Converted tabs to spaces. Removed trailing whitespaces.
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ac489ece7b
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@ -78,17 +78,17 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
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Connect( wxEVT_SIZE, wxSizeEventHandler( EDA_DRAW_PANEL_GAL::onSize ), NULL, this );
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/* Generic events for the Tool Dispatcher */
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Connect( wxEVT_MOTION, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_LEFT_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_LEFT_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_RIGHT_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_RIGHT_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_MIDDLE_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_MIDDLE_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_MOUSEWHEEL, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_CHAR_HOOK, wxEventHandler( EDA_DRAW_PANEL_GAL::skipEvent ) );
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Connect( wxEVT_KEY_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_KEY_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_MOTION, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_LEFT_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_LEFT_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_RIGHT_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_RIGHT_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_MIDDLE_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_MIDDLE_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_MOUSEWHEEL, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_CHAR_HOOK, wxEventHandler( EDA_DRAW_PANEL_GAL::skipEvent ) );
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Connect( wxEVT_KEY_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_KEY_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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Connect( wxEVT_ENTER_WINDOW, wxEventHandler( EDA_DRAW_PANEL_GAL::onEnter ), NULL, this );
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Connect( KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE,
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wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
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@ -223,13 +223,13 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType )
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void EDA_DRAW_PANEL_GAL::onEvent( wxEvent& aEvent )
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{
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if( !m_eventDispatcher )
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{
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aEvent.Skip();
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return;
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}
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else
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{
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if( !m_eventDispatcher )
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{
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aEvent.Skip();
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return;
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}
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else
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{
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m_eventDispatcher->DispatchWxEvent( aEvent );
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}
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@ -159,7 +159,6 @@ void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
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b = q;
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break;
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}
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}
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@ -32,38 +32,38 @@ template<typename T> int sgn( T val ) {
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bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const
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{
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VECTOR2I d = b - a;
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ecoord dist_sq = (ecoord) dist * dist;
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VECTOR2I d = b - a;
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ecoord dist_sq = (ecoord) dist * dist;
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SEG::ecoord l_squared = d.Dot( d );
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SEG::ecoord l_squared = d.Dot( d );
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SEG::ecoord t = d.Dot( aP - a );
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if( t <= 0 || !l_squared )
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return ( aP - a ).SquaredEuclideanNorm() < dist_sq;
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return ( aP - a ).SquaredEuclideanNorm() < dist_sq;
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else if( t >= l_squared )
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return ( aP - b ).SquaredEuclideanNorm() < dist_sq;
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return ( aP - b ).SquaredEuclideanNorm() < dist_sq;
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int dxdy = abs( d.x ) - abs( d.y );
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int dxdy = abs( d.x ) - abs( d.y );
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if( ( dxdy >= -1 && dxdy <= 1 ) || abs( d.x ) <= 1 || abs( d.y ) <= 1 )
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{
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int ca = -sgn( d.y );
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int cb = sgn( d.x );
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int cc = -ca * a.x - cb * a.y;
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int ca = -sgn( d.y );
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int cb = sgn( d.x );
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int cc = -ca * a.x - cb * a.y;
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ecoord num = ca * aP.x + cb * aP.y + cc;
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num *= num;
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ecoord num = ca * aP.x + cb * aP.y + cc;
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num *= num;
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if( ca && cb )
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num >>= 1;
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if( ca && cb )
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num >>= 1;
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if( num > ( dist_sq + 100 ) )
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return false;
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else if( num < ( dist_sq - 100 ) )
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return true;
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if( num > ( dist_sq + 100 ) )
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return false;
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else if( num < ( dist_sq - 100 ) )
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return true;
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}
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VECTOR2I nearest;
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VECTOR2I nearest;
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nearest.x = a.x + rescale( t, (ecoord)d.x, l_squared );
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nearest.y = a.y + rescale( t, (ecoord)d.y, l_squared );
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@ -95,58 +95,58 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
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OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ) const
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{
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const VECTOR2I e ( b - a );
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const VECTOR2I f ( aSeg.b - aSeg.a );
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const VECTOR2I ac ( aSeg.a - a );
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const VECTOR2I e ( b - a );
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const VECTOR2I f ( aSeg.b - aSeg.a );
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const VECTOR2I ac ( aSeg.a - a );
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ecoord d = f.Cross( e );
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ecoord p = f.Cross( ac );
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ecoord q = e.Cross( ac );
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ecoord d = f.Cross( e );
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ecoord p = f.Cross( ac );
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ecoord q = e.Cross( ac );
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if( d == 0 )
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return OPT_VECTOR2I();
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if ( !aLines && d > 0 && ( q < 0 || q > d || p < 0 || p > d ) )
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return OPT_VECTOR2I();
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if ( !aLines && d < 0 && ( q < d || p < d || p > 0 || q > 0 ) )
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return OPT_VECTOR2I();
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if ( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) )
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return OPT_VECTOR2I();
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if( d == 0 )
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return OPT_VECTOR2I();
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if ( !aLines && d > 0 && ( q < 0 || q > d || p < 0 || p > d ) )
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return OPT_VECTOR2I();
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if ( !aLines && d < 0 && ( q < d || p < d || p > 0 || q > 0 ) )
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return OPT_VECTOR2I();
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if ( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) )
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return OPT_VECTOR2I();
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VECTOR2I ip( aSeg.a.x + rescale( q, (ecoord)f.x, d ),
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aSeg.a.y + rescale( q, (ecoord)f.y, d ) );
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VECTOR2I ip( aSeg.a.x + rescale( q, (ecoord)f.x, d ),
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aSeg.a.y + rescale( q, (ecoord)f.y, d ) );
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return ip;
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return ip;
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}
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bool SEG::ccw( const VECTOR2I& a, const VECTOR2I& b, const VECTOR2I& c ) const
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{
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return (ecoord)( c.y - a.y ) * ( b.x - a.x ) > (ecoord)( b.y - a.y ) * ( c.x - a.x );
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return (ecoord)( c.y - a.y ) * ( b.x - a.x ) > (ecoord)( b.y - a.y ) * ( c.x - a.x );
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}
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bool SEG::Collide( const SEG& aSeg, int aClearance ) const
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{
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// check for intersection
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// fixme: move to a method
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if( ccw( a, aSeg.a, aSeg.b ) != ccw( b, aSeg.a, aSeg.b ) &&
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ccw( a, b, aSeg.a ) != ccw( a, b, aSeg.b ) )
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return true;
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// check for intersection
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// fixme: move to a method
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if( ccw( a, aSeg.a, aSeg.b ) != ccw( b, aSeg.a, aSeg.b ) &&
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ccw( a, b, aSeg.a ) != ccw( a, b, aSeg.b ) )
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return true;
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#define CHK(_seg, _pt) \
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if( (_seg).PointCloserThan (_pt, aClearance ) ) return true;
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if( (_seg).PointCloserThan (_pt, aClearance ) ) return true;
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CHK( *this, aSeg.a );
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CHK( *this, aSeg.b );
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CHK( aSeg, a );
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CHK( aSeg, b );
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CHK( *this, aSeg.a );
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CHK( *this, aSeg.b );
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CHK( aSeg, a );
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CHK( aSeg, b );
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#undef CHK
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return false;
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return false;
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}
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bool SEG::Contains( const VECTOR2I& aP ) const
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{
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return PointCloserThan( aP, 1 );
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return PointCloserThan( aP, 1 );
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}
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@ -34,200 +34,200 @@ typedef VECTOR2I::extended_type ecoord;
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static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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ecoord min_dist = aClearance + aA.GetRadius() + aB.GetRadius();
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ecoord min_dist_sq = min_dist * min_dist;
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ecoord min_dist = aClearance + aA.GetRadius() + aB.GetRadius();
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ecoord min_dist_sq = min_dist * min_dist;
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const VECTOR2I delta = aB.GetCenter() - aA.GetCenter();
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const VECTOR2I delta = aB.GetCenter() - aA.GetCenter();
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ecoord dist_sq = delta.SquaredEuclideanNorm();
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ecoord dist_sq = delta.SquaredEuclideanNorm();
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if ( dist_sq >= min_dist_sq )
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return false;
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if ( dist_sq >= min_dist_sq )
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return false;
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if ( aNeedMTV )
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aMTV = delta.Resize( sqrt ( abs( min_dist_sq - dist_sq ) ) + 1 );
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if ( aNeedMTV )
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aMTV = delta.Resize( sqrt ( abs( min_dist_sq - dist_sq ) ) + 1 );
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return true;
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return true;
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}
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static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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const VECTOR2I c = aB.GetCenter();
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const VECTOR2I p0 = aA.GetPosition();
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const VECTOR2I size = aA.GetSize();
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const ecoord r = aB.GetRadius();
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const ecoord min_dist = aClearance + r;
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const ecoord min_dist_sq = min_dist * min_dist;
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const VECTOR2I c = aB.GetCenter();
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const VECTOR2I p0 = aA.GetPosition();
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const VECTOR2I size = aA.GetSize();
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const ecoord r = aB.GetRadius();
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const ecoord min_dist = aClearance + r;
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const ecoord min_dist_sq = min_dist * min_dist;
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if ( aA.BBox( 0 ).Contains( c ) )
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return true;
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if ( aA.BBox( 0 ).Contains( c ) )
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return true;
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const VECTOR2I vts[] = {
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VECTOR2I(p0.x, p0.y),
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VECTOR2I(p0.x, p0.y + size.y),
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VECTOR2I(p0.x + size.x, p0.y + size.y),
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VECTOR2I(p0.x + size.x, p0.y),
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VECTOR2I(p0.x, p0.y) };
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const VECTOR2I vts[] = {
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VECTOR2I(p0.x, p0.y),
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VECTOR2I(p0.x, p0.y + size.y),
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VECTOR2I(p0.x + size.x, p0.y + size.y),
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VECTOR2I(p0.x + size.x, p0.y),
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VECTOR2I(p0.x, p0.y) };
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ecoord nearest_seg_dist_sq = VECTOR2I::ECOORD_MAX;
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VECTOR2I nearest;
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ecoord nearest_seg_dist_sq = VECTOR2I::ECOORD_MAX;
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VECTOR2I nearest;
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bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x )
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&& c.y >= p0.y && c.y <= ( p0.y + size.y );
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bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x )
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&& c.y >= p0.y && c.y <= ( p0.y + size.y );
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if( !inside )
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{
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if( !inside )
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{
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for( int i = 0; i < 4; i++ )
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{
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const SEG seg( vts[i], vts[i+1] );
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ecoord dist_sq = seg.SquaredDistance( c );
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for( int i = 0; i < 4; i++ )
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{
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const SEG seg( vts[i], vts[i+1] );
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ecoord dist_sq = seg.SquaredDistance( c );
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if( dist_sq < min_dist_sq )
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{
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if( !aNeedMTV )
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return true;
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else
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{
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nearest = seg.NearestPoint( c );
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nearest_seg_dist_sq = dist_sq;
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}
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}
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}
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}
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if( dist_sq < min_dist_sq )
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{
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if( !aNeedMTV )
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return true;
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else
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{
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nearest = seg.NearestPoint( c );
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nearest_seg_dist_sq = dist_sq;
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}
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}
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}
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}
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if( nearest_seg_dist_sq >= min_dist_sq && !inside )
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return false;
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if( nearest_seg_dist_sq >= min_dist_sq && !inside )
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return false;
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VECTOR2I delta = c - nearest;
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VECTOR2I delta = c - nearest;
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if( !aNeedMTV )
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return true;
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if( !aNeedMTV )
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return true;
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if( inside )
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aMTV = -delta.Resize( sqrt( abs( r * r + nearest_seg_dist_sq ) + 1 ) );
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else
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aMTV = delta.Resize( sqrt( abs( r * r - nearest_seg_dist_sq ) + 1 ) );
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if( inside )
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aMTV = -delta.Resize( sqrt( abs( r * r + nearest_seg_dist_sq ) + 1 ) );
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else
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aMTV = delta.Resize( sqrt( abs( r * r - nearest_seg_dist_sq ) + 1 ) );
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return true;
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return true;
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}
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static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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for( int s = 0; s < aB.SegmentCount(); s++ )
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{
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if ( aA.Collide( aB.CSegment( s ), aClearance ) )
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return true;
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}
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for( int s = 0; s < aB.SegmentCount(); s++ )
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{
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if ( aA.Collide( aB.CSegment( s ), aClearance ) )
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return true;
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}
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return false;
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return false;
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}
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static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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for( int i = 0; i < aB.SegmentCount(); i++ )
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if( aA.Collide( aB.CSegment(i), aClearance ) )
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return true;
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return false;
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for( int i = 0; i < aB.SegmentCount(); i++ )
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if( aA.Collide( aB.CSegment(i), aClearance ) )
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return true;
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return false;
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}
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static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV )
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{
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for( int s = 0; s < aB.SegmentCount(); s++ )
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{
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SEG seg = aB.CSegment( s );
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if( aA.Collide( seg, aClearance ) )
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return true;
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}
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for( int s = 0; s < aB.SegmentCount(); s++ )
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{
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SEG seg = aB.CSegment( s );
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if( aA.Collide( seg, aClearance ) )
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return true;
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}
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return false;
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return false;
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}
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bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
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{
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switch( aA->Type() )
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{
|
||||
case SH_RECT:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_CIRCLE:
|
||||
return Collide( *static_cast<const SHAPE_RECT*>( aA ),
|
||||
*static_cast<const SHAPE_CIRCLE*>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
switch( aA->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_CIRCLE:
|
||||
return Collide( *static_cast<const SHAPE_RECT*>( aA ),
|
||||
*static_cast<const SHAPE_CIRCLE*>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return Collide( *static_cast<const SHAPE_RECT*>( aA ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN*>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
case SH_LINE_CHAIN:
|
||||
return Collide( *static_cast<const SHAPE_RECT*>( aA ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN*>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
case SH_CIRCLE:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return Collide( *static_cast<const SHAPE_RECT*>( aB ),
|
||||
*static_cast<const SHAPE_CIRCLE*>( aA ), aClearance, aNeedMTV, aMTV );
|
||||
case SH_CIRCLE:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return Collide( *static_cast<const SHAPE_RECT*>( aB ),
|
||||
*static_cast<const SHAPE_CIRCLE*>( aA ), aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return Collide( *static_cast<const SHAPE_CIRCLE*>( aA ),
|
||||
*static_cast<const SHAPE_CIRCLE*>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
case SH_CIRCLE:
|
||||
return Collide( *static_cast<const SHAPE_CIRCLE*>( aA ),
|
||||
*static_cast<const SHAPE_CIRCLE*>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return Collide( *static_cast<const SHAPE_CIRCLE*>( aA ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN *>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
case SH_LINE_CHAIN:
|
||||
return Collide( *static_cast<const SHAPE_CIRCLE*>( aA ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN *>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return Collide( *static_cast<const SHAPE_RECT*>( aB ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN*>( aA ), aClearance, aNeedMTV, aMTV );
|
||||
case SH_LINE_CHAIN:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return Collide( *static_cast<const SHAPE_RECT*>( aB ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN*>( aA ), aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return Collide( *static_cast<const SHAPE_CIRCLE*>( aB ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN*>( aA ), aClearance, aNeedMTV, aMTV );
|
||||
case SH_CIRCLE:
|
||||
return Collide( *static_cast<const SHAPE_CIRCLE*>( aB ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN*>( aA ), aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return Collide( *static_cast<const SHAPE_LINE_CHAIN*>( aA ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN*>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
case SH_LINE_CHAIN:
|
||||
return Collide( *static_cast<const SHAPE_LINE_CHAIN*>( aA ),
|
||||
*static_cast<const SHAPE_LINE_CHAIN*>( aB ), aClearance, aNeedMTV, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
bool unsupported_collision = true;
|
||||
bool unsupported_collision = true;
|
||||
|
||||
assert( unsupported_collision == false );
|
||||
assert( unsupported_collision == false );
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE::Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const
|
||||
{
|
||||
return CollideShapes( this, aShape, aClerance, true, aMTV);
|
||||
return CollideShapes( this, aShape, aClerance, true, aMTV);
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE::Collide ( const SHAPE* aShape, int aClerance ) const
|
||||
{
|
||||
VECTOR2I dummy;
|
||||
return CollideShapes( this, aShape, aClerance, false, dummy );
|
||||
VECTOR2I dummy;
|
||||
return CollideShapes( this, aShape, aClerance, false, dummy );
|
||||
}
|
||||
|
|
|
@ -30,205 +30,205 @@ using boost::optional;
|
|||
|
||||
bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const
|
||||
{
|
||||
assert( false );
|
||||
return false;
|
||||
assert( false );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE_LINE_CHAIN::Collide( const BOX2I& aBox, int aClearance ) const
|
||||
{
|
||||
assert( false );
|
||||
return false;
|
||||
assert( false );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const
|
||||
{
|
||||
BOX2I box_a( aSeg.a, aSeg.b - aSeg.a );
|
||||
BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance;
|
||||
BOX2I box_a( aSeg.a, aSeg.b - aSeg.a );
|
||||
BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance;
|
||||
|
||||
for( int i = 0; i < SegmentCount() ;i++ )
|
||||
{
|
||||
const SEG& s = CSegment( i );
|
||||
BOX2I box_b( s.a, s.b - s.a );
|
||||
for( int i = 0; i < SegmentCount() ;i++ )
|
||||
{
|
||||
const SEG& s = CSegment( i );
|
||||
BOX2I box_b( s.a, s.b - s.a );
|
||||
|
||||
BOX2I::ecoord_type d = box_a.SquaredDistance ( box_b );
|
||||
BOX2I::ecoord_type d = box_a.SquaredDistance ( box_b );
|
||||
|
||||
if( d < dist_sq )
|
||||
{
|
||||
if( s.Collide( aSeg, aClearance ) )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if( d < dist_sq )
|
||||
{
|
||||
if( s.Collide( aSeg, aClearance ) )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Reverse() const
|
||||
{
|
||||
SHAPE_LINE_CHAIN a( *this );
|
||||
reverse( a.m_points.begin(), a.m_points.end() );
|
||||
a.m_closed = m_closed;
|
||||
SHAPE_LINE_CHAIN a( *this );
|
||||
reverse( a.m_points.begin(), a.m_points.end() );
|
||||
a.m_closed = m_closed;
|
||||
|
||||
return a;
|
||||
return a;
|
||||
}
|
||||
|
||||
|
||||
int SHAPE_LINE_CHAIN::Length() const
|
||||
{
|
||||
int l = 0;
|
||||
for( int i = 0; i < SegmentCount(); i++ )
|
||||
l += CSegment( i ).Length();
|
||||
int l = 0;
|
||||
for( int i = 0; i < SegmentCount(); i++ )
|
||||
l += CSegment( i ).Length();
|
||||
|
||||
return l;
|
||||
return l;
|
||||
}
|
||||
|
||||
|
||||
void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const VECTOR2I& aP )
|
||||
{
|
||||
if( aEndIndex < 0 )
|
||||
aEndIndex += PointCount();
|
||||
if( aStartIndex < 0 )
|
||||
aStartIndex += PointCount();
|
||||
if( aEndIndex < 0 )
|
||||
aEndIndex += PointCount();
|
||||
if( aStartIndex < 0 )
|
||||
aStartIndex += PointCount();
|
||||
|
||||
if( aStartIndex == aEndIndex )
|
||||
m_points [aStartIndex] = aP;
|
||||
else
|
||||
{
|
||||
m_points.erase( m_points.begin() + aStartIndex + 1, m_points.begin() + aEndIndex + 1 );
|
||||
m_points[aStartIndex] = aP;
|
||||
}
|
||||
if( aStartIndex == aEndIndex )
|
||||
m_points [aStartIndex] = aP;
|
||||
else
|
||||
{
|
||||
m_points.erase( m_points.begin() + aStartIndex + 1, m_points.begin() + aEndIndex + 1 );
|
||||
m_points[aStartIndex] = aP;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE_CHAIN& aLine )
|
||||
{
|
||||
if( aEndIndex < 0 )
|
||||
aEndIndex += PointCount();
|
||||
if( aStartIndex < 0 )
|
||||
aStartIndex += PointCount();
|
||||
if( aEndIndex < 0 )
|
||||
aEndIndex += PointCount();
|
||||
if( aStartIndex < 0 )
|
||||
aStartIndex += PointCount();
|
||||
|
||||
m_points.erase( m_points.begin() + aStartIndex, m_points.begin() + aEndIndex + 1 );
|
||||
m_points.insert( m_points.begin() + aStartIndex, aLine.m_points.begin(), aLine.m_points.end() );
|
||||
m_points.erase( m_points.begin() + aStartIndex, m_points.begin() + aEndIndex + 1 );
|
||||
m_points.insert( m_points.begin() + aStartIndex, aLine.m_points.begin(), aLine.m_points.end() );
|
||||
}
|
||||
|
||||
|
||||
void SHAPE_LINE_CHAIN::Remove( int aStartIndex, int aEndIndex )
|
||||
{
|
||||
if(aEndIndex < 0)
|
||||
aEndIndex += PointCount();
|
||||
if(aStartIndex < 0)
|
||||
aStartIndex += PointCount();
|
||||
if(aEndIndex < 0)
|
||||
aEndIndex += PointCount();
|
||||
if(aStartIndex < 0)
|
||||
aStartIndex += PointCount();
|
||||
|
||||
m_points.erase( m_points.begin() + aStartIndex, m_points.begin() + aEndIndex + 1 );
|
||||
m_points.erase( m_points.begin() + aStartIndex, m_points.begin() + aEndIndex + 1 );
|
||||
}
|
||||
|
||||
|
||||
int SHAPE_LINE_CHAIN::Distance( const VECTOR2I& aP ) const
|
||||
{
|
||||
int d = INT_MAX;
|
||||
for( int s = 0; s < SegmentCount(); s++ )
|
||||
d = min( d, CSegment( s ).Distance( aP ) );
|
||||
int d = INT_MAX;
|
||||
for( int s = 0; s < SegmentCount(); s++ )
|
||||
d = min( d, CSegment( s ).Distance( aP ) );
|
||||
|
||||
return d;
|
||||
return d;
|
||||
}
|
||||
|
||||
|
||||
int SHAPE_LINE_CHAIN::Split( const VECTOR2I& aP )
|
||||
{
|
||||
int ii = -1;
|
||||
int min_dist = 2;
|
||||
int ii = -1;
|
||||
int min_dist = 2;
|
||||
|
||||
ii = Find( aP );
|
||||
ii = Find( aP );
|
||||
|
||||
if( ii >= 0 )
|
||||
return ii;
|
||||
if( ii >= 0 )
|
||||
return ii;
|
||||
|
||||
for( int s = 0; s < SegmentCount(); s++ )
|
||||
{
|
||||
const SEG seg = CSegment( s );
|
||||
int dist = seg.Distance( aP );
|
||||
for( int s = 0; s < SegmentCount(); s++ )
|
||||
{
|
||||
const SEG seg = CSegment( s );
|
||||
int dist = seg.Distance( aP );
|
||||
|
||||
// make sure we are not producing a 'slightly concave' primitive. This might happen
|
||||
// if aP lies very close to one of already existing points.
|
||||
if( dist < min_dist && seg.a != aP && seg.b != aP )
|
||||
{
|
||||
min_dist = dist;
|
||||
ii = s;
|
||||
}
|
||||
}
|
||||
// make sure we are not producing a 'slightly concave' primitive. This might happen
|
||||
// if aP lies very close to one of already existing points.
