Don't compare against the wrong type
Technically this is still wrong because of doubles..
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@ -305,7 +305,7 @@ bool HPGL_PLOTTER::EndPlot()
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}
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}
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VECTOR2I loc = m_items.begin()->loc_start;
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VECTOR2D loc = m_items.begin()->loc_start;
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bool pen_up = true;
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LINE_STYLE current_dash = LINE_STYLE::SOLID;
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int current_pen = m_penNumber;
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