Fixes to SHAPE_POLY_SET slitting/fracturing algo, some speed optimization.
This commit is contained in:
parent
c9739b622b
commit
24170f5588
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@ -354,7 +354,8 @@ void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
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if( bufferPolys.GetCornersCount() == 0 )
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continue;
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#if 1 // Set to 1 to use boost::polygon to subtract holes to copper areas
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#if 0
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// Set to 1 to use boost::polygon to subtract holes to copper areas
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// (due to bugs in boost::polygon, this is deprecated and Clipper is used instead
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KI_POLYGON_SET currLayerPolyset;
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KI_POLYGON_SET polysetHoles;
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@ -46,12 +46,14 @@ int SHAPE_POLY_SET::NewOutline ()
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return m_polys.size() - 1;
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}
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int SHAPE_POLY_SET::NewHole( int aOutline )
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{
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assert( false );
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return -1;
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}
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int SHAPE_POLY_SET::AppendVertex( int x, int y, int aOutline, int aHole )
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{
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if( aOutline < 0 )
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@ -72,6 +74,7 @@ int SHAPE_POLY_SET::AppendVertex ( int x, int y, int aOutline, int aHole )
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return m_polys[aOutline][idx].size();
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}
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int SHAPE_POLY_SET::VertexCount( int aOutline, int aHole ) const
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{
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if( aOutline < 0 )
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@ -90,6 +93,7 @@ int SHAPE_POLY_SET::VertexCount ( int aOutline , int aHole ) const
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return m_polys[aOutline][idx].size();
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}
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const VECTOR2I SHAPE_POLY_SET::GetVertex( int index, int aOutline, int aHole ) const
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{
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if( aOutline < 0 )
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@ -109,6 +113,7 @@ const VECTOR2I SHAPE_POLY_SET::GetVertex ( int index, int aOutline , int aHole )
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return VECTOR2I (p.X, p.Y);
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}
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int SHAPE_POLY_SET::AddOutline( const SHAPE_LINE_CHAIN& aOutline )
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{
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assert( aOutline.IsClosed() );
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@ -126,9 +131,11 @@ int SHAPE_POLY_SET::AddOutline( const SHAPE_LINE_CHAIN& aOutline )
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return m_polys.size() - 1;
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}
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int SHAPE_POLY_SET::AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline )
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{
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assert ( m_polys.size() );
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if( aOutline < 0 )
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aOutline += m_polys.size();
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@ -137,6 +144,7 @@ int SHAPE_POLY_SET::AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline )
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assert( poly.size() );
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Path p = convert( aHole );
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if( Orientation( p ) )
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ReversePath( p ); // holes are always CCW
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@ -145,6 +153,7 @@ int SHAPE_POLY_SET::AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline )
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return poly.size() - 1;
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}
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const ClipperLib::Path SHAPE_POLY_SET::convert( const SHAPE_LINE_CHAIN& aPath )
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{
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Path c_path;
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@ -158,6 +167,7 @@ const ClipperLib::Path SHAPE_POLY_SET::convert( const SHAPE_LINE_CHAIN& aPath )
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return c_path;
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}
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void SHAPE_POLY_SET::booleanOp( ClipperLib::ClipType type, const SHAPE_POLY_SET& b )
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{
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Clipper c;
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@ -181,11 +191,13 @@ void SHAPE_POLY_SET::booleanOp( ClipperLib::ClipType type, const SHAPE_POLY_SET&
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importTree( &solution );
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}
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void SHAPE_POLY_SET::Add( const SHAPE_POLY_SET& b )
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{
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booleanOp( ctUnion, b );
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}
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void SHAPE_POLY_SET::Subtract( const SHAPE_POLY_SET& b )
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{
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booleanOp( ctDifference, b );
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@ -213,6 +225,7 @@ void SHAPE_POLY_SET::Erode ( int aFactor )
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}
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}
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void SHAPE_POLY_SET::importTree( ClipperLib::PolyTree* tree )
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{
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m_polys.clear();
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@ -226,18 +239,18 @@ void SHAPE_POLY_SET::importTree ( ClipperLib::PolyTree* tree)
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for( unsigned i = 0; i < n->Childs.size(); i++ )
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paths.push_back( n->Childs[i]->Contour );
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m_polys.push_back( paths );
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}
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}
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}
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// Polygon fracturing code. Work in progress.
