FOOTPRINT_CHOOSER_FRAME: rework on bottom panel to allow a long string in
the check box for filter by FP names to be displayed without overlapping other widgets.
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@ -2,7 +2,7 @@
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* This program source code file is part of KiCad, a free EDA CAD application.
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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*
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* Copyright (C) 2023 CERN
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* Copyright (C) 2023 CERN
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* Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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*
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* This program is free software; you can redistribute it and/or
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* modify it under the terms of the GNU General Public License
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@ -129,21 +129,26 @@ FOOTPRINT_CHOOSER_FRAME::FOOTPRINT_CHOOSER_FRAME( KIWAY* aKiway, wxWindow* aPare
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build3DCanvas(); // must be called after creating m_chooserPanel
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build3DCanvas(); // must be called after creating m_chooserPanel
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m_preview3DCanvas->Show( !m_showFpMode );
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m_preview3DCanvas->Show( !m_showFpMode );
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wxBoxSizer* fpFilterSizer = new wxBoxSizer( wxVERTICAL );
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// The m_filterByFPFilters can have a long string, if the symbol has a FP filter
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fpFilterSizer->Add( m_filterByFPFilters, 0, wxLEFT | wxTOP | wxEXPAND, 5 );
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// with many items, so give it its own sizer
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wxBoxSizer* fpFilterSizerByFP = new wxBoxSizer( wxVERTICAL );
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fpFilterSizerByFP->Add( m_filterByFPFilters, 0, wxLEFT | wxTOP | wxEXPAND, 5 );
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bottomSizer->Add( fpFilterSizerByFP, 0, wxLEFT | wxTOP, 5 );
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// buttonsSizer contains the m_filterByPinCount and BITMAP buttons
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wxBoxSizer* buttonsSizer = new wxBoxSizer( wxHORIZONTAL );
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wxBoxSizer* buttonsSizer = new wxBoxSizer( wxHORIZONTAL );
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fpFilterSizer->Add( m_filterByPinCount, 0, wxLEFT | wxTOP | wxBOTTOM, 5 );
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buttonsSizer->Add( m_filterByPinCount, 0, wxALL | wxALIGN_CENTER_VERTICAL, 5 );
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buttonsSizer->Add( fpFilterSizer, 0, wxEXPAND | wxLEFT, 10 );
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// Add a spacer between the wxCheckBox and bitmap buttons
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buttonsSizer->Add( 0, 0, 1, wxEXPAND, 5 );
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wxBoxSizer* grbuttSizer = new wxBoxSizer( wxHORIZONTAL );
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m_grButton3DView = new BITMAP_BUTTON( bottomPanel, wxID_ANY,
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m_grButton3DView = new BITMAP_BUTTON( bottomPanel, wxID_ANY,
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wxNullBitmap, wxDefaultPosition,
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wxNullBitmap, wxDefaultPosition,
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wxDefaultSize/*, wxBU_AUTODRAW|wxBORDER_NONE*/ );
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wxDefaultSize/*, wxBU_AUTODRAW|wxBORDER_NONE*/ );
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m_grButton3DView->SetIsRadioButton();
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m_grButton3DView->SetIsRadioButton();
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m_grButton3DView->SetBitmap( KiBitmapBundle( BITMAPS::shape_3d ) );
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m_grButton3DView->SetBitmap( KiBitmapBundle( BITMAPS::shape_3d ) );
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m_grButton3DView->Check( !m_showFpMode );
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m_grButton3DView->Check( !m_showFpMode );
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grbuttSizer->Add( m_grButton3DView, 0, wxALIGN_CENTER_VERTICAL, 5 );
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buttonsSizer->Add( m_grButton3DView, 0, wxALL | wxALIGN_CENTER_VERTICAL, 5 );
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m_grButtonFpView = new BITMAP_BUTTON( bottomPanel, wxID_ANY,
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m_grButtonFpView = new BITMAP_BUTTON( bottomPanel, wxID_ANY,
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wxNullBitmap, wxDefaultPosition,
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wxNullBitmap, wxDefaultPosition,
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@ -151,7 +156,7 @@ FOOTPRINT_CHOOSER_FRAME::FOOTPRINT_CHOOSER_FRAME( KIWAY* aKiway, wxWindow* aPare
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m_grButtonFpView->SetIsRadioButton();
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m_grButtonFpView->SetIsRadioButton();
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m_grButtonFpView->SetBitmap( KiBitmapBundle( BITMAPS::module ) );
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m_grButtonFpView->SetBitmap( KiBitmapBundle( BITMAPS::module ) );
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m_grButtonFpView->Check( m_showFpMode );
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m_grButtonFpView->Check( m_showFpMode );
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grbuttSizer->Add( m_grButtonFpView, 0, wxALIGN_CENTER_VERTICAL, 5 );
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buttonsSizer->Add( m_grButtonFpView, 0, wxALL | wxALIGN_CENTER_VERTICAL, 5 );
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wxStdDialogButtonSizer* sdbSizer = new wxStdDialogButtonSizer();
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wxStdDialogButtonSizer* sdbSizer = new wxStdDialogButtonSizer();
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wxButton* okButton = new wxButton( bottomPanel, wxID_OK );
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wxButton* okButton = new wxButton( bottomPanel, wxID_OK );
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@ -161,7 +166,8 @@ FOOTPRINT_CHOOSER_FRAME::FOOTPRINT_CHOOSER_FRAME( KIWAY* aKiway, wxWindow* aPare
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sdbSizer->AddButton( cancelButton );
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sdbSizer->AddButton( cancelButton );
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sdbSizer->Realize();
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sdbSizer->Realize();
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buttonsSizer->Add( grbuttSizer, 1, wxALL, 5 );
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// Add a spacer between the bitmap buttons and thesdbSizer
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buttonsSizer->Add( 0, 0, 1, wxEXPAND, 5 );
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buttonsSizer->Add( sdbSizer, 1, wxALL, 5 );
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buttonsSizer->Add( sdbSizer, 1, wxALL, 5 );
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bottomSizer->Add( buttonsSizer, 0, wxEXPAND | wxLEFT, 5 );
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bottomSizer->Add( buttonsSizer, 0, wxEXPAND | wxLEFT, 5 );
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