Scale zone hit area by zoom.
Fixes: lp:1803362 * https://bugs.launchpad.net/kicad/+bug/1803362
This commit is contained in:
parent
0de9cb345c
commit
208622699f
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@ -651,16 +651,21 @@ void ZONE_CONTAINER::SetCornerRadius( unsigned int aRadius )
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bool ZONE_CONTAINER::HitTest( const wxPoint& aPosition ) const
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bool ZONE_CONTAINER::HitTest( const wxPoint& aPosition ) const
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{
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{
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return HitTestForCorner( aPosition ) || HitTestForEdge( aPosition );
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// Normally accuracy is zoom-relative, but for the generic HitTest we just use
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// a fixed (small) value.
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int accuracy = Millimeter2iu( 0.05 );
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return HitTestForCorner( aPosition, accuracy * 2 ) || HitTestForEdge( aPosition, accuracy );
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}
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}
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void ZONE_CONTAINER::SetSelectedCorner( const wxPoint& aPosition )
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void ZONE_CONTAINER::SetSelectedCorner( const wxPoint& aPosition, int aAccuracy )
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{
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{
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SHAPE_POLY_SET::VERTEX_INDEX corner;
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SHAPE_POLY_SET::VERTEX_INDEX corner;
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// If there is some corner to be selected, assign it to m_CornerSelection
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// If there is some corner to be selected, assign it to m_CornerSelection
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if( HitTestForCorner( aPosition, corner ) || HitTestForEdge( aPosition, corner ) )
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if( HitTestForCorner( aPosition, aAccuracy * 2, corner )
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|| HitTestForEdge( aPosition, aAccuracy, corner ) )
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{
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{
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if( m_CornerSelection == nullptr )
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if( m_CornerSelection == nullptr )
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m_CornerSelection = new SHAPE_POLY_SET::VERTEX_INDEX;
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m_CornerSelection = new SHAPE_POLY_SET::VERTEX_INDEX;
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@ -669,40 +674,31 @@ void ZONE_CONTAINER::SetSelectedCorner( const wxPoint& aPosition )
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}
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}
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}
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}
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// Zones outlines have no thickness, so it Hit Test functions
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bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos, int aAccuracy,
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// we must have a default distance between the test point
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// and a corner or a zone edge:
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#define MAX_DIST_IN_MM 0.25
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bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos,
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SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const
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SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const
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{
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{
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int distmax = Millimeter2iu( MAX_DIST_IN_MM );
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return m_Poly->CollideVertex( VECTOR2I( refPos ), aCornerHit, aAccuracy );
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return m_Poly->CollideVertex( VECTOR2I( refPos ), aCornerHit, distmax );
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}
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}
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bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos ) const
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bool ZONE_CONTAINER::HitTestForCorner( const wxPoint& refPos, int aAccuracy ) const
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{
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{
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SHAPE_POLY_SET::VERTEX_INDEX dummy;
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SHAPE_POLY_SET::VERTEX_INDEX dummy;
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return HitTestForCorner( refPos, dummy );
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return HitTestForCorner( refPos, aAccuracy, dummy );
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}
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}
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bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos,
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bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos, int aAccuracy,
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SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const
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SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const
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{
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{
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int distmax = Millimeter2iu( MAX_DIST_IN_MM );
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return m_Poly->CollideEdge( VECTOR2I( refPos ), aCornerHit, aAccuracy );
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return m_Poly->CollideEdge( VECTOR2I( refPos ), aCornerHit, distmax );
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}
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}
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bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos ) const
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bool ZONE_CONTAINER::HitTestForEdge( const wxPoint& refPos, int aAccuracy ) const
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{
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{
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SHAPE_POLY_SET::VERTEX_INDEX dummy;
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SHAPE_POLY_SET::VERTEX_INDEX dummy;
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return HitTestForEdge( refPos, dummy );
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return HitTestForEdge( refPos, aAccuracy, dummy );
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}
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}
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@ -231,7 +231,7 @@ public:
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///
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///
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// Like HitTest but selects the current corner to be operated on
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// Like HitTest but selects the current corner to be operated on
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void SetSelectedCorner( const wxPoint& aPosition );
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void SetSelectedCorner( const wxPoint& aPosition, int aAccuracy );
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int GetLocalFlags() const { return m_localFlgs; }
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int GetLocalFlags() const { return m_localFlgs; }
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void SetLocalFlags( int aFlags ) { m_localFlgs = aFlags; }
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void SetLocalFlags( int aFlags ) { m_localFlgs = aFlags; }
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@ -329,39 +329,45 @@ public:
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* Function HitTestForCorner
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* Function HitTestForCorner
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* tests if the given wxPoint is near a corner.
