Some enhancements about code for zones

This commit is contained in:
charras 2008-10-13 12:01:12 +00:00
parent 3de5ffc703
commit 2c60c00640
5 changed files with 67 additions and 145 deletions

View File

@ -229,6 +229,7 @@ void dialog_copper_zone::OnInitDialog( wxInitDialogEvent& event )
if( ListNetName[ii] == equipot->m_Netname )
{
m_ListNetNameSelection->SetSelection( ii );
m_ListNetNameSelection->EnsureVisible( ii );
break;
}
}
@ -388,6 +389,29 @@ void dialog_copper_zone::OnNetSortingOptionSelected( wxCommandEvent& event )
m_Parent->m_Parent->m_EDA_Config->Write( ZONE_NET_SORT_OPTION_KEY, (long) m_NetSorting );
m_Parent->m_Parent->m_EDA_Config->Write( ZONE_NET_FILTER_STRING_KEY, m_NetNameFilter->GetValue() );
}
// Select and isplay current zone net name in listbox:
int net_select = g_HightLigth_NetCode;
if( m_Zone_Container )
net_select = m_Zone_Container->GetNet();
if( net_select > 0 )
{
EQUIPOT* equipot = m_Parent->m_Pcb->FindNet( net_select );
if( equipot ) // Search net in list and select it
{
for( unsigned ii = 0; ii < ListNetName.GetCount(); ii++ )
{
if( ListNetName[ii] == equipot->m_Netname )
{
m_ListNetNameSelection->SetSelection( ii );
m_ListNetNameSelection->EnsureVisible( ii );
break;
}
}
}
}
}

View File

@ -508,10 +508,22 @@ int WinEDA_PcbFrame::Begin_Zone( wxDC* DC )
if( s_CurrentZone == NULL ) // A new outline is created
{
int diag;
DrawPanel->m_IgnoreMouseEvents = TRUE;
// Init zone params to reasonnable values
zone->SetLayer( ( (PCB_SCREEN*) GetScreen() )->m_Active_Layer );
// Prompt user fro exact parameters:
DrawPanel->m_IgnoreMouseEvents = TRUE;
if( zone->IsOnCopperLayer() )
{ // Put a zone on a copper layer
if ( g_HightLigth_NetCode )
{
g_NetcodeSelection = g_HightLigth_NetCode;
zone->SetNet( g_NetcodeSelection );
EQUIPOT* net = m_Pcb->FindNet( g_NetcodeSelection );
if( net )
zone->m_Netname = net->m_Netname;
}
dialog_copper_zone* frame = new dialog_copper_zone( this, zone );
diag = frame->ShowModal();
frame->Destroy();

View File

@ -832,111 +832,8 @@ bool TestForIntersectionOfStraightLineSegments( int x1i, int y1i, int x1f, int y
}
// quicksort algorithm
// sorts array numbers[], also moves elements of another array index[]
//
#define Q3WAY
void quickSort(int numbers[], int index[], int array_size)
{
#ifdef Q3WAY
q_sort_3way(numbers, index, 0, array_size - 1);
#else
q_sort(numbers, index, 0, array_size - 1);
#endif
}
// standard quicksort
//
void q_sort(int numbers[], int index[], int left, int right)
{
int pivot, pivot_index, l_hold, r_hold;
l_hold = left;
r_hold = right;
pivot = numbers[left];
pivot_index = index[left];
while (left < right)
{
while ((numbers[right] >= pivot) && (left < right))
right--;
if (left != right)
{
numbers[left] = numbers[right];
index[left] = index[right];
left++;
}
while ((numbers[left] <= pivot) && (left < right))
left++;
if (left != right)
{
numbers[right] = numbers[left];
index[right] = index[left];
right--;
}
}
numbers[left] = pivot;
index[left] = pivot_index;
pivot = left;
left = l_hold;
right = r_hold;
if (left < pivot)
q_sort(numbers, index, left, pivot-1);
if (right > pivot)
q_sort(numbers, index, pivot+1, right);
}
// 3-way quicksort...useful where there are duplicate values
//
void q_sort_3way( int a[], int b[], int l, int r )
{
#define EXCH(i,j) {int temp=a[i]; a[i]=a[j]; a[j]=temp; temp=b[i]; b[i]=b[j]; b[j]=temp;}
int i = l - 1;
int j = r;
int p = l - 1;
int q = r;
int v = a[r];
if( r <= l )
return;
for(;;)
{
while( a[++i] < v );
while( v < a[--j] )
if( j == 1 )
break;
if( i >= j )
break;
EXCH( i, j );
if( a[i] == v )
{
p++;
EXCH( p, i );
}
if( v == a[j] )
{
q--;
EXCH( j, q );
}
}
EXCH( i, r );
j = i - 1;
i = i + 1;
for( int k=l; k<p; k++, j-- )
EXCH( k, j );
for( int k=r-1; k>q; k--, i++ )
EXCH( i, k );
q_sort_3way( a, b, l, j );
q_sort_3way( a, b, i, r );
}
// solves quadratic equation
// i.e. ax**2 + bx + c = 0
// returns true if solution exist, with solutions in x1 and x2
// else returns false
//
/*solves the Quadratic equation = a*x*x + b*x + c
*/
bool Quadratic( double a, double b, double c, double *x1, double *x2 )
{
double root = b*b - 4.0*a*c;