|
||||
if( dist < min_dist && seg.a != aP && seg.b != aP )
|
||||
{
|
||||
min_dist = dist;
|
||||
ii = s;
|
||||
}
|
||||
}
|
||||
|
||||
if( ii >= 0 )
|
||||
{
|
||||
m_points.insert( m_points.begin() + ii + 1, aP );
|
||||
if( ii >= 0 )
|
||||
{
|
||||
m_points.insert( m_points.begin() + ii + 1, aP );
|
||||
|
||||
return ii + 1;
|
||||
}
|
||||
return ii + 1;
|
||||
}
|
||||
|
||||
return -1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int SHAPE_LINE_CHAIN::Find( const VECTOR2I& aP ) const
|
||||
{
|
||||
for( int s = 0; s< PointCount(); s++ )
|
||||
if( CPoint( s ) == aP )
|
||||
return s;
|
||||
for( int s = 0; s< PointCount(); s++ )
|
||||
if( CPoint( s ) == aP )
|
||||
return s;
|
||||
|
||||
return -1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Slice( int aStartIndex, int aEndIndex ) const
|
||||
{
|
||||
SHAPE_LINE_CHAIN rv;
|
||||
SHAPE_LINE_CHAIN rv;
|
||||
|
||||
if( aEndIndex < 0 )
|
||||
aEndIndex += PointCount();
|
||||
if( aStartIndex < 0 )
|
||||
aStartIndex += PointCount();
|
||||
if( aEndIndex < 0 )
|
||||
aEndIndex += PointCount();
|
||||
if( aStartIndex < 0 )
|
||||
aStartIndex += PointCount();
|
||||
|
||||
for( int i = aStartIndex; i <= aEndIndex; i++ )
|
||||
rv.Append( m_points[i] );
|
||||
for( int i = aStartIndex; i <= aEndIndex; i++ )
|
||||
rv.Append( m_points[i] );
|
||||
|
||||
return rv;
|
||||
return rv;
|
||||
}
|
||||
|
||||
|
||||
struct compareOriginDistance
|
||||
{
|
||||
compareOriginDistance( VECTOR2I& aOrigin ):
|
||||
m_origin( aOrigin ) {};
|
||||
compareOriginDistance( VECTOR2I& aOrigin ):
|
||||
m_origin( aOrigin ) {};
|
||||
|
||||
bool operator()( const SHAPE_LINE_CHAIN::Intersection& aA,
|
||||
const SHAPE_LINE_CHAIN::Intersection& aB )
|
||||
{
|
||||
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
|
||||
}
|
||||
bool operator()( const SHAPE_LINE_CHAIN::Intersection& aA,
|
||||
const SHAPE_LINE_CHAIN::Intersection& aB )
|
||||
{
|
||||
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
|
||||
}
|
||||
|
||||
VECTOR2I m_origin;
|
||||
VECTOR2I m_origin;
|
||||
};
|
||||
|
||||
|
||||
int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const
|
||||
{
|
||||
for( int s = 0; s < SegmentCount(); s++ )
|
||||
{
|
||||
OPT_VECTOR2I p = CSegment( s ).Intersect( aSeg );
|
||||
if( p )
|
||||
{
|
||||
Intersection is;
|
||||
is.our = CSegment( s );
|
||||
is.their = aSeg;
|
||||
is.p = *p;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
}
|
||||
for( int s = 0; s < SegmentCount(); s++ )
|
||||
{
|
||||
OPT_VECTOR2I p = CSegment( s ).Intersect( aSeg );
|
||||
if( p )
|
||||
{
|
||||
Intersection is;
|
||||
is.our = CSegment( s );
|
||||
is.their = aSeg;
|
||||
is.p = *p;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
}
|
||||
|
||||
compareOriginDistance comp( aSeg.a );
|
||||
sort( aIp.begin(), aIp.end(), comp );
|
||||
compareOriginDistance comp( aSeg.a );
|
||||
sort( aIp.begin(), aIp.end(), comp );
|
||||
|
||||
return aIp.size();
|
||||
return aIp.size();
|
||||
}
|
||||
|
||||
|
||||
|
@ -236,285 +236,285 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
|
|||
{
|
||||
BOX2I bb_other = aChain.BBox();
|
||||
|
||||
for ( int s1 = 0; s1 < SegmentCount(); s1++ )
|
||||
{
|
||||
const SEG& a = CSegment( s1 );
|
||||
const BOX2I bb_cur( a.a, a.b - a.a );
|
||||
for ( int s1 = 0; s1 < SegmentCount(); s1++ )
|
||||
{
|
||||
const SEG& a = CSegment( s1 );
|
||||
const BOX2I bb_cur( a.a, a.b - a.a );
|
||||
|
||||
if( !bb_other.Intersects( bb_cur ) )
|
||||
continue;
|
||||
if( !bb_other.Intersects( bb_cur ) )
|
||||
continue;
|
||||
|
||||
for( int s2 = 0; s2 < aChain.SegmentCount(); s2++ )
|
||||
{
|
||||
const SEG& b = aChain.CSegment( s2 );
|
||||
Intersection is;
|
||||
for( int s2 = 0; s2 < aChain.SegmentCount(); s2++ )
|
||||
{
|
||||
const SEG& b = aChain.CSegment( s2 );
|
||||
Intersection is;
|
||||
|
||||
if( a.Collinear( b ) )
|
||||
{
|
||||
if( a.Contains( b.a ) ) { is.p = b.a; aIp.push_back( is ); }
|
||||
if( a.Contains( b.b ) ) { is.p = b.b; aIp.push_back( is ); }
|
||||
if( b.Contains( a.a ) ) { is.p = a.a; aIp.push_back( is ); }
|
||||
if( b.Contains( a.b ) ) { is.p = a.b; aIp.push_back( is ); }
|
||||
}
|
||||
else
|
||||
{
|
||||
OPT_VECTOR2I p = a.Intersect( b );
|
||||
if( a.Collinear( b ) )
|
||||
{
|
||||
if( a.Contains( b.a ) ) { is.p = b.a; aIp.push_back( is ); }
|
||||
if( a.Contains( b.b ) ) { is.p = b.b; aIp.push_back( is ); }
|
||||
if( b.Contains( a.a ) ) { is.p = a.a; aIp.push_back( is ); }
|
||||
if( b.Contains( a.b ) ) { is.p = a.b; aIp.push_back( is ); }
|
||||
}
|
||||
else
|
||||
{
|
||||
OPT_VECTOR2I p = a.Intersect( b );
|
||||
|
||||
if( p )
|
||||
{
|
||||
is.p = *p;
|
||||
is.our = a;
|
||||
is.their = b;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if( p )
|
||||
{
|
||||
is.p = *p;
|
||||
is.our = a;
|
||||
is.their = b;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return aIp.size();
|
||||
return aIp.size();
|
||||
|
||||
for( int s1 = 0; s1 < SegmentCount(); s1++ )
|
||||
{
|
||||
for( int s2 = 0; s2 < aChain.SegmentCount(); s2++ )
|
||||
{
|
||||
const SEG& a = CSegment( s1 );
|
||||
const SEG& b = aChain.CSegment( s2 );
|
||||
OPT_VECTOR2I p = a.Intersect( b );
|
||||
Intersection is;
|
||||
for( int s1 = 0; s1 < SegmentCount(); s1++ )
|
||||
{
|
||||
for( int s2 = 0; s2 < aChain.SegmentCount(); s2++ )
|
||||
{
|
||||
const SEG& a = CSegment( s1 );
|
||||
const SEG& b = aChain.CSegment( s2 );
|
||||
OPT_VECTOR2I p = a.Intersect( b );
|
||||
Intersection is;
|
||||
|
||||
if( p )
|
||||
{
|
||||
is.p = *p;
|
||||
is.our = a;
|
||||
is.their = b;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
else if( a.Collinear( b ) )
|
||||
{
|
||||
if( a.a != b.a && a.a != b.b && b.Contains( a.a ) )
|
||||
{
|
||||
is.p = a.a;
|
||||
is.our = a;
|
||||
is.their = b;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
else if( a.b != b.a && a.b != b.b && b.Contains( a.b ) )
|
||||
{
|
||||
is.p = a.b;
|
||||
is.our = a;
|
||||
is.their = b;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
if( p )
|
||||
{
|
||||
is.p = *p;
|
||||
is.our = a;
|
||||
is.their = b;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
else if( a.Collinear( b ) )
|
||||
{
|
||||
if( a.a != b.a && a.a != b.b && b.Contains( a.a ) )
|
||||
{
|
||||
is.p = a.a;
|
||||
is.our = a;
|
||||
is.their = b;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
else if( a.b != b.a && a.b != b.b && b.Contains( a.b ) )
|
||||
{
|
||||
is.p = a.b;
|
||||
is.our = a;
|
||||
is.their = b;
|
||||
aIp.push_back( is );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return aIp.size();
|
||||
return aIp.size();
|
||||
}
|
||||
|
||||
|
||||
int SHAPE_LINE_CHAIN::PathLength( const VECTOR2I& aP ) const
|
||||
{
|
||||
int sum = 0;
|
||||
for( int i = 0; i < SegmentCount(); i++ )
|
||||
{
|
||||
const SEG seg = CSegment( i );
|
||||
int d = seg.Distance( aP );
|
||||
int sum = 0;
|
||||
for( int i = 0; i < SegmentCount(); i++ )
|
||||
{
|
||||
const SEG seg = CSegment( i );
|
||||
int d = seg.Distance( aP );
|
||||
|
||||
if( d <= 1 )
|
||||
{
|
||||
sum += ( aP - seg.a ).EuclideanNorm();
|
||||
return sum;
|
||||
}
|
||||
else
|
||||
sum += seg.Length();
|
||||
}
|
||||
if( d <= 1 )
|
||||
{
|
||||
sum += ( aP - seg.a ).EuclideanNorm();
|
||||
return sum;
|
||||
}
|
||||
else
|
||||
sum += seg.Length();
|
||||
}
|
||||
|
||||
return -1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE_LINE_CHAIN::PointInside( const VECTOR2I& aP ) const
|
||||
{
|
||||
if( !m_closed || SegmentCount() < 3 )
|
||||
return false;
|
||||
if( !m_closed || SegmentCount() < 3 )
|
||||
return false;
|
||||
|
||||
int cur = CSegment(0).Side( aP );
|
||||
int cur = CSegment(0).Side( aP );
|
||||
|
||||
if( cur == 0 )
|
||||
return false;
|
||||
if( cur == 0 )
|
||||
return false;
|
||||
|
||||
for( int i = 1; i < SegmentCount(); i++ )
|
||||
{
|
||||
const SEG s = CSegment( i );
|
||||
for( int i = 1; i < SegmentCount(); i++ )
|
||||
{
|
||||
const SEG s = CSegment( i );
|
||||
|
||||
if( aP == s.a || aP == s.b ) // edge does not belong to the interior!
|
||||
return false;
|
||||
if( aP == s.a || aP == s.b ) // edge does not belong to the interior!
|
||||
return false;
|
||||
|
||||
if( s.Side(aP) != cur )
|
||||
return false;
|
||||
if( s.Side(aP) != cur )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const
|
||||
{
|
||||
if( SegmentCount() < 1 )
|
||||
return m_points[0] == aP;
|
||||
if( SegmentCount() < 1 )
|
||||
return m_points[0] == aP;
|
||||
|
||||
for( int i = 1; i < SegmentCount(); i++ )
|
||||
{
|
||||
const SEG s = CSegment( i );
|
||||
for( int i = 1; i < SegmentCount(); i++ )
|
||||
{
|
||||
const SEG s = CSegment( i );
|
||||
|
||||
if( s.a == aP || s.b == aP )
|
||||
return true;
|
||||
if( s.a == aP || s.b == aP )
|
||||
return true;
|
||||
|
||||
if( s.Distance(aP) <= 1 )
|
||||
return true;
|
||||
}
|
||||
if( s.Distance(aP) <= 1 )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersecting() const
|
||||
{
|
||||
for( int s1 = 0; s1 < SegmentCount(); s1++ )
|
||||
{
|
||||
for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ )
|
||||
{
|
||||
const VECTOR2I s2a = CSegment( s2 ).a, s2b = CSegment( s2 ).b;
|
||||
if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) )
|
||||
{
|
||||
Intersection is;
|
||||
is.our = CSegment( s1 );
|
||||
is.their = CSegment( s2 );
|
||||
is.p = s2a;
|
||||
return is;
|
||||
}
|
||||
else if( CSegment( s1 ).Contains(s2b ) )
|
||||
{
|
||||
Intersection is;
|
||||
is.our = CSegment( s1 );
|
||||
is.their = CSegment( s2 );
|
||||
is.p = s2b;
|
||||
return is;
|
||||
}
|
||||
else
|
||||
{
|
||||
OPT_VECTOR2I p = CSegment( s1 ).Intersect( CSegment( s2 ), true );
|
||||
for( int s1 = 0; s1 < SegmentCount(); s1++ )
|
||||
{
|
||||
for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ )
|
||||
{
|
||||
const VECTOR2I s2a = CSegment( s2 ).a, s2b = CSegment( s2 ).b;
|
||||
if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) )
|
||||
{
|
||||
Intersection is;
|
||||
is.our = CSegment( s1 );
|
||||
is.their = CSegment( s2 );
|
||||
is.p = s2a;
|
||||
return is;
|
||||
}
|
||||
else if( CSegment( s1 ).Contains(s2b ) )
|
||||
{
|
||||
Intersection is;
|
||||
is.our = CSegment( s1 );
|
||||
is.their = CSegment( s2 );
|
||||
is.p = s2b;
|
||||
return is;
|
||||
}
|
||||
else
|
||||
{
|
||||
OPT_VECTOR2I p = CSegment( s1 ).Intersect( CSegment( s2 ), true );
|
||||
|
||||
if( p )
|
||||
{
|
||||
Intersection is;
|
||||
is.our = CSegment( s1 );
|
||||
is.their = CSegment( s2 );
|
||||
is.p = *p;
|
||||
return is;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if( p )
|
||||
{
|
||||
Intersection is;
|
||||
is.our = CSegment( s1 );
|
||||
is.their = CSegment( s2 );
|
||||
is.p = *p;
|
||||
return is;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return optional<Intersection>();
|
||||
return optional<Intersection>();
|
||||
}
|
||||
|
||||
|
||||
SHAPE_LINE_CHAIN& SHAPE_LINE_CHAIN::Simplify()
|
||||
{
|
||||
vector<VECTOR2I> pts_unique;
|
||||
vector<VECTOR2I> pts_unique;
|
||||
|
||||
if( PointCount() < 2 )
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
else if( PointCount() == 2 )
|
||||
{
|
||||
if( m_points[0] == m_points[1] )
|
||||
m_points.erase( m_points.end() );
|
||||
if( PointCount() < 2 )
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
else if( PointCount() == 2 )
|
||||
{
|
||||
if( m_points[0] == m_points[1] )
|
||||
m_points.erase( m_points.end() );
|
||||
|
||||
return *this;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
int np = PointCount();
|
||||
int i = 0;
|
||||
int np = PointCount();
|
||||
|
||||
// stage 1: eliminate duplicate vertices
|
||||
while ( i < np )
|
||||
{
|
||||
int j = i + 1;
|
||||
while( j < np && CPoint(i) == CPoint( j ) )
|
||||
j++;
|
||||
// stage 1: eliminate duplicate vertices
|
||||
while ( i < np )
|
||||
{
|
||||
int j = i + 1;
|
||||
while( j < np && CPoint(i) == CPoint( j ) )
|
||||
j++;
|
||||
|
||||
pts_unique.push_back( CPoint( i ) );
|
||||
i = j;
|
||||
}
|
||||
pts_unique.push_back( CPoint( i ) );
|
||||
i = j;
|
||||
}
|
||||
|
||||
m_points.clear();
|
||||
np = pts_unique.size();
|
||||
m_points.clear();
|
||||
np = pts_unique.size();
|
||||
|
||||
i = 0;
|
||||
// stage 1: eliminate collinear segments
|
||||
while( i < np - 2 )
|
||||
{
|
||||
const VECTOR2I p0 = pts_unique[i];
|
||||
const VECTOR2I p1 = pts_unique[i+1];
|
||||
int n = i;
|
||||
i = 0;
|
||||
// stage 1: eliminate collinear segments
|
||||
while( i < np - 2 )
|
||||
{
|
||||
const VECTOR2I p0 = pts_unique[i];
|
||||
const VECTOR2I p1 = pts_unique[i+1];
|
||||
int n = i;
|
||||
|
||||
while( n < np - 2 && SEG( p0, p1 ).LineDistance( pts_unique[n + 2] ) <= 1 )
|
||||
n++;
|
||||
while( n < np - 2 && SEG( p0, p1 ).LineDistance( pts_unique[n + 2] ) <= 1 )
|
||||
n++;
|
||||
|
||||
m_points.push_back( p0 );
|
||||
if( n > i )
|
||||
i = n;
|
||||
m_points.push_back( p0 );
|
||||
if( n > i )
|
||||
i = n;
|
||||
|
||||
if( n == np )
|
||||
{
|
||||
m_points.push_back( pts_unique[n - 1] );
|
||||
return *this;
|
||||
}
|
||||
if( n == np )
|
||||
{
|
||||
m_points.push_back( pts_unique[n - 1] );
|
||||
return *this;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
if( np > 1 )
|
||||
m_points.push_back( pts_unique[np - 2] );
|
||||
if( np > 1 )
|
||||
m_points.push_back( pts_unique[np - 2] );
|
||||
|
||||
m_points.push_back( pts_unique[np - 1] );
|
||||
m_points.push_back( pts_unique[np - 1] );
|
||||
|
||||
return *this;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const VECTOR2I& aP ) const
|
||||
{
|
||||
int min_d = INT_MAX;
|
||||
int nearest = 0;
|
||||
for ( int i = 0; i < SegmentCount(); i++ )
|
||||
{
|
||||
int d = CSegment( i ).Distance( aP );
|
||||
if( d < min_d )
|
||||
{
|
||||
min_d = d;
|
||||
nearest = i;
|
||||
}
|
||||
}
|
||||
int min_d = INT_MAX;
|
||||
int nearest = 0;
|
||||
for ( int i = 0; i < SegmentCount(); i++ )
|
||||
{
|
||||
int d = CSegment( i ).Distance( aP );
|
||||
if( d < min_d )
|
||||
{
|
||||
min_d = d;
|
||||
nearest = i;
|
||||
}
|
||||
}
|
||||
|
||||
return CSegment( nearest ).NearestPoint( aP );
|
||||
return CSegment( nearest ).NearestPoint( aP );
|
||||
}
|
||||
|
||||
|
||||
const string SHAPE_LINE_CHAIN::Format() const
|
||||
{
|
||||
stringstream ss;
|
||||
stringstream ss;
|
||||
|
||||
ss << m_points.size() << " " << ( m_closed ? 1 : 0 ) << " " ;
|
||||
ss << m_points.size() << " " << ( m_closed ? 1 : 0 ) << " " ;
|
||||
|
||||
for( int i = 0; i < PointCount(); i++ )
|
||||
ss << m_points[i].x << " " << m_points[i].y << " ";// Format() << " ";
|
||||
for( int i = 0; i < PointCount(); i++ )
|
||||
ss << m_points[i].x << " " << m_points[i].y << " ";// Format() << " ";
|
||||
|
||||
return ss.str();
|
||||
return ss.str();
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Boost::Context assembly wrapper - done to avoid compiling the whole boost binary library
|
||||
which may be unpleasant, in particular under Windows (we don't support VC++, while boost::context
|
||||
does not support mingw */
|
||||
Boost::Context assembly wrapper - done to avoid compiling the whole boost binary library
|
||||
which may be unpleasant, in particular under Windows (we don't support VC++, while boost::context
|
||||
does not support mingw */
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
||||
|
|
|
@ -9,39 +9,39 @@
|
|||
.align 2
|
||||
|
||||
_make_fcontext:
|
||||
mov 0x4(%esp),%eax
|
||||
lea -0x34(%eax),%eax
|
||||
and $0xfffffff0,%eax
|
||||
mov 0x4(%esp),%ecx
|
||||
mov %ecx,0x18(%eax)
|
||||
mov 0x8(%esp),%edx
|
||||
mov %edx,0x1c(%eax)
|
||||
neg %edx
|
||||
lea (%edx,%ecx,1),%ecx
|
||||
mov %ecx,0x20(%eax)
|
||||
mov 0xc(%esp),%ecx
|
||||
mov %ecx,0x14(%eax)
|
||||
stmxcsr 0x2c(%eax)
|
||||
fnstcw 0x30(%eax)
|
||||
lea -0x1c(%eax),%edx
|
||||
mov %edx,0x10(%eax)
|
||||
mov $0x0,%ecx
|
||||
mov %ecx,(%edx)
|
||||
mov %fs:0x18,%ecx
|
||||
mov (%ecx),%edx
|
||||
inc %edx
|
||||
je _make_fcontext+0x4c // <_make_fcontext+0x4c>
|
||||
dec %edx
|
||||
xchg %edx,%ecx
|
||||
jmp _make_fcontext+0x42 // <_make_fcontext+0x42>
|
||||
mov 0x4(%ecx),%ecx
|
||||
mov 0x10(%eax),%edx
|
||||
mov %ecx,0x18(%edx)
|
||||
mov $0xffffffff,%ecx
|
||||
mov %ecx,0x14(%edx)
|
||||
lea 0x14(%edx),%ecx
|
||||
mov %ecx,0x24(%eax)
|
||||
ret
|
||||
mov 0x4(%esp),%eax
|
||||
lea -0x34(%eax),%eax
|
||||
and $0xfffffff0,%eax
|
||||
mov 0x4(%esp),%ecx
|
||||
mov %ecx,0x18(%eax)
|
||||
mov 0x8(%esp),%edx
|
||||
mov %edx,0x1c(%eax)
|
||||
neg %edx
|
||||
lea (%edx,%ecx,1),%ecx
|
||||
mov %ecx,0x20(%eax)
|
||||
mov 0xc(%esp),%ecx
|
||||
mov %ecx,0x14(%eax)
|
||||
stmxcsr 0x2c(%eax)
|
||||
fnstcw 0x30(%eax)
|
||||
lea -0x1c(%eax),%edx
|
||||
mov %edx,0x10(%eax)
|
||||
mov $0x0,%ecx
|
||||
mov %ecx,(%edx)
|
||||
mov %fs:0x18,%ecx
|
||||
mov (%ecx),%edx
|
||||
inc %edx
|
||||
je _make_fcontext+0x4c // <_make_fcontext+0x4c>
|
||||
dec %edx
|
||||
xchg %edx,%ecx
|
||||
jmp _make_fcontext+0x42 // <_make_fcontext+0x42>
|
||||
mov 0x4(%ecx),%ecx
|
||||
mov 0x10(%eax),%edx
|
||||
mov %ecx,0x18(%edx)
|
||||
mov $0xffffffff,%ecx
|
||||
mov %ecx,0x14(%edx)
|
||||
lea 0x14(%edx),%ecx
|
||||
mov %ecx,0x24(%eax)
|
||||
ret
|
||||
|
||||
finish:
|
||||
xor %eax,%eax
|
||||
|
|
|
@ -31,14 +31,14 @@
|
|||
CONTEXT_MENU::CONTEXT_MENU() :
|
||||
m_titleSet( false ), m_handler( this ), m_tool( NULL )
|
||||
{
|
||||
m_menu.Connect( wxEVT_MENU_HIGHLIGHT, wxEventHandler( CMEventHandler::onEvent ),
|
||||
NULL, &m_handler );
|
||||
m_menu.Connect( wxEVT_COMMAND_MENU_SELECTED, wxEventHandler( CMEventHandler::onEvent ),
|
||||
NULL, &m_handler );
|
||||
m_menu.Connect( wxEVT_MENU_HIGHLIGHT, wxEventHandler( CMEventHandler::onEvent ),
|
||||
NULL, &m_handler );
|
||||
m_menu.Connect( wxEVT_COMMAND_MENU_SELECTED, wxEventHandler( CMEventHandler::onEvent ),
|
||||
NULL, &m_handler );
|
||||
|
||||
// Workaround for the case when mouse cursor never reaches menu (it hangs up tools using menu)
|
||||
wxMenuEvent menuEvent( wxEVT_MENU_HIGHLIGHT, -1, &m_menu );
|
||||
m_menu.AddPendingEvent( menuEvent );
|
||||
// Workaround for the case when mouse cursor never reaches menu (it hangs up tools using menu)
|
||||
wxMenuEvent menuEvent( wxEVT_MENU_HIGHLIGHT, -1, &m_menu );
|
||||
m_menu.AddPendingEvent( menuEvent );
|
||||
}
|
||||
|
||||
|
||||
|
@ -72,16 +72,16 @@ void CONTEXT_MENU::SetTitle( const wxString& aTitle )
|
|||
// TODO handle an empty string (remove title and separator)
|
||||
|
||||
// Unfortunately wxMenu::SetTitle() does nothing..
|
||||
if( m_titleSet )
|
||||
{
|
||||
if( m_titleSet )
|
||||
{
|
||||
m_menu.FindItemByPosition( 0 )->SetItemLabel( aTitle );
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
m_menu.InsertSeparator( 0 );
|
||||
m_menu.Insert( 0, new wxMenuItem( &m_menu, -1, aTitle, wxEmptyString, wxITEM_NORMAL ) );
|
||||
m_titleSet = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -92,7 +92,7 @@ void CONTEXT_MENU::Add( const wxString& aLabel, int aId )
|
|||
wxLogWarning( wxT( "Adding more than one menu entry with the same ID may result in"
|
||||
"undefined behaviour" ) );
|
||||
#endif
|
||||
m_menu.Append( new wxMenuItem( &m_menu, aId, aLabel, wxEmptyString, wxITEM_NORMAL ) );
|
||||
m_menu.Append( new wxMenuItem( &m_menu, aId, aLabel, wxEmptyString, wxITEM_NORMAL ) );
|
||||
}
|
||||
|
||||
|
||||
|
@ -104,7 +104,7 @@ void CONTEXT_MENU::Add( const TOOL_ACTION& aAction )
|
|||
|
||||
if( aAction.HasHotKey() )
|
||||
menuEntry = wxString( ( aAction.GetMenuItem() + '\t' + getHotKeyDescription( aAction ) ).c_str(),
|
||||
wxConvUTF8 );
|
||||
wxConvUTF8 );
|
||||
else
|
||||
menuEntry = wxString( aAction.GetMenuItem().c_str(), wxConvUTF8 );
|
||||
|
||||
|
@ -117,13 +117,13 @@ void CONTEXT_MENU::Add( const TOOL_ACTION& aAction )
|
|||
|
||||
void CONTEXT_MENU::Clear()
|
||||
{
|
||||
m_titleSet = false;
|
||||
m_titleSet = false;
|
||||
|
||||
// Remove all the entries from context menu
|
||||
for( unsigned i = 0; i < m_menu.GetMenuItemCount(); ++i )
|
||||
m_menu.Destroy( m_menu.FindItemByPosition( 0 ) );
|
||||
// Remove all the entries from context menu
|
||||
for( unsigned i = 0; i < m_menu.GetMenuItemCount(); ++i )
|
||||
m_menu.Destroy( m_menu.FindItemByPosition( 0 ) );
|
||||
|
||||
m_toolActions.clear();
|
||||
m_toolActions.clear();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -27,23 +27,23 @@
|
|||
|
||||
KiGfx::VIEW* TOOL_BASE::getView() const
|
||||
{
|
||||
return m_toolMgr->GetView();
|
||||
return m_toolMgr->GetView();
|
||||
}
|
||||
|
||||
|
||||
KiGfx::VIEW_CONTROLS* TOOL_BASE::getViewControls() const
|
||||
{
|
||||
return m_toolMgr->GetViewControls();
|
||||
return m_toolMgr->GetViewControls();
|
||||
}
|
||||
|
||||
|
||||
wxWindow* TOOL_BASE::getEditFrameInt() const
|
||||
{
|
||||
return m_toolMgr->GetEditFrame();
|
||||
return m_toolMgr->GetEditFrame();
|
||||
}
|
||||
|
||||
|
||||
EDA_ITEM* TOOL_BASE::getModelInt() const
|
||||
{
|
||||
return m_toolMgr->GetModel();
|
||||
return m_toolMgr->GetModel();
|
||||
}
|
||||
|
|
|
@ -42,52 +42,52 @@ using boost::optional;
|
|||
///> Stores information about a mouse button state
|
||||
struct TOOL_DISPATCHER::ButtonState
|
||||
{
|
||||
ButtonState( TOOL_MouseButtons aButton, const wxEventType& aDownEvent,
|
||||
const wxEventType& aUpEvent ) :
|
||||
button( aButton ),
|
||||
downEvent( aDownEvent ),
|
||||
upEvent( aUpEvent )
|
||||
{};
|
||||
ButtonState( TOOL_MouseButtons aButton, const wxEventType& aDownEvent,
|
||||
const wxEventType& aUpEvent ) :
|
||||
button( aButton ),
|
||||
downEvent( aDownEvent ),
|
||||
upEvent( aUpEvent )
|
||||
{};
|
||||
|
||||
///> Flag indicating that dragging is active for the given button.
|
||||
bool dragging;
|
||||
///> Flag indicating that dragging is active for the given button.
|
||||
bool dragging;
|
||||
|
||||
///> Flag indicating that the given button is pressed.
|
||||
bool pressed;
|
||||
///> Flag indicating that the given button is pressed.
|
||||
bool pressed;
|
||||
|
||||
///> Point where dragging has started (in world coordinates).
|
||||
VECTOR2D dragOrigin;
|
||||
///> Point where dragging has started (in world coordinates).
|
||||
VECTOR2D dragOrigin;
|
||||
|
||||
///> Point where click event has occurred.
|
||||
VECTOR2D downPosition;
|
||||
///> Point where click event has occurred.
|
||||
VECTOR2D downPosition;
|
||||
|
||||
///> Difference between drag origin point and current mouse position (expressed as distance in
|
||||
///> pixels).
|
||||
double dragMaxDelta;
|
||||
///> Difference between drag origin point and current mouse position (expressed as distance in
|
||||
///> pixels).
|
||||
double dragMaxDelta;
|
||||
|
||||
///> Determines the mouse button for which information are stored.
|
||||
TOOL_MouseButtons button;
|
||||
///> Determines the mouse button for which information are stored.
|
||||
TOOL_MouseButtons button;
|
||||
|
||||
///> The type of wxEvent that determines mouse button press.
|
||||
wxEventType downEvent;
|
||||
///> The type of wxEvent that determines mouse button press.
|
||||
wxEventType downEvent;
|
||||
|
||||
///> The type of wxEvent that determines mouse button release.
|
||||
wxEventType upEvent;
|
||||
///> The type of wxEvent that determines mouse button release.
|
||||
wxEventType upEvent;
|
||||
|
||||
///> Time stamp for the last mouse button press event.
|
||||
wxLongLong downTimestamp;
|
||||
///> Time stamp for the last mouse button press event.
|
||||
wxLongLong downTimestamp;
|
||||
|
||||
///> Restores initial state.
|
||||
void Reset()
|
||||
{
|
||||
dragging = false;
|
||||
pressed = false;
|
||||
}
|
||||
///> Restores initial state.
