Formatting.
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@ -92,29 +92,29 @@ enum DRAG_MODE
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class ROUTER_IFACE
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{
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public:
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ROUTER_IFACE() {};
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virtual ~ROUTER_IFACE() {};
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ROUTER_IFACE() {};
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virtual ~ROUTER_IFACE() {};
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virtual void SyncWorld( NODE* aNode ) = 0;
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virtual void AddItem( ITEM* aItem ) = 0;
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virtual void RemoveItem( ITEM* aItem ) = 0;
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virtual bool IsAnyLayerVisible( const LAYER_RANGE& aLayer ) const = 0;
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virtual bool IsItemVisible( const PNS::ITEM* aItem ) const = 0;
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virtual bool IsOnLayer( const PNS::ITEM* aItem, int aLayer ) const = 0;
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virtual void DisplayItem( const ITEM* aItem, int aColor = -1, int aClearance = -1, bool aEdit = false ) = 0;
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virtual void DisplayRatline( const SHAPE_LINE_CHAIN& aRatline, int aColor = -1 ) = 0;
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virtual void HideItem( ITEM* aItem ) = 0;
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virtual void Commit() = 0;
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virtual bool ImportSizes( SIZES_SETTINGS& aSizes, ITEM* aStartItem, int aNet ) = 0;
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// virtual void Abort () = 0;
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virtual void SyncWorld( NODE* aNode ) = 0;
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virtual void AddItem( ITEM* aItem ) = 0;
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virtual void RemoveItem( ITEM* aItem ) = 0;
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virtual bool IsAnyLayerVisible( const LAYER_RANGE& aLayer ) const = 0;
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virtual bool IsItemVisible( const PNS::ITEM* aItem ) const = 0;
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virtual bool IsOnLayer( const PNS::ITEM* aItem, int aLayer ) const = 0;
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virtual void DisplayItem( const ITEM* aItem, int aColor = -1, int aClearance = -1,
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bool aEdit = false ) = 0;
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virtual void DisplayRatline( const SHAPE_LINE_CHAIN& aRatline, int aColor = -1 ) = 0;
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virtual void HideItem( ITEM* aItem ) = 0;
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virtual void Commit() = 0;
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virtual bool ImportSizes( SIZES_SETTINGS& aSizes, ITEM* aStartItem, int aNet ) = 0;
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virtual void EraseView() = 0;
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virtual void UpdateNet( int aNetCode ) = 0;
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virtual void EraseView() = 0;
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virtual void UpdateNet( int aNetCode ) = 0;
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virtual PNS::NODE* GetWorld() const = 0;
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virtual PNS::NODE* GetWorld() const = 0;
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virtual RULE_RESOLVER* GetRuleResolver() = 0;
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virtual DEBUG_DECORATOR* GetDebugDecorator() = 0;
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virtual RULE_RESOLVER* GetRuleResolver() = 0;
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virtual DEBUG_DECORATOR* GetDebugDecorator() = 0;
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};
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class ROUTER
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@ -35,7 +35,10 @@ namespace PNS {
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class SOLID : public ITEM
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{
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public:
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SOLID() : ITEM( SOLID_T ), m_shape( NULL ), m_alternateShape( NULL )
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SOLID() :
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ITEM( SOLID_T ),
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m_shape( NULL ),
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m_alternateShape( NULL )
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{
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m_movable = false;
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m_padToDie = 0;
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@ -74,10 +77,7 @@ public:
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const SHAPE* Shape() const override { return m_shape; }
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const SHAPE* AlternateShape() const override
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{
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return m_alternateShape;
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}
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const SHAPE* AlternateShape() const override { return m_alternateShape; }
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const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0,
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int aLayer = -1 ) const override;
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@ -94,22 +94,11 @@ public:
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m_alternateShape = shape;
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}
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const VECTOR2I& Pos() const
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{
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return m_pos;
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}
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const VECTOR2I& Pos() const { return m_pos; }
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void SetPos( const VECTOR2I& aCenter );
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int GetPadToDie() const
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{
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return m_padToDie;
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}
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void SetPadToDie( int aLen )
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{
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m_padToDie = aLen;
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}
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int GetPadToDie() const { return m_padToDie; }
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void SetPadToDie( int aLen ) { m_padToDie = aLen; }
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virtual VECTOR2I Anchor( int aN ) const override
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{
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@ -121,15 +110,8 @@ public:
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return 1;
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}
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VECTOR2I Offset() const
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{
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return m_offset;
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}
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void SetOffset( const VECTOR2I& aOffset )
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{
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m_offset = aOffset;
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}
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VECTOR2I Offset() const { return m_offset; }
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void SetOffset( const VECTOR2I& aOffset ) { m_offset = aOffset; }
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double GetOrientation() const { return m_orientation; }
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void SetOrientation( double aOrientation ) { m_orientation = aOrientation; }
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