Split large shader files into string literals rejoined into std strings
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@ -1,14 +1,49 @@
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file( READ ${SOURCE} SOURCE_TEXT )
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file( READ ${SOURCE} SOURCE_TEXT )
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file( SIZE ${SOURCE} SOURCE_FILESIZE )
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set( MAX_BYTES_PER_LITERAL 16380 )
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math(EXPR NUMBER_LITERALS "${SOURCE_FILESIZE}/${MAX_BYTES_PER_LITERAL}")
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set( outCppTextStdString "std::string ${OUTVARNAME} = ")
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set( outCppText
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set( outCppText
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"
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"
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#include <string>
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#include <${OUTHEADERFILE}>
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#include <${OUTHEADERFILE}>
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namespace KIGFX {
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namespace KIGFX {
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namespace BUILTIN_SHADERS {
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namespace BUILTIN_SHADERS {
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const char ${OUTVARNAME}[] = R\"SHADER_SOURCE(
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")
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MATH(EXPR LAST_LITERAL_ITER "${LITERAL_ITER}-1")
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foreach(LITERAL_ITER RANGE ${NUMBER_LITERALS})
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set( outCppText
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"
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${outCppText}
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const char ${OUTVARNAME}_p${LITERAL_ITER}[] = R\"SHADER_SOURCE(
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${SOURCE_TEXT}
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${SOURCE_TEXT}
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)SHADER_SOURCE\";
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)SHADER_SOURCE\";
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" )
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set( outCppTextStdString "${outCppTextStdString} std::string(${OUTVARNAME}_p${LITERAL_ITER})")
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if( ${LITERAL_ITER} LESS ${LAST_LITERAL_ITER})
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set( outCppTextStdString " ${outCppTextStdString} +")
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endif()
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endforeach()
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set( outCppTextStdString "${outCppTextStdString};")
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set( outCppText
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"
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${outCppText}
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${outCppTextStdString}
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}
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}
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}
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}
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" )
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" )
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@ -22,7 +57,7 @@ file(
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set( outHeaderText
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set( outHeaderText
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"namespace KIGFX {
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"namespace KIGFX {
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namespace BUILTIN_SHADERS {
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namespace BUILTIN_SHADERS {
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extern const char ${OUTVARNAME}[];
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extern std::string ${OUTVARNAME};
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}
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}
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}"
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}"
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)
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)
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