Pcbnew, PCB_PAINTER: provides an option to show footprints bounding box.
This is only for bounding box debug purposes, and is not activated.
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@ -1147,18 +1147,29 @@ void PCB_PAINTER::draw( const MODULE* aModule, int aLayer )
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{
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{
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if( aLayer == LAYER_ANCHOR )
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if( aLayer == LAYER_ANCHOR )
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{
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{
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const COLOR4D color = m_pcbSettings.GetColor( aModule, LAYER_ANCHOR );
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const COLOR4D color = m_pcbSettings.GetColor( aModule, aLayer );
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// Keep the size and width constant, not related to the scale because the anchor
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// is just a marker on screen
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double anchorSize = 5.0 / m_gal->GetWorldScale(); // 5 pixels size
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double anchorThickness = 2.0 / m_gal->GetWorldScale(); // 2 pixels width
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// Draw anchor
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// Draw anchor
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m_gal->SetIsFill( false );
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m_gal->SetIsStroke( true );
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m_gal->SetStrokeColor( color );
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m_gal->SetStrokeColor( color );
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m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
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m_gal->SetLineWidth( anchorThickness );
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// Keep the size constant, not related to the scale
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double anchorSize = 5.0 / m_gal->GetWorldScale();
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VECTOR2D center = aModule->GetPosition();
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VECTOR2D center = aModule->GetPosition();
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m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) );
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m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) );
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m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) );
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m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) );
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#if 0 // For debug purpose only: draw the bounding box
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double bboxThickness = 1.0 / m_gal->GetWorldScale();
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m_gal->SetLineWidth( bboxThickness );
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EDA_RECT rect = aModule->GetBoundingBoxBase();
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m_gal->DrawRectangle( VECTOR2D( rect.GetOrigin() ), VECTOR2D( rect.GetEnd() ) );
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#endif
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}
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}
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}
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}
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