geometry: r-tree based shape index
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@ -2,6 +2,7 @@
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Jacobo Aragunde Pérez
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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@ -25,266 +26,328 @@
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#ifndef __SHAPE_INDEX_H
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#define __SHAPE_INDEX_H
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#include <boost/unordered_map.hpp>
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#include <vector>
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#include <geometry/shape.h>
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#include <geometry/rtree.h>
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template <class T> const SHAPE *defaultShapeFunctor( const T aItem )
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/**
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* shapeFunctor template function
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*
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* It is used by SHAPE_INDEX to get a SHAPE* from another type.
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* By default relies on T::GetShape() method, should be specialized if the T object
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* doesn't allow that method.
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* @param object generic T object
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* @return a SHAPE* object equivalent to object.
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*/
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template <class T>
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static const SHAPE* shapeFunctor( T aItem )
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{
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return aItem->GetShape();
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return aItem->GetShape();
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}
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template <class T, const SHAPE *(ShapeFunctor)(const T) = defaultShapeFunctor<T> >
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/**
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* shapeFunctor template function: specialization for T = SHAPE*
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*/
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template<>
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const SHAPE* shapeFunctor( SHAPE* aItem )
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{
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return aItem;
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}
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class SHAPE_INDEX_LIST {
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struct ShapeEntry {
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ShapeEntry(T aParent)
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{
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shape = ShapeFunctor(aParent);
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bbox = shape->BBox(0);
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parent = aParent;
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}
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/**
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* boundingBox template method
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*
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* It is used by SHAPE_INDEX to get the bounding box of a generic T object.
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* By default relies on T::BBox() method, should be specialized if the T object
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* doesn't allow that method.
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* @param object generic T object
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* @return a BOX2I object containing the bounding box of the T object.
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*/
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template <class T>
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BOX2I boundingBox( T object )
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{
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return shapeFunctor(object)->BBox();
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}
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~ShapeEntry()
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{
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}
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/**
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* acceptVisitor template method
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*
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* It is used by SHAPE_INDEX to implement Accept().
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* By default relies on V::operation() redefinition, should be specialized if V class
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* doesn't have its () operation defined to accept T objects.
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* @param object generic T object
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* @param visitor V visitor object
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*/
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template <class T, class V>
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void acceptVisitor( T object, V visitor )
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{
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visitor(object);
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}
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T parent;
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const SHAPE *shape;
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BOX2I bbox;
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};
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/**
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* collide template method
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*
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* It is used by SHAPE_INDEX to implement Query().
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* By default relies on T::Collide(U) method, should be specialized if the T object
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* doesn't allow that method.
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* @param object generic T object
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* @param anotherObject generic U object
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* @param minDistance minimum collision distance
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* @return if object and anotherObject collide
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*/
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template <class T, class U>
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bool collide( T object, U anotherObject, int minDistance )
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{
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return shapeFunctor(object)->Collide( anotherObject, minDistance );
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}
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typedef std::vector<ShapeEntry> ShapeVec;
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typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter;
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public:
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template<class T, class V>
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bool queryCallback(T shape, void* context) {
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V* visitor = (V*) context;
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acceptVisitor<T,V>(shape, *visitor);
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return true;
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}
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// "Normal" iterator interface, for STL algorithms.
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class iterator {
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template <class T = SHAPE*>
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class SHAPE_INDEX {
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public:
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iterator() {};
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public:
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iterator( ShapeVecIter aCurrent)
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: m_current(aCurrent) {};
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SHAPE_INDEX();
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iterator(const iterator &b) :
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m_current(b.m_current) {};
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~SHAPE_INDEX();
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T operator*() const
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{
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return (*m_current).parent;
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}
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/**
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* Function Add()
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*
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* Adds a SHAPE to the index.
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* @param shape the new SHAPE
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*/
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void Add( T shape );
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void operator++()
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{
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++m_current;
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}
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/**
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* Function Remove()
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*
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* Removes a SHAPE to the index.
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* @param shape the new SHAPE
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*/
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void Remove( T shape );
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iterator& operator++(int dummy)
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{
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++m_current;
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return *this;
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}
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/**
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* Function RemoveAll()
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*
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* Removes all the contents of the index.
