Fixes to SHAPE_POLY_SET slitting/fracturing algo, some speed optimization.

This commit is contained in:
Tomasz Włostowski 2015-07-06 15:15:48 +02:00 committed by Maciej Suminski
parent c9739b622b
commit 24170f5588
3 changed files with 205 additions and 210 deletions

View File

@ -354,7 +354,8 @@ void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
if( bufferPolys.GetCornersCount() == 0 )
continue;
#if 1 // Set to 1 to use boost::polygon to subtract holes to copper areas
#if 0
// Set to 1 to use boost::polygon to subtract holes to copper areas
// (due to bugs in boost::polygon, this is deprecated and Clipper is used instead
KI_POLYGON_SET currLayerPolyset;
KI_POLYGON_SET polysetHoles;

View File

@ -37,49 +37,52 @@
using namespace ClipperLib;
int SHAPE_POLY_SET::NewOutline ()
int SHAPE_POLY_SET::NewOutline()
{
Path empty_path;
Paths poly;
poly.push_back(empty_path);
m_polys.push_back(poly);
poly.push_back( empty_path );
m_polys.push_back( poly );
return m_polys.size() - 1;
}
int SHAPE_POLY_SET::NewHole( int aOutline )
{
assert(false);
assert( false );
return -1;
}
int SHAPE_POLY_SET::AppendVertex ( int x, int y, int aOutline, int aHole )
int SHAPE_POLY_SET::AppendVertex( int x, int y, int aOutline, int aHole )
{
if(aOutline < 0)
if( aOutline < 0 )
aOutline += m_polys.size();
int idx;
if(aHole < 0)
if( aHole < 0 )
idx = 0;
else
idx = aHole + 1;
assert ( aOutline < (int)m_polys.size() );
assert ( idx < (int)m_polys[aOutline].size() );
assert( aOutline < (int)m_polys.size() );
assert( idx < (int)m_polys[aOutline].size() );
m_polys[aOutline][idx].push_back( IntPoint( x, y ) );
return m_polys[aOutline][idx].size();
}
int SHAPE_POLY_SET::VertexCount ( int aOutline , int aHole ) const
int SHAPE_POLY_SET::VertexCount( int aOutline, int aHole ) const
{
if(aOutline < 0)
if( aOutline < 0 )
aOutline += m_polys.size();
int idx;
if(aHole < 0)
if( aHole < 0 )
idx = 0;
else
idx = aHole + 1;
@ -90,34 +93,36 @@ int SHAPE_POLY_SET::VertexCount ( int aOutline , int aHole ) const
return m_polys[aOutline][idx].size();
}
const VECTOR2I SHAPE_POLY_SET::GetVertex ( int index, int aOutline , int aHole ) const
const VECTOR2I SHAPE_POLY_SET::GetVertex( int index, int aOutline, int aHole ) const
{
if(aOutline < 0)
if( aOutline < 0 )
aOutline += m_polys.size();
int idx;
if(aHole < 0)
if( aHole < 0 )
idx = 0;
else
idx = aHole + 1;
assert ( aOutline < (int)m_polys.size() );
assert ( idx < (int)m_polys[aOutline].size() );
assert( aOutline < (int)m_polys.size() );
assert( idx < (int)m_polys[aOutline].size() );
IntPoint p = m_polys[aOutline][idx][index];
return VECTOR2I (p.X, p.Y);
}
int SHAPE_POLY_SET::AddOutline( const SHAPE_LINE_CHAIN& aOutline )
{
assert ( aOutline.IsClosed() );
assert( aOutline.IsClosed() );
Path p = convert ( aOutline );
Path p = convert( aOutline );
Paths poly;
if( !Orientation( p ) )
ReversePath(p); // outlines are always CW
ReversePath( p ); // outlines are always CW
poly.push_back( p );
@ -126,73 +131,80 @@ int SHAPE_POLY_SET::AddOutline( const SHAPE_LINE_CHAIN& aOutline )
