Don't import invalid polygons.
If we *do* get a 2-point polygon in SVG, import it as a segment.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17091
(cherry picked from commit dba2fdb6d3
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@ -261,7 +261,7 @@ void SVG_IMPORT_PLUGIN::DrawPath( const float* aPoints, int aNumPoints, bool aCl
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if( aNumPoints > 0 )
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DrawCubicBezierPath( aPoints, aNumPoints, collectedPathPoints );
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if( aClosedPath )
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if( aClosedPath && collectedPathPoints.size() > 2 )
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DrawPolygon( collectedPathPoints, aStroke, aFilled, aFillColor );
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else
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DrawLineSegments( collectedPathPoints, aStroke );
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@ -176,7 +176,8 @@ void GRAPHICS_IMPORTER_LIB_SYMBOL::AddPolygon( const std::vector<VECTOR2D>& aVer
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polygon->SetStroke( MapStrokeParams( aStroke ) );
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addItem( std::move( polygon ) );
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if( polygon->IsPolyShapeValid() )
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addItem( std::move( polygon ) );
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}
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@ -171,7 +171,9 @@ void GRAPHICS_IMPORTER_PCBNEW::AddPolygon( const std::vector<VECTOR2D>& aVertice
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}
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polygon->SetStroke( MapStrokeParams( aStroke ) );
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addItem( std::move( polygon ) );
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if( polygon->IsPolyShapeValid() )
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addItem( std::move( polygon ) );
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}
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