pcbnew: Shift zone filler to std::async
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@ -26,6 +26,8 @@
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#include <cstdint>
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#include <thread>
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#include <mutex>
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#include <algorithm>
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#include <future>
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#include <class_board.h>
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#include <class_zone.h>
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@ -109,47 +111,66 @@ bool ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones, bool aCheck )
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m_progressReporter->SetMaxProgress( toFill.size() );
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}
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// Remove deprecaded segment zones (only found in very old boards)
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m_board->m_SegZoneDeprecated.DeleteAll();
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std::atomic<size_t> nextItem( 0 );
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std::atomic<size_t> threadsFinished( 0 );
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size_t parallelThreadCount = std::min<size_t>(
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std::max<size_t>( std::thread::hardware_concurrency(), 2 ),
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toFill.size() );
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size_t parallelThreadCount = std::min<size_t>( std::thread::hardware_concurrency(), toFill.size() );
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std::vector<std::future<size_t>> returns( parallelThreadCount );
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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auto fill_lambda = [&] ( PROGRESS_REPORTER* aReporter ) -> size_t
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{
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std::thread t = std::thread( [ & ]()
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size_t num = 0;
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for( size_t i = nextItem++; i < toFill.size(); i = nextItem++ )
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{
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for( size_t i = nextItem.fetch_add( 1 );
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i < toFill.size();
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i = nextItem.fetch_add( 1 ) )
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ZONE_CONTAINER* zone = toFill[i].m_zone;
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if( zone->GetFillMode() == ZFM_SEGMENTS )
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{
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ZONE_SEGMENT_FILL segFill;
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fillZoneWithSegments( zone, zone->GetFilledPolysList(), segFill );
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zone->SetFillSegments( segFill );
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}
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else
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{
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SHAPE_POLY_SET rawPolys, finalPolys;
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ZONE_CONTAINER* zone = toFill[i].m_zone;
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fillSingleZone( zone, rawPolys, finalPolys );
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zone->SetRawPolysList( rawPolys );
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zone->SetFilledPolysList( finalPolys );
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}
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zone->SetIsFilled( true );
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if( m_progressReporter )
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m_progressReporter->AdvanceProgress();
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num++;
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}
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threadsFinished++;
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} );
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return num;
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};
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t.detach();
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}
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if( parallelThreadCount <= 1 )
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fill_lambda( m_progressReporter );
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else
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{
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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returns[ii] = std::async( std::launch::async, fill_lambda, m_progressReporter );
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// Finalize the triangulation threads
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while( threadsFinished < parallelThreadCount )
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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{
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// Here we balance returns with a 100ms timeout to allow UI updating
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std::future_status status;
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do
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{
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if( m_progressReporter )
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m_progressReporter->KeepRefreshing();
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std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
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status = returns[ii].wait_for( std::chrono::milliseconds( 100 ) );
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} while( status != std::future_status::ready );
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}
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}
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// Now update the connectivity to check for copper islands
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@ -164,13 +185,6 @@ bool ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones, bool aCheck )
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connectivity->FindIsolatedCopperIslands( toFill );
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// Now remove insulated copper islands
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if( m_progressReporter )
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{
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m_progressReporter->AdvancePhase();
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m_progressReporter->SetMaxProgress( toFill.size() );
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m_progressReporter->KeepRefreshing();
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}
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bool outOfDate = false;
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for( auto& zone : toFill )
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@ -187,12 +201,6 @@ bool ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones, bool aCheck )
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if( aCheck && zone.m_lastPolys.GetHash() != poly.GetHash() )
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outOfDate = true;
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if( m_progressReporter )
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{
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m_progressReporter->AdvanceProgress();
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m_progressReporter->KeepRefreshing();
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}
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}
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if( aCheck )
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@ -235,99 +243,44 @@ bool ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones, bool aCheck )
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nextItem = 0;
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threadsFinished = 0;
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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auto tri_lambda = [&] ( PROGRESS_REPORTER* aReporter ) -> size_t
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{
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std::thread t = std::thread( [ & ]()
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{
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for( size_t i = nextItem.fetch_add( 1 );
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i < toFill.size();
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i = nextItem.fetch_add( 1 ) )
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size_t num = 0;
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for( size_t i = nextItem++; i < toFill.size(); i = nextItem++ )
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{
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toFill[i].m_zone->CacheTriangulation();
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num++;
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if( m_progressReporter )
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m_progressReporter->AdvanceProgress();
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}
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threadsFinished++;
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} );
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return num;
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};
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t.detach();
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}
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// Finalize the triangulation threads
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while( threadsFinished < parallelThreadCount )
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if( parallelThreadCount <= 1 )
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tri_lambda( m_progressReporter );
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else
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{
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if( m_progressReporter )
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m_progressReporter->KeepRefreshing();
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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returns[ii] = std::async( std::launch::async, tri_lambda, m_progressReporter );
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std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
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}
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// Remove deprecaded segment zones (only found in very old boards)
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m_board->m_SegZoneDeprecated.DeleteAll();
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// If some zones must be filled by segments, create the filling segments
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// (note, this is a outdated option, but it exists)
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int zone_count = std::count_if( toFill.begin(), toFill.end(),
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[]( CN_ZONE_ISOLATED_ISLAND_LIST& aList )
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{ return aList.m_zone->GetFillMode() == ZFM_SEGMENTS; } );
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if( zone_count > 0 )
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{
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if( m_progressReporter )
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{
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m_progressReporter->AdvancePhase();
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m_progressReporter->Report( _( "Performing segment fills..." ) );
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m_progressReporter->SetMaxProgress( zone_count );
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}
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parallelThreadCount = std::min<size_t>( static_cast<size_t>( zone_count ), parallelThreadCount );
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nextItem = 0;
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threadsFinished = 0;
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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{
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std::thread t = std::thread( [ & ]()
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{
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for( size_t i = nextItem.fetch_add( 1 );
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i < toFill.size();
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i = nextItem.fetch_add( 1 ) )
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{
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ZONE_CONTAINER* zone = toFill[i].m_zone;
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if( zone->GetFillMode() == ZFM_SEGMENTS )
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{
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ZONE_SEGMENT_FILL segFill;
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fillZoneWithSegments( zone, zone->GetFilledPolysList(), segFill );
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zone->SetFillSegments( segFill );
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if( m_progressReporter )
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m_progressReporter->AdvanceProgress();
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}
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}
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threadsFinished++;
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} );
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t.detach();
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}
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// Finalize the triangulation threads
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while( threadsFinished < parallelThreadCount )
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// Here we balance returns with a 100ms timeout to allow UI updating
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std::future_status status;
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do
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{
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if( m_progressReporter )
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m_progressReporter->KeepRefreshing();
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std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
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status = returns[ii].wait_for( std::chrono::milliseconds( 100 ) );
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} while( status != std::future_status::ready );
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}
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}
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if( m_progressReporter )
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{
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m_progressReporter->AdvancePhase();
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