Fix QA for arc/arc collisions

We no longer need the arbitary offset when we are calculating collisions
based on values that are not nm off from a "round" value.
This commit is contained in:
Seth Hillbrand 2022-03-04 13:15:47 -08:00
parent 1a7d4f30d9
commit 2200c1319d
1 changed files with 4 additions and 5 deletions

View File

@ -789,10 +789,9 @@ static const std::vector<ARC_ARC_COLLIDE_CASE> arc_arc_collide_cases = {
0,
true },
{ "case 12: Simulated differential pair meander",
{ 94.6551, 88.295989, 95.6551, 88.295989, 90.0, 0.1 },
{ 94.6551, 88.295989, 95.8551, 88.295989, 90.0, 0.1 },
// Offset needed due to rounding errors of integer coordinates
0.1 - PcbIu2mm( SHAPE_ARC::MIN_PRECISION_IU ),
{ 94.6551, 88.296, 95.6551, 88.296, 90.0, 0.1 },
{ 94.6551, 88.296, 95.8551, 88.296, 90.0, 0.1 },
0.1,
false },
{ "case 13: One arc fully enclosed in other, non-concentric",
{ 73.77532, 93.413654, 75.70532, 93.883054, 60.0, 0.1 },
@ -845,7 +844,7 @@ BOOST_AUTO_TEST_CASE( CollideArc )
bool result_chain_to_arc =
arc1_slc_sh->Collide( arc2_sh, clearance, &actual, &location );
clearance = clearance + ( arc2.GetWidth() / 2 );
clearance = ( arc1.GetWidth() / 2 ) + ( arc2.GetWidth() / 2 );
bool result_chain_to_chain =
arc1_slc_sh->Collide( arc2_slc_sh, clearance, &actual, &location );