Formatting.
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@ -55,5 +55,6 @@ void BuildConvexHull( std::vector<wxPoint>& aResult, const SHAPE_POLY_SET& aPoly
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* @param aRotation = the rotation of the convex hull
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*/
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void BuildConvexHull( std::vector<wxPoint>& aResult, const SHAPE_POLY_SET& aPolygons,
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wxPoint aPosition, double aRotation );
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wxPoint aPosition, double aRotation );
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#endif // __CONVEX_HULL_H
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@ -59,8 +59,29 @@
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class POLY_GRID_PARTITION
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{
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private:
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public:
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POLY_GRID_PARTITION( const SHAPE_LINE_CHAIN& aPolyOutline, int gridSize )
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{
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build( aPolyOutline, gridSize );
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}
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int ContainsPoint( const VECTOR2I& aP, int aClearance = 0 ) // const
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{
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if( containsPoint(aP) )
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return 1;
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if( aClearance > 0 )
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return checkClearance ( aP, aClearance );
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return 0;
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}
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const BOX2I& BBox() const
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{
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return m_bbox;
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}
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private:
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enum HASH_FLAG
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{
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LEAD_EDGE = 1,
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@ -92,6 +113,111 @@ private:
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}
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};
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int containsPoint( const VECTOR2I& aP, bool debug = false ) const
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{
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const auto gridPoint = poly2grid( aP );
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if( !m_bbox.Contains( aP ) )
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return 0;
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SCAN_STATE state;
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const EDGE_LIST& cell = m_grid[ m_gridSize * gridPoint.y + gridPoint.x ];
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scanCell( state, cell, aP, gridPoint.x, gridPoint.y );
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if( state.nearest < 0 )
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{
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state = SCAN_STATE();
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for( int d = 1; d <= m_gridSize; d++ )
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{
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int xl = gridPoint.x - d;
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int xh = gridPoint.x + d;
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if( xl >= 0 )
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{
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const EDGE_LIST& cell2 = m_grid[ m_gridSize * gridPoint.y + xl ];
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scanCell( state, cell2, aP, xl, gridPoint.y );
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if( state.nearest >= 0 )
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break;
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}
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if( xh < m_gridSize )
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{
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const EDGE_LIST& cell2 = m_grid[ m_gridSize * gridPoint.y + xh ];
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scanCell( state, cell2, aP, xh, gridPoint.y );
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if( state.nearest >= 0 )
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break;
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}
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}
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}
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#ifdef TOM_EXTRA_VERBOSE
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printf("Nearest: %d prev: %d dmax %d\n", state.nearest, state.nearest_prev, state.dist_max );
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#endif
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if( state.nearest < 0 )
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return 0;
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if( state.dist_max == 0 )
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return 1;
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// special case for diagonal 'slits', e.g. two segments that partially overlap each other.
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// Just love handling degeneracy... As I can't find any reliable way of fixing it for the moment,
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// let's fall back to the good old O(N) point-in-polygon test
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if( state.nearest_prev >= 0 && state.dist_max == state.dist_prev )
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{
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int d = std::abs( state.nearest_prev - state.nearest );
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if( (d == 1) && ( (m_flags[state.nearest_prev] & m_flags[state.nearest]) == 0 ) )
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{
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return m_outline.PointInside( aP );
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}
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}
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if( state.dist_max > 0 )
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{
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return m_flags[state.nearest] & LEAD_EDGE ? 1 : 0;
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}
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else
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{
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return m_flags[state.nearest] & TRAIL_EDGE ? 1 : 0;
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}
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}
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bool checkClearance( const VECTOR2I& aP, int aClearance )
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{
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int gx0 = poly2gridX( aP.x - aClearance - 1);
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int gx1 = poly2gridX( aP.x + aClearance + 1);
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int gy0 = poly2gridY( aP.y - aClearance - 1);
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int gy1 = poly2gridY( aP.y + aClearance + 1);
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using ecoord = VECTOR2I::extended_type;
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ecoord dist = (ecoord) aClearance * aClearance;
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for ( int gx = gx0; gx <= gx1; gx++ )
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{
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for ( int gy = gy0; gy <= gy1; gy++ )
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{
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const auto& cell = m_grid [ m_gridSize * gy + gx];
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for ( auto index : cell )
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{
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const auto& seg = m_outline.Segment( index );
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if ( seg.SquaredDistance(aP) <= dist )
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return true;
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}
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}
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}
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return false;
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}
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// convertes grid cell coordinates to the polygon coordinates
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const VECTOR2I grid2poly( const VECTOR2I& p ) const
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{
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@ -405,141 +531,11 @@ private:
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}
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}
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public:
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POLY_GRID_PARTITION( const SHAPE_LINE_CHAIN& aPolyOutline, int gridSize )
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{
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build( aPolyOutline, gridSize );
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}
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int containsPoint( const VECTOR2I& aP, bool debug = false ) const
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{