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// Polygon fracturing code. Work in progress.
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struct FractureEdge
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{
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FractureEdge( bool connected, Path* owner, int index ) :
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m_connected( connected ),
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m_owner(owner),
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m_next( NULL )
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{
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m_p1 = (*owner)[index];
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@ -246,7 +259,6 @@ struct FractureEdge
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FractureEdge( int64_t y = 0 ) :
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m_connected( false ),
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m_owner(NULL),
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m_next( NULL )
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{
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m_p1.Y = m_p2.Y = y;
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@ -254,12 +266,10 @@ struct FractureEdge
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FractureEdge( bool connected, const IntPoint& p1, const IntPoint& p2 ) :
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m_connected( connected ),
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m_owner(NULL),
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m_p1( p1 ),
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m_p2( p2 ),
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m_next( NULL )
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{
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}
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bool matches( int y ) const
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@ -271,125 +281,86 @@ struct FractureEdge
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}
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bool m_connected;
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Path* m_owner;
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IntPoint m_p1, m_p2;
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FractureEdge* m_next;
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};
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struct CompareEdges
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{
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bool operator()(const FractureEdge *a, const FractureEdge *b) const
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{
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if( std::min(a->m_p1.Y, a->m_p2.Y) < std::min(b->m_p1.Y, b->m_p2.Y) )
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return true;
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return false;
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}
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};
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typedef std::vector<FractureEdge*> FractureEdgeSet;
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static int processEdge( FractureEdgeSet& edges, FractureEdge* edge )
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{
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int n = 0;
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int64_t x = edge->m_p1.X;
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int64_t y = edge->m_p1.Y;
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int64_t min_dist = std::numeric_limits<int64_t>::max();
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int64_t x_nearest = 0;
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int64_t min_dist_l = std::numeric_limits<int64_t>::max();
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int64_t min_dist_r = std::numeric_limits<int64_t>::max();
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int64_t x_nearest_l = 0, x_nearest_r = 0, x_nearest;
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// fixme: search edges in sorted multiset
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// FractureEdge comp_min( std::min(edge->m_p1.Y, edge->m_p2.Y) );
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// FractureEdgeSet::iterator e_begin = edges.lower_bound ( &comp_min );
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FractureEdgeSet::iterator e_nearest_l = edges.end(), e_nearest_r = edges.end(), e_nearest;
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FractureEdge* e_nearest = NULL;
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for( FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
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{
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n++;
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if( (*i)->matches(y) )
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{
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if( !(*i)->matches( y ) )
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continue;
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int64_t x_intersect;
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if( (*i)->m_p1.Y == (*i)->m_p2.Y ) // horizontal edge
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x_intersect = std::max( (*i)->m_p1.X, (*i)->m_p2.X );
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else
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x_intersect = (*i)->m_p1.X + rescale((*i)->m_p2.X - (*i)->m_p1.X, y - (*i)->m_p1.Y, (*i)->m_p2.Y - (*i)->m_p1.Y );
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x_intersect = (*i)->m_p1.X + rescale((*i)->m_p2.X - (*i)->m_p1.X,
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y - (*i)->m_p1.Y, (*i)->m_p2.Y - (*i)->m_p1.Y );
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int64_t dist = ( x - x_intersect );
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if(dist > 0 && dist < min_dist_l)
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if( dist > 0 && dist < min_dist )
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{
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min_dist_l = dist;
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x_nearest_l = x_intersect;
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e_nearest_l = i;
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}
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if(dist <= 0 && (-dist) < min_dist_r)
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{
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min_dist_r = -dist;
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x_nearest_r = x_intersect;
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e_nearest_r = i;
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}
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min_dist = dist;
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x_nearest = x_intersect;
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e_nearest = (*i);
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}
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}
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if(e_nearest_l != edges.end() || e_nearest_r != edges.end())
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if( e_nearest && e_nearest->m_connected )
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{
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if( e_nearest_l !=edges.end() && ( (*e_nearest_l)->m_connected || ((*e_nearest_l) ->m_owner != edge->m_owner )))
