Get rid of VECTOR2U.

This commit is contained in:
Kuba Sunderland-Ober 2023-06-28 20:48:07 +00:00 committed by Seth Hillbrand
parent e77ff7e4e8
commit 1edb9bb0ce
5 changed files with 19 additions and 17 deletions

View File

@ -59,7 +59,7 @@ bool ANTIALIASING_NONE::Init()
}
VECTOR2U ANTIALIASING_NONE::GetInternalBufferSize()
VECTOR2I ANTIALIASING_NONE::GetInternalBufferSize()
{
return compositor->GetScreenSize();
}
@ -158,7 +158,7 @@ bool ANTIALIASING_SUPERSAMPLING::Init()
}
VECTOR2U ANTIALIASING_SUPERSAMPLING::GetInternalBufferSize()
VECTOR2I ANTIALIASING_SUPERSAMPLING::GetInternalBufferSize()
{
return compositor->GetScreenSize() * 2;
}
@ -221,7 +221,7 @@ ANTIALIASING_SMAA::ANTIALIASING_SMAA( OPENGL_COMPOSITOR* aCompositor ) :
}
VECTOR2U ANTIALIASING_SMAA::GetInternalBufferSize()
VECTOR2I ANTIALIASING_SMAA::GetInternalBufferSize()
{
return compositor->GetScreenSize();
}

View File

@ -42,7 +42,7 @@ namespace KIGFX {
virtual bool Init() = 0;
virtual unsigned int CreateBuffer() = 0;
virtual VECTOR2U GetInternalBufferSize() = 0;
virtual VECTOR2I GetInternalBufferSize() = 0;
virtual void OnLostBuffers() = 0;
virtual void Begin() = 0;
@ -59,7 +59,7 @@ namespace KIGFX {
bool Init() override;
unsigned int CreateBuffer() override;
VECTOR2U GetInternalBufferSize() override;
VECTOR2I GetInternalBufferSize() override;
void OnLostBuffers() override;
void Begin() override;
@ -79,7 +79,7 @@ namespace KIGFX {
bool Init() override;
unsigned int CreateBuffer() override;
VECTOR2U GetInternalBufferSize() override;
VECTOR2I GetInternalBufferSize() override;
void OnLostBuffers() override;
void Begin() override;
@ -103,7 +103,7 @@ namespace KIGFX {
bool Init() override;
unsigned int CreateBuffer () override;
VECTOR2U GetInternalBufferSize() override;
VECTOR2I GetInternalBufferSize() override;
void OnLostBuffers() override;
void Begin() override;

View File

@ -105,14 +105,13 @@ void OPENGL_COMPOSITOR::Initialize()
break;
}
VECTOR2U dims = m_antialiasing->GetInternalBufferSize();
VECTOR2I dims = m_antialiasing->GetInternalBufferSize();
assert( dims.x != 0 && dims.y != 0 );
GLint maxBufSize;
glGetIntegerv( GL_MAX_RENDERBUFFER_SIZE_EXT, &maxBufSize );
// VECTOR2U is unsigned, so no need to check if < 0
if( dims.x > (unsigned) maxBufSize || dims.y >= (unsigned) maxBufSize )
if( dims.x < 0 || dims.y < 0 || dims.x > maxBufSize || dims.y >= maxBufSize )
throw std::runtime_error( "Requested render buffer size is not supported" );
// We need framebuffer objects for drawing the screen contents
@ -161,7 +160,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
}
unsigned int OPENGL_COMPOSITOR::CreateBuffer( VECTOR2U aDimensions )
unsigned int OPENGL_COMPOSITOR::CreateBuffer( VECTOR2I aDimensions )
{
assert( m_initialized );
@ -303,9 +302,13 @@ void OPENGL_COMPOSITOR::ClearBuffer( const COLOR4D& aColor )
}
VECTOR2U OPENGL_COMPOSITOR::GetScreenSize() const
VECTOR2I OPENGL_COMPOSITOR::GetScreenSize() const
{
return { m_width, m_height };
typedef VECTOR2I::coord_type coord_t;
wxASSERT( m_width <= static_cast<unsigned int>( std::numeric_limits<coord_t>::max() ) );
wxASSERT( m_height <= static_cast<unsigned int>( std::numeric_limits<coord_t>::max() ) );
return { static_cast<coord_t>( m_width ), static_cast<coord_t>( m_height ) };
}

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@ -85,10 +85,10 @@ public:
// Constant used by glBindFramebuffer to turn off rendering to framebuffers
static const unsigned int DIRECT_RENDERING = 0;
VECTOR2U GetScreenSize() const;
VECTOR2I GetScreenSize() const;
GLenum GetBufferTexture( unsigned int aBufferHandle );
void DrawBuffer( unsigned int aSourceHandle, unsigned int aDestHandle );
unsigned int CreateBuffer( VECTOR2U aDimensions );
unsigned int CreateBuffer( VECTOR2I aDimensions );
void SetAntialiasingMode( OPENGL_ANTIALIASING_MODE aMode ); // clears all buffers
OPENGL_ANTIALIASING_MODE GetAntialiasingMode() const;
@ -114,7 +114,7 @@ protected:
// Buffers are simply textures storing a result of certain target rendering.
struct OPENGL_BUFFER
{
VECTOR2U dimensions;
VECTOR2I dimensions;
GLuint textureTarget; ///< Main texture handle
GLuint attachmentPoint; ///< Point to which an image from texture is attached
};

View File

@ -586,7 +586,6 @@ std::ostream& operator<<( std::ostream& aStream, const VECTOR2<T>& aVector )
/* Default specializations */
typedef VECTOR2<double> VECTOR2D;
typedef VECTOR2<int> VECTOR2I;
typedef VECTOR2<unsigned int> VECTOR2U;
/* STL specializations */
namespace std