small changes in editrack-part2.cpp (translation of some comments from french to english) are some explanations relatives to the todo remark
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@ -4,6 +4,12 @@ Started 2007-June-11
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Please add newer entries at the top, list the date and your name with
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Please add newer entries at the top, list the date and your name with
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email address.
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email address.
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2007-sept-04 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
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================================================================================
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+ pcbnew
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better comments in editrack-part2 (the todo remark solved)
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+ todo.txt: note about editrack-part2 modified (problem solved)
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2007-Aug-31 UPDATE Dick Hollenbeck <dick@softplc.com>
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2007-Aug-31 UPDATE Dick Hollenbeck <dick@softplc.com>
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================================================================================
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================================================================================
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@ -21,9 +21,9 @@
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static EDA_BaseStruct* CopyStruct( WinEDA_DrawPanel* panel, wxDC* DC, BASE_SCREEN* screen,
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static EDA_BaseStruct* CopyStruct( WinEDA_DrawPanel* panel, wxDC* DC, BASE_SCREEN* screen,
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EDA_BaseStruct* DrawStruct );
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EDA_BaseStruct* DrawStruct );
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static void CollectStructsToDrag( SCH_SCREEN* screen );
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static void CollectStructsToDrag( SCH_SCREEN* screen );
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static void AddPickedItem( SCH_SCREEN* screen, int px, int py );
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static void AddPickedItem( SCH_SCREEN* screen, wxPoint position );
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static LibEDA_BaseStruct* GetNextPinPosition( EDA_SchComponentStruct* DrawLibItem,
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static LibEDA_BaseStruct* GetNextPinPosition( EDA_SchComponentStruct* DrawLibItem,
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int* px, int* py );
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wxPoint & position );
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static void DrawMovingBlockOutlines( WinEDA_DrawPanel* panel, wxDC* DC, bool erase );
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static void DrawMovingBlockOutlines( WinEDA_DrawPanel* panel, wxDC* DC, bool erase );
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static EDA_BaseStruct* SaveStructListForPaste( EDA_BaseStruct* DrawStruct );
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static EDA_BaseStruct* SaveStructListForPaste( EDA_BaseStruct* DrawStruct );
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static bool MirrorStruct( WinEDA_DrawPanel* panel, wxDC* DC,
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static bool MirrorStruct( WinEDA_DrawPanel* panel, wxDC* DC,
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@ -1441,14 +1441,14 @@ static void CollectStructsToDrag( SCH_SCREEN* screen )
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if( Struct->Type() == DRAW_LIB_ITEM_STRUCT_TYPE )
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if( Struct->Type() == DRAW_LIB_ITEM_STRUCT_TYPE )
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{
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{
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LibEDA_BaseStruct* DrawItem;
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LibEDA_BaseStruct* DrawItem;
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int x, y;
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wxPoint pos;
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DrawItem = GetNextPinPosition( (EDA_SchComponentStruct*) Struct, &x, &y );
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DrawItem = GetNextPinPosition( (EDA_SchComponentStruct*) Struct, pos );
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while( DrawItem )
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while( DrawItem )
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{
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{
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if( (x < ox) || (x > fx) || (y < oy) || (y > fy) )
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if( (pos.x < ox) || (pos.x > fx) || (pos.y < oy) || (pos.y > fy) )
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AddPickedItem( screen, x, y );
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AddPickedItem( screen, pos );
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DrawItem = GetNextPinPosition( NULL, &x, &y );
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DrawItem = GetNextPinPosition( NULL, pos );
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}
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}
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}
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}
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@ -1458,7 +1458,7 @@ static void CollectStructsToDrag( SCH_SCREEN* screen )
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while( SLabel )
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while( SLabel )
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{
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{
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if( SLabel->Type() == DRAW_SHEETLABEL_STRUCT_TYPE )
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if( SLabel->Type() == DRAW_SHEETLABEL_STRUCT_TYPE )
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AddPickedItem( screen, SLabel->m_Pos.x, SLabel->m_Pos.y );
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AddPickedItem( screen, SLabel->m_Pos );
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SLabel = (DrawSheetLabelStruct*) SLabel->Pnext;
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SLabel = (DrawSheetLabelStruct*) SLabel->Pnext;
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}
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}
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}
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}
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@ -1466,15 +1466,15 @@ static void CollectStructsToDrag( SCH_SCREEN* screen )
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if( Struct->Type() == DRAW_BUSENTRY_STRUCT_TYPE )
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if( Struct->Type() == DRAW_BUSENTRY_STRUCT_TYPE )
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{
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{
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DrawBusEntryStruct* item = (DrawBusEntryStruct*) Struct;
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DrawBusEntryStruct* item = (DrawBusEntryStruct*) Struct;
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AddPickedItem( screen, item->m_Pos.x, item->m_Pos.y );
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AddPickedItem( screen, item->m_Pos );
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AddPickedItem( screen, item->m_End().x, item->m_End().y );
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AddPickedItem( screen, item->m_End() );