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const auto gridPoint = poly2grid( aP );
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if( !m_bbox.Contains( aP ) )
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return 0;
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SCAN_STATE state;
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const EDGE_LIST& cell = m_grid[ m_gridSize * gridPoint.y + gridPoint.x ];
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scanCell( state, cell, aP, gridPoint.x, gridPoint.y );
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if( state.nearest < 0 )
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{
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state = SCAN_STATE();
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for( int d = 1; d <= m_gridSize; d++ )
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{
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int xl = gridPoint.x - d;
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int xh = gridPoint.x + d;
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if( xl >= 0 )
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{
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const EDGE_LIST& cell2 = m_grid[ m_gridSize * gridPoint.y + xl ];
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scanCell( state, cell2, aP, xl, gridPoint.y );
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if( state.nearest >= 0 )
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break;
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}
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if( xh < m_gridSize )
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{
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const EDGE_LIST& cell2 = m_grid[ m_gridSize * gridPoint.y + xh ];
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scanCell( state, cell2, aP, xh, gridPoint.y );
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if( state.nearest >= 0 )
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break;
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}
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}
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}
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#ifdef TOM_EXTRA_VERBOSE
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printf("Nearest: %d prev: %d dmax %d\n", state.nearest, state.nearest_prev, state.dist_max );
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#endif
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if( state.nearest < 0 )
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return 0;
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if( state.dist_max == 0 )
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return 1;
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// special case for diagonal 'slits', e.g. two segments that partially overlap each other.
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// Just love handling degeneracy... As I can't find any reliable way of fixing it for the moment,
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// let's fall back to the good old O(N) point-in-polygon test
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if( state.nearest_prev >= 0 && state.dist_max == state.dist_prev )
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{
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int d = std::abs( state.nearest_prev - state.nearest );
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if( (d == 1) && ( (m_flags[state.nearest_prev] & m_flags[state.nearest]) == 0 ) )
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{
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return m_outline.PointInside( aP );
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}
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}
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if( state.dist_max > 0 )
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{
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return m_flags[state.nearest] & LEAD_EDGE ? 1 : 0;
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}
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else
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{
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return m_flags[state.nearest] & TRAIL_EDGE ? 1 : 0;
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}
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}
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bool checkClearance( const VECTOR2I& aP, int aClearance )
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{
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int gx0 = poly2gridX( aP.x - aClearance - 1);
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int gx1 = poly2gridX( aP.x + aClearance + 1);
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int gy0 = poly2gridY( aP.y - aClearance - 1);
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int gy1 = poly2gridY( aP.y + aClearance + 1);
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using ecoord = VECTOR2I::extended_type;
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ecoord dist = (ecoord) aClearance * aClearance;
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for ( int gx = gx0; gx <= gx1; gx++ )
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{
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for ( int gy = gy0; gy <= gy1; gy++ )
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{
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const auto& cell = m_grid [ m_gridSize * gy + gx];
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for ( auto index : cell )
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{
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const auto& seg = m_outline.Segment( index );
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if ( seg.SquaredDistance(aP) <= dist )
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return true;
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}
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}
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}
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return false;
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}
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int ContainsPoint( const VECTOR2I& aP, int aClearance = 0 ) // const
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{
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if( containsPoint(aP) )
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return 1;
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if( aClearance > 0 )
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return checkClearance ( aP, aClearance );
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return 0;
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}
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const BOX2I& BBox() const
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{
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return m_bbox;
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}
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private:
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int m_gridSize;
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SHAPE_LINE_CHAIN m_outline;
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BOX2I m_bbox;
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std::vector<int> m_flags;
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int m_gridSize;
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SHAPE_LINE_CHAIN m_outline;
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BOX2I m_bbox;
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std::vector<int> m_flags;
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std::vector<EDGE_LIST> m_grid;
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};
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@ -58,18 +58,41 @@
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class PolygonTriangulation
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{
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public:
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PolygonTriangulation( SHAPE_POLY_SET::TRIANGULATED_POLYGON& aResult ) :
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m_result( aResult )
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{};
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bool TesselatePolygon( const SHAPE_LINE_CHAIN& aPoly )
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{
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m_bbox = aPoly.BBox();
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m_result.Clear();
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if( !m_bbox.GetWidth() || !m_bbox.GetHeight() )
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return false;
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/// Place the polygon Vertices into a circular linked list
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/// and check for lists that have only 0, 1 or 2 elements and
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/// therefore cannot be polygons
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Vertex* firstVertex = createList( aPoly );
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if( !firstVertex || firstVertex->prev == firstVertex->next )
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return false;
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firstVertex->updateList();
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auto retval = earcutList( firstVertex );
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m_vertices.clear();
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return retval;
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}
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private:
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struct Vertex
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{
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Vertex( size_t aIndex, double aX, double aY, PolygonTriangulation* aParent ) :
