Eagle SCH import: validate package (footprint) names
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@ -1262,6 +1262,7 @@ EAGLE_LIBRARY* SCH_EAGLE_PLUGIN::loadLibrary( wxXmlNode* aLibraryNode,
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wxString symbolName = edeviceset.name + edevice.name;
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symbolName.Replace( "*", "" );
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wxASSERT( !symbolName.IsEmpty() );
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LIB_ALIAS::ValidateName( symbolName );
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if( edevice.package )
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aEagleLibrary->package[symbolName] = edevice.package.Get();
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