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{
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e_nearest = e_nearest_l;
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x_nearest = x_nearest_l;
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}
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else if( e_nearest_r !=edges.end() && ( (*e_nearest_r)->m_connected || ((*e_nearest_r) ->m_owner != edge->m_owner ) )) {
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e_nearest = e_nearest_r;
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x_nearest = x_nearest_r;
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}
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else
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return 0;
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int count = 0;
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bool connFlag = (*e_nearest)->m_connected;
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FractureEdge split_1 ( connFlag, (*e_nearest)->m_p1, IntPoint(x_nearest, y) );
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FractureEdge *lead1 = new FractureEdge( connFlag, IntPoint(x_nearest, y), IntPoint(x, y) );
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FractureEdge *lead2 = new FractureEdge( connFlag, IntPoint(x, y), IntPoint(x_nearest, y) );
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FractureEdge *split_2 = new FractureEdge ( connFlag, IntPoint(x_nearest, y), (*e_nearest)->m_p2 );
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FractureEdge* lead1 = new FractureEdge( true, IntPoint( x_nearest, y), IntPoint( x, y ) );
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FractureEdge* lead2 = new FractureEdge( true, IntPoint( x, y), IntPoint( x_nearest, y ) );
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FractureEdge* split_2 = new FractureEdge( true, IntPoint( x_nearest, y ), e_nearest->m_p2 );
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edges.push_back( split_2 );
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edges.push_back( lead1 );
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edges.push_back( lead2 );
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FractureEdge* link = (*e_nearest)->m_next;
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FractureEdge* link = e_nearest->m_next;
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(*e_nearest)->m_p1 = split_1.m_p1;
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(*e_nearest)->m_p2 = IntPoint(x_nearest, y);
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(*e_nearest)->m_connected = connFlag;
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(*e_nearest)->m_next = lead1;
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e_nearest->m_p2 = IntPoint( x_nearest, y );
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e_nearest->m_next = lead1;
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lead1->m_next = edge;
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FractureEdge* last;
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for( last = edge; last->m_next != edge; last = last->m_next )
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{
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last->m_connected = connFlag;
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last->m_owner = NULL;
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last->m_connected = true;
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count++;
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}
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last->m_owner = NULL;
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last->m_connected = connFlag;
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last->m_connected = true;
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last->m_next = lead2;
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lead2->m_next = split_2;
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split_2->m_next = link;
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return 1;
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return count + 1;
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}
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return 0;
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}
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void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
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{
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FractureEdgeSet edges;
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FractureEdgeSet border_edges;
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FractureEdge* root = NULL;
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bool first = true;
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@ -404,6 +375,15 @@ void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
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int index = 0;
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FractureEdge *prev = NULL, *first_edge = NULL;
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int64_t x_min = std::numeric_limits<int64_t>::max();
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for( unsigned i = 0; i < path.size(); i++ )
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{
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if( path[i].X < x_min )
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x_min = path[i].X;
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}
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for( unsigned i = 0; i < path.size(); i++ )
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{
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FractureEdge* fe = new FractureEdge( first, &path, index++ );
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@ -413,6 +393,7 @@ void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
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if( !first_edge )
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first_edge = fe;
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if( prev )
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prev->m_next = fe;
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@ -422,6 +403,12 @@ void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
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prev = fe;
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edges.push_back( fe );
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if( !first )
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{
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if( fe->m_p1.X == x_min )
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border_edges.push_back( fe );
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}
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if( !fe->m_connected )
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num_unconnected++;
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}
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@ -429,27 +416,24 @@ void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
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first = false; // first path is always the outline
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}
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while(1)
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// keep connecting holes to the main outline, until there's no holes left...