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i( aIndex ), x( aX ), y( aY ), parent( aParent )
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i( aIndex ),
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x( aX ),
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y( aY ),
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parent( aParent )
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{
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}
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Vertex& operator=( const Vertex& ) = delete;
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@ -136,7 +159,6 @@ private:
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prevZ = NULL;
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}
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void updateOrder()
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{
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if( !z )
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@ -232,10 +254,6 @@ private:
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Vertex* nextZ = nullptr;
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};
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BOX2I m_bbox;
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std::deque<Vertex> m_vertices;
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SHAPE_POLY_SET::TRIANGULATED_POLYGON& m_result;
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/**
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* Calculate the Morton code of the Vertex
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* http://www.graphics.stanford.edu/~seander/bithacks.html#InterleaveBMN
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@ -653,30 +671,10 @@ private:
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return p;
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}
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public:
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bool TesselatePolygon( const SHAPE_LINE_CHAIN& aPoly )
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{
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m_bbox = aPoly.BBox();
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m_result.Clear();
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if( !m_bbox.GetWidth() || !m_bbox.GetHeight() )
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return false;
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/// Place the polygon Vertices into a circular linked list
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/// and check for lists that have only 0, 1 or 2 elements and
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/// therefore cannot be polygons
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Vertex* firstVertex = createList( aPoly );
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if( !firstVertex || firstVertex->prev == firstVertex->next )
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return false;
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firstVertex->updateList();
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auto retval = earcutList( firstVertex );
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m_vertices.clear();
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return retval;
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}
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private:
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BOX2I m_bbox;
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std::deque<Vertex> m_vertices;
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SHAPE_POLY_SET::TRIANGULATED_POLYGON& m_result;
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};
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#endif //__POLYGON_TRIANGULATION_H
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@ -60,8 +60,8 @@ public:
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* Creates a segment between (aX1, aY1) and (aX2, aY2)
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*/
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SEG( int aX1, int aY1, int aX2, int aY2 ) :
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A ( VECTOR2I( aX1, aY1 ) ),
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B ( VECTOR2I( aX2, aY2 ) )
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A( VECTOR2I( aX1, aY1 ) ),
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B( VECTOR2I( aX2, aY2 ) )
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{
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m_index = -1;
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}
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* Constructor
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* Creates a segment between (aA) and (aB)
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*/
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SEG( const VECTOR2I& aA, const VECTOR2I& aB ) : A( aA ), B( aB )
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SEG( const VECTOR2I& aA, const VECTOR2I& aB ) :
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A( aA ),
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B( aB )
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{
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m_index = -1;
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}
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* @param aB reference to the end point in the parent shape
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* @param aIndex index of the segment within the parent shape
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*/
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SEG( const VECTOR2I& aA, const VECTOR2I& aB, int aIndex ) : A( aA ), B( aB )
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SEG( const VECTOR2I& aA, const VECTOR2I& aB, int aIndex ) :
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A( aA ),
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B( aB )
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{
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m_index = aIndex;
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}
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/**
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* Copy constructor
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*/
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SEG( const SEG& aSeg ) : A( aSeg.A ), B( aSeg.B ), m_index( aSeg.m_index )
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SEG( const SEG& aSeg ) :
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A( aSeg.A ),
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B( aSeg.B ),
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m_index( aSeg.m_index )
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{
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}
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@ -289,6 +296,7 @@ public:
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if( Contains( aSeg.A ) || Contains( aSeg.B ) )
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return true;
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if( aSeg.Contains( A ) || aSeg.Contains( B ) )
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return true;
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@ -355,6 +363,7 @@ public:
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private:
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bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I &aC ) const;
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private:
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///> index withing the parent shape (used when m_is_local == false)
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int m_index;
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};
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@ -82,7 +82,8 @@ public:
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* Creates an empty shape of type aType
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*/
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SHAPE_BASE( SHAPE_TYPE aType ) : m_type( aType )
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SHAPE_BASE( SHAPE_TYPE aType ) :
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m_type( aType )
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{}
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// Destructor
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@ -121,24 +122,20 @@ protected:
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*/
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class SHAPE : public SHAPE_BASE
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{
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protected:
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typedef VECTOR2I::extended_type ecoord;
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public:
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/**
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* Constructor
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*
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* Creates an empty shape of type aType
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*/
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SHAPE( SHAPE_TYPE aType ) : SHAPE_BASE( aType )
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SHAPE( SHAPE_TYPE aType ) :
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SHAPE_BASE( aType )
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{}
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// Destructor
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virtual ~SHAPE()
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{}
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/**
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* Function Clone()
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*
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|
@ -173,8 +170,8 @@ public:
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* event of a collision.
