Symbol editor: inheritance symbol editing bug fixes.
There is no need to create a new root symbol and re-parent all derived symbols when renaming a root symbol. Just rename the buffered root symbol. Test for duplicate symbol names when validating the properties dialog information to prevent broken symbol pointers. Fix a field drawing bug when editing derived symbols. Fix bug to insure duplicate symbol names cannot exist in a library. Fixes kicad/code/kicad#3654 Fixes kicad/code/kicad#3672
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@ -289,11 +289,28 @@ bool DIALOG_EDIT_COMPONENT_IN_LIBRARY::TransferDataFromWindow()
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// We need to keep the name and the value the same at the moment!
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wxString newName = m_fields->at( VALUE ).GetText();
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wxString oldName = m_libEntry->GetName();
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if( oldName != newName )
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{
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wxString libName = m_Parent->GetCurLib();
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if( m_Parent->GetLibManager().PartExists( newName, libName ) )
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{
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wxString msg;
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msg.Printf( _( "The name '%s' conflicts with an existing entry in the library '%s'." ),
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newName, libName );
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DisplayErrorMessage( this, msg );
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return false;
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}
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if( m_libEntry->GetName() != newName )
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m_Parent->SaveCopyInUndoList( m_libEntry, UR_LIB_RENAME );
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}
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else
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{
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m_Parent->SaveCopyInUndoList( m_libEntry );
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}
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// The Y axis for components in lib is from bottom to top while the screen axis is top
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// to bottom: we must change the y coord sign when writing back to the library
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@ -338,6 +355,11 @@ bool DIALOG_EDIT_COMPONENT_IN_LIBRARY::TransferDataFromWindow()
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m_libEntry->SetFootprintFilters( m_FootprintFilterListBox->GetStrings() );
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if( oldName != newName )
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m_Parent->UpdateAfterSymbolProperties( &oldName );
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else
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m_Parent->RebuildView();
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return true;
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}
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@ -236,7 +236,7 @@ public:
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void OnUpdatePartNumber( wxUpdateUIEvent& event );
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void UpdateAfterSymbolProperties( wxString* aOldName, wxArrayString* aOldAliases );
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void UpdateAfterSymbolProperties( wxString* aOldName = nullptr );
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void RebuildSymbolUnitsList();
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void OnCloseWindow( wxCloseEvent& Event );
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@ -426,49 +426,16 @@ bool LIB_MANAGER::UpdatePart( LIB_PART* aPart, const wxString& aLibrary )
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bool LIB_MANAGER::UpdatePartAfterRename( LIB_PART* aPart, const wxString& aOldName,
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const wxString& aLibrary )
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{
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// This is essentially a delete/update.
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LIB_BUFFER& libBuf = getLibraryBuffer( aLibrary );
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auto partBuf = libBuf.GetBuffer( aOldName );
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wxCHECK( partBuf, false );
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// Save the original record so it is transferred to the new buffer
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std::unique_ptr<LIB_PART> original( new LIB_PART( *partBuf->GetOriginal() ) );
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LIB_PART* bufferedPart = const_cast< LIB_PART* >( partBuf->GetPart() );
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// Save the screen object, so it is transferred to the new buffer
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std::unique_ptr<SCH_SCREEN> screen = partBuf->RemoveScreen();
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if( partBuf->GetPart()->IsRoot() && libBuf.HasDerivedSymbols( aOldName ) )
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{
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// Reparent derived symbols.
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for( auto entry : libBuf.GetBuffers() )
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{
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if( entry->GetPart()->IsRoot() )
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continue;
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if( entry->GetPart()->GetParent().lock() == original->SharedPtr() )
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{
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if( !libBuf.DeleteBuffer( entry ) )
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return false;
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LIB_PART* reparentedPart = new LIB_PART( *entry->GetPart() );
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reparentedPart->SetParent( original.get() );
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libBuf.CreateBuffer( reparentedPart, new SCH_SCREEN( &m_frame.Kiway() ) );
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}
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}
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}
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if( !libBuf.DeleteBuffer( partBuf ) )
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return false;
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if( !UpdatePart( aPart, aLibrary ) )
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return false;
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partBuf = libBuf.GetBuffer( aPart->GetName() );
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partBuf->SetScreen( std::move( screen ) );
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wxCHECK( partBuf, false );
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partBuf->SetOriginal( original.release() ); // part buffer takes ownership of pointer
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wxCHECK( bufferedPart, false );
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bufferedPart->SetName( aPart->GetName() );
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SetCurrentPart( aPart->GetName() );
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m_frame.SyncLibraries( false );
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@ -505,7 +505,7 @@ void LIB_EDIT_FRAME::savePartAs()
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}
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void LIB_EDIT_FRAME::UpdateAfterSymbolProperties( wxString* aOldName, wxArrayString* aOldAliases )
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void LIB_EDIT_FRAME::UpdateAfterSymbolProperties( wxString* aOldName )
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{
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wxCHECK( m_my_part, /* void */ );
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@ -680,9 +680,15 @@ void LIB_EDIT_FRAME::fixDuplicateAliases( LIB_PART* aPart, const wxString& aLibr
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{
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wxCHECK( aPart, /* void */ );
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int i;
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wxString newName;
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newName.Printf( "%s_copy", aPart->GetName() );
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// Append a number to the name until the name is unique in the library.
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do
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{
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newName.Printf( "%s_%d", aPart->GetName(), i );
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i++;
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} while( m_libMgr->PartExists( newName, aLibrary ) );
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aPart->SetName( newName );
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}
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@ -504,7 +504,7 @@ void LIB_EDIT_TOOL::editFieldProperties( LIB_FIELD* aField )
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if( renamed )
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{
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parent->SetName( newFieldValue );
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m_frame->UpdateAfterSymbolProperties( &oldFieldValue, nullptr );
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m_frame->UpdateAfterSymbolProperties( &oldFieldValue );
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}
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else
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{
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