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}
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}
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}
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}
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}
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}
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/******************************************************************/
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/******************************************************************/
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static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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static void AddPickedItem( SCH_SCREEN* screen, wxPoint position )
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/******************************************************************/
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/******************************************************************/
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{
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{
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DrawPickedStruct* DrawStructs;
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DrawPickedStruct* DrawStructs;
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@ -1492,10 +1492,10 @@ static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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case DRAW_SEGMENT_STRUCT_TYPE:
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case DRAW_SEGMENT_STRUCT_TYPE:
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#undef STRUCT
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#undef STRUCT
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#define STRUCT ( (EDA_DrawLineStruct*) Struct )
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#define STRUCT ( (EDA_DrawLineStruct*) Struct )
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if( (STRUCT->m_Start.x == px) && (STRUCT->m_Start.y == py) )
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if( STRUCT->m_Start == position )
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STRUCT->m_Flags &= ~STARTPOINT;
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STRUCT->m_Flags &= ~STARTPOINT;
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if( (STRUCT->m_End.x == px) && (STRUCT->m_End.y == py) )
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if( STRUCT->m_End == position )
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STRUCT->m_Flags &= ~ENDPOINT;
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STRUCT->m_Flags &= ~ENDPOINT;
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break;
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break;
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@ -1524,9 +1524,7 @@ static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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#define STRUCT ( (DrawJunctionStruct*) Struct )
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#define STRUCT ( (DrawJunctionStruct*) Struct )
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if( Struct->m_Flags & SELECTED )
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if( Struct->m_Flags & SELECTED )
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break; /* Deja en liste */
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break; /* Deja en liste */
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if( STRUCT->m_Pos.x != px )
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if( STRUCT->m_Pos != position )
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break;
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if( STRUCT->m_Pos.y != py )
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break;
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break;
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs->Pnext =
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DrawStructs->Pnext =
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@ -1539,7 +1537,7 @@ static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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#define STRUCT ( (EDA_DrawLineStruct*) Struct )
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#define STRUCT ( (EDA_DrawLineStruct*) Struct )
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if( Struct->m_Flags & SELECTED )
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if( Struct->m_Flags & SELECTED )
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break; /* Deja en liste */
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break; /* Deja en liste */
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if( (STRUCT->m_Start.x == px ) && ( STRUCT->m_Start.y == py ) )
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if( STRUCT->m_Start == position )
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{
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{
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs->Pnext =
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DrawStructs->Pnext =
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@ -1548,7 +1546,7 @@ static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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Struct->m_Flags = SELECTED | ENDPOINT | STARTPOINT;
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Struct->m_Flags = SELECTED | ENDPOINT | STARTPOINT;
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Struct->m_Flags &= ~STARTPOINT;
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Struct->m_Flags &= ~STARTPOINT;
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}
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}
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else if( (STRUCT->m_End.x == px ) && ( STRUCT->m_End.y == py ) )
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else if( STRUCT->m_End == position )
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{
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{
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs->Pnext =
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DrawStructs->Pnext =
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@ -1569,10 +1567,8 @@ static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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#undef STRUCT
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#undef STRUCT
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#define STRUCT ( (DrawLabelStruct*) Struct )
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#define STRUCT ( (DrawLabelStruct*) Struct )
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if( Struct->m_Flags & SELECTED )
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if( Struct->m_Flags & SELECTED )
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break; /* Deja en liste */
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break; /* Already in list */
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if( STRUCT->m_Pos.x != px )
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if( STRUCT->m_Pos != position )
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break;
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if( STRUCT->m_Pos.y != py )
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break;
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break;
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs->Pnext =
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DrawStructs->Pnext =
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@ -1585,10 +1581,8 @@ static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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#undef STRUCT
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#undef STRUCT
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#define STRUCT ( (DrawGlobalLabelStruct*) Struct )
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#define STRUCT ( (DrawGlobalLabelStruct*) Struct )
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if( Struct->m_Flags & SELECTED )