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*/
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void RemoveAll();
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bool operator ==( const iterator& rhs ) const
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{
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return m_current == rhs.m_current;
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}
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/**
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* Function Accept()
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*
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* Accepts a visitor for every SHAPE object contained in this INDEX.
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* @param visitor Visitor object to be run
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*/
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template<class V>
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void Accept( V visitor )
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{
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SHAPE_INDEX::Iterator iter = this->Begin();
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while(!iter.IsNull()) {
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T shape = *iter;
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acceptVisitor(shape, visitor);
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iter++;
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}
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}
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bool operator !=( const iterator& rhs ) const
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{
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return m_current != rhs.m_current;
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}
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/**
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* Function Reindex()
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*
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* Rebuilds the index. This should be used if the geometry of the objects
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* contained by the index has changed.
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*/
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void Reindex();
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const iterator& operator=(const iterator& rhs)
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{
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m_current = rhs.m_current;
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return *this;
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}
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/**
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* Function Query()
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*
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* Runs a callback on every SHAPE object contained in the bounding box of (shape).
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* @param shape shape to search against
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* @param minDistance distance threshold
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* @param visitor object to be invoked on every object contained in the search area.
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*/
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private:
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ShapeVecIter m_current;
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};
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template<class V>
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int Query( const SHAPE *shape, int minDistance, V& visitor, bool aExact )
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{
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BOX2I box = shape->BBox();
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box.Inflate(minDistance);
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int min[2] = {box.GetX(), box.GetY()};
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int max[2] = {box.GetRight(), box.GetBottom()};
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// "Query" iterator, for iterating over a set of spatially matching shapes.
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class query_iterator {
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public:
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return this->m_tree->Search(min, max, visitor);
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}
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query_iterator()
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{
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class Iterator
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{
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private:
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}
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typedef typename RTree<T, int, 2, float>::Iterator RTreeIterator;
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RTreeIterator iterator;
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query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE *aShape, int aMinDistance, bool aExact)
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: m_end(aEnd),
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m_current(aCurrent),
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m_shape(aShape),
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m_minDistance(aMinDistance),
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m_exact(aExact)
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{
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if(aShape)
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{
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m_refBBox = aShape->BBox();
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next();
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}
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}
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/**
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* Function Init()
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*
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* Setup the internal tree iterator.
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* @param tree pointer to a RTREE object
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*/
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void Init(RTree<T, int, 2, float>* tree) {
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tree->GetFirst(iterator);
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}
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query_iterator(const query_iterator &b)
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: m_end(b.m_end),
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m_current(b.m_current),
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m_shape(b.m_shape),
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m_minDistance(b.m_minDistance),
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m_exact(b.m_exact),
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m_refBBox(b.m_refBBox)
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{
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public:
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}
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/**
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* Iterator constructor
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*
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* Creates an iterator for the index object
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* @param index SHAPE_INDEX object to iterate
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*/
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Iterator(SHAPE_INDEX* index) {
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Init(index->m_tree);
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}
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T operator*() const
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{
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return (*m_current).parent;
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}
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/**
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* Operator * (prefix)
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*
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* Returns the next data element.
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*/
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T operator*() {
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return *iterator;
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}
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query_iterator& operator++()
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{
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++m_current;
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next();
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return *this;
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}
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/**
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* Operator ++ (prefix)
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*
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* Shifts the iterator to the next element.
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*/
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bool operator++() {
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return ++iterator;
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}
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query_iterator& operator++(int dummy)
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{
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++m_current;
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next();
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return *this;
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}
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/**
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* Operator ++ (postfix)
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*
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* Shifts the iterator to the next element.
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*/
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bool operator++(int) {
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return ++iterator;
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}
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bool operator ==( const query_iterator& rhs ) const
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{
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return m_current == rhs.m_current;
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}
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/**
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* Function IsNull()
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*
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* Checks if the iterator has reached the end.