return m_polys.size() - 1;
}
int SHAPE_POLY_SET::AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline )
int SHAPE_POLY_SET::AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline )
{
assert ( m_polys.size() );
if(aOutline < 0)
if( aOutline < 0 )
aOutline += m_polys.size();
Paths& poly = m_polys[ aOutline ];
Paths& poly = m_polys[aOutline];
assert ( poly.size() );
assert( poly.size() );
Path p = convert( aHole );
Path p = convert ( aHole );
if( Orientation( p ) )
ReversePath(p); // holes are always CCW
ReversePath( p ); // holes are always CCW
poly.push_back( p );
return poly.size() - 1;
}
const ClipperLib::Path SHAPE_POLY_SET::convert( const SHAPE_LINE_CHAIN& aPath )
{
Path c_path;
for(int i = 0; i < aPath.PointCount(); i++)
for( int i = 0; i < aPath.PointCount(); i++ )
{
const VECTOR2I& vertex = aPath.CPoint(i);
c_path.push_back(ClipperLib::IntPoint ( vertex.x, vertex.y ) );
const VECTOR2I& vertex = aPath.CPoint( i );
c_path.push_back( ClipperLib::IntPoint( vertex.x, vertex.y ) );
}
return c_path;
}
void SHAPE_POLY_SET::booleanOp( ClipperLib::ClipType type, const SHAPE_POLY_SET& b )
{
Clipper c;
c.StrictlySimple( true );
BOOST_FOREACH ( Paths& subject, m_polys )
BOOST_FOREACH( Paths& subject, m_polys )
{
c.AddPaths(subject, ptSubject, true);
c.AddPaths( subject, ptSubject, true );
}
BOOST_FOREACH ( const Paths& clip, b.m_polys )
BOOST_FOREACH( const Paths& clip, b.m_polys )
{
c.AddPaths(clip, ptClip, true);
c.AddPaths( clip, ptClip, true );
}
PolyTree solution;
c.Execute(type, solution, pftNonZero, pftNonZero);
c.Execute( type, solution, pftNonZero, pftNonZero );
importTree(&solution);
importTree( &solution );
}
void SHAPE_POLY_SET::Add( const SHAPE_POLY_SET& b )
{
booleanOp( ctUnion, b );
}
void SHAPE_POLY_SET::Subtract( const SHAPE_POLY_SET& b )
{
booleanOp( ctDifference, b );
}
void SHAPE_POLY_SET::Erode ( int aFactor )
void SHAPE_POLY_SET::Erode( int aFactor )
{
ClipperOffset c;
@ -201,290 +213,265 @@ void SHAPE_POLY_SET::Erode ( int aFactor )
PolyTree solution;
c.Execute ( solution, aFactor );
c.Execute( solution, aFactor );
m_polys.clear();
for (PolyNode *n = solution.GetFirst(); n; n = n->GetNext() )
for( PolyNode* n = solution.GetFirst(); n; n = n->GetNext() )
{
Paths ps;
ps.push_back(n->Contour);
m_polys.push_back(ps);
ps.push_back( n->Contour );
m_polys.push_back( ps );
}
}
void SHAPE_POLY_SET::importTree ( ClipperLib::PolyTree* tree)
void SHAPE_POLY_SET::importTree( ClipperLib::PolyTree* tree )
{
m_polys.clear();
for (PolyNode *n = tree->GetFirst(); n; n = n->GetNext() )
for( PolyNode* n = tree->GetFirst(); n; n = n->GetNext() )
{
if( !n->IsHole() )
{
Paths paths;
paths.push_back(n->Contour);
paths.push_back( n->Contour );
for (unsigned i = 0; i < n->Childs.size(); i++)
paths.push_back(n->Childs[i]->Contour);
m_polys.push_back(paths);
for( unsigned i = 0; i < n->Childs.size(); i++ )
paths.push_back( n->Childs[i]->Contour );
m_polys.push_back( paths );
}
}
}
// Polygon fracturing code. Work in progress.
