Yet another try for correct function signature type cast

This commit is contained in:
Maciej Suminski 2017-08-08 15:26:50 +02:00
parent ef6910faa9
commit 2697a21a7a
1 changed files with 2 additions and 2 deletions

View File

@ -84,7 +84,7 @@ int checkGlError( const std::string& aInfo, bool aThrow )
static void debugMsgCallback( GLenum aSource, GLenum aType, GLuint aId, static void debugMsgCallback( GLenum aSource, GLenum aType, GLuint aId,
GLenum aSeverity, GLsizei aLength, const GLchar* aMessage, const void* aUserParam ) GLenum aSeverity, GLsizei aLength, const GLchar* aMessage, void* aUserParam )
{ {
printf( "%s", aMessage ); printf( "%s", aMessage );
} }
@ -95,7 +95,7 @@ void enableGlDebug( bool aEnable )
if( aEnable ) if( aEnable )
{ {
glEnable( GL_DEBUG_OUTPUT ); glEnable( GL_DEBUG_OUTPUT );
glDebugMessageCallback( debugMsgCallback, (void*) nullptr ); glDebugMessageCallback( (GLDEBUGPROC) debugMsgCallback, nullptr );
} }
else else
{ {