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* tests if the given wxPoint is near a corner.
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* @param refPos is the wxPoint to test.
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* @param refPos is the wxPoint to test.
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* @param aAccuracy increase the item bounding box by this amount.
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* @param aCornerHit [out] is the index of the closest vertex found, useless when return
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* @param aCornerHit [out] is the index of the closest vertex found, useless when return
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* value is false.
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* value is false.
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* @return bool - true if some corner was found to be closer to refPos than aClearance; false
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* @return bool - true if some corner was found to be closer to refPos than aClearance; false
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* otherwise.
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* otherwise.
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*/
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*/
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bool HitTestForCorner( const wxPoint& refPos, SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
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bool HitTestForCorner( const wxPoint& refPos, int aAccuracy,
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SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
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/**
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/**
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* Function HitTestForCorner
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* Function HitTestForCorner
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* tests if the given wxPoint is near a corner.
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* tests if the given wxPoint is near a corner.
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* @param refPos is the wxPoint to test.
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* @param refPos is the wxPoint to test.
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* @param aAccuracy increase the item bounding box by this amount.
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* @return bool - true if some corner was found to be closer to refPos than aClearance; false
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* @return bool - true if some corner was found to be closer to refPos than aClearance; false
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* otherwise.
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* otherwise.
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*/
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*/
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bool HitTestForCorner( const wxPoint& refPos ) const;
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bool HitTestForCorner( const wxPoint& refPos, int aAccuracy ) const;
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/**
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/**
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* Function HitTestForEdge
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* Function HitTestForEdge
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* tests if the given wxPoint is near a segment defined by 2 corners.
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* tests if the given wxPoint is near a segment defined by 2 corners.
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* @param refPos is the wxPoint to test.
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* @param refPos is the wxPoint to test.
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* @param aAccuracy increase the item bounding box by this amount.
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* @param aCornerHit [out] is the index of the closest vertex found, useless when return
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* @param aCornerHit [out] is the index of the closest vertex found, useless when return
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* value is false.
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* value is false.
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* @return bool - true if some edge was found to be closer to refPos than aClearance.
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* @return bool - true if some edge was found to be closer to refPos than aClearance.
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*/
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*/
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bool HitTestForEdge( const wxPoint& refPos, SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
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bool HitTestForEdge( const wxPoint& refPos, int aAccuracy,
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SHAPE_POLY_SET::VERTEX_INDEX& aCornerHit ) const;
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/**
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/**
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* Function HitTestForEdge
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* Function HitTestForEdge
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* tests if the given wxPoint is near a segment defined by 2 corners.
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* tests if the given wxPoint is near a segment defined by 2 corners.
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* @param refPos is the wxPoint to test.
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* @param refPos is the wxPoint to test.
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* @param aAccuracy increase the item bounding box by this amount.
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* @return bool - true if some edge was found to be closer to refPos than aClearance.
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* @return bool - true if some edge was found to be closer to refPos than aClearance.