// Polygon fracturing code. Work in progress.
struct FractureEdge
{
FractureEdge(bool connected, Path* owner, int index) :
m_connected(connected),
m_owner(owner),
m_next(NULL)
FractureEdge( bool connected, Path* owner, int index ) :
m_connected( connected ),
m_next( NULL )
{
m_p1 = (*owner)[index];
m_p2 = (*owner)[(index + 1) % owner->size()];
}
FractureEdge(int64_t y = 0) :
m_connected(false),
m_owner(NULL),
m_next(NULL)
FractureEdge( int64_t y = 0 ) :
m_connected( false ),
m_next( NULL )
{
m_p1.Y = m_p2.Y = y;
}
FractureEdge(bool connected, const IntPoint& p1, const IntPoint& p2) :
m_connected(connected),
m_owner(NULL),
m_p1(p1),
m_p2(p2),
m_next(NULL)
FractureEdge( bool connected, const IntPoint& p1, const IntPoint& p2 ) :
m_connected( connected ),
m_p1( p1 ),
m_p2( p2 ),
m_next( NULL )
{
}
bool matches ( int y ) const
bool matches( int y ) const
{
int y_min = std::min(m_p1.Y, m_p2.Y);
int y_max = std::max(m_p1.Y, m_p2.Y);
int y_min = std::min( m_p1.Y, m_p2.Y );
int y_max = std::max( m_p1.Y, m_p2.Y );
return (y >= y_min) && (y <= y_max);
return ( y >= y_min ) && ( y <= y_max );
}
bool m_connected;
Path* m_owner;
IntPoint m_p1, m_p2;
FractureEdge *m_next;
FractureEdge* m_next;
};
struct CompareEdges
{
bool operator()(const FractureEdge *a, const FractureEdge *b) const
{
if( std::min(a->m_p1.Y, a->m_p2.Y) < std::min(b->m_p1.Y, b->m_p2.Y) )
return true;
return false;
}
};
typedef std::vector<FractureEdge*> FractureEdgeSet;
static int processEdge ( FractureEdgeSet& edges, FractureEdge* edge )
static int processEdge( FractureEdgeSet& edges, FractureEdge* edge )
{
int n = 0;
int64_t x = edge->m_p1.X;
int64_t y = edge->m_p1.Y;
int64_t min_dist = std::numeric_limits<int64_t>::max();
int64_t x_nearest = 0;
FractureEdge* e_nearest = NULL;
int64_t min_dist_l = std::numeric_limits<int64_t>::max();
int64_t min_dist_r = std::numeric_limits<int64_t>::max();
int64_t x_nearest_l = 0, x_nearest_r = 0, x_nearest;
// fixme: search edges in sorted multiset
// FractureEdge comp_min( std::min(edge->m_p1.Y, edge->m_p2.Y) );
// FractureEdgeSet::iterator e_begin = edges.lower_bound ( &comp_min );
FractureEdgeSet::iterator e_nearest_l = edges.end(), e_nearest_r = edges.end(), e_nearest;
for(FractureEdgeSet::iterator i = edges.begin() ; i != edges.end(); ++i)
for( FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
{
n++;
if( (*i)->matches(y) )
if( !(*i)->matches( y ) )
continue;
int64_t x_intersect;
if( (*i)->m_p1.Y == (*i)->m_p2.Y ) // horizontal edge
x_intersect = std::max( (*i)->m_p1.X, (*i)->m_p2.X );
else
x_intersect = (*i)->m_p1.X + rescale((*i)->m_p2.X - (*i)->m_p1.X,
y - (*i)->m_p1.Y, (*i)->m_p2.Y - (*i)->m_p1.Y );
int64_t dist = ( x - x_intersect );
if( dist > 0 && dist < min_dist )
{
int64_t x_intersect;
if( (*i)->m_p1.Y == (*i)->m_p2.Y ) // horizontal edge
x_intersect = std::max ( (*i)->m_p1.X, (*i)->m_p2.X );
else
x_intersect = (*i)->m_p1.X + rescale((*i)->m_p2.X - (*i)->m_p1.X, y - (*i)->m_p1.Y, (*i)->m_p2.Y - (*i)->m_p1.Y );
int64_t dist = (x - x_intersect);
if(dist > 0 && dist < min_dist_l)
{
min_dist_l = dist;
x_nearest_l = x_intersect;
e_nearest_l = i;
}
if(dist <= 0 && (-dist) < min_dist_r)
{
min_dist_r = -dist;
x_nearest_r = x_intersect;
e_nearest_r = i;
}
min_dist = dist;
x_nearest = x_intersect;
e_nearest = (*i);
}
}
if(e_nearest_l != edges.end() || e_nearest_r != edges.end())
