geometry: killed compiler warnings
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d8480e4674
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23298886a1
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@ -439,7 +439,7 @@ SHAPE_LINE_CHAIN& SHAPE_LINE_CHAIN::Simplify()
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const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint(const VECTOR2I& aP) const
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{
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int min_d = INT_MAX;
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int nearest;
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int nearest = 0;
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for ( int i = 0; i < SegmentCount() ; i++ )
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{
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int d = CSegment(i).Distance(aP);
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@ -307,18 +307,7 @@ inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const
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{
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// fixme: numerical errors for large integers
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assert(false);
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/*const VECTOR2I d = aB - aA;
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ecoord det = d.Dot(d);
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ecoord dxdy = (ecoord) d.x * d.y;
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ecoord qx =
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( (extended_type) aA.x * d.y * d.y + (extended_type) d.x * d.x * x - dxdy *
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(aA.y - y) ) / det;
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extended_type qy =
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( (extended_type) aA.y * d.x * d.x + (extended_type) d.y * d.y * y - dxdy *
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(aA.x - x) ) / det;
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return VECTOR2<T> ( (T) qx, (T) qy );*/
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return VECTOR2I(0, 0);
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}
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@ -77,7 +77,10 @@ class SHAPE {
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* Returns a dynamically allocated copy of the shape
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* @retval copy of the shape
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*/
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virtual SHAPE* Clone() const { assert(false); };
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virtual SHAPE* Clone() const {
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assert(false);
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return NULL;
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};
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/**
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* Function Collide()
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