Save both front and back soldermask colour preferences.
Fixes https://gitlab.com/kicad/code/kicad/issues/8856
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@ -195,8 +195,8 @@ void PANEL_PREVIEW_3D_MODEL::loadSettings()
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set( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor );
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set( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ), m_boardAdapter.m_SilkScreenColorBot );
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set( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
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set( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot );
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set( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop );
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set( colors->GetColor( LAYER_3D_SOLDERMASK_BOTTOM ), m_boardAdapter.m_SolderMaskColorBot );
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set( colors->GetColor( LAYER_3D_SOLDERMASK_TOP ), m_boardAdapter.m_SolderMaskColorTop );
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set( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
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}
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@ -436,8 +436,8 @@ void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
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set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ),
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m_boardAdapter.m_SilkScreenColorBot );
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set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
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set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot );
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set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop );
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set_color( colors->GetColor( LAYER_3D_SOLDERMASK_BOTTOM ), m_boardAdapter.m_SolderMaskColorBot );
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set_color( colors->GetColor( LAYER_3D_SOLDERMASK_TOP ), m_boardAdapter.m_SolderMaskColorTop );
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set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
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if( cfg )
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@ -586,7 +586,8 @@ void EDA_3D_VIEWER_FRAME::SaveSettings( APP_SETTINGS_BASE *aCfg )
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save_color( m_boardAdapter.m_CopperColor, LAYER_3D_COPPER );
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save_color( m_boardAdapter.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM );
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save_color( m_boardAdapter.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP );
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save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK );
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save_color( m_boardAdapter.m_SolderMaskColorBot, LAYER_3D_SOLDERMASK_BOTTOM );
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save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK_TOP );
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save_color( m_boardAdapter.m_SolderPasteColor, LAYER_3D_SOLDERPASTE );
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Pgm().GetSettingsManager().SaveColorSettings( colors, "3d_viewer" );
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@ -163,7 +163,8 @@ static const std::map<int, COLOR4D> s_defaultTheme =
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{ LAYER_3D_COPPER, COLOR4D( 0.7, 0.61, 0.0, 1.0 ) },
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{ LAYER_3D_SILKSCREEN_BOTTOM, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) },
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{ LAYER_3D_SILKSCREEN_TOP, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) },
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{ LAYER_3D_SOLDERMASK, COLOR4D( 0.08, 0.2, 0.14, 0.83 ) },
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{ LAYER_3D_SOLDERMASK_BOTTOM, COLOR4D( 0.08, 0.2, 0.14, 0.83 ) },
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{ LAYER_3D_SOLDERMASK_TOP, COLOR4D( 0.08, 0.2, 0.14, 0.83 ) },
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{ LAYER_3D_SOLDERPASTE, COLOR4D( 0.5, 0.5, 0.5, 1.0 ) }
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};
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@ -306,7 +307,8 @@ static const std::map<int, COLOR4D> s_classicTheme =
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{ LAYER_3D_COPPER, COLOR4D( 0.7, 0.61, 0.0, 1.0 ) },
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{ LAYER_3D_SILKSCREEN_BOTTOM, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) },
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{ LAYER_3D_SILKSCREEN_TOP, COLOR4D( 0.9, 0.9, 0.9, 1.0 ) },
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{ LAYER_3D_SOLDERMASK, COLOR4D( 0.08, 0.2, 0.14, 0.83 ) },
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{ LAYER_3D_SOLDERMASK_BOTTOM, COLOR4D( 0.08, 0.2, 0.14, 0.83 ) },
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{ LAYER_3D_SOLDERMASK_TOP, COLOR4D( 0.08, 0.2, 0.14, 0.83 ) },
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{ LAYER_3D_SOLDERPASTE, COLOR4D( 0.5, 0.5, 0.5, 1.0 ) }
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};
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@ -211,7 +211,8 @@ COLOR_SETTINGS::COLOR_SETTINGS( const wxString& aFilename ) :
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CLR( "3d_viewer.copper", LAYER_3D_COPPER );
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CLR( "3d_viewer.silkscreen_bottom", LAYER_3D_SILKSCREEN_BOTTOM );
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CLR( "3d_viewer.silkscreen_top", LAYER_3D_SILKSCREEN_TOP );
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CLR( "3d_viewer.soldermask", LAYER_3D_SOLDERMASK );
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CLR( "3d_viewer.soldermask_bottom", LAYER_3D_SOLDERMASK_BOTTOM );
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CLR( "3d_viewer.soldermask_top", LAYER_3D_SOLDERMASK_TOP );
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CLR( "3d_viewer.solderpaste", LAYER_3D_SOLDERPASTE );
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registerMigration( 0, 1, std::bind( &COLOR_SETTINGS::migrateSchema0to1, this ) );
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@ -416,7 +416,8 @@ enum LAYER_3D_ID : int
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LAYER_3D_COPPER,
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LAYER_3D_SILKSCREEN_BOTTOM,
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LAYER_3D_SILKSCREEN_TOP,
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LAYER_3D_SOLDERMASK,
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LAYER_3D_SOLDERMASK_BOTTOM,
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LAYER_3D_SOLDERMASK_TOP,
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LAYER_3D_SOLDERPASTE,
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LAYER_3D_END = LAYER_3D_SOLDERPASTE
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