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*/
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*/
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bool HitTestForEdge( const wxPoint& refPos ) const;
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bool HitTestForEdge( const wxPoint& refPos, int aAccuracy ) const;
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/** @copydoc BOARD_ITEM::HitTest(const EDA_RECT& aRect,
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/** @copydoc BOARD_ITEM::HitTest(const EDA_RECT& aRect,
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* bool aContained = true, int aAccuracy ) const
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* bool aContained = true, int aAccuracy ) const
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@ -393,12 +393,10 @@ SEARCH_RESULT GENERAL_COLLECTOR::Inspect( EDA_ITEM* testItem, void* testData )
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{
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{
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PCB_LAYER_ID layer = item->GetLayer();
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PCB_LAYER_ID layer = item->GetLayer();
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/* Modules and their subcomponents: reference, value and pads
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// Modules and their subcomponents: reference, value and pads are not sensitive
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* are not sensitive to the layer visibility controls. They all
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// to the layer visibility controls. They all have their own separate visibility
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* have their own separate visibility controls for vias,
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// controls for vias, GetLayer() has no meaning, but IsOnLayer() works fine. User
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* GetLayer() has no meaning, but IsOnLayer() works fine. User
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// text in module *is* sensitive to layer visibility but that was already handled.
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* text in module *is* sensitive to layer visibility but that
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* was already handled */
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if( via || module || pad || m_Guide->IsLayerVisible( layer )
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if( via || module || pad || m_Guide->IsLayerVisible( layer )
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|| !m_Guide->IgnoreNonVisibleLayers() )
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|| !m_Guide->IgnoreNonVisibleLayers() )
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{
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{
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if( !item->IsLocked() || !m_Guide->IgnoreLockedItems() )
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if( !item->IsLocked() || !m_Guide->IgnoreLockedItems() )
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{
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{
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if( item->HitTest( m_RefPos ) )
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if( zone )
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{
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bool testFill = !m_Guide->IgnoreZoneFills();
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int accuracy = KiROUND( 5 * m_Guide->OnePixelInIU() );
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if( zone->HitTestForCorner( m_RefPos, accuracy * 2 )
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|| zone->HitTestForEdge( m_RefPos, accuracy )
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|| ( testFill && zone->HitTestFilledArea( m_RefPos ) ) )
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{
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{
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if( !module || module->HitTestAccurate( m_RefPos ) )
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Append( item );
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Append( item );
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goto exit;
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goto exit;
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}
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}
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else if( zone && !m_Guide->IgnoreZoneFills() && zone->HitTestFilledArea( m_RefPos ) )
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}
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else if( module )
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{
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if( module->HitTest( m_RefPos ) && module->HitTestAccurate( m_RefPos ) )
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{
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Append( item );
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goto exit;
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}
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}
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else if( item->HitTest( m_RefPos ) )
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{
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{
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Append( item );
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Append( item );
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goto exit;
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goto exit;
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PCB_LAYER_ID layer = item->GetLayer();
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PCB_LAYER_ID layer = item->GetLayer();
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/* Modules and their subcomponents: reference, value and pads
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// Modules and their subcomponents: reference, value and pads are not sensitive
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* are not sensitive to the layer visibility controls. They all
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// to the layer visibility controls. They all have their own separate visibility
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* have their own separate visibility controls. User texts
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// controls for vias, GetLayer() has no meaning, but IsOnLayer() works fine. User
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* follows layer visibility controls (but that was already
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// text in module *is* sensitive to layer visibility but that was already handled.
