Opengl: avoid useless wxASSERT when a char is not found in font used to display netnames/padnames
They are replaced by '?' It happens for some esoteric unicode chars.
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@ -1766,9 +1766,11 @@ int OPENGL_GAL::drawBitmapChar( unsigned long aChar )
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}
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const FONT_GLYPH_TYPE* glyph = LookupGlyph( aChar );
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wxASSERT( glyph );
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if( !glyph )
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if( !glyph ) // Replace any non existing char shape by '?'
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glyph = LookupGlyph( '?' );
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if( !glyph ) // Should not occur
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return 0;
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const float X = glyph->atlas_x + font_information.smooth_pixels;
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@ -1859,9 +1861,12 @@ std::pair<VECTOR2D, float> OPENGL_GAL::computeBitmapTextSize( const UTF8& aText
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unsigned int c = *chIt;
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const FONT_GLYPH_TYPE* glyph = LookupGlyph( c );
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wxASSERT( c == ' ' || glyph ); // space is not in the atlas
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// Debug: show not coded char in the atlas
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// Be carefull before allowing the assert: it usually crash kicad
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// when the assert is made during a paint event.
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//wxASSERT( c == ' ' || glyph ); // space is not in the atlas, so not found
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// a few chars
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// a few chars are strange in font
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if( !glyph || // Not coded in font
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c == '-' || c == '_' ) // Strange size of these 2 chars
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{
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