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if( Struct->m_Flags & SELECTED )
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break; /* Deja en liste */
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break; /* Already in list */
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if( STRUCT->m_Pos.x != px )
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if( STRUCT->m_Pos != position )
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break;
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if( STRUCT->m_Pos.y != py )
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break;
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break;
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs->Pnext =
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DrawStructs->Pnext =
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@ -1613,10 +1607,8 @@ static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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#undef STRUCT
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#undef STRUCT
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#define STRUCT ( (DrawMarkerStruct*) Struct )
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#define STRUCT ( (DrawMarkerStruct*) Struct )
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if( Struct->m_Flags & SELECTED )
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if( Struct->m_Flags & SELECTED )
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break; /* Deja en liste */
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break; /* Already in list */
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if( STRUCT->m_Pos.x != px )
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if( STRUCT->m_Pos != position )
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break;
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if( STRUCT->m_Pos.y != py )
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break;
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break;
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs->Pnext =
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DrawStructs->Pnext =
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@ -1629,10 +1621,8 @@ static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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#undef STRUCT
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#undef STRUCT
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#define STRUCT ( (DrawNoConnectStruct*) Struct )
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#define STRUCT ( (DrawNoConnectStruct*) Struct )
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if( Struct->m_Flags & SELECTED )
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if( Struct->m_Flags & SELECTED )
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break; /* Deja en liste */
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break; /* Already in list */
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if( STRUCT->m_Pos.x != px )
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if( STRUCT->m_Pos != position )
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break;
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if( STRUCT->m_Pos.y != py )
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break;
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break;
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs = new DrawPickedStruct( Struct );
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DrawStructs->Pnext =
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DrawStructs->Pnext =
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@ -1651,14 +1641,14 @@ static void AddPickedItem( SCH_SCREEN* screen, int px, int py )
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/*********************************************************************************/
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/*********************************************************************************/
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static LibEDA_BaseStruct* GetNextPinPosition( EDA_SchComponentStruct* DrawLibItem,
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static LibEDA_BaseStruct* GetNextPinPosition( EDA_SchComponentStruct* DrawLibItem,
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int* px, int* py )
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wxPoint & position )
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/*********************************************************************************/
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/*********************************************************************************/
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{
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{
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EDA_LibComponentStruct* Entry;
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EDA_LibComponentStruct* Entry;
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static LibEDA_BaseStruct* NextItem;
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static LibEDA_BaseStruct* NextItem;
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static int Multi, convert, PartX, PartY, TransMat[2][2];
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static int Multi, convert, PartX, PartY, TransMat[2][2];
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LibEDA_BaseStruct* DEntry;
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LibEDA_BaseStruct* DEntry;
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int x2, y2, orient;
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int orient;
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LibDrawPin* Pin;
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LibDrawPin* Pin;
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if( DrawLibItem )
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if( DrawLibItem )
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@ -1693,11 +1683,10 @@ static LibEDA_BaseStruct* GetNextPinPosition( EDA_SchComponentStruct* DrawLibIte
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orient = Pin->ReturnPinDrawOrient( TransMat );
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orient = Pin->ReturnPinDrawOrient( TransMat );
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/* Calcul de la position du point de reference */
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/* Calcul de la position du point de reference */
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x2 = PartX + (TransMat[0][0] * Pin->m_Pos.x)
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position.x = PartX + (TransMat[0][0] * Pin->m_Pos.x)
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+ (TransMat[0][1] * Pin->m_Pos.y);
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+ (TransMat[0][1] * Pin->m_Pos.y);
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y2 = PartY + (TransMat[1][0] * Pin->m_Pos.x)
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position.y = PartY + (TransMat[1][0] * Pin->m_Pos.x)
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+ (TransMat[1][1] * Pin->m_Pos.y);
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+ (TransMat[1][1] * Pin->m_Pos.y);
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*px = x2; *py = y2;
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NextItem = DEntry->Next();
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NextItem = DEntry->Next();
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return DEntry;
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return DEntry;
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}
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}
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@ -90,12 +90,12 @@ static bool WriteGeneralDescrPcb( BOARD* Pcb, FILE* File )
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{
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{
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int NbLayers;
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int NbLayers;
