Get rid of VECTOR2U.
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@ -59,7 +59,7 @@ bool ANTIALIASING_NONE::Init()
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}
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VECTOR2U ANTIALIASING_NONE::GetInternalBufferSize()
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VECTOR2I ANTIALIASING_NONE::GetInternalBufferSize()
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{
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return compositor->GetScreenSize();
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}
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@ -158,7 +158,7 @@ bool ANTIALIASING_SUPERSAMPLING::Init()
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}
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VECTOR2U ANTIALIASING_SUPERSAMPLING::GetInternalBufferSize()
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VECTOR2I ANTIALIASING_SUPERSAMPLING::GetInternalBufferSize()
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{
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return compositor->GetScreenSize() * 2;
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}
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@ -221,7 +221,7 @@ ANTIALIASING_SMAA::ANTIALIASING_SMAA( OPENGL_COMPOSITOR* aCompositor ) :
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}
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VECTOR2U ANTIALIASING_SMAA::GetInternalBufferSize()
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VECTOR2I ANTIALIASING_SMAA::GetInternalBufferSize()
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{
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return compositor->GetScreenSize();
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}
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@ -42,7 +42,7 @@ namespace KIGFX {
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virtual bool Init() = 0;
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virtual unsigned int CreateBuffer() = 0;
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virtual VECTOR2U GetInternalBufferSize() = 0;
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virtual VECTOR2I GetInternalBufferSize() = 0;
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virtual void OnLostBuffers() = 0;
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virtual void Begin() = 0;
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@ -59,7 +59,7 @@ namespace KIGFX {
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bool Init() override;
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unsigned int CreateBuffer() override;
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VECTOR2U GetInternalBufferSize() override;
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VECTOR2I GetInternalBufferSize() override;
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void OnLostBuffers() override;
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void Begin() override;
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@ -79,7 +79,7 @@ namespace KIGFX {
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bool Init() override;
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unsigned int CreateBuffer() override;
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VECTOR2U GetInternalBufferSize() override;
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VECTOR2I GetInternalBufferSize() override;
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void OnLostBuffers() override;
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void Begin() override;
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@ -103,7 +103,7 @@ namespace KIGFX {
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bool Init() override;
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unsigned int CreateBuffer () override;
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VECTOR2U GetInternalBufferSize() override;
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VECTOR2I GetInternalBufferSize() override;
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void OnLostBuffers() override;
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void Begin() override;
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@ -105,14 +105,13 @@ void OPENGL_COMPOSITOR::Initialize()
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break;
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}
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VECTOR2U dims = m_antialiasing->GetInternalBufferSize();
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VECTOR2I dims = m_antialiasing->GetInternalBufferSize();
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assert( dims.x != 0 && dims.y != 0 );
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GLint maxBufSize;
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glGetIntegerv( GL_MAX_RENDERBUFFER_SIZE_EXT, &maxBufSize );
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// VECTOR2U is unsigned, so no need to check if < 0
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if( dims.x > (unsigned) maxBufSize || dims.y >= (unsigned) maxBufSize )
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if( dims.x < 0 || dims.y < 0 || dims.x > maxBufSize || dims.y >= maxBufSize )
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throw std::runtime_error( "Requested render buffer size is not supported" );
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// We need framebuffer objects for drawing the screen contents
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@ -161,7 +160,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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}
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unsigned int OPENGL_COMPOSITOR::CreateBuffer( VECTOR2U aDimensions )
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unsigned int OPENGL_COMPOSITOR::CreateBuffer( VECTOR2I aDimensions )
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{
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assert( m_initialized );
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@ -303,9 +302,13 @@ void OPENGL_COMPOSITOR::ClearBuffer( const COLOR4D& aColor )
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}
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VECTOR2U OPENGL_COMPOSITOR::GetScreenSize() const
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VECTOR2I OPENGL_COMPOSITOR::GetScreenSize() const
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{
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return { m_width, m_height };
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typedef VECTOR2I::coord_type coord_t;
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wxASSERT( m_width <= static_cast<unsigned int>( std::numeric_limits<coord_t>::max() ) );
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wxASSERT( m_height <= static_cast<unsigned int>( std::numeric_limits<coord_t>::max() ) );
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return { static_cast<coord_t>( m_width ), static_cast<coord_t>( m_height ) };
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}
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@ -85,10 +85,10 @@ public:
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// Constant used by glBindFramebuffer to turn off rendering to framebuffers
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static const unsigned int DIRECT_RENDERING = 0;
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VECTOR2U GetScreenSize() const;
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VECTOR2I GetScreenSize() const;
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GLenum GetBufferTexture( unsigned int aBufferHandle );
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void DrawBuffer( unsigned int aSourceHandle, unsigned int aDestHandle );
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unsigned int CreateBuffer( VECTOR2U aDimensions );
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unsigned int CreateBuffer( VECTOR2I aDimensions );
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void SetAntialiasingMode( OPENGL_ANTIALIASING_MODE aMode ); // clears all buffers
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OPENGL_ANTIALIASING_MODE GetAntialiasingMode() const;
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@ -114,7 +114,7 @@ protected:
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// Buffers are simply textures storing a result of certain target rendering.
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struct OPENGL_BUFFER
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{
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VECTOR2U dimensions;
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VECTOR2I dimensions;
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GLuint textureTarget; ///< Main texture handle
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GLuint attachmentPoint; ///< Point to which an image from texture is attached
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};
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@ -586,7 +586,6 @@ std::ostream& operator<<( std::ostream& aStream, const VECTOR2<T>& aVector )
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/* Default specializations */
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typedef VECTOR2<double> VECTOR2D;
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typedef VECTOR2<int> VECTOR2I;
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typedef VECTOR2<unsigned int> VECTOR2U;
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/* STL specializations */
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namespace std
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