|
||||
void Reset()
|
||||
{
|
||||
dragging = false;
|
||||
pressed = false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditFrame ) :
|
||||
m_toolMgr( aToolMgr ), m_editFrame( aEditFrame )
|
||||
m_toolMgr( aToolMgr ), m_editFrame( aEditFrame )
|
||||
{
|
||||
m_buttons.push_back( new ButtonState( MB_Left, wxEVT_LEFT_DOWN, wxEVT_LEFT_UP ) );
|
||||
m_buttons.push_back( new ButtonState( MB_Right, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_UP ) );
|
||||
|
@ -99,135 +99,135 @@ TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditF
|
|||
|
||||
TOOL_DISPATCHER::~TOOL_DISPATCHER()
|
||||
{
|
||||
BOOST_FOREACH( ButtonState* st, m_buttons )
|
||||
delete st;
|
||||
BOOST_FOREACH( ButtonState* st, m_buttons )
|
||||
delete st;
|
||||
}
|
||||
|
||||
|
||||
void TOOL_DISPATCHER::ResetState()
|
||||
{
|
||||
BOOST_FOREACH( ButtonState* st, m_buttons )
|
||||
st->Reset();
|
||||
BOOST_FOREACH( ButtonState* st, m_buttons )
|
||||
st->Reset();
|
||||
}
|
||||
|
||||
|
||||
KiGfx::VIEW* TOOL_DISPATCHER::getView()
|
||||
{
|
||||
return m_editFrame->GetGalCanvas()->GetView();
|
||||
return m_editFrame->GetGalCanvas()->GetView();
|
||||
}
|
||||
|
||||
|
||||
bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion )
|
||||
{
|
||||
ButtonState* st = m_buttons[aIndex];
|
||||
wxEventType type = aEvent.GetEventType();
|
||||
optional<TOOL_EVENT> evt;
|
||||
bool isClick = false;
|
||||
ButtonState* st = m_buttons[aIndex];
|
||||
wxEventType type = aEvent.GetEventType();
|
||||
optional<TOOL_EVENT> evt;
|
||||
bool isClick = false;
|
||||
|
||||
bool up = type == st->upEvent;
|
||||
bool down = type == st->downEvent;
|
||||
bool up = type == st->upEvent;
|
||||
bool down = type == st->downEvent;
|
||||
|
||||
int mods = decodeModifiers<wxMouseEvent>( static_cast<wxMouseEvent*>( &aEvent ) );
|
||||
int args = st->button | mods;
|
||||
int mods = decodeModifiers<wxMouseEvent>( static_cast<wxMouseEvent*>( &aEvent ) );
|
||||
int args = st->button | mods;
|
||||
|
||||
if( down ) // Handle mouse button press
|
||||
{
|
||||
st->downTimestamp = wxGetLocalTimeMillis();
|
||||
st->dragOrigin = m_lastMousePos;
|
||||
st->downPosition = m_lastMousePos;
|
||||
st->dragMaxDelta = 0;
|
||||
st->pressed = true;
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseDown, args );
|
||||
}
|
||||
else if( up ) // Handle mouse button release
|
||||
{
|
||||
st->pressed = false;
|
||||
if( down ) // Handle mouse button press
|
||||
{
|
||||
st->downTimestamp = wxGetLocalTimeMillis();
|
||||
st->dragOrigin = m_lastMousePos;
|
||||
st->downPosition = m_lastMousePos;
|
||||
st->dragMaxDelta = 0;
|
||||
st->pressed = true;
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseDown, args );
|
||||
}
|
||||
else if( up ) // Handle mouse button release
|
||||
{
|
||||
st->pressed = false;
|
||||
|
||||
if( st->dragging )
|
||||
{
|
||||
wxLongLong t = wxGetLocalTimeMillis();
|
||||
if( st->dragging )
|
||||
{
|
||||
wxLongLong t = wxGetLocalTimeMillis();
|
||||
|
||||
// Determine if it was just a single click or beginning of dragging
|
||||
if( t - st->downTimestamp < DragTimeThreshold &&
|
||||
st->dragMaxDelta < DragDistanceThreshold )
|
||||
isClick = true;
|
||||
else
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseUp, args );
|
||||
}
|
||||
else
|
||||
isClick = true;
|
||||
// Determine if it was just a single click or beginning of dragging
|
||||
if( t - st->downTimestamp < DragTimeThreshold &&
|
||||
st->dragMaxDelta < DragDistanceThreshold )
|
||||
isClick = true;
|
||||
else
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseUp, args );
|
||||
}
|
||||
else
|
||||
isClick = true;
|
||||
|
||||
if( isClick )
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseClick, args );
|
||||
if( isClick )
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseClick, args );
|
||||
|
||||
st->dragging = false;
|
||||
}
|
||||
st->dragging = false;
|
||||
}
|
||||
|
||||
if( st->pressed && aMotion )
|
||||
{
|
||||
st->dragging = true;
|
||||
double dragPixelDistance = getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm();
|
||||
st->dragMaxDelta = std::max( st->dragMaxDelta, dragPixelDistance );
|
||||
if( st->pressed && aMotion )
|
||||
{
|
||||
st->dragging = true;
|
||||
double dragPixelDistance = getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm();
|
||||
st->dragMaxDelta = std::max( st->dragMaxDelta, dragPixelDistance );
|
||||
|
||||
wxLongLong t = wxGetLocalTimeMillis();
|
||||
wxLongLong t = wxGetLocalTimeMillis();
|
||||
|
||||
if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold )
|
||||
{
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseDrag, args );
|
||||
evt->SetMouseDragOrigin( st->dragOrigin );
|
||||
evt->SetMouseDelta( m_lastMousePos - st->dragOrigin );
|
||||
}
|
||||
}
|
||||
if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold )
|
||||
{
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseDrag, args );
|
||||
evt->SetMouseDragOrigin( st->dragOrigin );
|
||||
evt->SetMouseDelta( m_lastMousePos - st->dragOrigin );
|
||||
}
|
||||
}
|
||||
|
||||
if( evt )
|
||||
{
|
||||
evt->SetMousePosition( isClick ? st->downPosition : m_lastMousePos );
|
||||
m_toolMgr->ProcessEvent( *evt );
|
||||
if( evt )
|
||||
{
|
||||
evt->SetMousePosition( isClick ? st->downPosition : m_lastMousePos );
|
||||
m_toolMgr->ProcessEvent( *evt );
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
|
||||
{
|
||||
bool motion = false, buttonEvents = false;
|
||||
optional<TOOL_EVENT> evt;
|
||||
bool motion = false, buttonEvents = false;
|
||||
optional<TOOL_EVENT> evt;
|
||||
|
||||
int type = aEvent.GetEventType();
|
||||
int type = aEvent.GetEventType();
|
||||
|
||||
// Mouse handling
|
||||
if( type == wxEVT_MOTION || type == wxEVT_MOUSEWHEEL ||
|
||||
type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
|
||||
type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP ||
|
||||
type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP ||
|
||||
// Event issued whem mouse retains position in screen coordinates,
|
||||
// but changes in world coordinates (eg. autopanning)
|
||||
type == KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
|
||||
{
|
||||
// Mouse handling
|
||||
if( type == wxEVT_MOTION || type == wxEVT_MOUSEWHEEL ||
|
||||
type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
|
||||
type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP ||
|
||||
type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP ||
|
||||
// Event issued whem mouse retains position in screen coordinates,
|
||||
// but changes in world coordinates (eg. autopanning)
|
||||
type == KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
|
||||
{
|
||||
VECTOR2D screenPos = m_toolMgr->GetViewControls()->GetCursorPosition();
|
||||
VECTOR2D pos = getView()->ToWorld( screenPos );
|
||||
|
||||
if( pos != m_lastMousePos || type == KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
|
||||
{
|
||||
motion = true;
|
||||
m_lastMousePos = pos;
|
||||
}
|
||||
if( pos != m_lastMousePos || type == KiGfx::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
|
||||
{
|
||||
motion = true;
|
||||
m_lastMousePos = pos;
|
||||
}
|
||||
|
||||
for( unsigned int i = 0; i < m_buttons.size(); i++ )
|
||||
buttonEvents |= handleMouseButton( aEvent, i, motion );
|
||||
for( unsigned int i = 0; i < m_buttons.size(); i++ )
|
||||
buttonEvents |= handleMouseButton( aEvent, i, motion );
|
||||
|
||||
if( !buttonEvents && motion )
|
||||
{
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseMotion );
|
||||
evt->SetMousePosition( pos );
|
||||
}
|
||||
}
|
||||
if( !buttonEvents && motion )
|
||||
{
|
||||
evt = TOOL_EVENT( TC_Mouse, TA_MouseMotion );
|
||||
evt->SetMousePosition( pos );
|
||||
}
|
||||
}
|
||||
|
||||
// Keyboard handling
|
||||
else if( type == wxEVT_KEY_UP || type == wxEVT_KEY_DOWN )
|
||||
// Keyboard handling
|
||||
else if( type == wxEVT_KEY_UP || type == wxEVT_KEY_DOWN )
|
||||
{
|
||||
wxKeyEvent* ke = static_cast<wxKeyEvent*>( &aEvent );
|
||||
int key = ke->GetKeyCode();
|
||||
|
@ -246,33 +246,33 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
|
|||
}
|
||||
}
|
||||
|
||||
if( evt )
|
||||
m_toolMgr->ProcessEvent( *evt );
|
||||
if( evt )
|
||||
m_toolMgr->ProcessEvent( *evt );
|
||||
|
||||
// pass the event to the GUI, it might still be interested in it
|
||||
aEvent.Skip();
|
||||
// pass the event to the GUI, it might still be interested in it
|
||||
aEvent.Skip();
|
||||
}
|
||||
|
||||
|
||||
void TOOL_DISPATCHER::DispatchWxCommand( const wxCommandEvent& aEvent )
|
||||
{
|
||||
bool activateTool = false;
|
||||
std::string toolName;
|
||||
bool activateTool = false;
|
||||
std::string toolName;
|
||||
|
||||
// fixme: use TOOL_ACTIONs here
|
||||
switch( aEvent.GetId() )
|
||||
{
|
||||
case ID_PNS_ROUTER_TOOL:
|
||||
toolName = "pcbnew.InteractiveRouter";
|
||||
activateTool = true;
|
||||
break;
|
||||
case ID_SELECTION_TOOL:
|
||||
toolName = "pcbnew.InteractiveSelection";
|
||||
activateTool = true;
|
||||
break;
|
||||
}
|
||||
// fixme: use TOOL_ACTIONs here
|
||||
switch( aEvent.GetId() )
|
||||
{
|
||||
case ID_PNS_ROUTER_TOOL:
|
||||
toolName = "pcbnew.InteractiveRouter";
|
||||
activateTool = true;
|
||||
break;
|
||||
case ID_SELECTION_TOOL:
|
||||
toolName = "pcbnew.InteractiveSelection";
|
||||
activateTool = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// do nothing if the legacy view is active
|
||||
if( activateTool && m_editFrame->IsGalCanvasActive() )
|
||||
m_toolMgr->InvokeTool( toolName );
|
||||
// do nothing if the legacy view is active
|
||||
if( activateTool && m_editFrame->IsGalCanvasActive() )
|
||||
m_toolMgr->InvokeTool( toolName );
|
||||
}
|
||||
|
|
|
@ -35,22 +35,22 @@ using namespace std;
|
|||
|
||||
struct FlagString
|
||||
{
|
||||
int flag;
|
||||
std::string str;
|
||||
int flag;
|
||||
std::string str;
|
||||
};
|
||||
|
||||
|
||||
static const std::string flag2string( int flag, const FlagString* exps )
|
||||
{
|
||||
std::string rv;
|
||||
std::string rv;
|
||||
|
||||
for( int i = 0; exps[i].str.length(); i++ )
|
||||
{
|
||||
if( exps[i].flag & flag )
|
||||
rv += exps[i].str + " ";
|
||||
}
|
||||
for( int i = 0; exps[i].str.length(); i++ )
|
||||
{
|
||||
if( exps[i].flag & flag )
|
||||
rv += exps[i].str + " ";
|
||||
}
|
||||
|
||||
return rv;
|
||||
return rv;
|
||||
}
|
||||
|
||||
|
||||
|
@ -62,97 +62,97 @@ bool TOOL_EVENT::IsAction( const TOOL_ACTION* aAction ) const
|
|||
|
||||
const std::string TOOL_EVENT::Format() const
|
||||
{
|
||||
std::string ev;
|
||||
std::string ev;
|
||||
|
||||
const FlagString categories[] = {
|
||||
{ TC_Mouse, "mouse" },
|
||||
{ TC_Keyboard, "keyboard" },
|
||||
{ TC_Command, "command" },
|
||||
{ TC_Message, "message" },
|
||||
{ TC_View, "view" },
|
||||
{ 0, "" }
|
||||
};
|
||||
const FlagString categories[] = {
|
||||
{ TC_Mouse, "mouse" },
|
||||
{ TC_Keyboard, "keyboard" },
|
||||
{ TC_Command, "command" },
|
||||
{ TC_Message, "message" },
|
||||
{ TC_View, "view" },
|
||||
{ 0, "" }
|
||||
};
|
||||
|
||||
const FlagString actions[] = {
|
||||
{ TA_MouseClick, "click" },
|
||||
{ TA_MouseUp, "button-up" },
|
||||
{ TA_MouseDown, "button-down" },
|
||||
{ TA_MouseDrag, "drag" },
|
||||
{ TA_MouseMotion, "motion" },
|
||||
{ TA_MouseWheel, "wheel" },
|
||||
{ TA_KeyUp, "key-up" },
|
||||
{ TA_KeyDown, "key-down" },
|
||||
{ TA_ViewRefresh, "view-refresh" },
|
||||
{ TA_ViewZoom, "view-zoom" },
|
||||
{ TA_ViewPan, "view-pan" },
|
||||
{ TA_ViewDirty, "view-dirty" },
|
||||
{ TA_ChangeLayer, "change-layer" },
|
||||
{ TA_CancelTool, "cancel-tool" },
|
||||
{ TA_ContextMenuUpdate, "context-menu-update" },
|
||||
{ TA_ContextMenuChoice, "context-menu-choice" },
|
||||
{ TA_Action, "action" },
|
||||
{ 0, "" }
|
||||
};
|
||||
const FlagString actions[] = {
|
||||
{ TA_MouseClick, "click" },
|
||||
{ TA_MouseUp, "button-up" },
|
||||
{ TA_MouseDown, "button-down" },
|
||||
{ TA_MouseDrag, "drag" },
|
||||
{ TA_MouseMotion, "motion" },
|
||||
{ TA_MouseWheel, "wheel" },
|
||||
{ TA_KeyUp, "key-up" },
|
||||
{ TA_KeyDown, "key-down" },
|
||||
{ TA_ViewRefresh, "view-refresh" },
|
||||
{ TA_ViewZoom, "view-zoom" },
|
||||
{ TA_ViewPan, "view-pan" },
|
||||
{ TA_ViewDirty, "view-dirty" },
|
||||
{ TA_ChangeLayer, "change-layer" },
|
||||
{ TA_CancelTool, "cancel-tool" },
|
||||
{ TA_ContextMenuUpdate, "context-menu-update" },
|
||||
{ TA_ContextMenuChoice, "context-menu-choice" },
|
||||
{ TA_Action, "action" },
|
||||
{ 0, "" }
|
||||
};
|
||||
|
||||
const FlagString buttons[] = {
|
||||
{ MB_None, "none" },
|
||||
{ MB_Left, "left" },
|
||||
{ MB_Right, "right" },
|
||||
{ MB_Middle, "middle" },
|
||||
{ 0, "" }
|
||||
};
|
||||
const FlagString buttons[] = {
|
||||
{ MB_None, "none" },
|
||||
{ MB_Left, "left" },
|
||||
{ MB_Right, "right" },
|
||||
{ MB_Middle, "middle" },
|
||||
{ 0, "" }
|
||||
};
|
||||
|
||||
const FlagString modifiers[] = {
|
||||
const FlagString modifiers[] = {
|
||||
{ MD_ModShift, "shift" },
|
||||
{ MD_ModCtrl, "ctrl" },
|
||||
{ MD_ModAlt, "alt" },
|
||||
{ 0, "" }
|
||||
};
|
||||
};
|
||||
|
||||
ev = "category: ";
|
||||
ev += flag2string( m_category, categories );
|
||||
ev += " action: ";
|
||||
ev += flag2string( m_actions, actions );
|
||||
ev = "category: ";
|
||||
ev += flag2string( m_category, categories );
|
||||
ev += " action: ";
|
||||
ev += flag2string( m_actions, actions );
|
||||
|
||||
if( m_actions & TA_Mouse )
|
||||
{
|
||||
ev += " btns: ";
|
||||
ev += flag2string( m_mouseButtons, buttons );
|
||||
}
|
||||
if( m_actions & TA_Mouse )
|
||||
{
|
||||
ev += " btns: ";
|
||||
ev += flag2string( m_mouseButtons, buttons );
|
||||
}
|
||||
|
||||
if( m_actions & TA_Keyboard )
|
||||
{
|
||||
if( m_actions & TA_Keyboard )
|
||||
{
|
||||
char tmp[128];
|
||||
sprintf( tmp, "key: %d", m_keyCode );
|
||||
ev += tmp;
|
||||
}
|
||||
}
|
||||
|
||||
if( m_actions & ( TA_Mouse | TA_Keyboard ) )
|
||||
{
|
||||
ev += " mods: ";
|
||||
ev += flag2string( m_modifiers, modifiers );
|
||||
}
|
||||
if( m_actions & ( TA_Mouse | TA_Keyboard ) )
|
||||
{
|
||||
ev += " mods: ";
|
||||
ev += flag2string( m_modifiers, modifiers );
|
||||
}
|
||||
|
||||
if( m_commandId )
|
||||
{
|
||||
char tmp[128];
|
||||
sprintf( tmp, "cmd-id: %d", *m_commandId );
|
||||
ev += tmp;
|
||||
}
|
||||
if( m_commandId )
|
||||
{
|
||||
char tmp[128];
|
||||
sprintf( tmp, "cmd-id: %d", *m_commandId );
|
||||
ev += tmp;
|
||||
}
|
||||
|
||||
if( m_commandStr )
|
||||
ev += "cmd-str: " + ( *m_commandStr );
|
||||
if( m_commandStr )
|
||||
ev += "cmd-str: " + ( *m_commandStr );
|
||||
|
||||
return ev;
|
||||
return ev;
|
||||
}
|
||||
|
||||
|
||||
const std::string TOOL_EVENT_LIST::Format() const
|
||||
{
|
||||
string s;
|
||||
string s;
|
||||
|
||||
BOOST_FOREACH( TOOL_EVENT e, m_events )
|
||||
s += e.Format() + " ";
|
||||
BOOST_FOREACH( TOOL_EVENT e, m_events )
|
||||
s += e.Format() + " ";
|
||||
|
||||
return s;
|
||||
return s;
|
||||
}
|
||||
|
|
|
@ -30,13 +30,13 @@
|
|||
#include <tool/context_menu.h>
|
||||
|
||||
TOOL_INTERACTIVE::TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ) :
|
||||
TOOL_BASE( TOOL_Interactive, aId, aName )
|
||||
{};
|
||||
TOOL_BASE( TOOL_Interactive, aId, aName )
|
||||
{};
|
||||
|
||||
|
||||
TOOL_INTERACTIVE::TOOL_INTERACTIVE( const std::string& aName ) :
|
||||
TOOL_BASE( TOOL_Interactive, TOOL_MANAGER::MakeToolId( aName ), aName )
|
||||
{};
|
||||
TOOL_BASE( TOOL_Interactive, TOOL_MANAGER::MakeToolId( aName ), aName )
|
||||
{};
|
||||
|
||||
|
||||
TOOL_INTERACTIVE::~TOOL_INTERACTIVE()
|
||||
|
@ -46,18 +46,18 @@ TOOL_INTERACTIVE::~TOOL_INTERACTIVE()
|
|||
|
||||
OPT_TOOL_EVENT TOOL_INTERACTIVE::Wait( const TOOL_EVENT_LIST& aEventList )
|
||||
{
|
||||
return m_toolMgr->ScheduleWait( this, aEventList );
|
||||
return m_toolMgr->ScheduleWait( this, aEventList );
|
||||
}
|
||||
|
||||
|
||||
void TOOL_INTERACTIVE::goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions )
|
||||
{
|
||||
m_toolMgr->ScheduleNextState( this, aState, aConditions );
|
||||
m_toolMgr->ScheduleNextState( this, aState, aConditions );
|
||||
}
|
||||
|
||||
|
||||
void TOOL_INTERACTIVE::SetContextMenu( CONTEXT_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger )
|
||||
{
|
||||
aMenu->setTool( this );
|
||||
m_toolMgr->ScheduleContextMenu( this, aMenu, aTrigger );
|
||||
aMenu->setTool( this );
|
||||
m_toolMgr->ScheduleContextMenu( this, aMenu, aTrigger );
|
||||
}
|
||||
|
|
|
@ -52,45 +52,45 @@ using namespace std;
|
|||
struct TOOL_MANAGER::TOOL_STATE
|
||||
{
|
||||
/// The tool itself
|
||||
TOOL_BASE* theTool;
|
||||
TOOL_BASE* theTool;
|
||||
|
||||
/// Is the tool active (pending execution) or disabled at the moment
|
||||
bool idle;
|
||||
/// Is the tool active (pending execution) or disabled at the moment
|
||||
bool idle;
|
||||
|
||||
/// Flag defining if the tool is waiting for any event (i.e. if it
|
||||
/// issued a Wait() call).
|
||||
bool pendingWait;
|
||||
/// Flag defining if the tool is waiting for any event (i.e. if it
|
||||
/// issued a Wait() call).
|
||||
bool pendingWait;
|
||||
|
||||
/// Is there a context menu being displayed
|
||||
bool pendingContextMenu;
|
||||
/// Is there a context menu being displayed
|
||||
bool pendingContextMenu;
|
||||
|
||||
/// Context menu currently used by the tool
|
||||
CONTEXT_MENU* contextMenu;
|
||||
/// Context menu currently used by the tool
|
||||
CONTEXT_MENU* contextMenu;
|
||||
|
||||
/// Defines when the context menu is opened
|
||||
CONTEXT_MENU_TRIGGER contextMenuTrigger;
|
||||
/// Defines when the context menu is opened
|
||||
CONTEXT_MENU_TRIGGER contextMenuTrigger;
|
||||
|
||||
/// Tool execution context
|
||||
COROUTINE<int, TOOL_EVENT&>* cofunc;
|
||||
/// Tool execution context
|
||||
COROUTINE<int, TOOL_EVENT&>* cofunc;
|
||||
|
||||
/// The event that triggered the execution/wakeup of the tool after Wait() call
|
||||
TOOL_EVENT wakeupEvent;
|
||||
/// The event that triggered the execution/wakeup of the tool after Wait() call
|
||||
TOOL_EVENT wakeupEvent;
|
||||
|
||||
/// List of events the tool is currently waiting for
|
||||
TOOL_EVENT_LIST waitEvents;
|
||||
/// List of events the tool is currently waiting for
|
||||
TOOL_EVENT_LIST waitEvents;
|
||||
|
||||
/// List of possible transitions (ie. association of events and state handlers that are executed
|
||||
/// upon the event reception
|
||||
std::vector<TRANSITION> transitions;
|
||||
/// List of possible transitions (ie. association of events and state handlers that are executed
|
||||
/// upon the event reception
|
||||
std::vector<TRANSITION> transitions;
|
||||
|
||||
bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
|
||||
bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
|
||||
{
|
||||
return ( aRhs.theTool == this->theTool );
|
||||
return ( aRhs.theTool == this->theTool );
|
||||
}
|
||||
|
||||
bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
|
||||
bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
|
||||
{
|
||||
return ( aRhs.theTool != this->theTool );
|
||||
return ( aRhs.theTool != this->theTool );
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -119,37 +119,37 @@ TOOL_MANAGER::~TOOL_MANAGER()
|
|||
|
||||
void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
|
||||
{
|
||||
TOOL_STATE* st = new TOOL_STATE;
|
||||
TOOL_STATE* st = new TOOL_STATE;
|
||||
|
||||
st->theTool = aTool;
|
||||
st->idle = true;
|
||||
st->pendingWait = false;
|
||||
st->pendingContextMenu = false;
|
||||
st->cofunc = NULL;
|
||||
st->contextMenuTrigger = CMENU_OFF;
|
||||
st->theTool = aTool;
|
||||
st->idle = true;
|
||||
st->pendingWait = false;
|
||||
st->pendingContextMenu = false;
|
||||
st->cofunc = NULL;
|
||||
st->contextMenuTrigger = CMENU_OFF;
|
||||
|
||||
m_toolState[aTool] = st;
|
||||
m_toolNameIndex[aTool->GetName()] = st;
|
||||
m_toolIdIndex[aTool->GetId()] = st;
|
||||
m_toolState[aTool] = st;
|
||||
m_toolNameIndex[aTool->GetName()] = st;
|
||||
m_toolIdIndex[aTool->GetId()] = st;
|
||||
|
||||
aTool->m_toolMgr = this;
|
||||
aTool->m_toolMgr = this;
|
||||
|
||||
if( aTool->GetType() == TOOL_Interactive )
|
||||
{
|
||||
bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init();
|
||||
if( !initState )
|
||||
{
|
||||
wxLogError( wxT( "Initialization of the %s tool failed" ), aTool->GetName().c_str() );
|
||||
if( aTool->GetType() == TOOL_Interactive )
|
||||
{
|
||||
bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init();
|
||||
if( !initState )
|
||||
{
|
||||
wxLogError( wxT( "Initialization of the %s tool failed" ), aTool->GetName().c_str() );
|
||||
|
||||
// Unregister the tool
|
||||
m_toolState.erase( aTool );
|
||||
m_toolNameIndex.erase( aTool->GetName() );
|
||||
m_toolIdIndex.erase( aTool->GetId() );
|
||||
// Unregister the tool
|
||||
m_toolState.erase( aTool );
|
||||
m_toolNameIndex.erase( aTool->GetName() );
|
||||
m_toolIdIndex.erase( aTool->GetId() );
|
||||
|
||||
delete st;
|
||||
delete aTool;
|
||||
}
|
||||
}
|
||||
delete st;
|
||||
delete aTool;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -268,89 +268,89 @@ TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
|
|||
void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
|
||||
const TOOL_EVENT_LIST& aConditions )
|
||||
{
|
||||
TOOL_STATE* st = m_toolState[aTool];
|
||||
st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
|
||||
TOOL_STATE* st = m_toolState[aTool];
|
||||
st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
|
||||
}
|
||||
|
||||
|
||||
optional<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool,
|
||||
const TOOL_EVENT_LIST& aConditions )
|
||||
{
|
||||
TOOL_STATE* st = m_toolState[aTool];
|
||||
TOOL_STATE* st = m_toolState[aTool];
|
||||
|
||||
// indicate to the manager that we are going to sleep and we shall be
|
||||
// woken up when an event matching aConditions arrive
|
||||
st->pendingWait = true;
|
||||
st->waitEvents = aConditions;
|
||||
// indicate to the manager that we are going to sleep and we shall be
|
||||
// woken up when an event matching aConditions arrive
|
||||
st->pendingWait = true;
|
||||
st->waitEvents = aConditions;
|
||||
|
||||
// switch context back to event dispatcher loop
|
||||
st->cofunc->Yield();
|
||||
// switch context back to event dispatcher loop
|
||||
st->cofunc->Yield();
|
||||
|
||||
return st->wakeupEvent;
|
||||
return st->wakeupEvent;
|
||||
}
|
||||
|
||||
|
||||
void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
|
||||
{
|
||||
// iterate over all registered tools
|
||||
// iterate over all registered tools
|
||||
BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
|
||||
{
|
||||
TOOL_STATE* st = m_toolIdIndex[toolId];
|
||||
|
||||
// the tool state handler is waiting for events (i.e. called Wait() method)
|
||||
if( st->pendingWait )
|
||||
{
|
||||
if( st->waitEvents.Matches( aEvent ) )
|
||||
{
|
||||
// By default, already processed events are not passed further
|
||||
m_passEvent = false;
|
||||
// the tool state handler is waiting for events (i.e. called Wait() method)
|
||||
if( st->pendingWait )
|
||||
{
|
||||
if( st->waitEvents.Matches( aEvent ) )
|
||||
{
|
||||
// By default, already processed events are not passed further
|
||||
m_passEvent = false;
|
||||
|
||||
// got matching event? clear wait list and wake up the coroutine
|
||||
st->wakeupEvent = aEvent;
|
||||
st->pendingWait = false;
|
||||
st->waitEvents.clear();
|
||||
if( st->cofunc && !st->cofunc->Resume() )
|
||||
finishTool( st ); // The couroutine has finished
|
||||
// got matching event? clear wait list and wake up the coroutine
|
||||
st->wakeupEvent = aEvent;
|
||||
st->pendingWait = false;
|
||||
st->waitEvents.clear();
|
||||
if( st->cofunc && !st->cofunc->Resume() )
|
||||
finishTool( st ); // The couroutine has finished
|
||||
|
||||
// If the tool did not request to propagate
|
||||
// the event to other tools, we should stop it now
|
||||
if( !m_passEvent )
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If the tool did not request to propagate
|
||||
// the event to other tools, we should stop it now
|
||||
if( !m_passEvent )
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BOOST_FOREACH( TOOL_STATE* st, m_toolState | boost::adaptors::map_values )
|
||||
{
|
||||
// the tool scheduled next state(s) by calling Go()
|
||||
if( !st->pendingWait )
|
||||
{
|
||||
// no state handler in progress - check if there are any transitions (defined by
|
||||
// Go() method that match the event.
|
||||
if( st->transitions.size() )
|
||||
{
|
||||
BOOST_FOREACH( TRANSITION tr, st->transitions )
|
||||
{
|
||||
if( tr.first.Matches( aEvent ) )
|
||||
{
|
||||
st->transitions.clear();
|
||||
if( !st->pendingWait )
|
||||
{
|
||||
// no state handler in progress - check if there are any transitions (defined by
|
||||
// Go() method that match the event.
|
||||
if( st->transitions.size() )
|
||||
{
|
||||
BOOST_FOREACH( TRANSITION tr, st->transitions )
|
||||
{
|
||||
if( tr.first.Matches( aEvent ) )
|
||||
{
|
||||
st->transitions.clear();
|
||||
|
||||
// no tool context allocated yet? Create one.
|
||||
if( !st->cofunc )
|
||||
st->cofunc = new COROUTINE<int, TOOL_EVENT&>( tr.second );
|
||||
else
|
||||
st->cofunc->SetEntry( tr.second );
|
||||
// no tool context allocated yet? Create one.
|
||||
if( !st->cofunc )
|
||||
st->cofunc = new COROUTINE<int, TOOL_EVENT&>( tr.second );
|
||||
else
|
||||
st->cofunc->SetEntry( tr.second );
|
||||
|
||||
// got match? Run the handler.
|
||||
st->cofunc->Call( aEvent );
|
||||
// got match? Run the handler.
|
||||
st->cofunc->Call( aEvent );
|
||||
|
||||
if( !st->cofunc->Running() )
|
||||
finishTool( st ); // The couroutine has finished immediately?