if( e_nearest && e_nearest->m_connected )
{
if( e_nearest_l !=edges.end() && ( (*e_nearest_l)->m_connected || ((*e_nearest_l) ->m_owner != edge->m_owner )))
{
e_nearest = e_nearest_l;
x_nearest = x_nearest_l;
}
else if( e_nearest_r !=edges.end() && ( (*e_nearest_r)->m_connected || ((*e_nearest_r) ->m_owner != edge->m_owner ) )) {
e_nearest = e_nearest_r;
x_nearest = x_nearest_r;
}
else
return 0;
int count = 0;
bool connFlag = (*e_nearest)->m_connected;
FractureEdge* lead1 = new FractureEdge( true, IntPoint( x_nearest, y), IntPoint( x, y ) );
FractureEdge* lead2 = new FractureEdge( true, IntPoint( x, y), IntPoint( x_nearest, y ) );
FractureEdge* split_2 = new FractureEdge( true, IntPoint( x_nearest, y ), e_nearest->m_p2 );
FractureEdge split_1 ( connFlag, (*e_nearest)->m_p1, IntPoint(x_nearest, y) );
FractureEdge *lead1 = new FractureEdge( connFlag, IntPoint(x_nearest, y), IntPoint(x, y) );
FractureEdge *lead2 = new FractureEdge( connFlag, IntPoint(x, y), IntPoint(x_nearest, y) );
FractureEdge *split_2 = new FractureEdge ( connFlag, IntPoint(x_nearest, y), (*e_nearest)->m_p2 );
edges.push_back( split_2 );
edges.push_back( lead1 );
edges.push_back( lead2 );
edges.push_back(split_2);
edges.push_back(lead1);
edges.push_back(lead2);
FractureEdge* link = e_nearest->m_next;
FractureEdge* link = (*e_nearest)->m_next;
(*e_nearest)->m_p1 = split_1.m_p1;
(*e_nearest)->m_p2 = IntPoint(x_nearest, y);
(*e_nearest)->m_connected = connFlag;
(*e_nearest)->m_next = lead1;
e_nearest->m_p2 = IntPoint( x_nearest, y );
e_nearest->m_next = lead1;
lead1->m_next = edge;
FractureEdge* last;
FractureEdge *last;
for(last = edge; last->m_next != edge; last = last->m_next)
for( last = edge; last->m_next != edge; last = last->m_next )
{
last->m_connected = connFlag;
last->m_owner = NULL;
last->m_connected = true;
count++;
}
last->m_owner = NULL;
last->m_connected = connFlag;
last->m_connected = true;
last->m_next = lead2;
lead2->m_next = split_2;
split_2->m_next = link;
return 1;
return count + 1;
}
return 0;
}
void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
{
FractureEdgeSet edges;
FractureEdge *root = NULL;
FractureEdgeSet border_edges;
FractureEdge* root = NULL;
bool first = true;
if(paths.size() == 1)
if( paths.size() == 1 )
return;
int num_unconnected = 0;
BOOST_FOREACH(Path& path, paths)
BOOST_FOREACH( Path& path, paths )
{
int index = 0;
FractureEdge *prev = NULL, *first_edge = NULL;
for(unsigned i = 0; i < path.size(); i++)
{
FractureEdge *fe = new FractureEdge ( first, &path, index++ );
if(!root)
int64_t x_min = std::numeric_limits<int64_t>::max();
for( unsigned i = 0; i < path.size(); i++ )
{
if( path[i].X < x_min )
x_min = path[i].X;
}
for( unsigned i = 0; i < path.size(); i++ )
{
FractureEdge* fe = new FractureEdge( first, &path, index++ );
if( !root )
root = fe;
if(!first_edge)
if( !first_edge )
first_edge = fe;
if(prev)
if( prev )
prev->m_next = fe;
if(i == path.size() - 1)
if( i == path.size() - 1 )
fe->m_next = first_edge;
prev = fe;
edges.push_back ( fe );
edges.push_back( fe );
if(!fe->m_connected)
if( !first )
{
if( fe->m_p1.X == x_min )
border_edges.push_back( fe );
}
if( !fe->m_connected )
num_unconnected++;
}
first = false; // first path is always the outline
}
while(1)
// keep connecting holes to the main outline, until there's no holes left...