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* checked) */
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if( via || module || pad || m_Guide->IsLayerVisible( layer )
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if( via || module || pad || m_Guide->IsLayerVisible( layer )
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|| !m_Guide->IgnoreNonVisibleLayers() )
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|| !m_Guide->IgnoreNonVisibleLayers() )
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{
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{
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if( !item->IsLocked() || !m_Guide->IgnoreLockedItems() )
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if( !item->IsLocked() || !m_Guide->IgnoreLockedItems() )
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{
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{
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if( item->HitTest( m_RefPos ) )
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if( zone )
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{
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bool testFill = !m_Guide->IgnoreZoneFills();
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int accuracy = KiROUND( 5 * m_Guide->OnePixelInIU() );
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if( zone->HitTestForCorner( m_RefPos, accuracy * 2 )
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|| zone->HitTestForEdge( m_RefPos, accuracy )
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|| ( testFill && zone->HitTestFilledArea( m_RefPos ) ) )
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{
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{
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Append2nd( item );
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Append2nd( item );
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goto exit;
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goto exit;
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}
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}
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else if( zone && !m_Guide->IgnoreZoneFills() && zone->HitTestFilledArea( m_RefPos ) )
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}
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else if( module )
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{
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{
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Append( item );
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if( module->HitTest( m_RefPos ) && module->HitTestAccurate( m_RefPos ) )
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{
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Append2nd( item );
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goto exit;
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}
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}
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else if( item->HitTest( m_RefPos ) )
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{
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Append2nd( item );
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goto exit;
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goto exit;
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}
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}
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}
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}
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#include <collector.h>
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#include <collector.h>
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#include <layers_id_colors_and_visibility.h> // LAYER_COUNT, layer defs
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#include <layers_id_colors_and_visibility.h> // LAYER_COUNT, layer defs
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#include <view/view.h>
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class BOARD_ITEM;
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class BOARD_ITEM;
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@ -193,6 +194,8 @@ public:
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*/
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*/
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virtual bool IgnoreZoneFills() const = 0;
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virtual bool IgnoreZoneFills() const = 0;
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virtual double OnePixelInIU() const = 0;
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/**
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/**
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* @return bool - true if Inspect() should use BOARD_ITEM::HitTest()
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* @return bool - true if Inspect() should use BOARD_ITEM::HitTest()
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* or false if Inspect() should use BOARD_ITEM::BoundsTest().
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* or false if Inspect() should use BOARD_ITEM::BoundsTest().