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if( !st->cofunc->Running() )
|
||||
finishTool( st ); // The couroutine has finished immediately?
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -411,90 +411,90 @@ void TOOL_MANAGER::finishTool( TOOL_STATE* aState )
|
|||
|
||||
bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
|
||||
{
|
||||
// wxLogDebug( "event: %s", aEvent.Format().c_str() );
|
||||
// wxLogDebug( "event: %s", aEvent.Format().c_str() );
|
||||
|
||||
// Early dispatch of events destined for the TOOL_MANAGER
|
||||
if( !dispatchStandardEvents( aEvent ) )
|
||||
return false;
|
||||
|
||||
dispatchInternal( aEvent );
|
||||
dispatchInternal( aEvent );
|
||||
|
||||
// popup menu handling
|
||||
// popup menu handling
|
||||
BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
|
||||
{
|
||||
TOOL_STATE* st = m_toolIdIndex[toolId];
|
||||
|
||||
// the tool requested a context menu. The menu is activated on RMB click (CMENU_BUTTON mode)
|
||||
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
|
||||
if( st->contextMenuTrigger != CMENU_OFF )
|
||||
{
|
||||
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( MB_Right ) )
|
||||
break;
|
||||
if( st->contextMenuTrigger != CMENU_OFF )
|
||||
{
|
||||
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( MB_Right ) )
|
||||
break;
|
||||
|
||||
st->pendingWait = true;
|
||||
st->waitEvents = TOOL_EVENT( TC_Any, TA_Any );
|
||||
st->pendingWait = true;
|
||||
st->waitEvents = TOOL_EVENT( TC_Any, TA_Any );
|
||||
|
||||
if( st->contextMenuTrigger == CMENU_NOW )
|
||||
st->contextMenuTrigger = CMENU_OFF;
|
||||
if( st->contextMenuTrigger == CMENU_NOW )
|
||||
st->contextMenuTrigger = CMENU_OFF;
|
||||
|
||||
boost::scoped_ptr<CONTEXT_MENU> menu( new CONTEXT_MENU( *st->contextMenu ) );
|
||||
GetEditFrame()->PopupMenu( menu->GetMenu() );
|
||||
|
||||
//
|
||||
TOOL_EVENT evt( TC_Command, TA_ContextMenuChoice );
|
||||
dispatchInternal( evt );
|
||||
TOOL_EVENT evt( TC_Command, TA_ContextMenuChoice );
|
||||
dispatchInternal( evt );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( m_view->IsDirty() )
|
||||
{
|
||||
PCB_EDIT_FRAME* f = static_cast<PCB_EDIT_FRAME*>( GetEditFrame() );
|
||||
f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
|
||||
}
|
||||
if( m_view->IsDirty() )
|
||||
{
|
||||
PCB_EDIT_FRAME* f = static_cast<PCB_EDIT_FRAME*>( GetEditFrame() );
|
||||
f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
|
||||
CONTEXT_MENU_TRIGGER aTrigger )
|
||||
{
|
||||
TOOL_STATE* st = m_toolState[aTool];
|
||||
TOOL_STATE* st = m_toolState[aTool];
|
||||
|
||||
st->contextMenu = aMenu;
|
||||
st->contextMenuTrigger = aTrigger;
|
||||
st->contextMenu = aMenu;
|
||||
st->contextMenuTrigger = aTrigger;
|
||||
|
||||
// the tool wants the menu immediately? Preempt it and do so :)
|
||||
if( aTrigger == CMENU_NOW )
|
||||
st->cofunc->Yield();
|
||||
// the tool wants the menu immediately? Preempt it and do so :)
|
||||
if( aTrigger == CMENU_NOW )
|
||||
st->cofunc->Yield();
|
||||
}
|
||||
|
||||
|
||||
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
|
||||
{
|
||||
static int currentId;
|
||||
return currentId++;
|
||||
static int currentId;
|
||||
return currentId++;
|
||||
}
|
||||
|
||||
|
||||
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView,
|
||||
KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame )
|
||||
{
|
||||
m_model = aModel;
|
||||
m_view = aView;
|
||||
m_viewControls = aViewControls;
|
||||
m_editFrame = aFrame;
|
||||
m_model = aModel;
|
||||
m_view = aView;
|
||||
m_viewControls = aViewControls;
|
||||
m_editFrame = aFrame;
|
||||
|
||||
// Reset state of the registered tools
|
||||
BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
|
||||
{
|
||||
TOOL_BASE* tool = m_toolIdIndex[toolId]->theTool;
|
||||
// Reset state of the registered tools
|
||||
BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
|
||||
{
|
||||
TOOL_BASE* tool = m_toolIdIndex[toolId]->theTool;
|
||||
|
||||
if( tool->GetType() == TOOL_Interactive )
|
||||
static_cast<TOOL_INTERACTIVE*>( tool )->Reset();
|
||||
}
|
||||
if( tool->GetType() == TOOL_Interactive )
|
||||
static_cast<TOOL_INTERACTIVE*>( tool )->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -172,11 +172,11 @@ private:
|
|||
void programInfo( GLuint aProgram );
|
||||
|
||||
/**
|
||||
* @brief Get the shader information.
|
||||
*
|
||||
* @param aShader is the shader number.
|
||||
*/
|
||||
void shaderInfo( GLuint aShader );
|
||||
* @brief Get the shader information.
|
||||
*
|
||||
* @param aShader is the shader number.
|
||||
*/
|
||||
void shaderInfo( GLuint aShader );
|
||||
|
||||
/**
|
||||
* @brief Read the shader source file
|
||||
|
|
|
@ -36,278 +36,278 @@ typedef boost::optional<VECTOR2I> OPT_VECTOR2I;
|
|||
|
||||
class SEG
|
||||
{
|
||||
private:
|
||||
typedef VECTOR2I::extended_type ecoord;
|
||||
private:
|
||||
typedef VECTOR2I::extended_type ecoord;
|
||||
|
||||
public:
|
||||
public:
|
||||
|
||||
friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg );
|
||||
friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg );
|
||||
|
||||
/* Start and the of the segment. Public, to make access simpler. These are references
|
||||
* to an object the segment belongs to (e.g. a line chain) or references to locally stored points
|
||||
* (m_a, m_b).
|
||||
*/
|
||||
VECTOR2I& a, b;
|
||||
/* Start and the of the segment. Public, to make access simpler. These are references
|
||||
* to an object the segment belongs to (e.g. a line chain) or references to locally stored points
|
||||
* (m_a, m_b).
|
||||
*/
|
||||
VECTOR2I& a, b;
|
||||
|
||||
/** Default constructor
|
||||
* Creates an empty (0, 0) segment, locally-referenced
|
||||
*/
|
||||
SEG() : a( m_a ), b( m_b )
|
||||
{
|
||||
a = m_a;
|
||||
b = m_b;
|
||||
m_is_local = true;
|
||||
m_index = -1;
|
||||
}
|
||||
/** Default constructor
|
||||
* Creates an empty (0, 0) segment, locally-referenced
|
||||
*/
|
||||
SEG() : a( m_a ), b( m_b )
|
||||
{
|
||||
a = m_a;
|
||||
b = m_b;
|
||||
m_is_local = true;
|
||||
m_index = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced
|
||||
*/
|
||||
SEG( int aX1, int aY1, int aX2, int aY2 ) : a( m_a ), b( m_b )
|
||||
{
|
||||
m_a = VECTOR2I( aX1, aY1 );
|
||||
m_b = VECTOR2I( aX2, aY2 );
|
||||
a = m_a;
|
||||
b = m_b;
|
||||
m_is_local = true;
|
||||
m_index = -1;
|
||||
}
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced
|
||||
*/
|
||||
SEG( int aX1, int aY1, int aX2, int aY2 ) : a( m_a ), b( m_b )
|
||||
{
|
||||
m_a = VECTOR2I( aX1, aY1 );
|
||||
m_b = VECTOR2I( aX2, aY2 );
|
||||
a = m_a;
|
||||
b = m_b;
|
||||
m_is_local = true;
|
||||
m_index = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a segment between (aA) and (aB), locally referenced
|
||||
*/
|
||||
SEG( const VECTOR2I& aA, const VECTOR2I& aB ) : a( m_a ), b( m_b ), m_a( aA ), m_b( aB )
|
||||
{
|
||||
a = m_a;
|
||||
b = m_b;
|
||||
m_is_local = true;
|
||||
m_index = -1;
|
||||
}
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a segment between (aA) and (aB), locally referenced
|
||||
*/
|
||||
SEG( const VECTOR2I& aA, const VECTOR2I& aB ) : a( m_a ), b( m_b ), m_a( aA ), m_b( aB )
|
||||
{
|
||||
a = m_a;
|
||||
b = m_b;
|
||||
m_is_local = true;
|
||||
m_index = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a segment between (aA) and (aB), referenced to a multi-segment shape
|
||||
* @param aA reference to the start point in the parent shape
|
||||
* @param aB reference to the end point in the parent shape
|
||||
* @param aIndex index of the segment within the parent shape
|
||||
*/
|
||||
SEG ( VECTOR2I& aA, VECTOR2I& aB, int aIndex ) : a( aA ), b( aB )
|
||||
{
|
||||
m_is_local = false;
|
||||
m_index = aIndex;
|
||||
}
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a segment between (aA) and (aB), referenced to a multi-segment shape
|
||||
* @param aA reference to the start point in the parent shape
|
||||
* @param aB reference to the end point in the parent shape
|
||||
* @param aIndex index of the segment within the parent shape
|
||||
*/
|
||||
SEG ( VECTOR2I& aA, VECTOR2I& aB, int aIndex ) : a( aA ), b( aB )
|
||||
{
|
||||
m_is_local = false;
|
||||
m_index = aIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy constructor
|
||||
*/
|
||||
SEG ( const SEG& aSeg ) : a( m_a ), b( m_b )
|
||||
{
|
||||
if (aSeg.m_is_local)
|
||||
{
|
||||
m_a = aSeg.m_a;
|
||||
m_b = aSeg.m_b;
|
||||
a = m_a;
|
||||
b = m_b;
|
||||
m_is_local = true;
|
||||
m_index = -1;
|
||||
} else {
|
||||
a = aSeg.a;
|
||||
b = aSeg.b;
|
||||
m_index = aSeg.m_index;
|
||||
m_is_local = false;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Copy constructor
|
||||
*/
|
||||
SEG ( const SEG& aSeg ) : a( m_a ), b( m_b )
|
||||
{
|
||||
if (aSeg.m_is_local)
|
||||
{
|
||||
m_a = aSeg.m_a;
|
||||
m_b = aSeg.m_b;
|
||||
a = m_a;
|
||||
b = m_b;
|
||||
m_is_local = true;
|
||||
m_index = -1;
|
||||
} else {
|
||||
a = aSeg.a;
|
||||
b = aSeg.b;
|
||||
m_index = aSeg.m_index;
|
||||
m_is_local = false;
|
||||
}
|
||||
}
|
||||
|
||||
SEG& operator=( const SEG& aSeg )
|
||||
{
|
||||
a = aSeg.a;
|
||||
b = aSeg.b;
|
||||
m_a = aSeg.m_a;
|
||||
m_b = aSeg.m_b;
|
||||
m_index = aSeg.m_index;
|
||||
m_is_local = aSeg.m_is_local;
|
||||
return *this;
|
||||
}
|
||||
SEG& operator=( const SEG& aSeg )
|
||||
{
|
||||
a = aSeg.a;
|
||||
b = aSeg.b;
|
||||
m_a = aSeg.m_a;
|
||||
m_b = aSeg.m_b;
|
||||
m_index = aSeg.m_index;
|
||||
m_is_local = aSeg.m_is_local;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function LineProject()
|
||||
*
|
||||
* Computes the perpendicular projection point of aP on a line passing through
|
||||
* ends of the segment.
|
||||
* @param aP point to project
|
||||
* @return projected point
|
||||
*/
|
||||
VECTOR2I LineProject( const VECTOR2I& aP ) const;
|
||||
/**
|
||||
* Function LineProject()
|
||||
*
|
||||
* Computes the perpendicular projection point of aP on a line passing through
|
||||
* ends of the segment.
|
||||
* @param aP point to project
|
||||
* @return projected point
|
||||
*/
|
||||
VECTOR2I LineProject( const VECTOR2I& aP ) const;
|
||||
|
||||
/**
|
||||
* Function Side()
|
||||
*
|
||||
* Determines on which side of directed line passing via segment ends point aP lies.
|
||||
* @param aP point to determine the orientation wrs to self
|
||||
* @return: < 0: left, 0 : on the line, > 0 : right
|
||||
*/
|
||||
int Side( const VECTOR2I& aP ) const
|
||||
{
|
||||
const ecoord det = ( b - a ).Cross( aP - a );
|
||||
/**
|
||||
* Function Side()
|
||||
*
|
||||
* Determines on which side of directed line passing via segment ends point aP lies.
|
||||
* @param aP point to determine the orientation wrs to self
|
||||
* @return: < 0: left, 0 : on the line, > 0 : right
|
||||
*/
|
||||
int Side( const VECTOR2I& aP ) const
|
||||
{
|
||||
const ecoord det = ( b - a ).Cross( aP - a );
|
||||
|
||||
return det < 0 ? -1 : ( det > 0 ? 1 : 0 );
|
||||
}
|
||||
return det < 0 ? -1 : ( det > 0 ? 1 : 0 );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function LineDistance()
|
||||
*
|
||||
* Returns the closest Euclidean distance between point aP and the line defined by
|
||||
* the ends of segment (this).
|
||||
* @param aDetermineSide: when true, the sign of the returned value indicates
|
||||
* the side of the line at which we are (negative = left)
|
||||
* @return the distance
|
||||
*/
|
||||
int LineDistance( const VECTOR2I& aP, bool aDetermineSide = false ) const;
|
||||
/**
|
||||
* Function LineDistance()
|
||||
*
|
||||
* Returns the closest Euclidean distance between point aP and the line defined by
|
||||
* the ends of segment (this).
|
||||
* @param aDetermineSide: when true, the sign of the returned value indicates
|
||||
* the side of the line at which we are (negative = left)
|
||||
* @return the distance
|
||||
*/
|
||||
int LineDistance( const VECTOR2I& aP, bool aDetermineSide = false ) const;
|
||||
|
||||
/**
|
||||
* Function NearestPoint()
|
||||
*
|
||||
* Computes a point on the segment (this) that is closest to point aP.
|
||||
* @return: nearest point
|
||||
*/
|
||||
const VECTOR2I NearestPoint( const VECTOR2I &aP ) const;
|
||||
/**
|
||||
* Function NearestPoint()
|
||||
*
|
||||
* Computes a point on the segment (this) that is closest to point aP.
|
||||
* @return: nearest point
|
||||
*/
|
||||
const VECTOR2I NearestPoint( const VECTOR2I &aP ) const;
|
||||
|
||||
/**
|
||||
* Function Intersect()
|
||||
*
|
||||
* Computes intersection point of segment (this) with segment aSeg.
|
||||
* @param aSeg: segment to intersect with
|
||||
* @param aIgnoreEndpoints: don't treat corner cases (i.e. end of one segment touching the other)
|
||||
* as intersections.
|
||||
* @param aLines: treat segments as infinite lines
|
||||
* @return intersection point, if exists
|
||||
*/
|
||||
OPT_VECTOR2I Intersect( const SEG& aSeg, bool aIgnoreEndpoints = false, bool aLines = false ) const;
|
||||
/**
|
||||
* Function Intersect()
|
||||
*
|
||||
* Computes intersection point of segment (this) with segment aSeg.
|
||||
* @param aSeg: segment to intersect with
|
||||
* @param aIgnoreEndpoints: don't treat corner cases (i.e. end of one segment touching the other)
|
||||
* as intersections.
|
||||
* @param aLines: treat segments as infinite lines
|
||||
* @return intersection point, if exists
|
||||
*/
|
||||
OPT_VECTOR2I Intersect( const SEG& aSeg, bool aIgnoreEndpoints = false, bool aLines = false ) const;
|
||||
|
||||
/**
|
||||
* Function IntersectLines()
|
||||
*
|
||||
* Computes the intersection point of lines passing through ends of (this) and aSeg
|
||||
* @param aSeg segment defining the line to intersect with
|
||||
* @return intersection point, if exists
|
||||
*/
|
||||
OPT_VECTOR2I IntersectLines( const SEG& aSeg ) const
|
||||
{
|
||||
return Intersect( aSeg, false, true );
|
||||
}
|
||||
/**
|
||||
* Function IntersectLines()
|
||||
*
|
||||
* Computes the intersection point of lines passing through ends of (this) and aSeg
|
||||
* @param aSeg segment defining the line to intersect with
|
||||
* @return intersection point, if exists
|
||||
*/
|
||||
OPT_VECTOR2I IntersectLines( const SEG& aSeg ) const
|
||||
{
|
||||
return Intersect( aSeg, false, true );
|
||||
}
|
||||
|
||||
bool Collide( const SEG& aSeg, int aClearance ) const;
|
||||
bool Collide( const SEG& aSeg, int aClearance ) const;
|
||||
|
||||
/**
|
||||
* Function Distance()
|
||||
*
|
||||
* Computes minimum Euclidean distance to segment aSeg.
|
||||
* @param aSeg other segment
|
||||
* @return minimum distance
|
||||
*/
|
||||
/**
|
||||
* Function Distance()
|
||||
*
|
||||
* Computes minimum Euclidean distance to segment aSeg.
|
||||
* @param aSeg other segment
|
||||
* @return minimum distance
|
||||
*/
|
||||
|
||||
ecoord SquaredDistance( const SEG& aSeg ) const;
|
||||
ecoord SquaredDistance( const SEG& aSeg ) const;
|
||||
|
||||
int Distance( const SEG& aSeg ) const
|
||||
{
|
||||
return sqrt( SquaredDistance( aSeg ) );
|
||||
}
|
||||
int Distance( const SEG& aSeg ) const
|
||||
{
|
||||
return sqrt( SquaredDistance( aSeg ) );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Distance()
|
||||
*
|
||||
* Computes minimum Euclidean distance to point aP.
|
||||
* @param aP the point
|
||||
* @return minimum distance
|
||||
*/
|
||||
ecoord SquaredDistance( const VECTOR2I& aP ) const
|
||||
{
|
||||
return ( NearestPoint( aP ) - aP ).SquaredEuclideanNorm();
|
||||
}
|
||||
/**
|
||||
* Function Distance()
|
||||
*
|
||||
* Computes minimum Euclidean distance to point aP.
|
||||
* @param aP the point
|
||||
* @return minimum distance
|
||||
*/
|
||||
ecoord SquaredDistance( const VECTOR2I& aP ) const
|
||||
{
|
||||
return ( NearestPoint( aP ) - aP ).SquaredEuclideanNorm();
|
||||
}
|
||||
|
||||
int Distance( const VECTOR2I& aP ) const
|
||||
{
|
||||
return sqrt( SquaredDistance( aP ) );
|
||||
}
|
||||
int Distance( const VECTOR2I& aP ) const
|
||||
{
|
||||
return sqrt( SquaredDistance( aP ) );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Collinear()
|
||||
*
|
||||
* Checks if segment aSeg lies on the same line as (this).
|
||||
* @param aSeg the segment to chech colinearity with
|
||||
* @return true, when segments are collinear.
|
||||
*/
|
||||
bool Collinear( const SEG& aSeg ) const
|
||||
{
|
||||
ecoord qa1 = a.y - b.y;
|
||||
ecoord qb1 = b.x - a.x;
|
||||
ecoord qc1 = -qa1 * a.x - qb1 * a.y;
|
||||
ecoord qa2 = aSeg.a.y - aSeg.b.y;
|
||||
ecoord qb2 = aSeg.b.x - aSeg.a.x;
|
||||
ecoord qc2 = -qa2 * aSeg.a.x - qb2 * aSeg.a.y;
|
||||
/**
|
||||
* Function Collinear()
|
||||
*
|
||||
* Checks if segment aSeg lies on the same line as (this).
|
||||
* @param aSeg the segment to chech colinearity with
|
||||
* @return true, when segments are collinear.
|
||||
*/
|
||||
bool Collinear( const SEG& aSeg ) const
|
||||
{
|
||||
ecoord qa1 = a.y - b.y;
|
||||
ecoord qb1 = b.x - a.x;
|
||||
ecoord qc1 = -qa1 * a.x - qb1 * a.y;
|
||||
ecoord qa2 = aSeg.a.y - aSeg.b.y;
|
||||
ecoord qb2 = aSeg.b.x - aSeg.a.x;
|
||||
ecoord qc2 = -qa2 * aSeg.a.x - qb2 * aSeg.a.y;
|
||||
|
||||
return ( qa1 == qa2 ) && ( qb1 == qb2 ) && ( qc1 == qc2 );
|
||||
}
|
||||
return ( qa1 == qa2 ) && ( qb1 == qb2 ) && ( qc1 == qc2 );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Length()
|
||||
*
|
||||
* Returns the length (this)
|
||||
* @return length
|
||||
*/
|
||||
int Length() const
|
||||
{
|
||||
return ( a - b ).EuclideanNorm();
|
||||
}
|
||||
/**
|
||||
* Function Length()
|
||||
*
|
||||
* Returns the length (this)
|
||||
* @return length
|
||||
*/
|
||||
int Length() const
|
||||
{
|
||||
return ( a - b ).EuclideanNorm();
|
||||
}
|
||||
|
||||
ecoord SquaredLength() const
|
||||
{
|
||||
return ( a - b ).SquaredEuclideanNorm();
|
||||
}
|
||||
ecoord SquaredLength() const
|
||||
{
|
||||
return ( a - b ).SquaredEuclideanNorm();
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Index()
|
||||
*
|
||||
* Return the index of this segment in its parent shape (applicable only to non-local segments)
|
||||
* @return index value
|
||||
*/
|
||||
int Index() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
/**
|
||||
* Function Index()
|
||||
*
|
||||
* Return the index of this segment in its parent shape (applicable only to non-local segments)
|
||||
* @return index value
|
||||
*/
|
||||
int Index() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
bool Contains( const VECTOR2I& aP ) const;
|
||||
bool Contains( const VECTOR2I& aP ) const;
|
||||
|
||||
bool PointCloserThan( const VECTOR2I& aP, int aDist ) const;
|
||||
bool PointCloserThan( const VECTOR2I& aP, int aDist ) const;
|
||||
|
||||
// friend std::ostream& operator<<( std::ostream& stream, const SEG& aSeg );
|
||||
private:
|
||||
bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I &aC ) const;
|
||||
// friend std::ostream& operator<<( std::ostream& stream, const SEG& aSeg );
|
||||
private:
|
||||
bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I &aC ) const;
|
||||
|
||||
///> locally stored start/end coordinates (used when m_is_local == true)
|
||||
VECTOR2I m_a, m_b;
|
||||
///> locally stored start/end coordinates (used when m_is_local == true)
|
||||
VECTOR2I m_a, m_b;
|
||||
|
||||
///> index withing the parent shape (used when m_is_local == false)
|
||||
int m_index;
|
||||
///> index withing the parent shape (used when m_is_local == false)
|
||||
int m_index;
|
||||
|
||||
///> locality flag
|
||||
bool m_is_local;
|
||||
///> locality flag
|
||||
bool m_is_local;
|
||||
};
|
||||
|
||||
inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const
|
||||
{
|
||||
// fixme: numerical errors for large integers
|
||||
assert( false );
|
||||
return VECTOR2I( 0, 0 );
|
||||
// fixme: numerical errors for large integers
|
||||
assert( false );
|
||||
return VECTOR2I( 0, 0 );
|
||||
}
|
||||
|
||||
inline int SEG::LineDistance( const VECTOR2I& aP, bool aDetermineSide ) const
|
||||
{
|
||||
ecoord p = a.y - b.y;
|
||||
ecoord q = b.x - a.x;
|
||||
ecoord r = -p * a.x - q * a.y;
|
||||
ecoord r = -p * a.x - q * a.y;
|
||||
|
||||
ecoord dist = ( p * aP.x + q * aP.y + r ) / sqrt( p * p + q * q );
|
||||
|
||||
|
@ -338,7 +338,7 @@ inline const VECTOR2I SEG::NearestPoint( const VECTOR2I& aP ) const
|
|||
inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg )
|
||||
{
|
||||
if( aSeg.m_is_local )
|
||||
aStream << "[ local " << aSeg.a << " - " << aSeg.b << " ]";
|
||||
aStream << "[ local " << aSeg.a << " - " << aSeg.b << " ]";
|
||||
|
||||
return aStream;
|
||||
}
|
||||
|
|
|
@ -36,10 +36,10 @@
|
|||
*/
|
||||
|
||||
enum ShapeType {
|
||||
SH_RECT = 0, ///> axis-aligned rectangle
|
||||
SH_SEGMENT, ///> line segment
|
||||
SH_LINE_CHAIN, ///> line chain (polyline)
|
||||
SH_CIRCLE ///> circle
|
||||
SH_RECT = 0, ///> axis-aligned rectangle
|
||||
SH_SEGMENT, ///> line segment
|
||||
SH_LINE_CHAIN, ///> line chain (polyline)
|
||||
SH_CIRCLE ///> circle
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -48,97 +48,97 @@ enum ShapeType {
|
|||
* Represents an abstract shape on 2D plane.
