Remove vestigial coord flip code.
This commit is contained in:
parent
25ebf99b9a
commit
20bb82a011
|
@ -599,16 +599,7 @@ const BOX2I SCH_FIELD::GetBoundingBox() const
|
||||||
TRANSFORM transform;
|
TRANSFORM transform;
|
||||||
|
|
||||||
if( m_parent && m_parent->Type() == SCH_SYMBOL_T )
|
if( m_parent && m_parent->Type() == SCH_SYMBOL_T )
|
||||||
{
|
transform = static_cast<SCH_SYMBOL*>( m_parent )->GetTransform();
|
||||||
SCH_SYMBOL* parentSymbol = static_cast<SCH_SYMBOL*>( m_parent );
|
|
||||||
|
|
||||||
// Due to the Y axis direction, we must mirror the bounding box, relative to the
|
|
||||||
// text position:
|
|
||||||
MIRROR( begin.y, pos.y );
|
|
||||||
MIRROR( end.y, pos.y );
|
|
||||||
|
|
||||||
transform = parentSymbol->GetTransform();
|
|
||||||
}
|
|
||||||
|
|
||||||
bbox.SetOrigin( transform.TransformCoordinate( begin ) );
|
bbox.SetOrigin( transform.TransformCoordinate( begin ) );
|
||||||
bbox.SetEnd( transform.TransformCoordinate( end ) );
|
bbox.SetEnd( transform.TransformCoordinate( end ) );
|
||||||
|
|
Loading…
Reference in New Issue