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*/
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*/
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void SetGuide( const COLLECTORS_GUIDE* aGuide ) { m_Guide = aGuide; }
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void SetGuide( const COLLECTORS_GUIDE* aGuide ) { m_Guide = aGuide; }
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const COLLECTORS_GUIDE* GetGuide() { return m_Guide; }
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/**
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/**
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* @return int - The number if items which met the primary search criteria
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* @return int - The number if items which met the primary search criteria
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*/
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*/
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bool m_IgnoreTracks;
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bool m_IgnoreTracks;
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bool m_IgnoreZoneFills;
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bool m_IgnoreZoneFills;
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double m_OnePixelInIU;
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public:
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public:
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/**
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/**
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* @param aVisibleLayerMask = current visible layers (bit mask)
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* @param aVisibleLayerMask = current visible layers (bit mask)
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* @param aPreferredLayer = the layer to search first
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* @param aPreferredLayer = the layer to search first
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*/
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*/
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GENERAL_COLLECTORS_GUIDE( LSET aVisibleLayerMask, PCB_LAYER_ID aPreferredLayer )
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GENERAL_COLLECTORS_GUIDE( LSET aVisibleLayerMask, PCB_LAYER_ID aPreferredLayer,
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KIGFX::VIEW* aView )
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{
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{
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VECTOR2I one( 1, 1 );
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m_PreferredLayer = aPreferredLayer;
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m_PreferredLayer = aPreferredLayer;
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m_IgnorePreferredLayer = false;
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m_IgnorePreferredLayer = false;
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m_LayerVisible = aVisibleLayerMask;
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m_LayerVisible = aVisibleLayerMask;
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m_IgnoreMicroVias = false;
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m_IgnoreMicroVias = false;
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m_IgnoreTracks = false;
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m_IgnoreTracks = false;
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m_IgnoreZoneFills = true;
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m_IgnoreZoneFills = true;
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m_OnePixelInIU = aView->ToWorld( one, false ).x;
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}
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}
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/**
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/**
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@ -602,6 +614,8 @@ public:
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bool IgnoreZoneFills() const override { return m_IgnoreZoneFills; }
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bool IgnoreZoneFills() const override { return m_IgnoreZoneFills; }
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void SetIgnoreZoneFills( bool ignore ) { m_IgnoreZoneFills = ignore; }
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void SetIgnoreZoneFills( bool ignore ) { m_IgnoreZoneFills = ignore; }
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double OnePixelInIU() const override { return m_OnePixelInIU; }
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};
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};
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@ -188,7 +188,8 @@ BOARD_ITEM* PCB_BASE_FRAME::PcbGeneralLocateAndDisplay( int aHotKeyCode )
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/* We need to do the selection now because the menu text
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/* We need to do the selection now because the menu text