while( num_unconnected > 0 )
{
int n_unconnected = 0;
int64_t x_min = std::numeric_limits<int64_t>::max();
FractureEdge* smallestX;
for(FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
// find the left-most hole edge and merge with the outline
for( FractureEdgeSet::iterator i = border_edges.begin(); i != border_edges.end(); ++i )
{
if(!(*i)->m_connected)
n_unconnected++;
}
if(!n_unconnected)
break;
for(FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
{
if(!(*i)->m_connected)
int64_t xt = (*i)->m_p1.X;
if( ( xt < x_min ) && ! (*i)->m_connected )
{
if (processEdge ( edges, *i ) )
break;
x_min = xt;
smallestX = *i;
}
}
num_unconnected -= processEdge( edges, smallestX );
}
paths.clear();
Path newPath;
FractureEdge *e;
FractureEdge* e;
for(e = root; e->m_next != root; e = e->m_next )
newPath.push_back(e->m_p1);
for( e = root; e->m_next != root; e = e->m_next )
newPath.push_back( e->m_p1 );
newPath.push_back(e->m_p1);
newPath.push_back( e->m_p1 );
for(FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
for( FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
delete *i;
paths.push_back(newPath);
paths.push_back( newPath );
}
void SHAPE_POLY_SET::Fracture ()
void SHAPE_POLY_SET::Fracture()
{
BOOST_FOREACH(Paths& paths, m_polys)
BOOST_FOREACH( Paths& paths, m_polys )
{
fractureSingle( paths );
}
}
void SHAPE_POLY_SET::Simplify()
{
for (unsigned i = 0; i < m_polys.size(); i++)
for( unsigned i = 0; i < m_polys.size(); i++ )
{
Paths out;
SimplifyPolygons(m_polys[i], out, pftNonZero);
SimplifyPolygons( m_polys[i], out, pftNonZero );
m_polys[i] = out;
}
}
const std::string SHAPE_POLY_SET::Format() const
{
std::stringstream ss;
@ -494,9 +481,11 @@ const std::string SHAPE_POLY_SET::Format() const
for( unsigned i = 0; i < m_polys.size(); i++ )
{
ss << "poly " << m_polys[i].size() << "\n";
for( unsigned j = 0; j < m_polys[i].size(); j++)
{
ss << m_polys[i][j].size() << "\n";
for( unsigned v = 0; v < m_polys[i][j].size(); v++)
ss << m_polys[i][j][v].X << " " << m_polys[i][j][v].Y << "\n";
}
@ -506,13 +495,14 @@ const std::string SHAPE_POLY_SET::Format() const
return ss.str();
}
bool SHAPE_POLY_SET::Parse( std::stringstream& aStream )
{
std::string tmp;
aStream >> tmp;
if(tmp != "polyset")
if( tmp != "polyset" )
return false;
aStream >> tmp;
@ -525,9 +515,9 @@ bool SHAPE_POLY_SET::Parse( std::stringstream& aStream )
for( int i = 0; i < n_polys; i++ )
{
ClipperLib::Paths paths;
aStream >> tmp;
if(tmp != "poly")
if( tmp != "poly" )
return false;
aStream >> tmp;
@ -546,17 +536,19 @@ bool SHAPE_POLY_SET::Parse( std::stringstream& aStream )
{
ClipperLib::IntPoint p;
aStream >> tmp; p.X = atoi ( tmp.c_str() );
aStream >> tmp; p.Y = atoi ( tmp.c_str() );
outline.push_back(p);
aStream >> tmp; p.X = atoi( tmp.c_str() );
aStream >> tmp; p.Y = atoi( tmp.c_str() );
outline.push_back( p );
}
paths.push_back(outline);
paths.push_back( outline );
}
m_polys.push_back(paths);
m_polys.push_back( paths );
}
return true;
}
const BOX2I SHAPE_POLY_SET::BBox( int aClearance ) const
{
BOX2I bb;
@ -569,10 +561,11 @@ const BOX2I SHAPE_POLY_SET::BBox( int aClearance ) const
for( unsigned v = 0; v < m_polys[i][j].size(); v++)
{
VECTOR2I p( m_polys[i][j][v].X, m_polys[i][j][v].Y );
if(first)
bb = BOX2I(p, VECTOR2I(0, 0));
if( first )
bb = BOX2I( p, VECTOR2I( 0, 0 ) );
else
bb.Merge (p);
