fix a few compil warnings and a Coverity warning.
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0a1d8c1aaa
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23a5b0ca5f
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@ -72,6 +72,8 @@ TRANSLINE::TRANSLINE()
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m_parameters[MURC_PRM] = 1.0;
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m_parameters[MURC_PRM] = 1.0;
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m_Name = nullptr;
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m_Name = nullptr;
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ang_l = 0.0; // Electrical length in angle
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ang_l = 0.0; // Electrical length in angle
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len = 0.0; // length of line
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er_eff = 1.0; // effective dielectric constant
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Init();
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Init();
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}
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}
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@ -674,8 +674,7 @@ bool DIALOG_BOARD_REANNOTATE::BuildModuleList( std::vector<RefDesInfo>& aBadRefD
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int errorcount = 0;
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int errorcount = 0;
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unsigned int backstartrefdes;
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unsigned int backstartrefdes;
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size_t firstnum = 0;
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size_t firstnum, changearraysize;
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m_FrontModules.clear();
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m_FrontModules.clear();
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m_BackModules.clear();
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m_BackModules.clear();
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@ -798,7 +797,7 @@ bool DIALOG_BOARD_REANNOTATE::BuildModuleList( std::vector<RefDesInfo>& aBadRefD
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LogChangePlan();
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LogChangePlan();
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changearraysize = m_ChangeArray.size();
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size_t changearraysize = m_ChangeArray.size();
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for( size_t i = 0; i < changearraysize; i++ ) //Scan through for duplicates if update or skip
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for( size_t i = 0; i < changearraysize; i++ ) //Scan through for duplicates if update or skip
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{
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{
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@ -607,16 +607,13 @@ void POINT_EDITOR::updateItem() const
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}
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}
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else
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else
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{
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{
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double tan = mid.y / static_cast<double>( mid.x );
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double tmp = mid.x;
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// Circle : x^2 + y^2 = R ^ 2
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// Circle : x^2 + y^2 = R ^ 2
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// In this coordinate system, the angular position of the cursor is (r, theta)
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// In this coordinate system, the angular position of the cursor is (r, theta)
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// The line coming from the center of the circle is y = start.y / start.x * x
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// The line coming from the center of the circle is y = start.y / start.x * x
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// The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 )
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// The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 )
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tmp = sqrt( sqRadius
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double tmp = sqrt( sqRadius /
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/ ( ( 1.0
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( ( 1.0 + mid.y / static_cast<double>( mid.x ) * mid.y
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+ mid.y / static_cast<double>( mid.x ) * mid.y
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/ static_cast<double>( mid.x ) ) ) );
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/ static_cast<double>( mid.x ) ) ) );
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// Move to the correct quadrant
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// Move to the correct quadrant
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tmp = mid.x > 0 ? tmp : -tmp;
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tmp = mid.x > 0 ? tmp : -tmp;
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mid.y = mid.y / static_cast<double>( mid.x ) * tmp;
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mid.y = mid.y / static_cast<double>( mid.x ) * tmp;
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@ -691,31 +688,30 @@ void POINT_EDITOR::updateItem() const
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double R = v1.EuclideanNorm();
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double R = v1.EuclideanNorm();
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bool transformCircle = false;
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bool transformCircle = false;
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bool invertY = ( v2.y < 0 );
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/* p2
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/* p2
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* X***
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* X***
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* ** <---- This is the arc
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* ** <---- This is the arc
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* y ^ **
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* y ^ **
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* | R *
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* | R *
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* | <-----------> *
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* | <-----------> *
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* x------x------>--------x p1
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* x------x------>--------x p1
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* C' <----> C x
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* C' <----> C x
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* delta
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* delta
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*
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*
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* p1 does not move, and the tangent at p1 remains the same.
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* p1 does not move, and the tangent at p1 remains the same.
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* => The new center, C', will be on the C-p1 axis.
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* => The new center, C', will be on the C-p1 axis.
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* p2 moves
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* p2 moves
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*
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*
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* The radius of the new circle is delta + R
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* The radius of the new circle is delta + R
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*
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*
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* || C' p2 || = || C' P1 ||
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* || C' p2 || = || C' P1 ||
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* is the same as :
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* is the same as :
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* ( delta + p2.x ) ^ 2 + p2.y ^ 2 = ( R + delta ) ^ 2
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* ( delta + p2.x ) ^ 2 + p2.y ^ 2 = ( R + delta ) ^ 2
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*
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*
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* delta = ( R^2 - p2.x ^ 2 - p2.y ^2 ) / ( 2 * p2.x - 2 * R )
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* delta = ( R^2 - p2.x ^ 2 - p2.y ^2 ) / ( 2 * p2.x - 2 * R )
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*
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*
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* We can use this equation for any point p2 with p2.x < R
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* We can use this equation for any point p2 with p2.x < R
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*/
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*/
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if( v2.x == R )
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if( v2.x == R )
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