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while( num_unconnected > 0 )
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{
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int n_unconnected = 0;
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int64_t x_min = std::numeric_limits<int64_t>::max();
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FractureEdge* smallestX;
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for(FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
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// find the left-most hole edge and merge with the outline
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for( FractureEdgeSet::iterator i = border_edges.begin(); i != border_edges.end(); ++i )
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{
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if(!(*i)->m_connected)
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n_unconnected++;
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}
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if(!n_unconnected)
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break;
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for(FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i )
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int64_t xt = (*i)->m_p1.X;
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if( ( xt < x_min ) && ! (*i)->m_connected )
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{
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if(!(*i)->m_connected)
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{
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if (processEdge ( edges, *i ) )
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break;
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x_min = xt;
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smallestX = *i;
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}
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}
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num_unconnected -= processEdge( edges, smallestX );
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}
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paths.clear();
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@ -467,6 +451,7 @@ void SHAPE_POLY_SET::fractureSingle( ClipperLib::Paths& paths )
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paths.push_back( newPath );
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}
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void SHAPE_POLY_SET::Fracture()
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{
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BOOST_FOREACH( Paths& paths, m_polys )
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@ -475,6 +460,7 @@ void SHAPE_POLY_SET::Fracture ()
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}
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}
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void SHAPE_POLY_SET::Simplify()
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{
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for( unsigned i = 0; i < m_polys.size(); i++ )
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@ -485,6 +471,7 @@ void SHAPE_POLY_SET::Simplify()
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}
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}
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const std::string SHAPE_POLY_SET::Format() const
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{
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std::stringstream ss;
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@ -494,9 +481,11 @@ const std::string SHAPE_POLY_SET::Format() const
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for( unsigned i = 0; i < m_polys.size(); i++ )
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{
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ss << "poly " << m_polys[i].size() << "\n";
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for( unsigned j = 0; j < m_polys[i].size(); j++)
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{
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ss << m_polys[i][j].size() << "\n";
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for( unsigned v = 0; v < m_polys[i][j].size(); v++)
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ss << m_polys[i][j][v].X << " " << m_polys[i][j][v].Y << "\n";
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}
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@ -506,6 +495,7 @@ const std::string SHAPE_POLY_SET::Format() const
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return ss.str();
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}
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bool SHAPE_POLY_SET::Parse( std::stringstream& aStream )
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{
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std::string tmp;
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@ -525,8 +515,8 @@ bool SHAPE_POLY_SET::Parse( std::stringstream& aStream )
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for( int i = 0; i < n_polys; i++ )
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{
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ClipperLib::Paths paths;
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aStream >> tmp;
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if( tmp != "poly" )
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return false;
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@ -554,9 +544,11 @@ bool SHAPE_POLY_SET::Parse( std::stringstream& aStream )
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}
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m_polys.push_back( paths );
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}
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return true;
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}
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const BOX2I SHAPE_POLY_SET::BBox( int aClearance ) const
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{
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BOX2I bb;
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@ -569,6 +561,7 @@ const BOX2I SHAPE_POLY_SET::BBox( int aClearance ) const
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for( unsigned v = 0; v < m_polys[i][j].size(); v++)
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{
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VECTOR2I p( m_polys[i][j][v].X, m_polys[i][j][v].Y );
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if( first )
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bb = BOX2I( p, VECTOR2I( 0, 0 ) );
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else
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@ -91,7 +91,7 @@ class SHAPE_POLY_SET : public SHAPE
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///> Performs outline erosion/shrinking
|
||||
void Erode( int aFactor );
|
||||
|
||||
///> Converts a set of polygons with holes to a singe outline with 'slits'/'fractures' connecting the outer ring
|
||||
///> Converts a set of polygons with holes to a singe outline with "slits"/"fractures" connecting the outer ring
|
||||
///> to the inner holes
|
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void Fracture();
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||||
|
||||
|
@ -113,6 +113,7 @@ class SHAPE_POLY_SET : public SHAPE
|
|||
|
||||
const BOX2I BBox( int aClearance = 0 ) const;
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||||
// fixme: add collision support
|
||||
bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const { return false; }
|
||||
bool Collide( const SEG& aSeg, int aClearance = 0 ) const { return false; }
|
||||
|
||||
|
|
Loading…
Reference in New Issue