Fix bug when plotting DXF board outline.
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@ -566,17 +566,21 @@ void PlotLayerOutlines( BOARD* aBoard, PLOTTER* aPlotter,
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// Now we have one or more basic polygons: plot each polygon
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for( int ii = 0; ii < outlines.OutlineCount(); ii++ )
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{
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cornerList.clear();
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const SHAPE_LINE_CHAIN& path = outlines.COutline( ii );
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for(int kk = 0; kk <= outlines.HoleCount (ii); kk++ )
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{
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cornerList.clear();
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const SHAPE_LINE_CHAIN& path = (kk == 0) ? outlines.COutline( ii ) : outlines.CHole( ii, kk - 1 );
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for( int jj = 0; jj < path.PointCount(); jj++ )
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cornerList.push_back( wxPoint( path.CPoint( jj ).x , path.CPoint( jj ).x ) );
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for( int jj = 0; jj < path.PointCount(); jj++ )
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cornerList.push_back( wxPoint( path.CPoint( jj ).x , path.CPoint( jj ).y ) );
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// Ensure the polygon is closed
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if( cornerList[0] != cornerList[cornerList.size() - 1] )
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cornerList.push_back( cornerList[0] );
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aPlotter->PlotPoly( cornerList, NO_FILL );
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// Ensure the polygon is closed
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if( cornerList[0] != cornerList[cornerList.size() - 1] )
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cornerList.push_back( cornerList[0] );
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aPlotter->PlotPoly( cornerList, NO_FILL );
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}
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}
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// Plot pad holes
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