router: return routing status from ROUTER::Move()
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54f4f765b9
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297c60923e
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@ -445,7 +445,7 @@ bool ROUTER::StartRouting( const VECTOR2I& aP, ITEM* aStartItem, int aLayer )
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}
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void ROUTER::Move( const VECTOR2I& aP, ITEM* endItem )
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bool ROUTER::Move( const VECTOR2I& aP, ITEM* endItem )
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{
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if( m_logger )
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m_logger->Log( LOGGER::EVT_MOVE, aP, endItem );
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@ -453,13 +453,11 @@ void ROUTER::Move( const VECTOR2I& aP, ITEM* endItem )
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switch( m_state )
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{
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case ROUTE_TRACK:
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movePlacing( aP, endItem );
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break;
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return movePlacing( aP, endItem );
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case DRAG_SEGMENT:
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case DRAG_COMPONENT:
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moveDragging( aP, endItem );
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break;
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return moveDragging( aP, endItem );
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default:
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break;
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@ -467,14 +465,15 @@ void ROUTER::Move( const VECTOR2I& aP, ITEM* endItem )
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}
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void ROUTER::moveDragging( const VECTOR2I& aP, ITEM* aEndItem )
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bool ROUTER::moveDragging( const VECTOR2I& aP, ITEM* aEndItem )
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{
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m_iface->EraseView();
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m_dragger->Drag( aP );
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bool ret = m_dragger->Drag( aP );
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ITEM_SET dragged = m_dragger->Traces();
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updateView( m_dragger->CurrentNode(), dragged, true );
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return ret;
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}
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@ -599,11 +598,11 @@ void ROUTER::UpdateSizes( const SIZES_SETTINGS& aSizes )
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}
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void ROUTER::movePlacing( const VECTOR2I& aP, ITEM* aEndItem )
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bool ROUTER::movePlacing( const VECTOR2I& aP, ITEM* aEndItem )
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{
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m_iface->EraseView();
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m_placer->Move( aP, aEndItem );
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bool ret = m_placer->Move( aP, aEndItem );
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ITEM_SET current = m_placer->Traces();
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for( const ITEM* item : current.CItems() )
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@ -632,6 +631,8 @@ void ROUTER::movePlacing( const VECTOR2I& aP, ITEM* aEndItem )
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//ITEM_SET tmp( ¤t );
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updateView( m_placer->CurrentNode( true ), current );
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return ret;
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}
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@ -142,7 +142,7 @@ public:
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bool RoutingInProgress() const;
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bool StartRouting( const VECTOR2I& aP, ITEM* aItem, int aLayer );
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void Move( const VECTOR2I& aP, ITEM* aItem );
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bool Move( const VECTOR2I& aP, ITEM* aItem );
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bool FixRoute( const VECTOR2I& aP, ITEM* aItem, bool aForceFinish = false );
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void BreakSegment( ITEM *aItem, const VECTOR2I& aP );
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@ -211,8 +211,8 @@ public:
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const BOX2I& VisibleViewArea() const { return m_visibleViewArea; }
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private:
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void movePlacing( const VECTOR2I& aP, ITEM* aItem );
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void moveDragging( const VECTOR2I& aP, ITEM* aItem );
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bool movePlacing( const VECTOR2I& aP, ITEM* aItem );
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bool moveDragging( const VECTOR2I& aP, ITEM* aItem );
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void updateView( NODE* aNode, ITEM_SET& aCurrent, bool aDragging = false );
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