|
||||
* @param aOffset is the offset expressed as a number of vertices.
|
||||
*/
|
||||
void SetOffset( int aOffset );
|
||||
|
||||
/**
|
||||
* Function GetOffset()
|
||||
* Returns data offset in the VBO.
|
||||
* @return Data offset expressed as a number of vertices.
|
||||
*/
|
||||
int GetOffset() const;
|
||||
|
||||
///< Functions for getting VBO ids.
|
||||
//void SetVbo( int aVboId );
|
||||
//int GetVbo();
|
||||
|
||||
///< Data organization information for vertices.
|
||||
static const int VertStride = 7;
|
||||
static const int VertSize = VertStride * sizeof(GLfloat);
|
||||
static const int IndStride = 1;
|
||||
static const int IndSize = IndStride * sizeof(GLuint);
|
||||
static const int ColorOffset = 3 * sizeof(GLfloat);
|
||||
|
||||
private:
|
||||
///< VBO ids in which the item is stored.
|
||||
//int m_vboId; // not used yet
|
||||
|
||||
///< Contains vertices coordinates and colors.
|
||||
///< Packed by 7 floats for each vertex: {X, Y, Z, R, G, B, A}
|
||||
GLfloat* m_vertices;
|
||||
|
||||
GLuint* m_indices;
|
||||
|
||||
///< Offset and size of data in VBO.
|
||||
int m_offset;
|
||||
int m_size;
|
||||
|
||||
///< Shader data used for rendering.
|
||||
int m_shader;
|
||||
int m_shaderAttrib;
|
||||
|
||||
///< Flag telling if the item should be recached in VBO or not.
|
||||
bool m_isDirty;
|
||||
};
|
||||
} // namespace KiGfx
|
||||
|
||||
#endif /* VBO_ITEM_H_ */
|
|
@ -166,7 +166,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
|
|||
// in order to be displayed
|
||||
|
||||
// Load zones
|
||||
for( int i = 0; i < m_Pcb->GetAreaCount(); ++i )
|
||||
/*for( int i = 0; i < m_Pcb->GetAreaCount(); ++i )
|
||||
{
|
||||
view->Add( (KiGfx::VIEW_ITEM*) ( m_Pcb->GetArea( i ) ) );
|
||||
}
|
||||
|
@ -175,7 +175,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
|
|||
for( BOARD_ITEM* drawing = m_Pcb->m_Drawings; drawing; drawing = drawing->Next() )
|
||||
{
|
||||
view->Add( drawing );
|
||||
}
|
||||
}*/
|
||||
|
||||
// Load tracks
|
||||
for( TRACK* track = m_Pcb->m_Track; track; track = track->Next() )
|
||||
|
@ -184,7 +184,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
|
|||
}
|
||||
|
||||
// Load modules and its additional elements
|
||||
for( MODULE* module = m_Pcb->m_Modules; module; module = module->Next() )
|
||||
/*for( MODULE* module = m_Pcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
// Load module's pads
|
||||
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
|
||||
|
@ -208,7 +208,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
|
|||
for( SEGZONE* zone = m_Pcb->m_Zone; zone; zone = zone->Next() )
|
||||
{
|
||||
view->Add( zone );
|
||||
}
|
||||
}*/
|
||||
|
||||
// Apply layer coloring scheme & display options
|
||||
if( view->GetPainter() )
|
||||
|
|
Loading…
Reference in New Issue