Fixed plugin->Load invocation (passed wxString instead of const char*)
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@ -451,7 +451,7 @@ SCENEGRAPH* S3D_PLUGIN_MANAGER::Load3DModel( const wxString& aFileName )
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{
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if( sL->second->CanRender() )
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{
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SCENEGRAPH* sp = sL->second->Load( aFileName );
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SCENEGRAPH* sp = sL->second->Load( aFileName.ToUTF8() );
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if( NULL != sp )
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return sp;
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