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* @return true if it is in an invalid position (data finished)
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*/
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bool IsNull() {
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return iterator.IsNull();
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}
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bool operator !=( const query_iterator& rhs ) const
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{
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return m_current != rhs.m_current;
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}
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/**
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* Function IsNotNull()
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*
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* Checks if the iterator has not reached the end.
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* @return true if it is in an valid position (data not finished)
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*/
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bool IsNotNull() {
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return iterator.IsNotNull();
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}
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const query_iterator& operator=(const query_iterator& rhs)
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{
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m_end = rhs.m_end;
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m_current = rhs.m_current;
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m_shape = rhs.m_shape;
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m_minDistance = rhs.m_minDistance;
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m_exact = rhs.m_exact;
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m_refBBox = rhs.m_refBBox;
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return *this;
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}
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/**
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* Function Next()
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*
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* Returns the current element of the iterator and moves to the next
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* position.
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* @return SHAPE object pointed by the iterator before moving to the
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* next position.
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*/
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T Next() {
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T object = *iterator;
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++iterator;
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return object;
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}
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};
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private:
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/**
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* Function Begin()
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*
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* Creates an iterator for the current index object
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* @return iterator
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*/
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Iterator Begin();
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void next()
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{
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while(m_current != m_end)
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{
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if (m_refBBox.Distance(m_current->bbox) <= m_minDistance)
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{
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if(!m_exact || m_current->shape->Collide(m_shape, m_minDistance))
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return;
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}
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++m_current;
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}
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}
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private:
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ShapeVecIter m_end;
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ShapeVecIter m_current;
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BOX2I m_refBBox;
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bool m_exact;
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SHAPE *m_shape;
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int m_minDistance;
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};
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void Add(T aItem)
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{
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ShapeEntry s (aItem);
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m_shapes.push_back(s);
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}
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void Remove(const T aItem)
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{
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ShapeVecIter i;
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for(i=m_shapes.begin(); i!=m_shapes.end();++i)
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{
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if(i->parent == aItem)
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break;
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}
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if(i == m_shapes.end())
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return;
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m_shapes.erase(i);
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}
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int Size() const
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{
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return m_shapes.size();
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}
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template<class Visitor>
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int Query( const SHAPE *aShape, int aMinDistance, Visitor &v, bool aExact = true) //const
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{
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ShapeVecIter i;
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int n = 0;
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VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;
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BOX2I refBBox = aShape->BBox();
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for(i = m_shapes.begin(); i!=m_shapes.end(); ++i)
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{
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if (refBBox.SquaredDistance(i->bbox) <= minDistSq)
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{
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if(!aExact || i->shape->Collide(aShape, aMinDistance))
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{
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n++;
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if(!v( i->parent ))
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return n;
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}
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}
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}