|
||||
*/
|
||||
class SHAPE {
|
||||
protected:
|
||||
typedef VECTOR2I::extended_type ecoord;
|
||||
protected:
|
||||
typedef VECTOR2I::extended_type ecoord;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*
|
||||
* Creates an empty shape of type aType
|
||||
*/
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*
|
||||
* Creates an empty shape of type aType
|
||||
*/
|
||||
|
||||
SHAPE ( ShapeType aType ) : m_type( aType ) { };
|
||||
SHAPE ( ShapeType aType ) : m_type( aType ) { };
|
||||
|
||||
// Destructor
|
||||
virtual ~SHAPE() {};
|
||||
// Destructor
|
||||
virtual ~SHAPE() {};
|
||||
|
||||
/**
|
||||
* Function Type()
|
||||
*
|
||||
* Returns the type of the shape.
|
||||
* @retval the type
|
||||
*/
|
||||
ShapeType Type() const { return m_type; }
|
||||
/**
|
||||
* Function Type()
|
||||
*
|
||||
* Returns the type of the shape.
|
||||
* @retval the type
|
||||
*/
|
||||
ShapeType Type() const { return m_type; }
|
||||
|
||||
/**
|
||||
* Function Clone()
|
||||
*
|
||||
* Returns a dynamically allocated copy of the shape
|
||||
* @retval copy of the shape
|
||||
*/
|
||||
virtual SHAPE* Clone() const {
|
||||
assert( false );
|
||||
return NULL;
|
||||
};
|
||||
/**
|
||||
* Function Clone()
|
||||
*
|
||||
* Returns a dynamically allocated copy of the shape
|
||||
* @retval copy of the shape
|
||||
*/
|
||||
virtual SHAPE* Clone() const {
|
||||
assert( false );
|
||||
return NULL;
|
||||
};
|
||||
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if the boundary of shape (this) lies closer to the point aP than aClearance, indicating
|
||||
* a collision.
|
||||
* @return true, if there is a collision.
|
||||
*/
|
||||
virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
|
||||
{
|
||||
return Collide( SEG( aP, aP ), aClearance );
|
||||
}
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if the boundary of shape (this) lies closer to the point aP than aClearance, indicating
|
||||
* a collision.
|
||||
* @return true, if there is a collision.
|
||||
*/
|
||||
virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
|
||||
{
|
||||
return Collide( SEG( aP, aP ), aClearance );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance, indicating
|
||||
* a collision.
|
||||
* @param aShape shape to check collision against
|
||||
* @param aClearance minimum clearance
|
||||
* @param aMTV minimum translation vector
|
||||
* @return true, if there is a collision.
|
||||
*/
|
||||
virtual bool Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const;
|
||||
virtual bool Collide( const SHAPE* aShape, int aClerance = 0 ) const;
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance, indicating
|
||||
* a collision.
|
||||
* @return true, if there is a collision.
|
||||
*/
|
||||
virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0;
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance, indicating
|
||||
* a collision.
|
||||
* @param aShape shape to check collision against
|
||||
* @param aClearance minimum clearance
|
||||
* @param aMTV minimum translation vector
|
||||
* @return true, if there is a collision.
|
||||
*/
|
||||
virtual bool Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const;
|
||||
virtual bool Collide( const SHAPE* aShape, int aClerance = 0 ) const;
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance, indicating
|
||||
* a collision.
|
||||
* @return true, if there is a collision.
|
||||
*/
|
||||
virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0;
|
||||
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Computes a bounding box of the shape, with a margin of aClearance
|
||||
* a collision.
|
||||
* @aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle for the shape.
|
||||
* @return the bounding box.
|
||||
*/
|
||||
virtual const BOX2I BBox( int aClearance = 0 ) const = 0;
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Computes a bounding box of the shape, with a margin of aClearance
|
||||
* a collision.
|
||||
* @aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle for the shape.
|
||||
* @return the bounding box.
|
||||
*/
|
||||
virtual const BOX2I BBox( int aClearance = 0 ) const = 0;
|
||||
|
||||
/**
|
||||
* Function Centre()
|
||||
*
|
||||
* Computes a center-of-mass of the shape
|
||||
* @return the center-of-mass point
|
||||
*/
|
||||
virtual VECTOR2I Centre() const
|
||||
{
|
||||
return BBox( 0 ).Centre(); // if nothing better is available....
|
||||
}
|
||||
/**
|
||||
* Function Centre()
|
||||
*
|
||||
* Computes a center-of-mass of the shape
|
||||
* @return the center-of-mass point
|
||||
*/
|
||||
virtual VECTOR2I Centre() const
|
||||
{
|
||||
return BBox( 0 ).Centre(); // if nothing better is available....
|
||||
}
|
||||
|
||||
private:
|
||||
///> type of our shape
|
||||
ShapeType m_type;
|
||||
private:
|
||||
///> type of our shape
|
||||
ShapeType m_type;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -30,48 +30,48 @@
|
|||
class SHAPE_CIRCLE : public SHAPE {
|
||||
|
||||
public:
|
||||
SHAPE_CIRCLE():
|
||||
SHAPE( SH_CIRCLE ), m_radius( 0 ) {};
|
||||
SHAPE_CIRCLE():
|
||||
SHAPE( SH_CIRCLE ), m_radius( 0 ) {};
|
||||
|
||||
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ):
|
||||
SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter ) {};
|
||||
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ):
|
||||
SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter ) {};
|
||||
|
||||
~SHAPE_CIRCLE() {};
|
||||
~SHAPE_CIRCLE() {};
|
||||
|
||||
const BOX2I BBox( int aClearance = 0 ) const
|
||||
{
|
||||
const VECTOR2I rc( m_radius + aClearance, m_radius + aClearance );
|
||||
return BOX2I( m_center - rc, rc * 2 );
|
||||
}
|
||||
const BOX2I BBox( int aClearance = 0 ) const
|
||||
{
|
||||
const VECTOR2I rc( m_radius + aClearance, m_radius + aClearance );
|
||||
return BOX2I( m_center - rc, rc * 2 );
|
||||
}
|
||||
|
||||
bool Collide( const SEG& aSeg, int aClearance = 0 ) const
|
||||
{
|
||||
int rc = aClearance + m_radius;
|
||||
return aSeg.Distance( m_center ) <= rc;
|
||||
}
|
||||
bool Collide( const SEG& aSeg, int aClearance = 0 ) const
|
||||
{
|
||||
int rc = aClearance + m_radius;
|
||||
return aSeg.Distance( m_center ) <= rc;
|
||||
}
|
||||
|
||||
void SetRadius( int aRadius )
|
||||
{
|
||||
m_radius = aRadius;
|
||||
}
|
||||
void SetRadius( int aRadius )
|
||||
{
|
||||
m_radius = aRadius;
|
||||
}
|
||||
|
||||
void SetCenter( const VECTOR2I& aCenter )
|
||||
{
|
||||
m_center = aCenter;
|
||||
}
|
||||
void SetCenter( const VECTOR2I& aCenter )
|
||||
{
|
||||
m_center = aCenter;
|
||||
}
|
||||
|
||||
int GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
int GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
const VECTOR2I GetCenter() const
|
||||
{
|
||||
return m_center;
|
||||
}
|
||||
const VECTOR2I GetCenter() const
|
||||
{
|
||||
return m_center;
|
||||
}
|
||||
private:
|
||||
int m_radius;
|
||||
VECTOR2I m_center;
|
||||
int m_radius;
|
||||
VECTOR2I m_center;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -277,10 +277,10 @@ class SHAPE_INDEX
|
|||
BOX2I box = aShape->BBox();
|
||||
box.Inflate( aMinDistance );
|
||||
|
||||
int min[2] = { box.GetX(), box.GetY() };
|
||||
int max[2] = { box.GetRight(), box.GetBottom() };
|
||||
int min[2] = { box.GetX(), box.GetY() };
|
||||
int max[2] = { box.GetRight(), box.GetBottom() };
|
||||
|
||||
return this->m_tree->Search( min, max, aVisitor );
|
||||
return this->m_tree->Search( min, max, aVisitor );
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -29,205 +29,205 @@
|
|||
|
||||
template <class T> const SHAPE* defaultShapeFunctor( const T aItem )
|
||||
{
|
||||
return aItem->GetShape();
|
||||
return aItem->GetShape();
|
||||
}
|
||||
|
||||
template <class T, const SHAPE* (ShapeFunctor)(const T) = defaultShapeFunctor<T> >
|
||||
|
||||
class SHAPE_INDEX_LIST {
|
||||
|
||||
struct ShapeEntry {
|
||||
ShapeEntry( T aParent )
|
||||
{
|
||||
shape = ShapeFunctor( aParent );
|
||||
bbox = shape->BBox( 0 );
|
||||
parent = aParent;
|
||||
}
|
||||
struct ShapeEntry {
|
||||
ShapeEntry( T aParent )
|
||||
{
|
||||
shape = ShapeFunctor( aParent );
|
||||
bbox = shape->BBox( 0 );
|
||||
parent = aParent;
|
||||
}
|
||||
|
||||
~ShapeEntry()
|
||||
{
|
||||
}
|
||||
~ShapeEntry()
|
||||
{
|
||||
}
|
||||
|
||||
T parent;
|
||||
const SHAPE* shape;
|
||||
BOX2I bbox;
|
||||
};
|
||||
T parent;
|
||||
const SHAPE* shape;
|
||||
BOX2I bbox;
|
||||
};
|
||||
|
||||
typedef std::vector<ShapeEntry> ShapeVec;
|
||||
typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter;
|
||||
typedef std::vector<ShapeEntry> ShapeVec;
|
||||
typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter;
|
||||
|
||||
public:
|
||||
// "Normal" iterator interface, for STL algorithms.
|
||||
class iterator {
|
||||
public:
|
||||
iterator() {};
|
||||
// "Normal" iterator interface, for STL algorithms.
|
||||
class iterator {
|
||||
public:
|
||||
iterator() {};
|
||||
|
||||
iterator( ShapeVecIter aCurrent )
|
||||
: m_current( aCurrent ) {};
|
||||
iterator( ShapeVecIter aCurrent )
|
||||
: m_current( aCurrent ) {};
|
||||
|
||||
iterator( const iterator &aB ) :
|
||||
m_current( aB.m_current ) {};
|
||||
iterator( const iterator &aB ) :
|
||||
m_current( aB.m_current ) {};
|
||||
|
||||
T operator*() const
|
||||
{
|
||||
return (*m_current).parent;
|
||||
}
|
||||
T operator*() const
|
||||
{
|
||||
return (*m_current).parent;
|
||||
}
|
||||
|
||||
void operator++()
|
||||
{
|
||||
++m_current;
|
||||
}
|
||||
void operator++()
|
||||
{
|
||||
++m_current;
|
||||
}
|
||||
|
||||
iterator& operator++( int aDummy )
|
||||
{
|
||||
++m_current;
|
||||
return *this;
|
||||
}
|
||||
iterator& operator++( int aDummy )
|
||||
{
|
||||
++m_current;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator==( const iterator& aRhs ) const
|
||||
{
|
||||
return m_current == aRhs.m_current;
|
||||
}
|
||||
bool operator==( const iterator& aRhs ) const
|
||||
{
|
||||
return m_current == aRhs.m_current;
|
||||
}
|
||||
|
||||
bool operator!=( const iterator& aRhs ) const
|
||||
{
|
||||
return m_current != aRhs.m_current;
|
||||
}
|
||||
bool operator!=( const iterator& aRhs ) const
|
||||
{
|
||||
return m_current != aRhs.m_current;
|
||||
}
|
||||
|
||||
const iterator& operator=( const iterator& aRhs )
|
||||
{
|
||||
m_current = aRhs.m_current;
|
||||
return *this;
|
||||
}
|
||||
const iterator& operator=( const iterator& aRhs )
|
||||
{
|
||||
m_current = aRhs.m_current;
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
ShapeVecIter m_current;
|
||||
};
|
||||
private:
|
||||
ShapeVecIter m_current;
|
||||
};
|
||||
|
||||
// "Query" iterator, for iterating over a set of spatially matching shapes.
|
||||
class query_iterator {
|
||||
public:
|
||||
query_iterator()
|
||||
{
|
||||
}
|
||||
// "Query" iterator, for iterating over a set of spatially matching shapes.
|
||||
class query_iterator {
|
||||
public:
|
||||
query_iterator()
|
||||
{
|
||||
}
|
||||
|
||||
query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE* aShape,
|
||||
int aMinDistance, bool aExact ) :
|
||||
m_end( aEnd ),
|
||||
m_current( aCurrent ),
|
||||
m_shape( aShape ),
|
||||
m_minDistance( aMinDistance ),
|
||||
m_exact( aExact )
|
||||
{
|
||||
if( aShape )
|
||||
{
|
||||
m_refBBox = aShape->BBox();
|
||||
next();
|
||||
}
|
||||
}
|
||||
query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE* aShape,
|
||||
int aMinDistance, bool aExact ) :
|
||||
m_end( aEnd ),
|
||||
m_current( aCurrent ),
|
||||
m_shape( aShape ),
|
||||
m_minDistance( aMinDistance ),
|
||||
m_exact( aExact )
|
||||
{
|
||||
if( aShape )
|
||||
{
|
||||
m_refBBox = aShape->BBox();
|
||||
next();
|
||||
}
|
||||
}
|
||||
|
||||
query_iterator( const query_iterator &aB ) :
|
||||
m_end( aB.m_end ),
|
||||
m_current( aB.m_current ),
|
||||
m_shape( aB.m_shape ),
|
||||
m_minDistance( aB.m_minDistance ),
|
||||
m_exact( aB.m_exact ),
|
||||
m_refBBox( aB.m_refBBox )
|
||||
{
|
||||
}
|
||||
query_iterator( const query_iterator &aB ) :
|
||||
m_end( aB.m_end ),
|
||||
m_current( aB.m_current ),
|
||||
m_shape( aB.m_shape ),
|
||||
m_minDistance( aB.m_minDistance ),
|
||||
m_exact( aB.m_exact ),
|
||||
m_refBBox( aB.m_refBBox )
|
||||
{
|
||||
}
|
||||
|
||||
T operator*() const
|
||||
{
|
||||
return (*m_current).parent;
|
||||
}
|
||||
T operator*() const
|
||||
{
|
||||
return (*m_current).parent;
|
||||
}
|
||||
|
||||
query_iterator& operator++()
|
||||
{
|
||||
++m_current;
|
||||
next();
|
||||
return *this;
|
||||
}
|
||||
query_iterator& operator++()
|
||||
{
|
||||
++m_current;
|
||||
next();
|
||||
return *this;
|
||||
}
|
||||
|
||||
query_iterator& operator++( int aDummy )
|
||||
{
|
||||
++m_current;
|
||||
next();
|
||||
return *this;
|
||||
}
|
||||
query_iterator& operator++( int aDummy )
|
||||
{
|
||||
++m_current;
|
||||
next();
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator==( const query_iterator& aRhs ) const
|
||||
{
|
||||
return m_current == aRhs.m_current;
|
||||
}
|
||||
bool operator==( const query_iterator& aRhs ) const
|
||||
{
|
||||
return m_current == aRhs.m_current;
|
||||
}
|
||||
|
||||
bool operator!=( const query_iterator& aRhs ) const
|
||||
{
|
||||
return m_current != aRhs.m_current;
|
||||
}
|
||||
bool operator!=( const query_iterator& aRhs ) const
|
||||
{
|
||||
return m_current != aRhs.m_current;
|
||||
}
|
||||
|
||||
const query_iterator& operator=( const query_iterator& aRhs )
|
||||
{
|
||||
m_end = aRhs.m_end;
|
||||
m_current = aRhs.m_current;
|
||||
m_shape = aRhs.m_shape;
|
||||
m_minDistance = aRhs.m_minDistance;
|
||||
m_exact = aRhs.m_exact;
|
||||
m_refBBox = aRhs.m_refBBox;
|
||||
return *this;
|
||||
}
|
||||
const query_iterator& operator=( const query_iterator& aRhs )
|
||||
{
|
||||
m_end = aRhs.m_end;
|
||||
m_current = aRhs.m_current;
|
||||
m_shape = aRhs.m_shape;
|
||||
m_minDistance = aRhs.m_minDistance;
|
||||
m_exact = aRhs.m_exact;
|
||||
m_refBBox = aRhs.m_refBBox;
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
void next()
|
||||
{
|
||||
while( m_current != m_end )
|
||||
{
|
||||
if( m_refBBox.Distance( m_current->bbox ) <= m_minDistance )
|
||||
{
|
||||
if( !m_exact || m_current->shape->Collide( m_shape, m_minDistance ) )
|
||||
return;
|
||||
}
|
||||
private:
|
||||
void next()
|
||||
{
|
||||
while( m_current != m_end )
|
||||
{
|
||||
if( m_refBBox.Distance( m_current->bbox ) <= m_minDistance )
|
||||
{
|
||||
if( !m_exact || m_current->shape->Collide( m_shape, m_minDistance ) )
|
||||
return;
|
||||
}
|
||||
|
||||
++m_current;
|
||||
}
|
||||
}
|
||||
++m_current;
|
||||
}
|
||||
}
|
||||
|
||||
ShapeVecIter m_end;
|
||||
ShapeVecIter m_current;
|
||||
BOX2I m_refBBox;
|
||||
bool m_exact;
|
||||
SHAPE *m_shape;
|
||||
int m_minDistance;
|
||||
};
|
||||
ShapeVecIter m_end;
|
||||
ShapeVecIter m_current;
|
||||
BOX2I m_refBBox;
|
||||
bool m_exact;
|
||||
SHAPE *m_shape;
|
||||
int m_minDistance;
|
||||
};
|
||||
|
||||
void Add( T aItem )
|
||||
{
|
||||
ShapeEntry s( aItem );
|
||||
void Add( T aItem )
|
||||
{
|
||||
ShapeEntry s( aItem );
|
||||
|
||||
m_shapes.push_back(s);
|
||||
}
|
||||
m_shapes.push_back(s);
|
||||
}
|
||||
|
||||
void Remove( const T aItem )
|
||||
{
|
||||
ShapeVecIter i;
|
||||
void Remove( const T aItem )
|
||||
{
|
||||
ShapeVecIter i;
|
||||
|
||||
for( i = m_shapes.begin(); i != m_shapes.end(); ++i )
|
||||
{
|
||||
if( i->parent == aItem )
|
||||
break;
|
||||
}
|
||||
for( i = m_shapes.begin(); i != m_shapes.end(); ++i )
|
||||
{
|
||||
if( i->parent == aItem )
|
||||
break;
|
||||
}
|
||||
|
||||
if( i == m_shapes.end() )
|
||||
return;
|
||||
if( i == m_shapes.end() )
|
||||
return;
|
||||
|
||||
m_shapes.erase( i );
|
||||
}
|
||||
m_shapes.erase( i );
|
||||
}
|
||||
|
||||
int Size() const
|
||||
{
|
||||
return m_shapes.size();
|
||||
}
|
||||
int Size() const
|
||||
{
|
||||
return m_shapes.size();
|
||||
}
|
||||
|
||||
template<class Visitor>
|
||||
template<class Visitor>
|
||||
int Query( const SHAPE *aShape, int aMinDistance, Visitor &aV, bool aExact = true ) //const
|
||||
{
|
||||
ShapeVecIter i;
|
||||
|
@ -251,33 +251,33 @@ public:
|
|||
return n;
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
m_shapes.clear();
|
||||
}
|
||||
void Clear()
|
||||
{
|
||||
m_shapes.clear();
|
||||
}
|
||||
|
||||
query_iterator qbegin( SHAPE* aShape, int aMinDistance, bool aExact )
|
||||
{
|
||||
return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact );
|
||||
}
|
||||
query_iterator qbegin( SHAPE* aShape, int aMinDistance, bool aExact )
|
||||
{
|
||||
return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact );
|
||||
}
|
||||
|
||||
const query_iterator qend()
|
||||
{
|
||||
return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
|
||||
}
|
||||
const query_iterator qend()
|
||||
{
|
||||
return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
|
||||
}
|
||||
|
||||
iterator begin()
|
||||
{
|
||||
return iterator( m_shapes.begin() );
|
||||
}
|
||||
iterator begin()
|
||||
{
|
||||
return iterator( m_shapes.begin() );
|
||||
}
|
||||
|
||||
iterator end()
|
||||
{
|
||||
return iterator( m_shapes.end() );
|
||||
}
|
||||
iterator end()
|
||||
{
|
||||
return iterator( m_shapes.end() );
|
||||
}
|
||||
|
||||
private:
|
||||
ShapeVec m_shapes;
|
||||
ShapeVec m_shapes;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -43,499 +43,499 @@
|
|||
* SHAPE_LINE_CHAIN class shall not be used for polygons!
|
||||
*/
|
||||
class SHAPE_LINE_CHAIN : public SHAPE {
|
||||
private:
|
||||
typedef std::vector<VECTOR2I>::iterator point_iter;
|
||||
typedef std::vector<VECTOR2I>::const_iterator point_citer;
|
||||
private:
|
||||
typedef std::vector<VECTOR2I>::iterator point_iter;
|
||||
typedef std::vector<VECTOR2I>::const_iterator point_citer;
|
||||
|
||||
public:
|
||||
public:
|
||||
|
||||
/**
|
||||
* Struct Intersection
|
||||
*
|
||||
* Represents an intersection between two line segments
|
||||
*/
|
||||
struct Intersection
|
||||
{
|
||||
/// segment belonging from the (this) argument of Intersect()
|
||||
SEG our;
|
||||
/// segment belonging from the aOther argument of Intersect()
|
||||
SEG their;
|
||||
/// point of intersection between our and their.
|
||||
VECTOR2I p;
|
||||
};
|
||||
/**
|
||||
* Struct Intersection
|
||||
*
|
||||
* Represents an intersection between two line segments
|
||||
*/
|
||||
struct Intersection
|
||||
{
|
||||
/// segment belonging from the (this) argument of Intersect()
|
||||
SEG our;
|
||||
/// segment belonging from the aOther argument of Intersect()
|
||||
SEG their;
|
||||
/// point of intersection between our and their.
|
||||
VECTOR2I p;
|
||||
};
|
||||
|
||||
typedef std::vector<Intersection> Intersections;
|
||||
typedef std::vector<Intersection> Intersections;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Initializes an empty line chain.
|
||||
*/
|
||||
SHAPE_LINE_CHAIN():
|
||||
SHAPE( SH_LINE_CHAIN ), m_closed( false ) {};
|
||||
/**
|
||||
* Constructor
|
||||
* Initializes an empty line chain.
|
||||
*/
|
||||
SHAPE_LINE_CHAIN():
|
||||
SHAPE( SH_LINE_CHAIN ), m_closed( false ) {};
|
||||
|
||||
/**
|
||||
* Copy Constructor
|
||||
*/
|
||||
SHAPE_LINE_CHAIN( const SHAPE_LINE_CHAIN& aShape ) :
|
||||
SHAPE( SH_LINE_CHAIN ), m_points( aShape.m_points ), m_closed( aShape.m_closed ) {};
|
||||
/**
|
||||
* Copy Constructor
|
||||
*/
|
||||
SHAPE_LINE_CHAIN( const SHAPE_LINE_CHAIN& aShape ) :
|
||||
SHAPE( SH_LINE_CHAIN ), m_points( aShape.m_points ), m_closed( aShape.m_closed ) {};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Initializes a 2-point line chain (a single segment)
|
||||
*/
|
||||
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB ) :
|
||||
SHAPE( SH_LINE_CHAIN ),
|
||||
m_closed( false )
|
||||
{
|
||||
m_points.resize( 2 );
|
||||
m_points[0] = aA;
|
||||
m_points[1] = aB;
|
||||
}
|
||||
/**
|
||||
* Constructor
|
||||
* Initializes a 2-point line chain (a single segment)
|
||||
*/
|
||||
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB ) :
|
||||
SHAPE( SH_LINE_CHAIN ),
|
||||
m_closed( false )
|
||||
{
|
||||
m_points.resize( 2 );
|
||||
m_points[0] = aA;
|
||||
m_points[1] = aB;
|
||||
}
|
||||
|
||||
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ):
|
||||
SHAPE( SH_LINE_CHAIN ),
|
||||
m_closed( false )
|
||||
{
|
||||
m_points.resize( 3 );
|
||||
m_points[0] = aA;
|
||||
m_points[1] = aB;
|
||||
m_points[2] = aC;
|
||||
}
|
||||
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ):
|
||||
SHAPE( SH_LINE_CHAIN ),
|
||||
m_closed( false )
|
||||
{
|
||||
m_points.resize( 3 );
|
||||
m_points[0] = aA;
|
||||
m_points[1] = aB;
|
||||
m_points[2] = aC;
|
||||
}
|
||||
|
||||
SHAPE_LINE_CHAIN(const VECTOR2I* aV, int aCount ) :
|
||||
SHAPE( SH_LINE_CHAIN ),
|
||||
m_closed( false )
|
||||
{
|
||||
m_points.resize( aCount );
|
||||
SHAPE_LINE_CHAIN(const VECTOR2I* aV, int aCount ) :
|
||||
SHAPE( SH_LINE_CHAIN ),
|
||||
m_closed( false )
|
||||
{
|
||||
m_points.resize( aCount );
|
||||
|
||||
for( int i = 0; i < aCount; i++ )
|
||||
m_points[i] = *aV++;
|
||||
}
|
||||
for( int i = 0; i < aCount; i++ )
|
||||
m_points[i] = *aV++;
|
||||
}
|
||||
|
||||
~SHAPE_LINE_CHAIN() {};
|
||||
~SHAPE_LINE_CHAIN() {};
|
||||
|
||||
/**
|
||||
* Function Clear()
|
||||
* Removes all points from the line chain.
|
||||
*/
|
||||
void Clear()
|
||||
{
|
||||
m_points.clear();
|
||||
m_closed = false;
|
||||
}
|
||||
/**
|
||||
* Function Clear()
|
||||
* Removes all points from the line chain.
|
||||
*/
|
||||
void Clear()
|
||||
{
|
||||
m_points.clear();
|
||||
m_closed = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function SetClosed()
|
||||
*
|
||||
* Marks the line chain as closed (i.e. with a segment connecting the last point with the first point).
|
||||
* @param aClosed: whether the line chain is to be closed or not.
|
||||
*/
|
||||
void SetClosed( bool aClosed )
|
||||
{
|
||||
m_closed = aClosed;
|
||||
}
|
||||
/**
|
||||
* Function SetClosed()
|
||||
*
|
||||
* Marks the line chain as closed (i.e. with a segment connecting the last point with the first point).
|
||||
* @param aClosed: whether the line chain is to be closed or not.
|
||||
*/
|
||||
void SetClosed( bool aClosed )
|
||||
{
|
||||
m_closed = aClosed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function IsClosed()
|
||||
*
|
||||
* @return aClosed: true, when our line is closed.
|
||||
*/
|
||||
bool IsClosed() const
|
||||
{
|
||||
return m_closed;
|
||||
}
|
||||
/**
|
||||
* Function IsClosed()
|
||||
*
|
||||
* @return aClosed: true, when our line is closed.
