minor changes.
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829f54831c
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23003001f1
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@ -399,7 +399,7 @@ void D_PAD::Draw( WinEDA_DrawPanel* panel, wxDC* DC, int draw_mode, const wxPoin
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wxPoint tpos0 = wxPoint( ux0, uy0 ); // Position of the centre of text
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wxPoint tpos0 = wxPoint( ux0, uy0 ); // Position of the centre of text
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wxPoint tpos = tpos0;
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wxPoint tpos = tpos0;
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wxSize AreaSize; // size of text area, normalized to AreaSize.y < AreaSize.x
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wxSize AreaSize; // size of text area, normalized to AreaSize.y < AreaSize.x
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int len;
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int shortname_len = m_ShortNetname.Len();
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if( GetShape() == PAD_CIRCLE )
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if( GetShape() == PAD_CIRCLE )
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angle = 0;
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angle = 0;
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AreaSize = m_Size;
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AreaSize = m_Size;
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@ -410,7 +410,7 @@ void D_PAD::Draw( WinEDA_DrawPanel* panel, wxDC* DC, int draw_mode, const wxPoin
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AreaSize.y = m_Size.x;
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AreaSize.y = m_Size.x;
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}
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}
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if( !m_Netname.IsEmpty() ) // if there is a netname, provides room to display this netname
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if( shortname_len > 0 ) // if there is a netname, provides room to display this netname
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{
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{
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AreaSize.y /= 2; // Text used only the upper area of the pad. The lower area displays the net name
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AreaSize.y /= 2; // Text used only the upper area of the pad. The lower area displays the net name
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tpos.y -= AreaSize.y / 2;
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tpos.y -= AreaSize.y / 2;
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@ -424,32 +424,31 @@ void D_PAD::Draw( WinEDA_DrawPanel* panel, wxDC* DC, int draw_mode, const wxPoin
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NORMALIZE_ANGLE_90( t_angle );
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NORMALIZE_ANGLE_90( t_angle );
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/* Note: in next calculations, texte size is calculated for 3 or more chars.
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/* Note: in next calculations, texte size is calculated for 3 or more chars.
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Of course, pads nimbers and nets names can have less than 3 chars.
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Of course, pads numbers and nets names can have less than 3 chars.
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but after some tries, i found this is gives the best look
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but after some tries, i found this is gives the best look
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*/
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*/
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#define MIN_CHAR_COUNT 3
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#define MIN_CHAR_COUNT 3
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wxString buffer;
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wxString buffer;
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ReturnStringPadName( buffer );
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ReturnStringPadName( buffer );
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len = buffer.Len();
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int numpad_len = buffer.Len();
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len = MAX( len, MIN_CHAR_COUNT);
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numpad_len = MAX( numpad_len, MIN_CHAR_COUNT);
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int tsize = min( AreaSize.y, AreaSize.x / len );
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int tsize = min( AreaSize.y, AreaSize.x / numpad_len );
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#define CHAR_SIZE_MIN 5
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#define CHAR_SIZE_MIN 5
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if( (tsize / zoom) >= CHAR_SIZE_MIN ) // Not drawable in size too small.
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if( (tsize / zoom) >= CHAR_SIZE_MIN ) // Not drawable when size too small.
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{
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{
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tsize = (int) (tsize * 0.8); // reserve room for marges and segments thickness
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tsize = (int) (tsize * 0.8); // reserve room for marges and segments thickness
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DrawGraphicText( panel, DC, tpos,
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DrawGraphicText( panel, DC, tpos,
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WHITE, buffer, t_angle, wxSize( tsize, tsize ),
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WHITE, buffer, t_angle, wxSize( tsize, tsize ),
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GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, tsize / 8 );
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GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, tsize / 7 );
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}
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}
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// display the short netname
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// display the short netnam, if exists
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len = m_ShortNetname.Len();
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if (shortname_len == 0 )
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if (len == 0 )
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return;
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return;
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len = MAX( len, MIN_CHAR_COUNT);
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shortname_len = MAX( shortname_len, MIN_CHAR_COUNT);
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tsize = min( AreaSize.y, AreaSize.x / len );
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tsize = min( AreaSize.y, AreaSize.x / shortname_len );
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if( (tsize / zoom) >= CHAR_SIZE_MIN ) // Not drawable in size too small.
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if( (tsize / zoom) >= CHAR_SIZE_MIN ) // Not drawable in size too small.
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{
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{
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@ -460,7 +459,7 @@ void D_PAD::Draw( WinEDA_DrawPanel* panel, wxDC* DC, int draw_mode, const wxPoin
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tsize = (int) (tsize * 0.8); // reserve room for marges and segments thickness
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tsize = (int) (tsize * 0.8); // reserve room for marges and segments thickness
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DrawGraphicText( panel, DC, tpos,
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DrawGraphicText( panel, DC, tpos,
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WHITE, m_ShortNetname, t_angle, wxSize( tsize, tsize ),
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WHITE, m_ShortNetname, t_angle, wxSize( tsize, tsize ),
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GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, tsize / 8 );
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GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, tsize / 7 );
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}
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}
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}
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}
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@ -773,15 +773,17 @@ void SEGVIA::Draw( WinEDA_DrawPanel* panel, wxDC* DC, int draw_mode, const wxPoi
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return;
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return;
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int len = net->GetShortNetname().Len();
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int len = net->GetShortNetname().Len();
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if ( len > 0 )
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// calculate a good size for the text (fixed to 9 pixels, if possible)
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{
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// calculate a good size for the text
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int tsize = m_Width / len;
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int tsize = m_Width / len;
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if( ( tsize / zoom) >= 6 )
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if( ( tsize / zoom) >= 6 )
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{
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{
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tsize = (tsize * 8) / 10; // small reduction to give a better look, inside via
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tsize = (tsize * 8) / 10; // small reduction to give a better look, inside via
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DrawGraphicText( panel, DC, m_Start,
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DrawGraphicText( panel, DC, m_Start,
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WHITE, net->GetShortNetname(), 0, wxSize( tsize, tsize ),
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WHITE, net->GetShortNetname(), 0, wxSize( tsize, tsize ),
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GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, tsize / 8 );
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GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, tsize / 7 );
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}
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}
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}
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}
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}
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