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* @return true, if there is a collision.
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*/
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virtual bool Collide( const VECTOR2I& aP, int aClearance = 0,
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int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const
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virtual bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const
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{
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return Collide( SEG( aP, aP ), aClearance, aActual, aLocation );
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||||
}
|
||||
|
@ -248,13 +245,17 @@ public:
|
|||
virtual bool Parse( std::stringstream& aStream );
|
||||
|
||||
virtual const std::string Format( ) const;
|
||||
|
||||
protected:
|
||||
typedef VECTOR2I::extended_type ecoord;
|
||||
};
|
||||
|
||||
|
||||
class SHAPE_LINE_CHAIN_BASE : public SHAPE
|
||||
{
|
||||
public:
|
||||
SHAPE_LINE_CHAIN_BASE( SHAPE_TYPE aType ) : SHAPE( aType )
|
||||
SHAPE_LINE_CHAIN_BASE( SHAPE_TYPE aType ) :
|
||||
SHAPE( aType )
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -273,8 +274,8 @@ public:
|
|||
* of a collision.
|
||||
* @return true, when a collision has been found
|
||||
*/
|
||||
virtual bool Collide( const VECTOR2I& aP, int aClearance = 0,
|
||||
int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override;
|
||||
virtual bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr,
|
||||
VECTOR2I* aLocation = nullptr ) const override;
|
||||
|
||||
/**
|
||||
* Function Collide()
|
||||
|
@ -287,8 +288,8 @@ public:
|
|||
* @return true, when a collision has been found
|
||||
*/
|
||||
|
||||
virtual bool Collide( const SEG& aSeg, int aClearance = 0,
|
||||
int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override;
|
||||
virtual bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr,
|
||||
VECTOR2I* aLocation = nullptr ) const override;
|
||||
|
||||
SEG::ecoord SquaredDistance( const VECTOR2I& aP, bool aOutlineOnly = false ) const;
|
||||
|
||||
|
|
|
@ -41,7 +41,9 @@ public:
|
|||
static const int MIN_PRECISION_IU = 4;
|
||||
|
||||
SHAPE_ARC() :
|
||||
SHAPE( SH_ARC ), m_width( 0 ) {};
|
||||
SHAPE( SH_ARC ),
|
||||
m_width( 0 )
|
||||
{};
|
||||
|
||||
/**
|
||||
* SHAPE_ARC ctor.
|
||||
|
@ -50,8 +52,8 @@ public:
|
|||
* @param aCenterAngle is the arc angle in degrees
|
||||
* @param aWidth is the arc line thickness
|
||||
*/
|
||||
SHAPE_ARC( const VECTOR2I& aArcCenter, const VECTOR2I& aArcStartPoint,
|
||||
double aCenterAngle, int aWidth = 0 );
|
||||
SHAPE_ARC( const VECTOR2I& aArcCenter, const VECTOR2I& aArcStartPoint, double aCenterAngle,
|
||||
int aWidth = 0 );
|
||||
|
||||
/**
|
||||
* SHAPE_ARC ctor.
|
||||
|
@ -60,8 +62,8 @@ public:
|
|||
* @param aArcMid is the arc mid point
|
||||
* @param aWidth is the arc line thickness
|
||||
*/
|
||||
SHAPE_ARC( const VECTOR2I& aArcStart, const VECTOR2I& aArcMid,
|
||||
const VECTOR2I& aArcEnd, int aWidth );
|
||||
SHAPE_ARC( const VECTOR2I& aArcStart, const VECTOR2I& aArcMid, const VECTOR2I& aArcEnd,
|
||||
int aWidth );
|
||||
|
||||
/**
|
||||
* SHAPE_ARC ctor.