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/* generation du masque des couches autorisees */
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/* Print the copper layer count */
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NbLayers = Pcb->m_BoardSettings->m_CopperLayerCount;
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NbLayers = Pcb->m_BoardSettings->m_CopperLayerCount;
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fprintf( File, "$GENERAL\n" );
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fprintf( File, "$GENERAL\n" );
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fprintf( File, "LayerCount %d\n", NbLayers );
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fprintf( File, "LayerCount %d\n", NbLayers );
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/* Generation des coord du rectangle d'encadrement */
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/* Compute and print the board bounding box */
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Pcb->ComputeBoundaryBox();
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Pcb->ComputeBoundaryBox();
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fprintf( File, "Di %d %d %d %d\n",
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fprintf( File, "Di %d %d %d %d\n",
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Pcb->m_BoundaryBox.GetX(), Pcb->m_BoundaryBox.GetY(),
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Pcb->m_BoundaryBox.GetX(), Pcb->m_BoundaryBox.GetY(),
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@ -112,10 +112,11 @@ static int SavePcbFormatAscii( WinEDA_GerberFrame* frame, FILE* File,
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int* LayerLookUpTable )
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int* LayerLookUpTable )
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/*******************************************************************/
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/*******************************************************************/
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/* Routine de sauvegarde du PCB courant sous format ASCII
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/* Routine to save the board
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* retourne
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* @param frame = pointer to the main frame
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* 1 si OK
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* @param File = FILE * pointer to an already opened file
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* 0 si sauvegarde non faite
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* @param LayerLookUpTable = look up table: pcbnew layer for each gerber layer
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* @return 1 if OK, 0 if fail
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*/
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*/
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{
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{
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char Line[256];
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char Line[256];
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delete Pcb;
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delete Pcb;
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setlocale( LC_NUMERIC, "" ); // revert to the current locale
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setlocale( LC_NUMERIC, "" ); // revert to the current locale
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wxEndBusyCursor();
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wxEndBusyCursor();
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return 1;
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return 1;
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}
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}
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@ -157,8 +157,11 @@ void WinEDA_PcbFrame::Other_Layer_Route( TRACK* track, wxDC* DC )
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/****************************************************************/
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/****************************************************************/
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/*
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/*
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* Change de couche active pour le routage.
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* if no track in progress :
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* Si une piste est en cours de trace : placement d'une Via
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* swap the active layer between m_Route_Layer_TOP and m_Route_Layer_BOTTOM
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* if a track is in progress :
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* put (if possible, i.e. if no DRC problem) a Via on the end of the current
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* track, swap the current active layer and start a new trac segment on the new layer
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*/
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*/
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{
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{
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TRACK* pt_segm;
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TRACK* pt_segm;
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@ -177,7 +180,7 @@ void WinEDA_PcbFrame::Other_Layer_Route( TRACK* track, wxDC* DC )
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return;
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return;
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}
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}
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/* Les vias ne doivent pas etre inutilement empilees: */
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/* Avoid more than one via on the current location: */
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if( Locate_Via( m_Pcb, g_CurrentTrackSegment->m_End, g_CurrentTrackSegment->GetLayer() ) )
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if( Locate_Via( m_Pcb, g_CurrentTrackSegment->m_End, g_CurrentTrackSegment->GetLayer() ) )
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return;
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return;
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pt_segm = g_FirstTrackSegment;
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pt_segm = g_FirstTrackSegment;
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@ -188,17 +191,20 @@ void WinEDA_PcbFrame::Other_Layer_Route( TRACK* track, wxDC* DC )
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return;
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return;
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}
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}
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/* Test si segment possible a placer */
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/* Is the current segment Ok (no DRC error) */
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if( Drc_On )
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if( Drc_On )
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if( Drc( this, DC, g_CurrentTrackSegment, m_Pcb->m_Track, 1 ) == BAD_DRC )
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if( Drc( this, DC, g_CurrentTrackSegment, m_Pcb->m_Track, 1 ) == BAD_DRC )
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/* DRC error, the change layer is not made */
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return;
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return;
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/* save etat actuel pour regeneration si via impossible a placer */
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/* Saving current state before placing a via.