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return n;
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}
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void Clear()
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{
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m_shapes.clear();
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}
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query_iterator qbegin( SHAPE *aShape, int aMinDistance, bool aExact )
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{
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return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact);
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}
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const query_iterator qend()
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{
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return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
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}
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iterator begin()
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{
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return iterator( m_shapes.begin() );
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}
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iterator end()
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{
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return iterator( m_shapes.end() );
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}
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private:
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ShapeVec m_shapes;
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RTree<T, int, 2, float>* m_tree;
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};
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/*
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* Class members implementation
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*/
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template<class T>
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SHAPE_INDEX<T>::SHAPE_INDEX() {
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this->m_tree = new RTree<T, int, 2, float>();
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}
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template<class T>
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SHAPE_INDEX<T>::~SHAPE_INDEX() {
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delete this->m_tree;
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}
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template<class T>
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void SHAPE_INDEX<T>::Add(T shape) {
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BOX2I box = boundingBox(shape);
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int min[2]= {box.GetX(), box.GetY()};
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int max[2] = {box.GetRight(), box.GetBottom()};
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this->m_tree->Insert(min, max, shape);
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}
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template<class T>
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void SHAPE_INDEX<T>::Remove(T shape) {
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BOX2I box = boundingBox(shape);
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int min[2]= {box.GetX(), box.GetY()};
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int max[2] = {box.GetRight(), box.GetBottom()};
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this->m_tree->Remove(min, max, shape);
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}
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template<class T>
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void SHAPE_INDEX<T>::RemoveAll() {
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this->m_tree->RemoveAll();
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}
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template<class T>
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void SHAPE_INDEX<T>::Reindex() {
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RTree<T, int, 2, float>* newTree;
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newTree = new RTree<T, int, 2, float>();
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SHAPE_INDEX::Iterator iter = this->Begin();
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while(!iter.IsNull()) {
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T shape = *iter;
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BOX2I box = boundingBox(shape);
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int min[2]= {box.GetX(), box.GetY()};
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int max[2] = {box.GetRight(), box.GetBottom()};
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newTree->Insert(min, max, shape);
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iter++;
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}
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delete this->m_tree;
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this->m_tree = newTree;
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}
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template<class T>
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typename SHAPE_INDEX<T>::Iterator SHAPE_INDEX<T>::Begin() {
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return Iterator(this);
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}
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#endif
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@ -0,0 +1,290 @@
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/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2013 CERN
|
||||
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __SHAPE_INDEX_LIST_H
|
||||
#define __SHAPE_INDEX_LIST_H
|
||||
|
||||
#include <boost/unordered_map.hpp>
|
||||
|
||||
template <class T> const SHAPE *defaultShapeFunctor( const T aItem )
|
||||
{
|
||||
return aItem->GetShape();
|
||||
}
|
||||
|
||||
template <class T, const SHAPE *(ShapeFunctor)(const T) = defaultShapeFunctor<T> >
|
||||
|
||||
class SHAPE_INDEX_LIST {
|
||||
|
||||
struct ShapeEntry {
|
||||
ShapeEntry(T aParent)
|
||||
{
|
||||
shape = ShapeFunctor(aParent);
|
||||
bbox = shape->BBox(0);
|
||||
parent = aParent;
|
||||
}
|
||||
|
||||
~ShapeEntry()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
T parent;
|
||||
const SHAPE *shape;
|
||||
BOX2I bbox;
|
||||
};
|
||||
|
||||
typedef std::vector<ShapeEntry> ShapeVec;
|
||||
typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter;
|
||||
|
||||
public:
|
||||
|
||||
// "Normal" iterator interface, for STL algorithms.
|
||||
class iterator {
|
||||
|
||||
public:
|
||||
iterator() {};
|
||||
|
||||
iterator( ShapeVecIter aCurrent)
|
||||
: m_current(aCurrent) {};
|
||||
|
||||
iterator(const iterator &b) :
|
||||
m_current(b.m_current) {};
|
||||
|
||||
T operator*() const
|
||||
{
|
||||
return (*m_current).parent;
|
||||
}
|
||||
|
||||
void operator++()
|
||||
{
|
||||
++m_current;
|
||||
}
|
||||
|
||||
iterator& operator++(int dummy)
|
||||
{
|
||||
++m_current;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator ==( const iterator& rhs ) const
|
||||
{
|
||||
return m_current == rhs.m_current;
|
||||
}
|
||||
|
||||
bool operator !=( const iterator& rhs ) const
|
||||
{
|
||||
return m_current != rhs.m_current;
|
||||
}
|
||||
|
||||
const iterator& operator=(const iterator& rhs)
|
||||
{
|
||||
m_current = rhs.m_current;
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
ShapeVecIter m_current;
|
||||
};
|
||||
|
||||
// "Query" iterator, for iterating over a set of spatially matching shapes.
