Better calculation of polygon clearance area of oval pads. Wip.
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@ -64,6 +64,66 @@ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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}
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}
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void TransformOvalClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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wxPoint aStart, wxPoint aEnd, int aWidth,
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int aCircleToSegmentsCount, double aCorrectionFactor )
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{
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int radius = aWidth / 2;
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wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
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wxPoint startp = aStart;
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wxPoint corner;
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VECTOR2I polypoint;
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SHAPE_LINE_CHAIN polyshape;
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radius = radius * aCorrectionFactor;
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// normalize the position in order to have endp.x >= 0;
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if( endp.x < 0 )
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{
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endp = aStart - aEnd;
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startp = aEnd;
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}
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// delta_angle is in rd
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double delta_angle = atan2( (double)endp.y, (double)endp.x );
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int seg_len = KiROUND( EuclideanNorm( endp ) );
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int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
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// Compute the outlines of the segment, and creates a polygon
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// add right rounded end:
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for( int ii = 0; ii < 1800; ii += delta )
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{
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corner = wxPoint( 0, radius );
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RotatePoint( &corner, ii );
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corner.x += seg_len;
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polyshape.Append( corner.x, corner.y );
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}
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// Finish arc:
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corner = wxPoint( seg_len, -radius );
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polyshape.Append( corner.x, corner.y );
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// add left rounded end:
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for( int ii = 0; ii < 1800; ii += delta )
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{
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corner = wxPoint( 0, -radius );
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RotatePoint( &corner, ii );
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polyshape.Append( corner.x, corner.y );
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}
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// Finish arc:
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corner = wxPoint( 0, radius );
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polyshape.Append( corner.x, corner.y );
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polyshape.SetClosed( true );
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// Rotate and move the polygon to its right location
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polyshape.Rotate( delta_angle, VECTOR2I( 0, 0 ) );
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polyshape.Move( startp );
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aCornerBuffer.AddOutline( polyshape);
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}
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/* Returns the centers of the rounded corners of a rect.
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*/
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void GetRoundRectCornerCenters( wxPoint aCenters[4], int aRadius,
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@ -50,6 +50,29 @@ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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wxPoint aCenter, int aRadius,
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int aCircleToSegmentsCount );
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/**
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* convert a oblong shape to a polygon, using multiple segments
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* It is similar to TransformRoundedEndsSegmentToPolygon, but the polygon
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* is outside the actual oblong shape (a segment with rounded ends)
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* It is suitable to create oblong clearance areas.
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* because multiple segments create a smaller area than the circle, the
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* radius of the circle to approximate must be bigger ( radius*aCorrectionFactor)
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* to create segments outside the circle.
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* @param aCornerBuffer = a buffer to store the polygon
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* @param aStart = the first point of the segment
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* @param aEnd = the second point of the segment
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* @param aWidth = the width of the segment
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* @param aCircleToSegmentsCount = the number of segments to approximate a circle
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* @param aCorrectionFactor = the coefficient to have segments outside the circle
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* if aCorrectionFactor = 1.0, the shape will be the same as
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* TransformRoundedEndsSegmentToPolygon
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*/
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void TransformOvalClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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wxPoint aStart, wxPoint aEnd, int aWidth,
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int aCircleToSegmentsCount, double aCorrectionFactor );
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/**
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* Helper function GetRoundRectCornerCenters
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* Has meaning only for rounded rect
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@ -651,13 +651,11 @@ void D_PAD::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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wxPoint shape_offset;
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if( dy > dx ) // Oval pad X/Y ratio for choosing translation axis
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{
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dy = KiROUND( dy * aCorrectionFactor );
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shape_offset.y = dy - dx;
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width = dx * 2;
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}
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else //if( dy <= dx )
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{
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dx = KiROUND( dx * aCorrectionFactor );
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shape_offset.x = dy - dx;
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width = dy * 2;
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}
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@ -665,8 +663,8 @@ void D_PAD::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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RotatePoint( &shape_offset, angle );
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wxPoint start = padShapePos - shape_offset;
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wxPoint end = padShapePos + shape_offset;
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TransformRoundedEndsSegmentToPolygon( aCornerBuffer, start, end,
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aCircleToSegmentsCount, width );
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TransformOvalClearanceToPolygon( aCornerBuffer, start, end, width,
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aCircleToSegmentsCount, aCorrectionFactor );
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}
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break;
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@ -900,12 +900,13 @@ bool D_PAD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) con
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{
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case PAD_SHAPE_CIRCLE:
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return arect.IntersectsCircle( GetPosition(), GetBoundingRadius() );
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case PAD_SHAPE_RECT:
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shapeRect.SetOrigin( shapePos );
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shapeRect.Inflate( m_Size.x / 2, m_Size.y / 2 );
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return arect.Intersects( shapeRect, m_Orient );
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case PAD_SHAPE_OVAL:
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case PAD_SHAPE_OVAL:
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// Circlular test if dimensions are equal
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if( m_Size.x == m_Size.y )
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return arect.IntersectsCircle( shapePos, GetBoundingRadius() );
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@ -953,6 +954,7 @@ bool D_PAD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) con
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}
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break;
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case PAD_SHAPE_TRAPEZOID:
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/* Trapezoid intersection tests:
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* A) Any points of rect inside trapezoid
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@ -996,8 +998,8 @@ bool D_PAD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) con
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}
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return false;
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}
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case PAD_SHAPE_ROUNDRECT:
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/* RoundRect intersection can be broken up into simple tests:
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* a) Test intersection of horizontal rect
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@ -1053,6 +1055,7 @@ bool D_PAD::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) con
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}
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break;
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default:
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break;
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}
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