Fix a compil issue
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@ -845,7 +845,7 @@ void TREE_PROJECT_FRAME::OnIdle( wxIdleEvent& aEvent )
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{
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// Activate launches a window which may run the event loop on top of us
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// and cause OnIdle here to get called again, so be sure to block off the activation condition first
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PROJECT_TREE_ITEM* item = m_selectedItem;
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TREEPROJECT_ITEM* item = m_selectedItem;
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m_selectedItem = nullptr;
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item->Activate( this );
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