Add <cstddef> include for offsetof
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@ -32,6 +32,8 @@
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <cstddef>
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namespace KIGFX
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namespace KIGFX
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{
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{
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// Possible types of shaders
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// Possible types of shaders
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