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If the via canot be placed this current state will be reused */
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itmp = g_TrackSegmentCount;
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itmp = g_TrackSegmentCount;
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Begin_Route( g_CurrentTrackSegment, DC );
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Begin_Route( g_CurrentTrackSegment, DC );
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DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
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DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
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/* create the via */
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Via = new SEGVIA( m_Pcb );
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Via = new SEGVIA( m_Pcb );
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Via->m_Flags = IS_NEW;
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Via->m_Flags = IS_NEW;
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Via->m_Width = g_DesignSettings.m_CurrentViaSize;
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Via->m_Width = g_DesignSettings.m_CurrentViaSize;
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@ -206,9 +212,7 @@ void WinEDA_PcbFrame::Other_Layer_Route( TRACK* track, wxDC* DC )
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Via->m_NetCode = g_HightLigth_NetCode;
|
Via->m_NetCode = g_HightLigth_NetCode;
|
||||||
Via->m_Start = Via->m_End = g_CurrentTrackSegment->m_End;
|
Via->m_Start = Via->m_End = g_CurrentTrackSegment->m_End;
|
||||||
|
|
||||||
Via->SetLayer( GetScreen()->m_Active_Layer );
|
int old_layer = GetScreen()->m_Active_Layer );
|
||||||
|
|
||||||
// Provisoirement. indicate the first layer (?)
|
|
||||||
|
|
||||||
//swap the layers.
|
//swap the layers.
|
||||||
if( GetScreen()->m_Active_Layer != GetScreen()->m_Route_Layer_TOP )
|
if( GetScreen()->m_Active_Layer != GetScreen()->m_Route_Layer_TOP )
|
||||||
|
@ -216,36 +220,46 @@ void WinEDA_PcbFrame::Other_Layer_Route( TRACK* track, wxDC* DC )
|
||||||
else
|
else
|
||||||
GetScreen()->m_Active_Layer = GetScreen()->m_Route_Layer_BOTTOM;
|
GetScreen()->m_Active_Layer = GetScreen()->m_Route_Layer_BOTTOM;
|
||||||
|
|
||||||
|
/* Adjust the via layer pair */
|
||||||
if( (Via->m_Shape & 15) == VIA_ENTERREE )
|
if( (Via->m_Shape & 15) == VIA_ENTERREE )
|
||||||
{
|
{
|
||||||
Via->SetLayer( Via->GetLayer() | GetScreen()->m_Active_Layer << 4 );
|
Via->SetLayer( old_layer | GetScreen()->m_Active_Layer << 4 );
|
||||||
}
|
}
|
||||||
else if( (Via->m_Shape & 15) == VIA_BORGNE ) //blind via
|
else if( (Via->m_Shape & 15) == VIA_BORGNE ) //blind via
|
||||||
{ // A revoir! ( la via devrait deboucher sur 1 cote )
|
{ // A revoir! ( la via devrait deboucher sur 1 cote )
|
||||||
Via->SetLayer( Via->GetLayer() | GetScreen()->m_Active_Layer << 4 );
|
Via->SetLayer( old_layer | GetScreen()->m_Active_Layer << 4 );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
Via->SetLayer( 0x0F );
|
Via->SetLayer( 0x0F ); // Usual via is from copper to component; layer pair is 0 and 0x0F
|
||||||
|
|
||||||
if( Drc_On &&( Drc( this, DC, Via, m_Pcb->m_Track, 1 ) == BAD_DRC ) )
|
if( Drc_On &&( Drc( this, DC, Via, m_Pcb->m_Track, 1 ) == BAD_DRC ) )
|
||||||
{
|
{
|
||||||
/* Via impossible a placer ici */
|
/* DRC fault: the Via cannot be placed here ... */
|
||||||
delete Via;
|
delete Via;
|
||||||
GetScreen()->m_Active_Layer = g_CurrentTrackSegment->GetLayer();
|
GetScreen()->m_Active_Layer = old_layer;
|
||||||
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
|
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* la via est OK et est inseree apres le segment courant */
|
/* A new via was created. It was Ok.