View File

@ -106,7 +106,3 @@ int GetArcIntersections( EllipseKH * el1, EllipseKH * el2,
double * x2=NULL, double * y2=NULL );
CPoint GetInflectionPoint( CPoint pi, CPoint pf, int mode );
// quicksort (2-way or 3-way)
void quickSort(int numbers[], int index[], int array_size);
void q_sort(int numbers[], int index[], int left, int right);
void q_sort_3way( int a[], int b[], int left, int right );

View File

@ -1,4 +1,5 @@
/////////////////////////////////////////////////////////////////////////////
// Name: polygon_test_point_inside.cpp
/////////////////////////////////////////////////////////////////////////////
@ -20,7 +21,7 @@ using namespace std;
* the second version is GPL (currently used)
* the first version is for explanations and tests (used to test the second version)
* both use the same algorithm.
*/
*/
#if 0
/* This text and the algorithm come from http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
@ -282,9 +283,6 @@ bool TestPointInsidePolygon( std::vector <CPolyPt> aPolysList,
#else
/* this algo come from freePCB.
*/
bool TestPointInsidePolygon( std::vector <CPolyPt> aPolysList,
int istart,
int iend,
@ -294,12 +292,13 @@ bool TestPointInsidePolygon( std::vector <CPolyPt> aPolysList,
/** Function TestPointInsidePolygon
* test if a point is inside or outside a polygon.
* if a point is on a outline segment, it is considered outside the polygon
* the polygon must have only lines (not arcs) for outlines.
* Use TestPointInside or TestPointInsideContour for more complex polygons
* @param aPolysList: the list of polygons
* @param istart: the starting point of a given polygon in m_FilledPolysList.
* @param iend: the ending point of the polygon in m_FilledPolysList.
* @param refx,refy: the point coordinate to test
* @return true if the point is inside, false for outside
* this algorithm come from FreePCB.
*/
{
#define OUTSIDE_IF_ON_SIDE 0 // = 1 if we consider point on a side outside the polygon
@ -307,7 +306,7 @@ bool TestPointInsidePolygon( std::vector <CPolyPt> aPolysList,
// get intersection points
// count intersection points to right of (x,y), if odd (x,y) is inside polyline
int xx, yy;
double slope = 0;
double slope = 0; // Using an horizontal line.
double a = refy - slope * refx;
int ics, ice;
bool inside = false;
@ -315,29 +314,23 @@ bool TestPointInsidePolygon( std::vector <CPolyPt> aPolysList,
// find all intersection points of line with polyline sides
for( ics = istart, ice = iend; ics <= iend; ice = ics++ )
{
double x, y, x2, y2;
int ok = FindLineSegmentIntersection( a, slope,
double intersectx1, intersecty1, intersectx2, intersecty2;
int ok;
ok = FindLineSegmentIntersection( a, slope,
aPolysList[ics].x, aPolysList[ics].y,
aPolysList[ice].x, aPolysList[ice].y,
0,
&x, &y,
&x2, &y2 );
if( ok )
CPolyLine::STRAIGHT,
&intersectx1, &intersecty1,
&intersectx2, &intersecty2 );
/* FindLineSegmentIntersection() returns 0, 1 or 2 coordinates (ok = 0, 1, 2)
* for straight line segments, only 0 or 1 are possible
* (2 intersections points are possible only with arcs
*/
if( ok ) // Intersection found
{
xx = (int) x;
yy = (int) y;
#if OUTSIDE_IF_ON_SIDE
if( xx == refx && yy == refy )
return false; // (x,y) is on a side, call it outside
else
#endif
if( xx > refx )
inside = not inside;
}
if( ok == 2 )
{
xx = (int) x2;
yy = (int) y2;
xx = (int) intersectx1;
yy = (int) intersecty1;
#if OUTSIDE_IF_ON_SIDE
if( xx == refx && yy == refy )
return false; // (x,y) is on a side, call it outside