SCH_REFERENCE_LIST: delete unused code
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@ -155,26 +155,6 @@ bool SCH_REFERENCE_LIST::sortByTimeStamp( const SCH_REFERENCE& item1,
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}
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}
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int SCH_REFERENCE_LIST::FindUnit( size_t aIndex, int aUnit, bool aIncludeNew ) const
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{
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int NumRef = m_flatList[aIndex].m_numRef;
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for( size_t ii = 0; ii < m_flatList.size(); ii++ )
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{
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if( ( aIndex == ii )
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|| ( m_flatList[ii].m_isNew && !aIncludeNew )
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|| ( m_flatList[ii].m_numRef != NumRef )
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|| ( m_flatList[aIndex].CompareRef( m_flatList[ii] ) != 0 ) )
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continue;
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if( m_flatList[ii].m_unit == aUnit )
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return (int) ii;
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}
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return -1;
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}
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int SCH_REFERENCE_LIST::FindRefByFullPath( const wxString& aFullPath ) const
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int SCH_REFERENCE_LIST::FindRefByFullPath( const wxString& aFullPath ) const
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{
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{
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for( size_t i = 0; i < m_flatList.size(); ++i )
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for( size_t i = 0; i < m_flatList.size(); ++i )
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@ -520,17 +520,6 @@ public:
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*/
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*/
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int FindRef( const wxString& aPath ) const;
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int FindRef( const wxString& aPath ) const;
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/**
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* Search the sorted list of symbols for a another symbol with the same reference and a
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* given part unit. Use this method to manage symbols with multiple parts per package.
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*
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* @param aIndex is the index in aSymbolsList for of given #SCH_REFERENCE item to test.
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* @param aUnit is the given unit number to search.
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* @param aIncludeNew true to include references with the "new" flag in the search.
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* @return index in aSymbolsList if found or -1 if not found.
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*/
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int FindUnit( size_t aIndex, int aUnit, bool aIncludeNew = false ) const;
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/**
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/**
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* Search the list for a symbol with the given KIID path (as string).
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* Search the list for a symbol with the given KIID path (as string).
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*
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*
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