Don't kill entire OpenGL cache on undo.
The comment regarding bitmaps was true for one more month in 2018, but
hasn't been true for the last 3 years, and clearing the cache is a huge
performance hit.
(cherry picked from commit d58427a519
)
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@ -350,9 +350,6 @@ void SCH_EDIT_FRAME::PutDataInPreviousState( PICKED_ITEMS_LIST* aList )
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}
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}
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// Bitmaps are cached in Opengl: clear the cache, because
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// the cache data can be invalid
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GetCanvas()->GetView()->RecacheAllItems();
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GetCanvas()->GetView()->ClearHiddenFlags();
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}
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@ -383,7 +380,6 @@ void SCH_EDIT_FRAME::RollbackSchematicFromUndo()
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m_toolManager->GetTool<EE_SELECTION_TOOL>()->RebuildSelection();
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}
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SyncView();
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GetCanvas()->Refresh();
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}
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