Better safety around boost::optional.
I'm not sure these are necessary but I got a crash when checking one as a boolean instead of calling is_initialized(). Sadly, my debugger doesn't like boost, so I didn't get much more info.
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@ -185,13 +185,11 @@ bool TOOL_EVENT::IsDblClick( int aButtonMask ) const
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bool TOOL_EVENT::IsCancelInteractive()
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bool TOOL_EVENT::IsCancelInteractive()
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{
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{
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if( GetCommandStr() && GetCommandStr().get() == ACTIONS::cancelInteractive.GetName() )
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return( ( m_commandStr.is_initialized()
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return true;
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&& m_commandStr.get() == ACTIONS::cancelInteractive.GetName() )
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|| ( m_commandId.is_initialized()
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if( GetCommandId() && GetCommandId().get() == ACTIONS::cancelInteractive.GetId() )
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&& m_commandId.get() == ACTIONS::cancelInteractive.GetId() )
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return true;
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|| ( m_actions == TA_CANCEL_TOOL ) );
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return IsCancel();
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}
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}
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@ -205,20 +203,15 @@ bool TOOL_EVENT::IsSelectionEvent()
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bool TOOL_EVENT::IsPointEditor()
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bool TOOL_EVENT::IsPointEditor()
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{
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{
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if( GetCommandStr() && GetCommandStr().get().find( "PointEditor" ) != GetCommandStr()->npos )
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return( ( m_commandStr.is_initialized()
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return true;
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&& m_commandStr.get().find( "PointEditor" ) != GetCommandStr()->npos )
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|| ( m_commandId.is_initialized()
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if( GetCommandId() && GetCommandId() == ACTIONS::activatePointEditor.GetId() )
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&& m_commandId.get() == ACTIONS::activatePointEditor.GetId() ) );
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return true;
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return false;
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}
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}
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bool TOOL_EVENT::IsMoveTool()
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bool TOOL_EVENT::IsMoveTool()
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{
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{
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if( GetCommandStr() && GetCommandStr().get().find( "InteractiveMove" ) != GetCommandStr()->npos )
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return( m_commandStr.is_initialized()
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return true;
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&& m_commandStr.get().find( "InteractiveMove" ) != GetCommandStr()->npos );
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return false;
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}
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}
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