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* depends on it */
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* depends on it */
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ZONE_CONTAINER *zone = static_cast<ZONE_CONTAINER*>( item );
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ZONE_CONTAINER *zone = static_cast<ZONE_CONTAINER*>( item );
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zone->SetSelectedCorner( RefPos( true ) );
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int accuracy = KiROUND( 5 * guide.OnePixelInIU() );
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zone->SetSelectedCorner( RefPos( true ), accuracy );
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}
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}
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break;
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break;
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@ -628,6 +628,7 @@ void PCB_EDIT_FRAME::createPopupMenuForTracks( TRACK* Track, wxMenu* PopMenu )
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void PCB_EDIT_FRAME::createPopUpMenuForZones( ZONE_CONTAINER* edge_zone, wxMenu* aPopMenu )
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void PCB_EDIT_FRAME::createPopUpMenuForZones( ZONE_CONTAINER* edge_zone, wxMenu* aPopMenu )
|
||||||
{
|
{
|
||||||
wxString msg;
|
wxString msg;
|
||||||
|
GENERAL_COLLECTORS_GUIDE guide = GetCollectorsGuide();
|
||||||
|
|
||||||
if( edge_zone->GetFlags() == IS_DRAGGED )
|
if( edge_zone->GetFlags() == IS_DRAGGED )
|
||||||
{
|
{
|
||||||
|
@ -646,19 +647,20 @@ void PCB_EDIT_FRAME::createPopUpMenuForZones( ZONE_CONTAINER* edge_zone, wxMenu*
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
wxMenu* zones_menu = new wxMenu();
|
wxMenu* zones_menu = new wxMenu();
|
||||||
|
int accuracy = KiROUND( 5 * guide.OnePixelInIU() );
|
||||||
|
|
||||||
AddMenuItem( aPopMenu, zones_menu, -1,
|
AddMenuItem( aPopMenu, zones_menu, -1,
|
||||||
edge_zone->GetIsKeepout() ? _("Keepout Area") : _( "Zones" ),
|
edge_zone->GetIsKeepout() ? _("Keepout Area") : _( "Zones" ),
|
||||||
KiBitmap( add_zone_xpm ) );
|
KiBitmap( add_zone_xpm ) );
|
||||||
|
|
||||||
if( edge_zone->HitTestForCorner( RefPos( true ) ) )
|
if( edge_zone->HitTestForCorner( RefPos( true ), accuracy * 2 ) )
|
||||||
{
|
{
|
||||||
AddMenuItem( zones_menu, ID_POPUP_PCB_MOVE_ZONE_CORNER,
|
AddMenuItem( zones_menu, ID_POPUP_PCB_MOVE_ZONE_CORNER,
|
||||||
_( "Move" ), KiBitmap( move_xpm ) );
|
_( "Move" ), KiBitmap( move_xpm ) );
|
||||||
AddMenuItem( zones_menu, ID_POPUP_PCB_DELETE_ZONE_CORNER,
|
AddMenuItem( zones_menu, ID_POPUP_PCB_DELETE_ZONE_CORNER,
|
||||||
_( "Delete" ), KiBitmap( delete_xpm ) );
|
_( "Delete" ), KiBitmap( delete_xpm ) );
|
||||||
}
|
}
|
||||||
else if( edge_zone->HitTestForEdge( RefPos( true ) ) )
|
else if( edge_zone->HitTestForEdge( RefPos( true ), accuracy ) )
|
||||||
{
|
{
|
||||||
AddMenuItem( zones_menu, ID_POPUP_PCB_ADD_ZONE_CORNER,
|
AddMenuItem( zones_menu, ID_POPUP_PCB_ADD_ZONE_CORNER,
|
||||||
_( "Create Corner" ), KiBitmap( add_corner_xpm ) );
|
_( "Create Corner" ), KiBitmap( add_corner_xpm ) );
|
||||||
|
|
|
@ -760,7 +760,8 @@ BOARD_ITEM* PCB_BASE_FRAME::GetCurItem()
|
||||||
|
|
||||||
GENERAL_COLLECTORS_GUIDE PCB_BASE_FRAME::GetCollectorsGuide()
|
GENERAL_COLLECTORS_GUIDE PCB_BASE_FRAME::GetCollectorsGuide()
|
||||||
{
|
{
|
||||||
GENERAL_COLLECTORS_GUIDE guide( m_Pcb->GetVisibleLayers(), GetActiveLayer() );
|
GENERAL_COLLECTORS_GUIDE guide( m_Pcb->GetVisibleLayers(), GetActiveLayer(),
|
||||||
|
GetGalCanvas()->GetView() );
|
||||||
|
|
||||||
// account for the globals
|
// account for the globals
|
||||||
guide.SetIgnoreMTextsMarkedNoShow( ! m_Pcb->IsElementVisible( LAYER_MOD_TEXT_INVISIBLE ) );
|
guide.SetIgnoreMTextsMarkedNoShow( ! m_Pcb->IsElementVisible( LAYER_MOD_TEXT_INVISIBLE ) );
|
||||||
|
|
|
@ -459,7 +459,7 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
|
||||||
const GENERAL_COLLECTORS_GUIDE SELECTION_TOOL::getCollectorsGuide() const
|
const GENERAL_COLLECTORS_GUIDE SELECTION_TOOL::getCollectorsGuide() const
|
||||||
{
|
{
|
||||||
GENERAL_COLLECTORS_GUIDE guide( board()->GetVisibleLayers(),
|
GENERAL_COLLECTORS_GUIDE guide( board()->GetVisibleLayers(),
|
||||||
(PCB_LAYER_ID) view()->GetTopLayer() );
|
(PCB_LAYER_ID) view()->GetTopLayer(), view() );
|
||||||
|
|
||||||
// account for the globals
|
// account for the globals
|
||||||
guide.SetIgnoreMTextsMarkedNoShow( ! board()->IsElementVisible( LAYER_MOD_TEXT_INVISIBLE ) );
|
guide.SetIgnoreMTextsMarkedNoShow( ! board()->IsElementVisible( LAYER_MOD_TEXT_INVISIBLE ) );
|
||||||
|
@ -2036,7 +2036,7 @@ void SELECTION_TOOL::guessSelectionCandidates( GENERAL_COLLECTOR& aCollector,
|
||||||
{
|
{
|
||||||
auto zone = static_cast<ZONE_CONTAINER*>( aCollector[i] );
|
auto zone = static_cast<ZONE_CONTAINER*>( aCollector[i] );
|
||||||
|
|
||||||
if( zone->HitTestForEdge( where ) )
|
if( zone->HitTestForEdge( where, 5 * aCollector.GetGuide()->OnePixelInIU() ) )
|
||||||
preferred.insert( zone );
|
preferred.insert( zone );
|
||||||
else
|
else
|
||||||
rejected.insert( zone );
|
rejected.insert( zone );
|
||||||
|
|
Loading…
Reference in New Issue