|
||||
*/
|
||||
bool IsClosed() const
|
||||
{
|
||||
return m_closed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function SegmentCount()
|
||||
*
|
||||
* Returns number of segments in this line chain.
|
||||
* @return number of segments
|
||||
*/
|
||||
int SegmentCount() const
|
||||
{
|
||||
int c = m_points.size() - 1;
|
||||
if( m_closed )
|
||||
c++;
|
||||
/**
|
||||
* Function SegmentCount()
|
||||
*
|
||||
* Returns number of segments in this line chain.
|
||||
* @return number of segments
|
||||
*/
|
||||
int SegmentCount() const
|
||||
{
|
||||
int c = m_points.size() - 1;
|
||||
if( m_closed )
|
||||
c++;
|
||||
|
||||
return std::max( 0, c );
|
||||
}
|
||||
return std::max( 0, c );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function PointCount()
|
||||
*
|
||||
* Returns the number of points (vertices) in this line chain
|
||||
* @return number of points
|
||||
*/
|
||||
int PointCount() const
|
||||
{
|
||||
return m_points.size();
|
||||
}
|
||||
/**
|
||||
* Function PointCount()
|
||||
*
|
||||
* Returns the number of points (vertices) in this line chain
|
||||
* @return number of points
|
||||
*/
|
||||
int PointCount() const
|
||||
{
|
||||
return m_points.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Segment()
|
||||
*
|
||||
* Returns a segment referencing to the segment (index) in the line chain.
|
||||
* Modifying ends of the returned segment will modify corresponding points in the line chain.
|
||||
* @param aIndex: index of the segment in the line chain. Negative values are counted from the end (i.e. -1 means
|
||||
* the last segment in the line chain)
|
||||
* @return SEG referenced to given segment in the line chain
|
||||
*/
|
||||
SEG Segment( int aIndex )
|
||||
{
|
||||
if( aIndex < 0 )
|
||||
aIndex += SegmentCount();
|
||||
/**
|
||||
* Function Segment()
|
||||
*
|
||||
* Returns a segment referencing to the segment (index) in the line chain.
|
||||
* Modifying ends of the returned segment will modify corresponding points in the line chain.
|
||||
* @param aIndex: index of the segment in the line chain. Negative values are counted from the end (i.e. -1 means
|
||||
* the last segment in the line chain)
|
||||
* @return SEG referenced to given segment in the line chain
|
||||
*/
|
||||
SEG Segment( int aIndex )
|
||||
{
|
||||
if( aIndex < 0 )
|
||||
aIndex += SegmentCount();
|
||||
|
||||
if( aIndex == ( m_points.size() - 1 ) && m_closed )
|
||||
return SEG( m_points[aIndex], m_points[0], aIndex );
|
||||
else
|
||||
return SEG( m_points[aIndex], m_points[aIndex + 1], aIndex );
|
||||
}
|
||||
if( aIndex == ( m_points.size() - 1 ) && m_closed )
|
||||
return SEG( m_points[aIndex], m_points[0], aIndex );
|
||||
else
|
||||
return SEG( m_points[aIndex], m_points[aIndex + 1], aIndex );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function CSegment()
|
||||
*
|
||||
* Returns a read-only segment referencing to the segment (index) in the line chain.
|
||||
* @param aIndex: index of the segment in the line chain. Negative values are counted from the end (i.e. -1 means
|
||||
* the last segment in the line chain)
|
||||
* @return SEG referenced to given segment in the line chain
|
||||
*/
|
||||
const SEG CSegment( int aIndex ) const
|
||||
{
|
||||
if( aIndex < 0 )
|
||||
aIndex += SegmentCount();
|
||||
/**
|
||||
* Function CSegment()
|
||||
*
|
||||
* Returns a read-only segment referencing to the segment (index) in the line chain.
|
||||
* @param aIndex: index of the segment in the line chain. Negative values are counted from the end (i.e. -1 means
|
||||
* the last segment in the line chain)
|
||||
* @return SEG referenced to given segment in the line chain
|
||||
*/
|
||||
const SEG CSegment( int aIndex ) const
|
||||
{
|
||||
if( aIndex < 0 )
|
||||
aIndex += SegmentCount();
|
||||
|
||||
if( aIndex == ( m_points.size() - 1 ) && m_closed )
|
||||
return SEG( const_cast<VECTOR2I&>( m_points[aIndex] ),
|
||||
const_cast<VECTOR2I&>( m_points[0] ), aIndex );
|
||||
else
|
||||
return SEG( const_cast<VECTOR2I&>( m_points[aIndex] ),
|
||||
const_cast<VECTOR2I&>( m_points[aIndex + 1] ), aIndex );
|
||||
}
|
||||
if( aIndex == ( m_points.size() - 1 ) && m_closed )
|
||||
return SEG( const_cast<VECTOR2I&>( m_points[aIndex] ),
|
||||
const_cast<VECTOR2I&>( m_points[0] ), aIndex );
|
||||
else
|
||||
return SEG( const_cast<VECTOR2I&>( m_points[aIndex] ),
|
||||
const_cast<VECTOR2I&>( m_points[aIndex + 1] ), aIndex );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Point()
|
||||
*
|
||||
* Returns a reference to a given point in the line chain.
|
||||
* @param aIndex index of the point
|
||||
* @return reference to the point
|
||||
*/
|
||||
VECTOR2I& Point( int aIndex )
|
||||
{
|
||||
if( aIndex < 0 )
|
||||
aIndex += PointCount();
|
||||
/**
|
||||
* Function Point()
|
||||
*
|
||||
* Returns a reference to a given point in the line chain.
|
||||
* @param aIndex index of the point
|
||||
* @return reference to the point
|
||||
*/
|
||||
VECTOR2I& Point( int aIndex )
|
||||
{
|
||||
if( aIndex < 0 )
|
||||
aIndex += PointCount();
|
||||
|
||||
return m_points[aIndex];
|
||||
}
|
||||
return m_points[aIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Function CPoint()
|
||||
*
|
||||
* Returns a const reference to a given point in the line chain.
|
||||
* @param aIndex index of the point
|
||||
* @return const reference to the point
|
||||
*/
|
||||
const VECTOR2I& CPoint( int aIndex ) const
|
||||
{
|
||||
if( aIndex < 0 )
|
||||
aIndex += PointCount();
|
||||
/**
|
||||
* Function CPoint()
|
||||
*
|
||||
* Returns a const reference to a given point in the line chain.
|
||||
* @param aIndex index of the point
|
||||
* @return const reference to the point
|
||||
*/
|
||||
const VECTOR2I& CPoint( int aIndex ) const
|
||||
{
|
||||
if( aIndex < 0 )
|
||||
aIndex += PointCount();
|
||||
|
||||
return m_points[aIndex];
|
||||
}
|
||||
return m_points[aIndex];
|
||||
}
|
||||
|
||||
/// @copydoc SHAPE::BBox()
|
||||
const BOX2I BBox( int aClearance = 0 ) const
|
||||
{
|
||||
BOX2I bbox;
|
||||
bbox.Compute( m_points );
|
||||
/// @copydoc SHAPE::BBox()
|
||||
const BOX2I BBox( int aClearance = 0 ) const
|
||||
{
|
||||
BOX2I bbox;
|
||||
bbox.Compute( m_points );
|
||||
|
||||
return bbox;
|
||||
}
|
||||
return bbox;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if point aP lies closer to us than aClearance.
|
||||
* @param aP the point to check for collisions with
|
||||
* @param aClearance minimum distance that does not qualify as a collision.
|
||||
* @return true, when a collision has been found
|
||||
*/
|
||||
bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const;
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if point aP lies closer to us than aClearance.
|
||||
* @param aP the point to check for collisions with
|
||||
* @param aClearance minimum distance that does not qualify as a collision.
|
||||
* @return true, when a collision has been found
|
||||
*/
|
||||
bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const;
|
||||
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if box aBox lies closer to us than aClearance.
|
||||
* @param aP the box to check for collisions with
|
||||
* @param aClearance minimum distance that does not qualify as a collision.
|
||||
* @return true, when a collision has been found
|
||||
*/
|
||||
bool Collide( const BOX2I& aBox, int aClearance = 0 ) const;
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if box aBox lies closer to us than aClearance.
|
||||
* @param aP the box to check for collisions with
|
||||
* @param aClearance minimum distance that does not qualify as a collision.
|
||||
* @return true, when a collision has been found
|
||||
*/
|
||||
bool Collide( const BOX2I& aBox, int aClearance = 0 ) const;
|
||||
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if segment aSeg lies closer to us than aClearance.
|
||||
* @param aSeg the segment to check for collisions with
|
||||
* @param aClearance minimum distance that does not qualify as a collision.
|
||||
* @return true, when a collision has been found
|
||||
*/
|
||||
bool Collide( const SEG& aSeg, int aClearance = 0 ) const;
|
||||
/**
|
||||
* Function Collide()
|
||||
*
|
||||
* Checks if segment aSeg lies closer to us than aClearance.
|
||||
* @param aSeg the segment to check for collisions with
|
||||
* @param aClearance minimum distance that does not qualify as a collision.
|
||||
* @return true, when a collision has been found
|
||||
*/
|
||||
bool Collide( const SEG& aSeg, int aClearance = 0 ) const;
|
||||
|
||||
/**
|
||||
* Function Distance()
|
||||
*
|
||||
* Computes the minimum distance between the line chain and a point aP.
|
||||
* @param aP the point
|
||||
* @return minimum distance.
|
||||
*/
|
||||
int Distance( const VECTOR2I& aP ) const;
|
||||
/**
|
||||
* Function Distance()
|
||||
*
|
||||
* Computes the minimum distance between the line chain and a point aP.
|
||||
* @param aP the point
|
||||
* @return minimum distance.
|
||||
*/
|
||||
int Distance( const VECTOR2I& aP ) const;
|
||||
|
||||
/**
|
||||
* Function Reverse()
|
||||
*
|
||||
* Reverses point order in the line chain.
|
||||
* @return line chain with reversed point order (original A-B-C-D: returned D-C-B-A)
|
||||
*/
|
||||
const SHAPE_LINE_CHAIN Reverse() const;
|
||||
/**
|
||||
* Function Reverse()
|
||||
*
|
||||
* Reverses point order in the line chain.
|
||||
* @return line chain with reversed point order (original A-B-C-D: returned D-C-B-A)
|
||||
*/
|
||||
const SHAPE_LINE_CHAIN Reverse() const;
|
||||
|
||||
/**
|
||||
* Function Length()
|
||||
*
|
||||
* Returns length of the line chain in Euclidean metric.
|
||||
* @return length of the line chain
|
||||
*/
|
||||
int Length() const;
|
||||
/**
|
||||
* Function Length()
|
||||
*
|
||||
* Returns length of the line chain in Euclidean metric.
|
||||
* @return length of the line chain
|
||||
*/
|
||||
int Length() const;
|
||||
|
||||
/**
|
||||
* Function Append()
|
||||
*
|
||||
* Appends a new point at the end of the line chain.
|
||||
* @param aX is X coordinate of the new point
|
||||
* @param aY is Y coordinate of the new point
|
||||
*/
|
||||
void Append( int aX, int aY )
|
||||
{
|
||||
VECTOR2I v( aX, aY );
|
||||
Append( v );
|
||||
}
|
||||
/**
|
||||
* Function Append()
|
||||
*
|
||||
* Appends a new point at the end of the line chain.
|
||||
* @param aX is X coordinate of the new point
|
||||
* @param aY is Y coordinate of the new point
|
||||
*/
|
||||
void Append( int aX, int aY )
|
||||
{
|
||||
VECTOR2I v( aX, aY );
|
||||
Append( v );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Append()
|
||||
*
|
||||
* Appends a new point at the end of the line chain.
|
||||
* @param aP the new point
|
||||
*/
|
||||
void Append( const VECTOR2I& aP )
|
||||
{
|
||||
if( m_points.size() == 0 )
|
||||
m_bbox = BOX2I( aP, VECTOR2I( 0, 0 ) );
|
||||
/**
|
||||
* Function Append()
|
||||
*
|
||||
* Appends a new point at the end of the line chain.
|
||||
* @param aP the new point
|
||||
*/
|
||||
void Append( const VECTOR2I& aP )
|
||||
{
|
||||
if( m_points.size() == 0 )
|
||||
m_bbox = BOX2I( aP, VECTOR2I( 0, 0 ) );
|
||||
|
||||
if( m_points.size() == 0 || CPoint( -1 ) != aP )
|
||||
{
|
||||
m_points.push_back( aP );
|
||||
m_bbox.Merge( aP );
|
||||
}
|
||||
}
|
||||
if( m_points.size() == 0 || CPoint( -1 ) != aP )
|
||||
{
|
||||
m_points.push_back( aP );
|
||||
m_bbox.Merge( aP );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Append()
|
||||
*
|
||||
* Appends another line chain at the end.
|
||||
* @param aOtherLine the line chain to be appended.
|
||||
*/
|
||||
void Append( const SHAPE_LINE_CHAIN& aOtherLine )
|
||||
{
|
||||
if( aOtherLine.PointCount() == 0 )
|
||||
return;
|
||||
/**
|
||||
* Function Append()
|
||||
*
|
||||
* Appends another line chain at the end.
|
||||
* @param aOtherLine the line chain to be appended.
|
||||
*/
|
||||
void Append( const SHAPE_LINE_CHAIN& aOtherLine )
|
||||
{
|
||||
if( aOtherLine.PointCount() == 0 )
|
||||
return;
|
||||
|
||||
else if( PointCount() == 0 || aOtherLine.CPoint( 0 ) != CPoint( -1 ) )
|
||||
{
|
||||
const VECTOR2I p = aOtherLine.CPoint( 0 );
|
||||
m_points.push_back( p );
|
||||
m_bbox.Merge( p );
|
||||
}
|
||||
else if( PointCount() == 0 || aOtherLine.CPoint( 0 ) != CPoint( -1 ) )
|
||||
{
|
||||
const VECTOR2I p = aOtherLine.CPoint( 0 );
|
||||
m_points.push_back( p );
|
||||
m_bbox.Merge( p );
|
||||
}
|
||||
|
||||
for( int i = 1; i < aOtherLine.PointCount(); i++ )
|
||||
{
|
||||
const VECTOR2I p = aOtherLine.CPoint( i );
|
||||
m_points.push_back( p );
|
||||
m_bbox.Merge( p );
|
||||
}
|
||||
}
|
||||
for( int i = 1; i < aOtherLine.PointCount(); i++ )
|
||||
{
|
||||
const VECTOR2I p = aOtherLine.CPoint( i );
|
||||
m_points.push_back( p );
|
||||
m_bbox.Merge( p );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Replace()
|
||||
*
|
||||
* Replaces points with indices in range [start_index, end_index] with a single
|
||||
* point aP.
|
||||
* @param aStartIndex start of the point range to be replaced (inclusive)
|
||||
* @param aEndIndex end of the point range to be replaced (inclusive)
|
||||
* @param aP replacement point
|
||||
*/
|
||||
void Replace( int aStartIndex, int aEndIndex, const VECTOR2I& aP );
|
||||
/**
|
||||
* Function Replace()
|
||||
*
|
||||
* Replaces points with indices in range [start_index, end_index] with a single
|
||||
* point aP.
|
||||
* @param aStartIndex start of the point range to be replaced (inclusive)
|
||||
* @param aEndIndex end of the point range to be replaced (inclusive)
|
||||
* @param aP replacement point
|
||||
*/
|
||||
void Replace( int aStartIndex, int aEndIndex, const VECTOR2I& aP );
|
||||
|
||||
/**
|
||||
* Function Replace()
|
||||
*
|
||||
* Replaces points with indices in range [start_index, end_index] with the points from
|
||||
* line chain aLine.
|
||||
* @param aStartIndex start of the point range to be replaced (inclusive)
|
||||
* @param aEndIndex end of the point range to be replaced (inclusive)
|
||||
* @param aLine replacement line chain.
|
||||
*/
|
||||
void Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE_CHAIN& aLine );
|
||||
/**
|
||||
* Function Replace()
|
||||
*
|
||||
* Replaces points with indices in range [start_index, end_index] with the points from
|
||||
* line chain aLine.
|
||||
* @param aStartIndex start of the point range to be replaced (inclusive)
|
||||
* @param aEndIndex end of the point range to be replaced (inclusive)
|
||||
* @param aLine replacement line chain.
|
||||
*/
|
||||
void Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE_CHAIN& aLine );
|
||||
|
||||
/**
|
||||
* Function Remove()
|
||||
*
|
||||
* Removes the range of points [start_index, end_index] from the line chain.
|
||||
* @param aStartIndex start of the point range to be replaced (inclusive)
|
||||
* @param aEndIndex end of the point range to be replaced (inclusive)
|
||||
*/
|
||||
void Remove( int aStartIndex, int aEndIndex );
|
||||
/**
|
||||
* Function Remove()
|
||||
*
|
||||
* Removes the range of points [start_index, end_index] from the line chain.
|
||||
* @param aStartIndex start of the point range to be replaced (inclusive)
|
||||
* @param aEndIndex end of the point range to be replaced (inclusive)
|
||||
*/
|
||||
void Remove( int aStartIndex, int aEndIndex );
|
||||
|
||||
/**
|
||||
* Function Split()
|
||||
*
|
||||
* Inserts the point aP belonging to one of the our segments, splitting the adjacent
|
||||
* segment in two.
|
||||
* @param aP the point to be inserted
|
||||
* @return index of the newly inserted point (or a negative value if aP does not lie on our line)
|
||||
*/
|
||||
int Split( const VECTOR2I& aP );
|
||||
/**
|
||||
* Function Split()
|
||||
*
|
||||
* Inserts the point aP belonging to one of the our segments, splitting the adjacent
|
||||
* segment in two.
|
||||
* @param aP the point to be inserted
|
||||
* @return index of the newly inserted point (or a negative value if aP does not lie on our line)
|
||||
*/
|
||||
int Split( const VECTOR2I& aP );
|
||||
|
||||
/**
|
||||
* Function Find()
|
||||
*
|
||||
* Searches for point aP.
|
||||
* @param aP the point to be looked for
|
||||
* @return index of the correspoinding point in the line chain or negative when not found.
|
||||
*/
|
||||
int Find ( const VECTOR2I& aP ) const;
|
||||
/**
|
||||
* Function Find()
|
||||
*
|
||||
* Searches for point aP.
|
||||
* @param aP the point to be looked for
|
||||
* @return index of the correspoinding point in the line chain or negative when not found.
|
||||
*/
|
||||
int Find ( const VECTOR2I& aP ) const;
|
||||
|
||||
/**
|
||||
* Function Slice()
|
||||
*
|
||||
* Returns a subset of this line chain containing the [start_index, end_index] range of points.
|
||||
* @param aStartIndex start of the point range to be returned (inclusive)
|
||||
* @param aEndIndex end of the point range to be returned (inclusive)
|
||||
* @return cut line chain.
|
||||
*/
|
||||
const SHAPE_LINE_CHAIN Slice( int aStartIndex, int aEndIndex = -1) const;
|
||||
/**
|
||||
* Function Slice()
|
||||
*
|
||||
* Returns a subset of this line chain containing the [start_index, end_index] range of points.
|
||||
* @param aStartIndex start of the point range to be returned (inclusive)
|
||||
* @param aEndIndex end of the point range to be returned (inclusive)
|
||||
* @return cut line chain.
|
||||
*/
|
||||
const SHAPE_LINE_CHAIN Slice( int aStartIndex, int aEndIndex = -1) const;
|
||||
|
||||
struct compareOriginDistance
|
||||
{
|
||||
compareOriginDistance( VECTOR2I& aOrigin ):
|
||||
m_origin( aOrigin ) {};
|
||||
struct compareOriginDistance
|
||||
{
|
||||
compareOriginDistance( VECTOR2I& aOrigin ):
|
||||
m_origin( aOrigin ) {};
|
||||
|
||||
bool operator()( const Intersection& aA, const Intersection& aB )
|
||||
{
|
||||
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
|
||||
}
|
||||
bool operator()( const Intersection& aA, const Intersection& aB )
|
||||
{
|
||||
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
|
||||
}
|
||||
|
||||
VECTOR2I m_origin;
|
||||
};
|
||||
VECTOR2I m_origin;
|
||||
};
|
||||
|
||||
/**
|
||||
* Function Intersect()
|
||||
*
|
||||
* Finds all intersection points between our line chain and the segment aSeg.
|
||||
* @param aSeg the segment chain to find intersections with
|
||||
* @param aIp reference to a vector to store found intersections. Intersection points
|
||||
* are sorted with increasing distances from point aSeg.a.
|
||||
* @return number of intersections found
|
||||
*/
|
||||
int Intersect ( const SEG& aSeg, Intersections& aIp ) const;
|
||||
/**
|
||||
* Function Intersect()
|
||||
*
|
||||
* Finds all intersection points between our line chain and the segment aSeg.
|
||||
* @param aSeg the segment chain to find intersections with
|
||||
* @param aIp reference to a vector to store found intersections. Intersection points
|
||||
* are sorted with increasing distances from point aSeg.a.
|
||||
* @return number of intersections found
|
||||
*/
|
||||
int Intersect ( const SEG& aSeg, Intersections& aIp ) const;
|
||||
|
||||
/**
|
||||
* Function Intersect()
|
||||
*
|
||||
* Finds all intersection points between our line chain and the line chain aChain.
|
||||
* @param aChain the line chain to find intersections with
|
||||
* @param aIp reference to a vector to store found intersections. Intersection points
|
||||
* are sorted with increasing path lengths from the starting point of aChain.
|
||||
* @return number of intersections found
|
||||
*/
|
||||
int Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections& aIp ) const;
|
||||
/**
|
||||
* Function Intersect()
|
||||
*
|
||||
* Finds all intersection points between our line chain and the line chain aChain.
|
||||
* @param aChain the line chain to find intersections with
|
||||
* @param aIp reference to a vector to store found intersections. Intersection points
|
||||
* are sorted with increasing path lengths from the starting point of aChain.
|
||||
* @return number of intersections found
|
||||
*/
|
||||
int Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections& aIp ) const;
|
||||
|
||||
/**
|
||||
* Function PathLength()
|
||||
*
|
||||
* Computes the walk path length from the beginning of the line chain and
|
||||
* the point aP belonging to our line.
|
||||
* @return: path length in Euclidean metric or negative if aP does not belong to the line chain.
|
||||
*/
|
||||
int PathLength( const VECTOR2I& aP ) const;
|
||||
/**
|
||||
* Function PathLength()
|
||||
*
|
||||
* Computes the walk path length from the beginning of the line chain and
|
||||
* the point aP belonging to our line.
|
||||
* @return: path length in Euclidean metric or negative if aP does not belong to the line chain.
|
||||
*/
|
||||
int PathLength( const VECTOR2I& aP ) const;
|
||||
|
||||
/**
|
||||
* Function PointInside()
|
||||
*
|
||||
* Checks if point aP lies inside a convex polygon defined by the line chain. For closed
|
||||
* shapes only.
|
||||
* @param aP point to check
|
||||
* @return true if the point is inside the shape (edge is not treated as being inside).
|
||||
*/
|
||||
bool PointInside( const VECTOR2I& aP ) const;
|
||||
/**
|
||||
* Function PointInside()
|
||||
*
|
||||
* Checks if point aP lies inside a convex polygon defined by the line chain. For closed
|
||||
* shapes only.
|
||||
* @param aP point to check
|
||||
* @return true if the point is inside the shape (edge is not treated as being inside).
|
||||
*/
|
||||
bool PointInside( const VECTOR2I& aP ) const;
|
||||
|
||||
/**
|
||||
* Function PointOnEdge()
|
||||
*
|
||||
* Checks if point aP lies on an edge or vertex of the line chain.
|
||||
* @param aP point to check
|
||||
* @return true if the point lies on the edge.
|
||||
*/
|
||||
bool PointOnEdge( const VECTOR2I& aP ) const;
|
||||
/**
|
||||
* Function PointOnEdge()
|
||||
*
|
||||
* Checks if point aP lies on an edge or vertex of the line chain.
|
||||
* @param aP point to check
|
||||
* @return true if the point lies on the edge.
|
||||
*/
|
||||
bool PointOnEdge( const VECTOR2I& aP ) const;
|
||||
|
||||
/**
|
||||
* Function SelfIntersecting()
|
||||
*
|
||||
* Checks if the line chain is self-intersecting.
|
||||
* @return (optional) first found self-intersection point.
|
||||
*/
|
||||
const boost::optional<Intersection> SelfIntersecting() const;
|
||||
/**
|
||||
* Function SelfIntersecting()
|
||||
*
|
||||
* Checks if the line chain is self-intersecting.
|
||||
* @return (optional) first found self-intersection point.
|
||||
*/
|
||||
const boost::optional<Intersection> SelfIntersecting() const;
|
||||
|
||||
/**
|
||||
* Function Simplify()
|
||||
*
|
||||
* Simplifies the line chain by removing colinear adjacent segments and duplicate vertices.
|
||||
* @return reference to self.
|
||||
*/
|
||||
SHAPE_LINE_CHAIN& Simplify();
|
||||
/**
|
||||
* Function Simplify()
|
||||
*
|
||||
* Simplifies the line chain by removing colinear adjacent segments and duplicate vertices.
|
||||
* @return reference to self.
|
||||
*/
|
||||
SHAPE_LINE_CHAIN& Simplify();
|
||||
|
||||
/**
|
||||
* Function NearestPoint()
|
||||
*
|
||||
* Finds a point on the line chain that is closest to point aP.
|
||||
* @return the nearest point.
|
||||
*/
|
||||
const VECTOR2I NearestPoint( const VECTOR2I& aP ) const;
|
||||
/**
|
||||
* Function NearestPoint()
|
||||
*
|
||||
* Finds a point on the line chain that is closest to point aP.
|
||||
* @return the nearest point.
|
||||
*/
|
||||
const VECTOR2I NearestPoint( const VECTOR2I& aP ) const;
|
||||
|
||||
/// @copydoc SHAPE::Format()
|
||||
const std::string Format() const;
|
||||
/// @copydoc SHAPE::Format()
|
||||
const std::string Format() const;
|
||||
|
||||
bool operator!=( const SHAPE_LINE_CHAIN& aRhs ) const
|
||||
{
|
||||
if( PointCount() != aRhs.PointCount() )
|
||||
return true;
|
||||
bool operator!=( const SHAPE_LINE_CHAIN& aRhs ) const
|
||||
{
|
||||
if( PointCount() != aRhs.PointCount() )
|
||||
return true;
|
||||
|
||||
for( int i = 0; i < PointCount(); i++ )
|
||||
{
|
||||
if( CPoint( i ) != aRhs.CPoint( i ) )
|
||||
return true;
|
||||
}
|
||||
for( int i = 0; i < PointCount(); i++ )
|
||||
{
|
||||
if( CPoint( i ) != aRhs.CPoint( i ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
/// array of vertices
|
||||
std::vector<VECTOR2I> m_points;
|
||||
private:
|
||||
/// array of vertices
|
||||
std::vector<VECTOR2I> m_points;
|
||||
|
||||
/// is the line chain closed?
|
||||
bool m_closed;
|
||||
/// is the line chain closed?
|
||||
bool m_closed;
|
||||
|
||||
/// cached bounding box
|
||||
BOX2I m_bbox;
|
||||
/// cached bounding box
|
||||
BOX2I m_bbox;
|
||||
};
|
||||
|
||||
#endif // __SHAPE_LINE_CHAIN
|
||||
|
|
|
@ -31,114 +31,114 @@
|
|||
#include <geometry/seg.h>
|
||||
|
||||
class SHAPE_RECT : public SHAPE {
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
* Creates an empty (0-sized) rectangle
|
||||
*/
|
||||
SHAPE_RECT() :
|
||||
SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 ) {};
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
* Creates an empty (0-sized) rectangle
|
||||
*/
|
||||
SHAPE_RECT() :
|
||||
SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 ) {};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a rectangle defined by top-left corner (aX0, aY0), width aW and height aH.
