Retire no-pads warning in favour of defaulting to area-based remove islands strategy.
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c4143b0ff6
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@ -259,35 +259,6 @@ int ZONE_FILLER_TOOL::ZoneFillDirty( const TOOL_EVENT& aEvent )
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canvas()->Refresh();
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m_fillInProgress = false;
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for( ZONE* zone : toFill )
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{
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int outlines = 0;
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for( PCB_LAYER_ID layer : zone->GetLayerSet().Seq() )
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outlines += zone->GetFilledPolysList( layer )->OutlineCount();
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if( outlines == 0 )
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{
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WX_INFOBAR* infobar = frame->GetInfoBar();
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// I haven't a clue why this is needed, but if you start another operation before the
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// animation is over then you end up accessing deleted view items.
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wxShowEffect savedShowEffect = infobar->GetShowEffect();
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wxShowEffect savedHideEffect = infobar->GetHideEffect();
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int savedEffectDuration = infobar->GetEffectDuration();
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infobar->SetShowHideEffects( wxSHOW_EFFECT_NONE, wxSHOW_EFFECT_NONE );
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{
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infobar->RemoveAllButtons();
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infobar->ShowMessageFor( _( "Zone has no connections." ), 4000, wxICON_WARNING );
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}
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infobar->SetShowHideEffects( savedShowEffect, savedHideEffect );
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infobar->SetEffectDuration( savedEffectDuration );
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break;
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}
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}
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// wxWidgets has keyboard focus issues after the progress reporter. Re-setting the focus
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// here doesn't work, so we delay it to an idle event.
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canvas()->Bind( wxEVT_IDLE, &ZONE_FILLER_TOOL::singleShotRefocus, this );
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@ -77,8 +77,8 @@ ZONE_SETTINGS::ZONE_SETTINGS()
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m_cornerSmoothingType = SMOOTHING_NONE;
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m_cornerRadius = 0;
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m_removeIslands = ISLAND_REMOVAL_MODE::ALWAYS;
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m_minIslandArea = 0;
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m_removeIslands = ISLAND_REMOVAL_MODE::AREA;
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m_minIslandArea = 10 * IU_PER_MM * IU_PER_MM;
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SetIsRuleArea( false );
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SetDoNotAllowCopperPour( false );
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