bb.Merge( p );
first = false;
}

View File

@ -43,26 +43,26 @@
class SHAPE_POLY_SET : public SHAPE
{
public:
SHAPE_POLY_SET() : SHAPE (SH_POLY_SET) {};
SHAPE_POLY_SET() : SHAPE( SH_POLY_SET ) {};
~SHAPE_POLY_SET() {};
///> Creates a new empty polygon in the set and returns its index
int NewOutline ();
int NewOutline();
///> Cretes a new empty hole in the given outline (default: last one) and returns its index
int NewHole( int aOutline = -1);
///> Adds a new outline to the set and returns its index
int AddOutline ( const SHAPE_LINE_CHAIN& aOutline );
int AddOutline( const SHAPE_LINE_CHAIN& aOutline );
///> Adds a new hole to the given outline (default: last) and returns its index
int AddHole ( const SHAPE_LINE_CHAIN& aHole, int aOutline = -1 );
int AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline = -1 );
///> Appends a vertex at the end of the given outline/hole (default: last hole in the last outline)
int AppendVertex ( int x, int y, int aOutline = -1, int aHole = -1 );
int AppendVertex( int x, int y, int aOutline = -1, int aHole = -1 );
///> Returns the index-th vertex in a given hole outline within a given outline
const VECTOR2I GetVertex ( int index, int aOutline = -1, int aHole = -1) const;
const VECTOR2I GetVertex( int index, int aOutline = -1, int aHole = -1) const;
///> Returns true if any of the outlines is self-intersecting
bool IsSelfIntersecting();
@ -71,10 +71,10 @@ class SHAPE_POLY_SET : public SHAPE
int OutlineCount() const { return m_polys.size(); }
///> Returns the number of vertices in a given outline/hole
int VertexCount ( int aOutline = -1, int aHole = -1 ) const;
int VertexCount( int aOutline = -1, int aHole = -1 ) const;
///> Returns the internal representation (ClipperLib) of a given polygon (outline + holes)
const ClipperLib::Paths& GetPoly ( int aIndex ) const
const ClipperLib::Paths& GetPoly( int aIndex ) const
{
return m_polys[aIndex];
}
@ -86,17 +86,17 @@ class SHAPE_POLY_SET : public SHAPE
void Add( const SHAPE_POLY_SET& b );
///> Performs smooth outline inflation (Minkowski sum of the outline and a circle of a given radius)
void SmoothInflate ( int aFactor );
void SmoothInflate( int aFactor );
///> Performs outline erosion/shrinking
void Erode ( int aFactor );
void Erode( int aFactor );
///> Converts a set of polygons with holes to a singe outline with 'slits'/'fractures' connecting the outer ring
///> Converts a set of polygons with holes to a singe outline with "slits"/"fractures" connecting the outer ring
///> to the inner holes
void Fracture ();
void Fracture();
///> Simplifies the polyset (merges overlapping polys, eliminates degeneracy/self-intersections)
void Simplify ();
void Simplify();
/// @copydoc SHAPE::Format()
const std::string Format() const;
@ -113,13 +113,14 @@ class SHAPE_POLY_SET : public SHAPE
const BOX2I BBox( int aClearance = 0 ) const;
// fixme: add collision support
bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const { return false; }
bool Collide( const SEG& aSeg, int aClearance = 0 ) const { return false; }
private:
void fractureSingle( ClipperLib::Paths& paths );
void importTree ( ClipperLib::PolyTree* tree);
void importTree( ClipperLib::PolyTree* tree);
void booleanOp( ClipperLib::ClipType type, const SHAPE_POLY_SET& b );
const ClipperLib::Path convert( const SHAPE_LINE_CHAIN& aPath );