Fix shadowed local variable

This commit is contained in:
jean-pierre charras 2016-12-20 17:51:55 +01:00
parent 9be5398cd2
commit 2972f6fbc7
1 changed files with 5 additions and 5 deletions

View File

@ -179,14 +179,14 @@ int EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
else if( evt->IsAction( &COMMON_ACTIONS::editActivate )
|| evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
{
BOARD_ITEM* item = selection.Front();
BOARD_ITEM* curr_item = selection.Front();
if( m_dragging && evt->Category() == TC_MOUSE )
{
m_cursor = grid.BestSnapAnchor( evt->Position(), item );
m_cursor = grid.BestSnapAnchor( evt->Position(), curr_item );
controls->ForceCursorPosition( true, m_cursor );
wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) - item->GetPosition();
wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) - curr_item->GetPosition();
totalMovement += movement;
// Drag items to the current cursor position
@ -222,7 +222,7 @@ int EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
{
// Set the current cursor position to the first dragged item origin, so the
// movement vector could be computed later
m_cursor = grid.BestDragOrigin( originalCursorPos, item );
m_cursor = grid.BestDragOrigin( originalCursorPos, curr_item );
grid.SetAuxAxes( true, m_cursor );
}
else
@ -233,7 +233,7 @@ int EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
controls->ForceCursorPosition( true, m_cursor );
controls->WarpCursor( m_cursor, true );
VECTOR2I o = VECTOR2I( item->GetPosition() );
VECTOR2I o = VECTOR2I( curr_item->GetPosition() );
m_offset.x = o.x - m_cursor.x;
m_offset.y = o.y - m_cursor.y;