|
||||
class query_iterator {
|
||||
public:
|
||||
|
||||
query_iterator()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE *aShape, int aMinDistance, bool aExact)
|
||||
: m_end(aEnd),
|
||||
m_current(aCurrent),
|
||||
m_shape(aShape),
|
||||
m_minDistance(aMinDistance),
|
||||
m_exact(aExact)
|
||||
{
|
||||
if(aShape)
|
||||
{
|
||||
m_refBBox = aShape->BBox();
|
||||
next();
|
||||
}
|
||||
}
|
||||
|
||||
query_iterator(const query_iterator &b)
|
||||
: m_end(b.m_end),
|
||||
m_current(b.m_current),
|
||||
m_shape(b.m_shape),
|
||||
m_minDistance(b.m_minDistance),
|
||||
m_exact(b.m_exact),
|
||||
m_refBBox(b.m_refBBox)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
T operator*() const
|
||||
{
|
||||
return (*m_current).parent;
|
||||
}
|
||||
|
||||
query_iterator& operator++()
|
||||
{
|
||||
++m_current;
|
||||
next();
|
||||
return *this;
|
||||
}
|
||||
|
||||
query_iterator& operator++(int dummy)
|
||||
{
|
||||
++m_current;
|
||||
next();
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator ==( const query_iterator& rhs ) const
|
||||
{
|
||||
return m_current == rhs.m_current;
|
||||
}
|
||||
|
||||
bool operator !=( const query_iterator& rhs ) const
|
||||
{
|
||||
return m_current != rhs.m_current;
|
||||
}
|
||||
|
||||
const query_iterator& operator=(const query_iterator& rhs)
|
||||
{
|
||||
m_end = rhs.m_end;
|
||||
m_current = rhs.m_current;
|
||||
m_shape = rhs.m_shape;
|
||||
m_minDistance = rhs.m_minDistance;
|
||||
m_exact = rhs.m_exact;
|
||||
m_refBBox = rhs.m_refBBox;
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void next()
|
||||
{
|
||||
while(m_current != m_end)
|
||||
{
|
||||
if (m_refBBox.Distance(m_current->bbox) <= m_minDistance)
|
||||
{
|
||||
if(!m_exact || m_current->shape->Collide(m_shape, m_minDistance))
|
||||
return;
|
||||
}
|
||||
++m_current;
|
||||
}
|
||||
}
|
||||
|
||||
ShapeVecIter m_end;
|
||||
ShapeVecIter m_current;
|
||||
BOX2I m_refBBox;
|
||||
bool m_exact;
|
||||
SHAPE *m_shape;
|
||||
int m_minDistance;
|
||||
};
|
||||
|
||||
void Add(T aItem)
|
||||
{
|
||||
ShapeEntry s (aItem);
|
||||
|
||||
m_shapes.push_back(s);
|
||||
}
|
||||
|
||||
void Remove(const T aItem)
|
||||
{
|
||||
ShapeVecIter i;
|
||||
|
||||
for(i=m_shapes.begin(); i!=m_shapes.end();++i)
|
||||
{
|
||||
if(i->parent == aItem)
|
||||
break;
|
||||
}
|
||||
|
||||
if(i == m_shapes.end())
|
||||
return;
|
||||
|
||||
m_shapes.erase(i);
|
||||
}
|
||||
|
||||
int Size() const
|
||||
{
|
||||
return m_shapes.size();
|
||||
}
|
||||
|
||||
template<class Visitor>
|
||||
int Query( const SHAPE *aShape, int aMinDistance, Visitor &v, bool aExact = true) //const
|
||||
{
|
||||
ShapeVecIter i;
|
||||
int n = 0;
|
||||
VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;
|
||||
|
||||
BOX2I refBBox = aShape->BBox();
|
||||
|
||||
for(i = m_shapes.begin(); i!=m_shapes.end(); ++i)
|
||||
{
|
||||
if (refBBox.SquaredDistance(i->bbox) <= minDistSq)
|
||||
{
|
||||
if(!aExact || i->shape->Collide(aShape, aMinDistance))
|
||||
{
|
||||
n++;
|
||||
if(!v( i->parent ))
|
||||
return n;
|
||||
}
|
||||
}
|
||||
}
|
||||
return n;
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
m_shapes.clear();
|
||||
}
|
||||
|
||||
query_iterator qbegin( SHAPE *aShape, int aMinDistance, bool aExact )
|
||||
{
|
||||
return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact);
|
||||
}
|
||||
|
||||
const query_iterator qend()
|
||||
{
|
||||
return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
|
||||
}
|
||||
|
||||
iterator begin()
|
||||
{
|
||||
return iterator( m_shapes.begin() );
|
||||
}
|
||||
|
||||
iterator end()
|
||||
{
|
||||
return iterator( m_shapes.end() );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
ShapeVec m_shapes;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue