Fix extra space.
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@ -657,7 +657,7 @@ bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance, int* aActual,
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int closest_dist = std::numeric_limits<int>::max();
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if( closest_dist_sq < VECTOR2I ::ECOORD_MAX )
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if( closest_dist_sq < VECTOR2I::ECOORD_MAX )
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closest_dist = sqrt( closest_dist_sq );
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// Collide arc segments
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