|
||||
*/
|
||||
SHAPE_RECT( int aX0, int aY0, int aW, int aH ) :
|
||||
SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH ) {};
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a rectangle defined by top-left corner (aX0, aY0), width aW and height aH.
|
||||
*/
|
||||
SHAPE_RECT( int aX0, int aY0, int aW, int aH ) :
|
||||
SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH ) {};
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a rectangle defined by top-left corner aP0, width aW and height aH.
|
||||
*/
|
||||
SHAPE_RECT( const VECTOR2I &aP0, int aW, int aH ) :
|
||||
SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH ) {};
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a rectangle defined by top-left corner aP0, width aW and height aH.
|
||||
*/
|
||||
SHAPE_RECT( const VECTOR2I &aP0, int aW, int aH ) :
|
||||
SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH ) {};
|
||||
|
||||
/// @copydoc SHAPE::BBox()
|
||||
const BOX2I BBox(int aClearance = 0) const
|
||||
{
|
||||
BOX2I bbox( VECTOR2I( m_p0.x - aClearance, m_p0.y - aClearance ),
|
||||
VECTOR2I( m_w + 2 * aClearance, m_h + 2 * aClearance ) );
|
||||
//printf("bb : %s\n",bbox.Format().c_str());
|
||||
return bbox;
|
||||
}
|
||||
/// @copydoc SHAPE::BBox()
|
||||
const BOX2I BBox(int aClearance = 0) const
|
||||
{
|
||||
BOX2I bbox( VECTOR2I( m_p0.x - aClearance, m_p0.y - aClearance ),
|
||||
VECTOR2I( m_w + 2 * aClearance, m_h + 2 * aClearance ) );
|
||||
//printf("bb : %s\n",bbox.Format().c_str());
|
||||
return bbox;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Diagonal()
|
||||
*
|
||||
* Returns length of the diagonal of the rectangle
|
||||
* @return diagonal length
|
||||
*/
|
||||
int Diagonal() const
|
||||
{
|
||||
return VECTOR2I( m_w, m_h ).EuclideanNorm();
|
||||
}
|
||||
/**
|
||||
* Function Diagonal()
|
||||
*
|
||||
* Returns length of the diagonal of the rectangle
|
||||
* @return diagonal length
|
||||
*/
|
||||
int Diagonal() const
|
||||
{
|
||||
return VECTOR2I( m_w, m_h ).EuclideanNorm();
|
||||
}
|
||||
|
||||
/// @copydoc SHAPE::Collide()
|
||||
bool Collide( const SEG& aSeg, int aClearance = 0 ) const
|
||||
{
|
||||
//VECTOR2I pmin = VECTOR2I(std::min(aSeg.a.x, aSeg.b.x), std::min(aSeg.a.y, aSeg.b.y));
|
||||
//VECTOR2I pmax = VECTOR2I(std::max(aSeg.a.x, aSeg.b.x), std::max(aSeg.a.y, aSeg.b.y));
|
||||
//BOX2I r(pmin, VECTOR2I(pmax.x - pmin.x, pmax.y - pmin.y));
|
||||
/// @copydoc SHAPE::Collide()
|
||||
bool Collide( const SEG& aSeg, int aClearance = 0 ) const
|
||||
{
|
||||
//VECTOR2I pmin = VECTOR2I(std::min(aSeg.a.x, aSeg.b.x), std::min(aSeg.a.y, aSeg.b.y));
|
||||
//VECTOR2I pmax = VECTOR2I(std::max(aSeg.a.x, aSeg.b.x), std::max(aSeg.a.y, aSeg.b.y));
|
||||
//BOX2I r(pmin, VECTOR2I(pmax.x - pmin.x, pmax.y - pmin.y));
|
||||
|
||||
//if (BBox(0).SquaredDistance(r) > aClearance * aClearance)
|
||||
// return false;
|
||||
//if (BBox(0).SquaredDistance(r) > aClearance * aClearance)
|
||||
// return false;
|
||||
|
||||
if( BBox( 0 ).Contains( aSeg.a ) || BBox( 0 ).Contains( aSeg.b ) )
|
||||
return true;
|
||||
if( BBox( 0 ).Contains( aSeg.a ) || BBox( 0 ).Contains( aSeg.b ) )
|
||||
return true;
|
||||
|
||||
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
|
||||
VECTOR2I( m_p0.x, m_p0.y + m_h ),
|
||||
VECTOR2I( m_p0.x + m_w, m_p0.y + m_h ),
|
||||
VECTOR2I( m_p0.x + m_w, m_p0.y ),
|
||||
VECTOR2I( m_p0.x, m_p0.y ) };
|
||||
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
|
||||
VECTOR2I( m_p0.x, m_p0.y + m_h ),
|
||||
VECTOR2I( m_p0.x + m_w, m_p0.y + m_h ),
|
||||
VECTOR2I( m_p0.x + m_w, m_p0.y ),
|
||||
VECTOR2I( m_p0.x, m_p0.y ) };
|
||||
|
||||
for( int i = 0; i < 4; i++ )
|
||||
{
|
||||
SEG s( vts[i], vts[i + 1], i );
|
||||
if( s.Distance( aSeg ) <= aClearance )
|
||||
return true;
|
||||
}
|
||||
for( int i = 0; i < 4; i++ )
|
||||
{
|
||||
SEG s( vts[i], vts[i + 1], i );
|
||||
if( s.Distance( aSeg ) <= aClearance )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
return false;
|
||||
};
|
||||
|
||||
/**
|
||||
* Function GetPosition()
|
||||
*
|
||||
* @return top-left corner of the rectangle
|
||||
*/
|
||||
const VECTOR2I& GetPosition() const { return m_p0; }
|
||||
/**
|
||||
* Function GetPosition()
|
||||
*
|
||||
* @return top-left corner of the rectangle
|
||||
*/
|
||||
const VECTOR2I& GetPosition() const { return m_p0; }
|
||||
|
||||
/**
|
||||
* Function GetSize()
|
||||
*
|
||||
* @return size of the rectangle
|
||||
*/
|
||||
const VECTOR2I GetSize() const { return VECTOR2I( m_w, m_h ); }
|
||||
/**
|
||||
* Function GetSize()
|
||||
*
|
||||
* @return size of the rectangle
|
||||
*/
|
||||
const VECTOR2I GetSize() const { return VECTOR2I( m_w, m_h ); }
|
||||
|
||||
/**
|
||||
* Function GetWidth()
|
||||
*
|
||||
* @return width of the rectangle
|
||||
*/
|
||||
const int GetWidth() const { return m_w; }
|
||||
/**
|
||||
* Function GetWidth()
|
||||
*
|
||||
* @return width of the rectangle
|
||||
*/
|
||||
const int GetWidth() const { return m_w; }
|
||||
|
||||
/**
|
||||
* Function GetHeight()
|
||||
*
|
||||
* @return height of the rectangle
|
||||
*/
|
||||
const int GetHeight() const { return m_h; }
|
||||
/**
|
||||
* Function GetHeight()
|
||||
*
|
||||
* @return height of the rectangle
|
||||
*/
|
||||
const int GetHeight() const { return m_h; }
|
||||
|
||||
private:
|
||||
///> Top-left corner
|
||||
VECTOR2I m_p0;
|
||||
private:
|
||||
///> Top-left corner
|
||||
VECTOR2I m_p0;
|
||||
|
||||
///> Width
|
||||
int m_w;
|
||||
///> Width
|
||||
int m_w;
|
||||
|
||||
///> Height
|
||||
int m_h;
|
||||
};
|
||||
///> Height
|
||||
int m_h;
|
||||
};
|
||||
|
||||
#endif // __SHAPE_RECT_H
|
||||
|
|
|
@ -41,101 +41,101 @@ class CONTEXT_MENU
|
|||
{
|
||||
public:
|
||||
///> Default constructor
|
||||
CONTEXT_MENU();
|
||||
CONTEXT_MENU();
|
||||
|
||||
///> Copy constructor
|
||||
CONTEXT_MENU( const CONTEXT_MENU& aMenu );
|
||||
///> Copy constructor
|
||||
CONTEXT_MENU( const CONTEXT_MENU& aMenu );
|
||||
|
||||
/**
|
||||
* Function SetTitle()
|
||||
* Sets title for the context menu. The title is shown as a text label shown on the top of
|
||||
* the menu.
|
||||
* @param aTitle is the new title.
|
||||
*/
|
||||
void SetTitle( const wxString& aTitle );
|
||||
/**
|
||||
* Function SetTitle()
|
||||
* Sets title for the context menu. The title is shown as a text label shown on the top of
|
||||
* the menu.
|
||||
* @param aTitle is the new title.
|
||||
*/
|
||||
void SetTitle( const wxString& aTitle );
|
||||
|
||||
/**
|
||||
* Function Add()
|
||||
* Adds an entry to the menu. After highlighting/selecting the entry, a TOOL_EVENT command is
|
||||
* sent that contains ID of the entry.
|
||||
* @param aLabel is the text label show in the menu.
|
||||
* @param aId is the ID that is sent in the TOOL_EVENT. It should be unique for every entry.
|
||||
*/
|
||||
void Add( const wxString& aLabel, int aId );
|
||||
/**
|
||||
* Function Add()
|
||||
* Adds an entry to the menu. After highlighting/selecting the entry, a TOOL_EVENT command is
|
||||
* sent that contains ID of the entry.
|
||||
* @param aLabel is the text label show in the menu.
|
||||
* @param aId is the ID that is sent in the TOOL_EVENT. It should be unique for every entry.
|
||||
*/
|
||||
void Add( const wxString& aLabel, int aId );
|
||||
|
||||
/**
|
||||
* Function Add()
|
||||
* Adds an entry to the menu, basing on the TOOL_ACTION object. After selecting the entry,
|
||||
* a TOOL_EVENT command containing name of the action is sent.
|
||||
* @param aAction is the action to be added to menu entry.
|
||||
*/
|
||||
void Add( const TOOL_ACTION& aAction );
|
||||
/**
|
||||
* Function Add()
|
||||
* Adds an entry to the menu, basing on the TOOL_ACTION object. After selecting the entry,
|
||||
* a TOOL_EVENT command containing name of the action is sent.
|
||||
* @param aAction is the action to be added to menu entry.
|
||||
*/
|
||||
void Add( const TOOL_ACTION& aAction );
|
||||
|
||||
/**
|
||||
* Function Clear()
|
||||
* Removes all the entries from the menu (as well as its title). It leaves the menu in the
|
||||
* initial state.
|
||||
*/
|
||||
void Clear();
|
||||
/**
|
||||
* Function Clear()
|
||||
* Removes all the entries from the menu (as well as its title). It leaves the menu in the
|
||||
* initial state.
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
/**
|
||||
* Function GetMenu()
|
||||
* Returns the instance of wxMenu object used to display the menu.
|
||||
*/
|
||||
wxMenu* GetMenu() const
|
||||
{
|
||||
return const_cast<wxMenu*>( &m_menu );
|
||||
}
|
||||
/**
|
||||
* Function GetMenu()
|
||||
* Returns the instance of wxMenu object used to display the menu.
|
||||
*/
|
||||
wxMenu* GetMenu() const
|
||||
{
|
||||
return const_cast<wxMenu*>( &m_menu );
|
||||
}
|
||||
|
||||
private:
|
||||
///> Class CMEventHandler takes care of handling menu events. After reception of particular
|
||||
///> events, it translates them to TOOL_EVENTs that may control tools.
|
||||
class CMEventHandler : public wxEvtHandler
|
||||
{
|
||||
public:
|
||||
///> Default constructor
|
||||
///> aMenu is the CONTEXT_MENU instance for which it handles events.
|
||||
CMEventHandler( CONTEXT_MENU* aMenu ) : m_menu( aMenu ) {};
|
||||
///> Class CMEventHandler takes care of handling menu events. After reception of particular
|
||||
///> events, it translates them to TOOL_EVENTs that may control tools.
|
||||
class CMEventHandler : public wxEvtHandler
|
||||
{
|
||||
public:
|
||||
///> Default constructor
|
||||
///> aMenu is the CONTEXT_MENU instance for which it handles events.
|
||||
CMEventHandler( CONTEXT_MENU* aMenu ) : m_menu( aMenu ) {};
|
||||
|
||||
///> Handler for menu events.
|
||||
void onEvent( wxEvent& aEvent );
|
||||
///> Handler for menu events.
|
||||
void onEvent( wxEvent& aEvent );
|
||||
|
||||
private:
|
||||
///> CONTEXT_MENU instance for which it handles events.
|
||||
CONTEXT_MENU* m_menu;
|
||||
};
|
||||
private:
|
||||
///> CONTEXT_MENU instance for which it handles events.
|
||||
CONTEXT_MENU* m_menu;
|
||||
};
|
||||
|
||||
friend class TOOL_INTERACTIVE;
|
||||
friend class TOOL_INTERACTIVE;
|
||||
|
||||
/**
|
||||
* Function setTool()
|
||||
* Sets a tool that is the creator of the menu.
|
||||
* @param aTool is the tool that created the menu.
|
||||
*/
|
||||
void setTool( TOOL_INTERACTIVE* aTool )
|
||||
{
|
||||
m_tool = aTool;
|
||||
}
|
||||
/**
|
||||
* Function setTool()
|
||||
* Sets a tool that is the creator of the menu.
|
||||
* @param aTool is the tool that created the menu.
|
||||
*/
|
||||
void setTool( TOOL_INTERACTIVE* aTool )
|
||||
{
|
||||
m_tool = aTool;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function getHotKeyDescription()
|
||||
* Returns a hot key in the string format accepted by wxMenu.
|
||||
* @param aAction is the action with hot key to be translated..
|
||||
* @return Hot key in the string format compatible with wxMenu.
|
||||
*/
|
||||
std::string getHotKeyDescription( const TOOL_ACTION& aAction ) const;
|
||||
/**
|
||||
* Function getHotKeyDescription()
|
||||
* Returns a hot key in the string format accepted by wxMenu.
|
||||
* @param aAction is the action with hot key to be translated..
|
||||
* @return Hot key in the string format compatible with wxMenu.
|
||||
*/
|
||||
std::string getHotKeyDescription( const TOOL_ACTION& aAction ) const;
|
||||
|
||||
///> Flag indicating that the menu title was set up.
|
||||
bool m_titleSet;
|
||||
///> Flag indicating that the menu title was set up.
|
||||
bool m_titleSet;
|
||||
|
||||
///> Instance of wxMenu used for display of the context menu.
|
||||
wxMenu m_menu;
|
||||
///> Instance of wxMenu used for display of the context menu.
|
||||
wxMenu m_menu;
|
||||
|
||||
///> Instance of menu event handler.
|
||||
CMEventHandler m_handler;
|
||||
///> Instance of menu event handler.
|
||||
CMEventHandler m_handler;
|
||||
|
||||
///> Creator of the menu
|
||||
TOOL_INTERACTIVE* m_tool;
|
||||
///> Creator of the menu
|
||||
TOOL_INTERACTIVE* m_tool;
|
||||
|
||||
/// Menu items with ID higher than that are considered TOOL_ACTIONs
|
||||
static const int m_actionId = 10000;
|
||||
|
|
|
@ -56,82 +56,82 @@ template<class ReturnType, class ArgType>
|
|||
class COROUTINE
|
||||
{
|
||||
public:
|
||||
COROUTINE()
|
||||
{
|
||||
m_stackSize = c_defaultStackSize;
|
||||
m_stack = NULL;
|
||||
m_saved = NULL;
|
||||
}
|
||||
COROUTINE()
|
||||
{
|
||||
m_stackSize = c_defaultStackSize;
|
||||
m_stack = NULL;
|
||||
m_saved = NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a coroutine from a member method of an object
|
||||
*/
|
||||
template<class T>
|
||||
COROUTINE( T* object, ReturnType (T::*ptr)( ArgType ) ) :
|
||||
m_func( object, ptr ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize )
|
||||
{
|
||||
}
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a coroutine from a member method of an object
|
||||
*/
|
||||
template<class T>
|
||||
COROUTINE( T* object, ReturnType (T::*ptr)( ArgType ) ) :
|
||||
m_func( object, ptr ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize )
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a coroutine from a delegate object
|
||||
*/
|
||||
COROUTINE( DELEGATE<ReturnType, ArgType> aEntry ) :
|
||||
/**
|
||||
* Constructor
|
||||
* Creates a coroutine from a delegate object
|
||||
*/
|
||||
COROUTINE( DELEGATE<ReturnType, ArgType> aEntry ) :
|
||||
m_func( aEntry ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize )
|
||||
{};
|
||||
{};
|
||||
|
||||
~COROUTINE()
|
||||
{
|
||||
~COROUTINE()
|
||||
{
|
||||
if( m_saved )
|
||||
delete m_saved;
|
||||
if( m_stack )
|
||||
free( m_stack );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Yield()
|
||||
*
|
||||
* Stops execution of the coroutine and returns control to the caller.
|
||||
* After a yield, Call() or Resume() methods invoked by the caller will
|
||||
* immediately return true, indicating that we are not done yet, just asleep.
|
||||
*/
|
||||
void Yield()
|
||||
{
|
||||
boost::context::jump_fcontext( m_self, m_saved, 0 );
|
||||
}
|
||||
/**
|
||||
* Function Yield()
|
||||
*
|
||||
* Stops execution of the coroutine and returns control to the caller.
|
||||
* After a yield, Call() or Resume() methods invoked by the caller will
|
||||
* immediately return true, indicating that we are not done yet, just asleep.
|
||||
*/
|
||||
void Yield()
|
||||
{
|
||||
boost::context::jump_fcontext( m_self, m_saved, 0 );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Yield()
|
||||
*
|
||||
* Yield with a value - passes a value of given type to the caller.
|
||||
* Useful for implementing generator objects.
|
||||
*/
|
||||
void Yield( ReturnType& retVal )
|
||||
{
|
||||
m_retVal = retVal;
|
||||
boost::context::jump_fcontext( m_self, m_saved, 0 );
|
||||
}
|
||||
/**
|
||||
* Function Yield()
|
||||
*
|
||||
* Yield with a value - passes a value of given type to the caller.
|
||||
* Useful for implementing generator objects.
|
||||
*/
|
||||
void Yield( ReturnType& retVal )
|
||||
{
|
||||
m_retVal = retVal;
|
||||
boost::context::jump_fcontext( m_self, m_saved, 0 );
|
||||
}
|
||||
|
||||
/**
|
||||
<F11>* Function SetEntry()
|
||||
*
|
||||
* Defines the entry point for the coroutine, if not set in the constructor.
|
||||
*/
|
||||
void SetEntry( DELEGATE<ReturnType, ArgType> aEntry )
|
||||
{
|
||||
m_func = aEntry;
|
||||
}
|
||||
/**
|
||||
<F11>* Function SetEntry()
|
||||
*
|
||||
* Defines the entry point for the coroutine, if not set in the constructor.
|
||||
*/
|
||||
void SetEntry( DELEGATE<ReturnType, ArgType> aEntry )
|
||||
{
|
||||
m_func = aEntry;
|
||||
}
|
||||
|
||||
/* Function Call()
|
||||
*
|
||||
* Starts execution of a coroutine, passing args as its arguments.
|
||||
* @return true, if the coroutine has yielded and false if it has finished its
|
||||
* execution (returned).
|
||||
*/
|
||||
bool Call( ArgType args )
|
||||
{
|
||||
// fixme: Clean up stack stuff. Add a guard
|
||||
/* Function Call()
|
||||
*
|
||||
* Starts execution of a coroutine, passing args as its arguments.
|
||||
* @return true, if the coroutine has yielded and false if it has finished its
|
||||
* execution (returned).
|
||||
*/
|
||||
bool Call( ArgType args )
|
||||
{
|
||||
// fixme: Clean up stack stuff. Add a guard
|
||||
m_stack = malloc( c_defaultStackSize );
|
||||
|
||||
// align to 16 bytes
|
||||
|
@ -145,87 +145,87 @@ public:
|
|||
// off we go!
|
||||
boost::context::jump_fcontext( m_saved, m_self, reinterpret_cast<intptr_t>( this ) );
|
||||
return m_running;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Resume()
|
||||
*
|
||||
* Resumes execution of a previously yielded coroutine.
|
||||
* @return true, if the coroutine has yielded again and false if it has finished its
|
||||
* execution (returned).
|
||||
*/
|
||||
bool Resume()
|
||||
{
|
||||
/**
|
||||
* Function Resume()
|
||||
*
|
||||
* Resumes execution of a previously yielded coroutine.
|
||||
* @return true, if the coroutine has yielded again and false if it has finished its
|
||||
* execution (returned).
|
||||
*/
|
||||
bool Resume()
|
||||
{
|
||||
boost::context::jump_fcontext( m_saved, m_self, 0 );
|
||||
return m_running;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Function ReturnValue()
|
||||
*
|
||||
* Returns the yielded value (the argument Yield() was called with)
|
||||
*/
|
||||
const ReturnType& ReturnValue() const
|
||||
{
|
||||
return m_retVal;
|
||||
}
|
||||
/**
|
||||
* Function ReturnValue()
|
||||
*
|
||||
* Returns the yielded value (the argument Yield() was called with)
|
||||
*/
|
||||
const ReturnType& ReturnValue() const
|
||||
{
|
||||
return m_retVal;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function Running()
|
||||
*
|
||||
* @return true, if the coroutine is active
|
||||
*/
|
||||
bool Running() const
|
||||
{
|
||||
return m_running;
|
||||
}
|
||||
/**
|
||||
* Function Running()
|
||||
*
|
||||
* @return true, if the coroutine is active
|
||||
*/
|
||||
bool Running() const
|
||||
{
|
||||
return m_running;
|
||||
}
|
||||
|
||||
private:
|
||||
static const int c_defaultStackSize = 2000000; // fixme: make configurable
|
||||
static const int c_defaultStackSize = 2000000; // fixme: make configurable
|
||||
|
||||
/* real entry point of the coroutine */
|
||||
static void callerStub( intptr_t data )
|
||||
{
|
||||
// get pointer to self
|
||||
COROUTINE<ReturnType, ArgType>* cor = reinterpret_cast<COROUTINE<ReturnType, ArgType>*>( data );
|
||||
/* real entry point of the coroutine */
|
||||
static void callerStub( intptr_t data )
|
||||
{
|
||||
// get pointer to self
|
||||
COROUTINE<ReturnType, ArgType>* cor = reinterpret_cast<COROUTINE<ReturnType, ArgType>*>( data );
|
||||
|
||||
// call the coroutine method
|
||||
cor->m_retVal = cor->m_func( *cor->m_args );
|
||||
cor->m_running = false;
|
||||
// call the coroutine method
|
||||
cor->m_retVal = cor->m_func( *cor->m_args );
|
||||
cor->m_running = false;
|
||||
|
||||
// go back to wherever we came from.
|
||||
boost::context::jump_fcontext( cor->m_self, cor->m_saved, 0 ); //reinterpret_cast<intptr_t>( this ));
|
||||
}
|
||||
// go back to wherever we came from.
|
||||
boost::context::jump_fcontext( cor->m_self, cor->m_saved, 0 ); //reinterpret_cast<intptr_t>( this ));
|
||||
}
|
||||
|
||||
template <typename T> struct strip_ref
|
||||
{
|
||||
typedef T result;
|
||||
};
|
||||
template <typename T> struct strip_ref
|
||||
{
|
||||
typedef T result;
|
||||
};
|
||||
|
||||
template <typename T> struct strip_ref<T&>
|
||||
{
|
||||
typedef T result;
|
||||
};
|
||||
template <typename T> struct strip_ref<T&>
|
||||
{
|
||||
typedef T result;
|
||||
};
|
||||
|
||||
DELEGATE<ReturnType, ArgType> m_func;
|
||||
DELEGATE<ReturnType, ArgType> m_func;
|
||||
|
||||
///< pointer to coroutine entry arguments. Stripped of references
|
||||
///< to avoid compiler errors.
|
||||
typename strip_ref<ArgType>::result* m_args;
|
||||
ReturnType m_retVal;
|
||||
///< pointer to coroutine entry arguments. Stripped of references
|
||||
///< to avoid compiler errors.
|
||||
typename strip_ref<ArgType>::result* m_args;
|
||||
ReturnType m_retVal;
|
||||
|
||||
///< saved caller context
|
||||
boost::context::fcontext_t* m_saved;
|
||||
///< saved caller context
|
||||
boost::context::fcontext_t* m_saved;
|
||||
|
||||
///< saved coroutine context
|
||||
boost::context::fcontext_t* m_self;
|
||||
///< saved coroutine context
|
||||
boost::context::fcontext_t* m_self;
|
||||
|
||||
///< coroutine stack
|
||||
void* m_stack;
|
||||
///< coroutine stack
|
||||
void* m_stack;
|
||||
|
||||
size_t m_stackSize;
|
||||
size_t m_stackSize;
|
||||
|
||||
bool m_running;
|
||||
bool m_running;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -33,33 +33,33 @@
|
|||
*/
|
||||
|
||||
template<class ReturnType, class Arg>
|
||||
class DELEGATE {
|
||||
public:
|
||||
typedef ReturnType (DELEGATE<ReturnType, Arg>::*MemberPointer)( Arg );
|
||||
typedef ReturnType _ReturnType;
|
||||
typedef Arg _ArgType;
|
||||
class DELEGATE {
|
||||
public:
|
||||
typedef ReturnType (DELEGATE<ReturnType, Arg>::*MemberPointer)( Arg );
|
||||
typedef ReturnType _ReturnType;
|
||||
typedef Arg _ArgType;
|
||||
|
||||
DELEGATE ()
|
||||
{
|
||||
}
|
||||
DELEGATE ()
|
||||
{
|
||||
}
|
||||
|
||||
template<class T>
|
||||
DELEGATE ( T* object, ReturnType (T::*ptr)( Arg ) )
|
||||
{
|
||||
m_ptr = reinterpret_cast<MemberPointer>( ptr );
|
||||
m_object = reinterpret_cast<void *>( object );
|
||||
};
|
||||
template<class T>
|
||||
DELEGATE ( T* object, ReturnType (T::*ptr)( Arg ) )
|
||||
{
|
||||
m_ptr = reinterpret_cast<MemberPointer>( ptr );
|
||||
m_object = reinterpret_cast<void *>( object );
|
||||
};
|
||||
|
||||
|
||||
ReturnType operator()( Arg a ) const
|
||||
{
|
||||
DELEGATE<ReturnType, Arg> *casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object );
|
||||
return (casted->*m_ptr)(a);
|
||||
}
|
||||
ReturnType operator()( Arg a ) const
|
||||
{
|
||||
DELEGATE<ReturnType, Arg> *casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object );
|
||||
return (casted->*m_ptr)(a);
|
||||
}
|
||||
|
||||
private:
|
||||
MemberPointer m_ptr;
|
||||
void *m_object;
|
||||
MemberPointer m_ptr;
|
||||
void *m_object;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -67,32 +67,32 @@ private:
|
|||
* Same as DELEGATE, but with no arguments.
