Added BOARD_[CONNECTED_]ITEM::IsConnected() for checking if a BOARD_ITEM is BOARD_CONNECTED_ITEM as well.
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@ -93,6 +93,16 @@ public:
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virtual void SetPosition( const wxPoint& aPos ) = 0;
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virtual void SetPosition( const wxPoint& aPos ) = 0;
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/**
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* Function IsConnected()
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* Returns information if the object is derived from BOARD_CONNECTED_ITEM.
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* @return True if the object is of BOARD_CONNECTED_ITEM type, false otherwise.
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*/
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virtual bool IsConnected() const
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{
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return false;
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}
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/**
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/**
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* A value of wxPoint(0,0) which can be passed to the Draw() functions.
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* A value of wxPoint(0,0) which can be passed to the Draw() functions.
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*/
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*/
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@ -70,6 +70,12 @@ public:
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BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& aItem );
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BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& aItem );
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///> @copydoc BOARD_ITEM::IsConnected()
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bool IsConnected() const
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{
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return true;
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}
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/**
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/**
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* Function GetNet
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* Function GetNet
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* @return int - the net code.
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* @return int - the net code.
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