|
||||
|
@ -145,7 +147,6 @@ public:
|
|||
const SHAPE_LINE_CHAIN ConvertToPolyline( double aAccuracy = 0.005 * PCB_IU_PER_MM ) const;
|
||||
|
||||
private:
|
||||
|
||||
bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) const
|
||||
{
|
||||
return ( ecoord{ aC.y } - aA.y ) * ( ecoord{ aB.x } - aA.x ) >
|
||||
|
@ -154,13 +155,13 @@ private:
|
|||
|
||||
void update_bbox();
|
||||
|
||||
|
||||
private:
|
||||
VECTOR2I m_start;
|
||||
VECTOR2I m_mid;
|
||||
VECTOR2I m_end;
|
||||
|
||||
int m_width;
|
||||
BOX2I m_bbox;
|
||||
int m_width;
|
||||
BOX2I m_bbox;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -35,11 +35,14 @@ class SHAPE_CIRCLE : public SHAPE
|
|||
{
|
||||
public:
|
||||
SHAPE_CIRCLE() :
|
||||
SHAPE( SH_CIRCLE ), m_radius( 0 )
|
||||
SHAPE( SH_CIRCLE ),
|
||||
m_radius( 0 )
|
||||
{}
|
||||
|
||||
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) :
|
||||
SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter )
|
||||
SHAPE( SH_CIRCLE ),
|
||||
m_radius( aRadius ),
|
||||
m_center( aCenter )
|
||||
{}
|
||||
|
||||
SHAPE_CIRCLE( const SHAPE_CIRCLE& aOther ) :
|
||||
|
@ -122,8 +125,9 @@ public:
|
|||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
int m_radius;
|
||||
int m_radius;
|
||||
VECTOR2I m_center;
|
||||
};
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
}
|
||||
|
||||
bool Collide( const SHAPE* aShape, int aClearance = 0, int* aActual = nullptr,
|
||||
VECTOR2I* aLocation = nullptr ) const override
|
||||
VECTOR2I* aLocation = nullptr ) const override
|
||||
{
|
||||
return SHAPE::Collide( aShape, aClearance, aActual, aLocation );
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -39,7 +39,9 @@ public:
|
|||
* Creates an empty (0-sized) rectangle
|
||||
*/
|
||||
SHAPE_RECT() :
|
||||
SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 )
|
||||
SHAPE( SH_RECT ),
|
||||
m_w( 0 ),
|
||||
m_h( 0 )
|
||||
{}
|
||||
|
||||
/**
|
||||
|
@ -47,7 +49,10 @@ public:
|
|||
* Creates a rectangle defined by top-left corner (aX0, aY0), width aW and height aH.
|
||||
*/
|
||||
SHAPE_RECT( int aX0, int aY0, int aW, int aH ) :
|
||||
SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH )
|
||||
SHAPE( SH_RECT ),
|
||||
m_p0( aX0, aY0 ),
|
||||
m_w( aW ),
|
||||
m_h( aH )
|
||||
{}
|
||||
|
||||
/**
|
||||
|
@ -55,7 +60,10 @@ public:
|
|||
* Creates a rectangle defined by top-left corner aP0, width aW and height aH.
|
||||
*/
|
||||
SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) :
|
||||
SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH )
|
||||
SHAPE( SH_RECT ),
|
||||
m_p0( aP0 ),
|
||||
m_w( aW ),
|
||||
m_h( aH )
|
||||
{}
|
||||
|
||||
SHAPE_RECT( const SHAPE_RECT& aOther ) :
|
||||
|
@ -188,14 +196,9 @@ public:
|
|||
virtual const std::string Format( ) const override;
|
||||
|
||||
private:
|
||||
///> Top-left corner
|
||||
VECTOR2I m_p0;
|
||||
|
||||
///> Width
|
||||
int m_w;
|
||||
|
||||
///> Height
|
||||
int m_h;
|
||||
VECTOR2I m_p0; ///> Top-left corner
|
||||
int m_w; ///> Width
|
||||
int m_h; ///> Height
|
||||
};
|
||||
|
||||
#endif // __SHAPE_RECT_H
|
||||
|
|
Loading…
Reference in New Issue