|
||||||
|
Put it in linked list, after the g_CurrentTrackSegment */
|
||||||
Via->Pback = g_CurrentTrackSegment;
|
Via->Pback = g_CurrentTrackSegment;
|
||||||
g_CurrentTrackSegment->Pnext = Via;
|
g_CurrentTrackSegment->Pnext = Via;
|
||||||
g_TrackSegmentCount++;
|
g_TrackSegmentCount++;
|
||||||
|
|
||||||
// @todo: is this a memory leak bug? is g_CurrentTrackSegment's original lost or is it on some list?
|
/* The g_CurrentTrackSegment is now in linked list and we need a new track segment
|
||||||
g_CurrentTrackSegment = g_CurrentTrackSegment->Copy();
|
after the via, starting at via location.
|
||||||
|
it will become the new curren segment (from via to the mouse cursor)
|
||||||
|
*/
|
||||||
|
g_CurrentTrackSegment = g_CurrentTrackSegment->Copy(); /* create a new segment
|
||||||
|
from the last entered segment, with the current width, flags, netcode, etc... values
|
||||||
|
layer, start and end point are not correct, and will be modified next */
|
||||||
|
|
||||||
g_CurrentTrackSegment->SetLayer( GetScreen()->m_Active_Layer );
|
g_CurrentTrackSegment->SetLayer( GetScreen()->m_Active_Layer ); // set the layer to the new value
|
||||||
|
|
||||||
|
/* the start point is the via position,
|
||||||
|
and the end point is the cursor which also is on the via (will change when moving mouse)
|
||||||
|
*/
|
||||||
g_CurrentTrackSegment->m_Start = g_CurrentTrackSegment->m_End = Via->m_Start;
|
g_CurrentTrackSegment->m_Start = g_CurrentTrackSegment->m_End = Via->m_Start;
|
||||||
|
|
||||||
g_TrackSegmentCount++;
|
g_TrackSegmentCount++;
|
||||||
|
|
6
todo.txt
6
todo.txt
|
@ -3,11 +3,15 @@ Here are some source code maintenance tasks that need to be done, and maybe some
|
||||||
folks will see these items and volunteer to do them.
|
folks will see these items and volunteer to do them.
|
||||||
|
|
||||||
|
|
||||||
*** Look at @todo in editrack-part2.cpp. Is this is a bug?
|
|
||||||
|
*** Look at @todo in editrack-part2.cpp. Is this is a bug? ** Done (JP Charras) **
|
||||||
Concerns:
|
Concerns:
|
||||||
a) Isn't there a problem with losing the memory of the original?
|
a) Isn't there a problem with losing the memory of the original?
|
||||||
b) If this is supposed to duplicate a SEGVIA to, then this call should be changed
|
b) If this is supposed to duplicate a SEGVIA to, then this call should be changed
|
||||||
to the new TRACK::Copy(), i.e. g_CurrentTrackSegment->Copy()
|
to the new TRACK::Copy(), i.e. g_CurrentTrackSegment->Copy()
|
||||||
|
>> (JP Charras:) No problem. the code is correct.
|
||||||
|
I have put comments to explain this code section and modified some line for a more intelligible code
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
*** Set up a DOXYGEN environment starting with a configuration file that:
|
*** Set up a DOXYGEN environment starting with a configuration file that:
|
||||||
|
|
Loading…
Reference in New Issue