|
||||
*/
|
||||
template<class ReturnType>
|
||||
class DELEGATE0 {
|
||||
public:
|
||||
typedef ReturnType ( DELEGATE0<ReturnType>::*MemberPointer )();
|
||||
typedef ReturnType _ReturnType;
|
||||
class DELEGATE0 {
|
||||
public:
|
||||
typedef ReturnType ( DELEGATE0<ReturnType>::*MemberPointer )();
|
||||
typedef ReturnType _ReturnType;
|
||||
|
||||
DELEGATE0 ()
|
||||
{
|
||||
}
|
||||
DELEGATE0 ()
|
||||
{
|
||||
}
|
||||
|
||||
template<class T>
|
||||
DELEGATE0 ( T* object, ReturnType (T::*ptr)( ) )
|
||||
{
|
||||
m_ptr = reinterpret_cast<MemberPointer>( ptr );
|
||||
m_object = reinterpret_cast<void*>( object );
|
||||
};
|
||||
template<class T>
|
||||
DELEGATE0 ( T* object, ReturnType (T::*ptr)( ) )
|
||||
{
|
||||
m_ptr = reinterpret_cast<MemberPointer>( ptr );
|
||||
m_object = reinterpret_cast<void*>( object );
|
||||
};
|
||||
|
||||
|
||||
ReturnType operator()( ) const
|
||||
{
|
||||
DELEGATE0<ReturnType>* casted = reinterpret_cast<DELEGATE0<ReturnType>*>( m_object );
|
||||
return ( casted->*m_ptr )();
|
||||
}
|
||||
ReturnType operator()( ) const
|
||||
{
|
||||
DELEGATE0<ReturnType>* casted = reinterpret_cast<DELEGATE0<ReturnType>*>( m_object );
|
||||
return ( casted->*m_ptr )();
|
||||
}
|
||||
|
||||
private:
|
||||
MemberPointer m_ptr;
|
||||
void *m_object;
|
||||
MemberPointer m_ptr;
|
||||
void *m_object;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -9,40 +9,40 @@ typedef COROUTINE<int, int> MyCoroutine;
|
|||
|
||||
class MyClass {
|
||||
|
||||
public:
|
||||
int CountTo(int n)
|
||||
{
|
||||
printf("%s: Coroutine says hi. I will count from 1 to %d and yield each value.\n", __FUNCTION__, n);
|
||||
for(int i = 1; i <= n; i++)
|
||||
{
|
||||
printf("%s: Yielding %d\n", __FUNCTION__, i);
|
||||
cofunc.Yield(i);
|
||||
}
|
||||
}
|
||||
public:
|
||||
int CountTo(int n)
|
||||
{
|
||||
printf("%s: Coroutine says hi. I will count from 1 to %d and yield each value.\n", __FUNCTION__, n);
|
||||
for(int i = 1; i <= n; i++)
|
||||
{
|
||||
printf("%s: Yielding %d\n", __FUNCTION__, i);
|
||||
cofunc.Yield(i);
|
||||
}
|
||||
}
|
||||
|
||||
void Run()
|
||||
{
|
||||
cofunc = MyCoroutine (this, &MyClass::CountTo);
|
||||
printf("%s: Calling coroutine that will count from 1 to 5.\n", __FUNCTION__);
|
||||
cofunc.Call(5);
|
||||
while (cofunc.Running())
|
||||
{
|
||||
printf("%s: Got value: %d\n", __FUNCTION__, cofunc.ReturnValue());
|
||||
cofunc.Resume();
|
||||
}
|
||||
void Run()
|
||||
{
|
||||
cofunc = MyCoroutine (this, &MyClass::CountTo);
|
||||
printf("%s: Calling coroutine that will count from 1 to 5.\n", __FUNCTION__);
|
||||
cofunc.Call(5);
|
||||
while (cofunc.Running())
|
||||
{
|
||||
printf("%s: Got value: %d\n", __FUNCTION__, cofunc.ReturnValue());
|
||||
cofunc.Resume();
|
||||
}
|
||||
|
||||
printf("%s: Done!\n", __FUNCTION__);
|
||||
}
|
||||
printf("%s: Done!\n", __FUNCTION__);
|
||||
}
|
||||
|
||||
MyCoroutine cofunc;
|
||||
MyCoroutine cofunc;
|
||||
};
|
||||
|
||||
|
||||
main()
|
||||
{
|
||||
MyClass obj;
|
||||
MyClass obj;
|
||||
|
||||
obj.Run();
|
||||
obj.Run();
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -7,29 +7,29 @@ using namespace std;
|
|||
|
||||
class MyClass {
|
||||
|
||||
public:
|
||||
int MyMethod(const string &arg)
|
||||
{
|
||||
printf("MyClass(this = %p)::MyMethod() called with string '%s', length %d\n", this, arg.c_str(), arg.length());
|
||||
return arg.length();
|
||||
}
|
||||
public:
|
||||
int MyMethod(const string &arg)
|
||||
{
|
||||
printf("MyClass(this = %p)::MyMethod() called with string '%s', length %d\n", this, arg.c_str(), arg.length());
|
||||
return arg.length();
|
||||
}
|
||||
};
|
||||
|
||||
typedef DELEGATE<int, const string&> MyDelegate;
|
||||
|
||||
main()
|
||||
{
|
||||
MyClass t1;
|
||||
MyClass t2;
|
||||
MyClass t1;
|
||||
MyClass t2;
|
||||
|
||||
|
||||
MyDelegate ptr1 (&t1, &MyClass::MyMethod);
|
||||
MyDelegate ptr2 (&t2, &MyClass::MyMethod);
|
||||
MyDelegate ptr1 (&t1, &MyClass::MyMethod);
|
||||
MyDelegate ptr2 (&t2, &MyClass::MyMethod);
|
||||
|
||||
int retval1, retval2;
|
||||
int retval1, retval2;
|
||||
retval1 = ptr1("apples");
|
||||
retval2 = ptr2("cherries");
|
||||
|
||||
printf("Object 1 returned %d, object 2 returned %d\n", retval1, retval2);
|
||||
return 0;
|
||||
printf("Object 1 returned %d, object 2 returned %d\n", retval1, retval2);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -62,125 +62,125 @@ typedef DELEGATE<int, TOOL_EVENT&> TOOL_STATE_FUNC;
|
|||
class TOOL_BASE
|
||||
{
|
||||
public:
|
||||
TOOL_BASE( TOOL_Type aType, TOOL_ID aId, const std::string& aName = std::string( "" ) ) :
|
||||
m_type( aType ),
|
||||
m_toolId( aId ),
|
||||
m_toolName( aName ),
|
||||
m_toolMgr( NULL ){};
|
||||
TOOL_BASE( TOOL_Type aType, TOOL_ID aId, const std::string& aName = std::string( "" ) ) :
|
||||
m_type( aType ),
|
||||
m_toolId( aId ),
|
||||
m_toolName( aName ),
|
||||
m_toolMgr( NULL ){};
|
||||
|
||||
virtual ~TOOL_BASE() {};
|
||||
virtual ~TOOL_BASE() {};
|
||||
|
||||
/**
|
||||
* Function GetType()
|
||||
* Returns the type of the tool.
|
||||
* @return The type of the tool.
|
||||
*/
|
||||
TOOL_Type GetType() const
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
/**
|
||||
* Function GetType()
|
||||
* Returns the type of the tool.
|
||||
* @return The type of the tool.
|
||||
*/
|
||||
TOOL_Type GetType() const
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function GetId()
|
||||
* Returns the unique identifier of the tool. The identifier is set by an instance of
|
||||
* TOOL_MANAGER.
|
||||
* @return Identifier of the tool.
|
||||
*/
|
||||
TOOL_ID GetId() const
|
||||
{
|
||||
return m_toolId;
|
||||
}
|
||||
/**
|
||||
* Function GetId()
|
||||
* Returns the unique identifier of the tool. The identifier is set by an instance of
|
||||
* TOOL_MANAGER.
|
||||
* @return Identifier of the tool.
|
||||
*/
|
||||
TOOL_ID GetId() const
|
||||
{
|
||||
return m_toolId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function GetName()
|
||||
* Returns the name of the tool. Tool names are expected to obey the format:
|
||||
* application.ToolName (eg. pcbnew.InteractiveSelection).
|
||||
* @return The name of the tool.
|
||||
*/
|
||||
const std::string& GetName() const
|
||||
{
|
||||
return m_toolName;
|
||||
}
|
||||
/**
|
||||
* Function GetName()
|
||||
* Returns the name of the tool. Tool names are expected to obey the format:
|
||||
* application.ToolName (eg. pcbnew.InteractiveSelection).
|
||||
* @return The name of the tool.
|
||||
*/
|
||||
const std::string& GetName() const
|
||||
{
|
||||
return m_toolName;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function GetManager()
|
||||
* Returns the instance of TOOL_MANAGER that takes care of the tool.
|
||||
* @return Instance of the TOOL_MANAGER. If there is no TOOL_MANAGER associated, it returns
|
||||
* NULL.
|
||||
*/
|
||||
TOOL_MANAGER* GetManager() const
|
||||
{
|
||||
return m_toolMgr;
|
||||
}
|
||||
/**
|
||||
* Function GetManager()
|
||||
* Returns the instance of TOOL_MANAGER that takes care of the tool.
|
||||
* @return Instance of the TOOL_MANAGER. If there is no TOOL_MANAGER associated, it returns
|
||||
* NULL.
|
||||
*/
|
||||
TOOL_MANAGER* GetManager() const
|
||||
{
|
||||
return m_toolMgr;
|
||||
}
|
||||
|
||||
protected:
|
||||
friend class TOOL_MANAGER;
|
||||
friend class TOOL_MANAGER;
|
||||
|
||||
/**
|
||||
* Function attachManager()
|
||||
*
|
||||
* Sets the TOOL_MANAGER the tool will belong to.
|
||||
* Called by TOOL_MANAGER::RegisterTool()
|
||||
*/
|
||||
void attachManager( TOOL_MANAGER* aManager );
|
||||
/**
|
||||
* Function attachManager()
|
||||
*
|
||||
* Sets the TOOL_MANAGER the tool will belong to.
|
||||
* Called by TOOL_MANAGER::RegisterTool()
|
||||
*/
|
||||
void attachManager( TOOL_MANAGER* aManager );
|
||||
|
||||
/**
|
||||
* Function getView()
|
||||
*
|
||||
* Returns the instance of VIEW object used in the application. It allows tools to draw.
|
||||
* @return The instance of VIEW.
|
||||
*/
|
||||
KiGfx::VIEW* getView() const;
|
||||
/**
|
||||
* Function getView()
|
||||
*
|
||||
* Returns the instance of VIEW object used in the application. It allows tools to draw.
|
||||
* @return The instance of VIEW.
|
||||
*/
|
||||
KiGfx::VIEW* getView() const;
|
||||
|
||||
/**
|
||||
* Function getViewControls()
|
||||
*
|
||||
* Returns the instance of VIEW_CONTROLS object used in the application. It allows tools to
|
||||
* read & modify user input and its settings (eg. show cursor, enable snapping to grid, etc.)
|
||||
* @return The instance of VIEW_CONTROLS.
|
||||
*/
|
||||
KiGfx::VIEW_CONTROLS* getViewControls() const;
|
||||
/**
|
||||
* Function getViewControls()
|
||||
*
|
||||
* Returns the instance of VIEW_CONTROLS object used in the application. It allows tools to
|
||||
* read & modify user input and its settings (eg. show cursor, enable snapping to grid, etc.)
|
||||
* @return The instance of VIEW_CONTROLS.
|
||||
*/
|
||||
KiGfx::VIEW_CONTROLS* getViewControls() const;
|
||||
|
||||
/**
|
||||
* Function getEditFrame()
|
||||
*
|
||||
* Returns the application window object, casted to requested user type.
|
||||
*/
|
||||
template<typename T>
|
||||
T* getEditFrame() const
|
||||
{
|
||||
return static_cast<T*>( getEditFrameInt() );
|
||||
}
|
||||
/**
|
||||
* Function getEditFrame()
|
||||
*
|
||||
* Returns the application window object, casted to requested user type.
|
||||
*/
|
||||
template<typename T>
|
||||
T* getEditFrame() const
|
||||
{
|
||||
return static_cast<T*>( getEditFrameInt() );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function getModel()
|
||||
*
|
||||
* Returns the model object if it matches the requested type.
|
||||
*/
|
||||
template<typename T>
|
||||
T* getModel( KICAD_T modelType ) const
|
||||
{
|
||||
EDA_ITEM* m = getModelInt();
|
||||
/**
|
||||
* Function getModel()
|
||||
*
|
||||
* Returns the model object if it matches the requested type.
|
||||
*/
|
||||
template<typename T>
|
||||
T* getModel( KICAD_T modelType ) const
|
||||
{
|
||||
EDA_ITEM* m = getModelInt();
|
||||
|
||||
return static_cast<T*>( m );
|
||||
}
|
||||
return static_cast<T*>( m );
|
||||
}
|
||||
|
||||
///> Stores the type of the tool.
|
||||
TOOL_Type m_type;
|
||||
///> Stores the type of the tool.
|
||||
TOOL_Type m_type;
|
||||
|
||||
///> Unique identifier for the tool, assigned by a TOOL_MANAGER instance.
|
||||
TOOL_ID m_toolId;
|
||||
///> Unique identifier for the tool, assigned by a TOOL_MANAGER instance.
|
||||
TOOL_ID m_toolId;
|
||||
|
||||
///> Name of the tool. Names are expected to obey the format application.ToolName
|
||||
///> (eg. pcbnew.InteractiveSelection).
|
||||
std::string m_toolName;
|
||||
TOOL_MANAGER* m_toolMgr;
|
||||
///> Name of the tool. Names are expected to obey the format application.ToolName
|
||||
///> (eg. pcbnew.InteractiveSelection).
|
||||
std::string m_toolName;
|
||||
TOOL_MANAGER* m_toolMgr;
|
||||
|
||||
private:
|
||||
// hide the implementation to avoid spreading half of
|
||||
// kicad and wxWidgets headers to the tools that may not need them at all!
|
||||
EDA_ITEM* getModelInt() const;
|
||||
wxWindow* getEditFrameInt() const;
|
||||
// hide the implementation to avoid spreading half of
|
||||
// kicad and wxWidgets headers to the tools that may not need them at all!
|
||||
EDA_ITEM* getModelInt() const;
|
||||
wxWindow* getEditFrameInt() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -33,7 +33,7 @@ class TOOL_MANAGER;
|
|||
class PCB_BASE_FRAME;
|
||||
|
||||
namespace KiGfx {
|
||||
class VIEW;
|
||||
class VIEW;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -42,63 +42,63 @@ class TOOL_MANAGER;
|
|||
*/
|
||||
enum TOOL_EventCategory
|
||||
{
|
||||
TC_None = 0x00,
|
||||
TC_Mouse = 0x01,
|
||||
TC_Keyboard = 0x02,
|
||||
TC_Command = 0x04,
|
||||
TC_Message = 0x08,
|
||||
TC_View = 0x10,
|
||||
TC_Any = 0xffffffff
|
||||
TC_None = 0x00,
|
||||
TC_Mouse = 0x01,
|
||||
TC_Keyboard = 0x02,
|
||||
TC_Command = 0x04,
|
||||
TC_Message = 0x08,
|
||||
TC_View = 0x10,
|
||||
TC_Any = 0xffffffff
|
||||
};
|
||||
|
||||
enum TOOL_Actions
|
||||
{
|
||||
// UI input events
|
||||
TA_None = 0x0000,
|
||||
TA_MouseClick = 0x0001,
|
||||
TA_MouseUp = 0x0002,
|
||||
TA_MouseDown = 0x0004,
|
||||
TA_MouseDrag = 0x0008,
|
||||
TA_MouseMotion = 0x0010,
|
||||
TA_MouseWheel = 0x0020,
|
||||
TA_Mouse = 0x003f,
|
||||
TA_KeyUp = 0x0040,
|
||||
TA_None = 0x0000,
|
||||
TA_MouseClick = 0x0001,
|
||||
TA_MouseUp = 0x0002,
|
||||
TA_MouseDown = 0x0004,
|
||||
TA_MouseDrag = 0x0008,
|
||||
TA_MouseMotion = 0x0010,
|
||||
TA_MouseWheel = 0x0020,
|
||||
TA_Mouse = 0x003f,
|
||||
TA_KeyUp = 0x0040,
|
||||
TA_KeyDown = 0x0080,
|
||||
TA_Keyboard = TA_KeyUp | TA_KeyDown,
|
||||
|
||||
// View related events
|
||||
TA_ViewRefresh = 0x0100,
|
||||
TA_ViewZoom = 0x0200,
|
||||
TA_ViewPan = 0x0400,
|
||||
TA_ViewDirty = 0x0800,
|
||||
TA_ChangeLayer = 0x1000,
|
||||
TA_ViewRefresh = 0x0100,
|
||||
TA_ViewZoom = 0x0200,
|
||||
TA_ViewPan = 0x0400,
|
||||
TA_ViewDirty = 0x0800,
|
||||
TA_ChangeLayer = 0x1000,
|
||||
|
||||
// Tool cancel event. Issued automagically when the user hits escape or selects End Tool from
|
||||
// the context menu.
|
||||
TA_CancelTool = 0x2000,
|
||||
// Tool cancel event. Issued automagically when the user hits escape or selects End Tool from
|
||||
// the context menu.
|
||||
TA_CancelTool = 0x2000,
|
||||
|
||||
// Context menu update. Issued whenever context menu is open and the user hovers the mouse
|
||||
// over one of choices. Used in dynamic highligting in disambiguation menu
|
||||
TA_ContextMenuUpdate = 0x4000,
|
||||
// Context menu update. Issued whenever context menu is open and the user hovers the mouse
|
||||
// over one of choices. Used in dynamic highligting in disambiguation menu
|
||||
TA_ContextMenuUpdate = 0x4000,
|
||||
|
||||
// Context menu choice. Sent if the user picked something from the context menu or
|
||||
// closed it without selecting anything.
|
||||
TA_ContextMenuChoice = 0x8000,
|
||||
// Context menu choice. Sent if the user picked something from the context menu or
|
||||
// closed it without selecting anything.
|
||||
TA_ContextMenuChoice = 0x8000,
|
||||
|
||||
// Tool action (allows to control tools)
|
||||
TA_Action = 0x10000,
|
||||
// Tool action (allows to control tools)
|
||||
TA_Action = 0x10000,
|
||||
|
||||
TA_Any = 0xffffffff
|
||||
TA_Any = 0xffffffff
|
||||
};
|
||||
|
||||
enum TOOL_MouseButtons
|
||||
{
|
||||
MB_None = 0x0,
|
||||
MB_Left = 0x1,
|
||||
MB_Right = 0x2,
|
||||
MB_Middle = 0x4,
|
||||
MB_ButtonMask = MB_Left | MB_Right | MB_Middle,
|
||||
MB_Any = 0xffffffff
|
||||
MB_None = 0x0,
|
||||
MB_Left = 0x1,
|
||||
MB_Right = 0x2,
|
||||
MB_Middle = 0x4,
|
||||
MB_ButtonMask = MB_Left | MB_Right | MB_Middle,
|
||||
MB_Any = 0xffffffff
|
||||
};
|
||||
|
||||
enum TOOL_Modifiers
|
||||
|
@ -120,9 +120,9 @@ enum TOOL_ActionScope
|
|||
/// Defines when a context menu is opened.
|
||||
enum CONTEXT_MENU_TRIGGER
|
||||
{
|
||||
CMENU_BUTTON = 0, // On the right button
|
||||
CMENU_NOW, // Right now (after TOOL_INTERACTIVE::SetContextMenu)
|
||||
CMENU_OFF // Never
|
||||
CMENU_BUTTON = 0, // On the right button
|
||||
CMENU_NOW, // Right now (after TOOL_INTERACTIVE::SetContextMenu)
|
||||
CMENU_OFF // Never
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -473,20 +473,20 @@ private:
|
|||
|
||||
inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& a, const TOOL_EVENT& b )
|
||||
{
|
||||
TOOL_EVENT_LIST l;
|
||||
TOOL_EVENT_LIST l;
|
||||
|
||||
l.Add( a );
|
||||
l.Add( b );
|
||||
l.Add( a );
|
||||
l.Add( b );
|
||||
|
||||
return l;
|
||||
return l;
|
||||
}
|
||||
|
||||
inline const TOOL_EVENT_LIST operator||( const TOOL_EVENT& a, const TOOL_EVENT_LIST& b )
|
||||
{
|
||||
TOOL_EVENT_LIST l( b );
|
||||
TOOL_EVENT_LIST l( b );
|
||||
|
||||
l.Add( a );
|
||||
return l;
|
||||
l.Add( a );
|
||||
return l;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -39,23 +39,23 @@ public:
|
|||
* Constructor
|
||||
*
|
||||
* Creates a tool with given id & name. The name must be unique. */
|
||||
TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName );
|
||||
TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName );
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*
|
||||
* Creates a tool with given name. The name must be unique. */
|
||||
TOOL_INTERACTIVE( const std::string& aName );
|
||||
virtual ~TOOL_INTERACTIVE();
|
||||
/**
|
||||
* Constructor
|
||||
*
|
||||
* Creates a tool with given name. The name must be unique. */
|
||||
TOOL_INTERACTIVE( const std::string& aName );
|
||||
virtual ~TOOL_INTERACTIVE();
|
||||
|
||||
/**
|
||||
* Function Reset()
|
||||
* Brings the tool to a known, initial state. If the tool claimed anything from
|
||||
* the model or the view, it must release it when its reset.
|
||||
*/
|
||||
virtual void Reset() = 0;
|
||||
/**
|
||||
* Function Reset()
|
||||
* Brings the tool to a known, initial state. If the tool claimed anything from
|
||||
* the model or the view, it must release it when its reset.
|
||||
*/
|
||||
virtual void Reset() = 0;
|
||||
|
||||
/**
|
||||
/**
|
||||
* Function Init()
|
||||
* Init() is called once upon a registration of the tool.
|
||||
*
|
||||
|
@ -66,58 +66,58 @@ public:
|
|||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function SetContextMenu()
|
||||
*
|
||||
* Assigns a context menu and tells when it should be activated.
|
||||
* @param aMenu is the menu to be assigned.
|
||||
* @param aTrigger determines conditions upon which the context menu is activated.
|
||||
*/
|
||||
void SetContextMenu( CONTEXT_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger = CMENU_BUTTON );
|
||||
/**
|
||||
* Function SetContextMenu()
|
||||
*
|
||||
* Assigns a context menu and tells when it should be activated.
|
||||
* @param aMenu is the menu to be assigned.
|
||||
* @param aTrigger determines conditions upon which the context menu is activated.
|
||||
*/
|
||||
void SetContextMenu( CONTEXT_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger = CMENU_BUTTON );
|
||||
|
||||
/**
|
||||
* Function Go()
|
||||
*
|
||||
* Defines which state (aStateFunc) to go when a certain event arrives (aConditions).
|
||||
* No conditions means any event.
|
||||
*/
|
||||
template<class T>
|
||||
void Go( int (T::*aStateFunc)( TOOL_EVENT& ),
|
||||
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_Any, TA_Any ) );
|
||||
/**
|
||||
* Function Go()
|
||||
*
|
||||
* Defines which state (aStateFunc) to go when a certain event arrives (aConditions).
|
||||
* No conditions means any event.
|
||||
*/
|
||||
template<class T>
|
||||
void Go( int (T::*aStateFunc)( TOOL_EVENT& ),
|
||||
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_Any, TA_Any ) );
|
||||
|
||||
/**
|
||||
* Function Wait()
|
||||
*
|
||||
* Suspends execution of the tool until an event specified in aEventList arrives.
|
||||
* No parameters means waiting for any event.
|
||||
*/
|
||||
OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT ( TC_Any, TA_Any ) );
|
||||
/**
|
||||
* Function Wait()
|
||||
*
|
||||
* Suspends execution of the tool until an event specified in aEventList arrives.
|
||||
* No parameters means waiting for any event.
|
||||
*/
|
||||
OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT ( TC_Any, TA_Any ) );
|
||||
|
||||
/** functions below are not yet implemented - their interface may change */
|
||||
/*template<class Parameters, class ReturnValue>
|
||||
bool InvokeTool( const std::string& aToolName, const Parameters& parameters,
|
||||
ReturnValue& returnValue );
|
||||
/** functions below are not yet implemented - their interface may change */
|
||||
/*template<class Parameters, class ReturnValue>
|
||||
bool InvokeTool( const std::string& aToolName, const Parameters& parameters,
|
||||
ReturnValue& returnValue );
|
||||
|
||||
template<class Parameters, class ReturnValue>
|
||||
bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters,
|
||||
ReturnValue& returnValue );
|
||||
template<class Parameters, class ReturnValue>
|
||||
bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters,
|
||||
ReturnValue& returnValue );
|
||||
|
||||
template<class T>
|
||||
void Yield( const T& returnValue );*/
|
||||
template<class T>
|
||||
void Yield( const T& returnValue );*/
|
||||
|
||||
protected:
|
||||
/* helper functions for constructing events for Wait() and Go() with less typing */
|
||||
const TOOL_EVENT evActivate( std::string aToolName = "" );
|
||||
const TOOL_EVENT evCommand( int aCommandId = -1 );
|
||||
const TOOL_EVENT evCommand( std::string aCommandStr = "" );
|
||||
const TOOL_EVENT evMotion();
|
||||
const TOOL_EVENT evClick( int aButton = MB_Any );
|
||||
const TOOL_EVENT evDrag( int aButton = MB_Any );
|
||||
const TOOL_EVENT evButtonUp( int aButton = MB_Any );
|
||||
const TOOL_EVENT evButtonDown(int aButton = MB_Any );
|
||||
/* helper functions for constructing events for Wait() and Go() with less typing */
|
||||
const TOOL_EVENT evActivate( std::string aToolName = "" );
|
||||
const TOOL_EVENT evCommand( int aCommandId = -1 );
|
||||
const TOOL_EVENT evCommand( std::string aCommandStr = "" );
|
||||
const TOOL_EVENT evMotion();
|
||||
const TOOL_EVENT evClick( int aButton = MB_Any );
|
||||
const TOOL_EVENT evDrag( int aButton = MB_Any );
|
||||
const TOOL_EVENT evButtonUp( int aButton = MB_Any );
|
||||
const TOOL_EVENT evButtonDown(int aButton = MB_Any );
|
||||
|
||||
private:
|
||||
void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions );
|
||||
void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions );
|
||||
};
|
||||
|
||||
// hide TOOL_MANAGER implementation
|
||||
|
@ -125,8 +125,8 @@ template<class T>
|
|||
void TOOL_INTERACTIVE::Go( int (T::*aStateFunc)( TOOL_EVENT& ),
|
||||
const TOOL_EVENT_LIST& aConditions )
|
||||
{
|
||||
TOOL_STATE_FUNC sptr( static_cast<T*>( this ), aStateFunc );
|
||||
goInternal( sptr, aConditions );
|
||||
TOOL_STATE_FUNC sptr( static_cast<T*>( this ), aStateFunc );
|
||||
goInternal( sptr, aConditions );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -691,7 +691,7 @@ int PNS_OPTIMIZER::smartPadsSingle( PNS_LINE* aLine, PNS_ITEM* aPad, bool aEnd,
|
|||
|
||||
if( !checkColliding( &tmp ) )
|
||||
{
|
||||
/* if(aEnd)
|
||||
/* if(aEnd)
|
||||
* PNSDisplayDebugLine (l_best, 6);
|
||||
* else
|
||||
* PNSDisplayDebugLine (l_best, 5);*/
|
||||
|
|
|
@ -429,7 +429,7 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::ShoveLines( PNS_LINE* aCurrentHead )
|
|||
break;
|
||||
}
|
||||
|
||||
/* if(lastWalkSolid == nearest->item)
|
||||
/* if(lastWalkSolid == nearest->item)
|
||||
* {
|
||||
* fail = true;
|
||||
* break;
|
||||
|
|
Loading…
Reference in New Issue