gal: Check maximum framebuffer size (OpenGL).
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1855db5493
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1f8b77697f
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@ -55,7 +55,7 @@ void OPENGL_COMPOSITOR::Initialize()
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// We need framebuffer objects for drawing the screen contents
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// Generate framebuffer and a depth buffer
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glGenFramebuffersEXT( 1, &m_framebuffer );
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glBindFramebufferEXT( GL_FRAMEBUFFER, m_framebuffer );
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer );
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m_currentFbo = m_framebuffer;
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// Allocate memory for the depth buffer
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@ -91,10 +91,12 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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{
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wxASSERT( m_initialized );
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unsigned int maxBuffers;
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unsigned int maxBuffers, maxWidth, maxHeight;
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// Get the maximum number of buffers
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// Get the maximum size & number of buffers
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glGetIntegerv( GL_MAX_COLOR_ATTACHMENTS, (GLint*) &maxBuffers );
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glGetIntegerv( GL_MAX_FRAMEBUFFER_WIDTH, (GLint*) &maxWidth );
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glGetIntegerv( GL_MAX_FRAMEBUFFER_HEIGHT, (GLint*) &maxHeight );
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if( usedBuffers() >= maxBuffers )
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{
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@ -104,6 +106,14 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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return 0; // Unfortunately we have no more free buffers left
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}
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if( m_width > maxWidth || m_height > maxHeight ) {
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DisplayError( NULL, wxString::Format( wxT( "Max handled framebuffer size is %d x %d,"
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" but %x x %x is required." ),
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maxWidth, maxHeight, m_width, m_height ) );
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return 0;
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}
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// GL_COLOR_ATTACHMENTn are consecutive integers
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GLuint attachmentPoint = GL_COLOR_ATTACHMENT0 + usedBuffers();
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GLuint textureTarget;
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