Swap some of the 3d viewer to VECTOR2I
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44dc602d6b
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2d1357dc54
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@ -90,8 +90,8 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
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if( PgmOrNull() )
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m_colors = Pgm().GetSettingsManager().GetColorSettings();
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m_boardPos = wxPoint();
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m_boardSize = wxSize();
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m_boardPos = VECTOR2I();
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m_boardSize = VECTOR2I();
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m_boardCenter = SFVEC3F( 0.0f );
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m_boardBoundingBox.Reset();
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@ -39,7 +39,6 @@
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#include <layer_ids.h>
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#include <pad.h>
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#include <pcb_track.h>
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#include <wx/gdicmn.h>
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#include <pcb_base_frame.h>
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#include <pcb_text.h>
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#include <pcb_shape.h>
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@ -182,7 +181,7 @@ public:
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*
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* @return size in BIU units.
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*/
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wxSize GetBoardSize() const noexcept
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VECTOR2I GetBoardSize() const noexcept
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{
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return m_boardSize;
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}
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@ -192,7 +191,7 @@ public:
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*
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* @return position in BIU units.
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*/
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wxPoint GetBoardPos() const noexcept
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VECTOR2I GetBoardPos() const noexcept
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{
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return m_boardPos;
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}
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@ -470,7 +469,7 @@ private:
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int aClearanceValue );
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void createPadWithClearance( const PAD *aPad, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayer, const wxSize& aClearanceValue ) const;
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PCB_LAYER_ID aLayer, const VECTOR2I& aClearanceValue ) const;
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OBJECT_2D* createPadWithDrill( const PAD* aPad, int aInflateValue );
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@ -496,7 +495,7 @@ private:
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void addSolidAreasShapes( const ZONE* aZoneContainer, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId );
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void transformArcToSegments( const wxPoint& aCentre, const wxPoint& aStart, double aArcAngle,
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void transformArcToSegments( const VECTOR2I& aCentre, const VECTOR2I& aStart, double aArcAngle,
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int aCircleToSegmentsCount, int aWidth,
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CONTAINER_2D_BASE* aDstContainer, const BOARD_ITEM& aBoardItem );
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@ -544,8 +543,8 @@ private:
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S3D_CACHE* m_3dModelManager;
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COLOR_SETTINGS* m_colors;
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wxPoint m_boardPos; ///< Board center position in board internal units.
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wxSize m_boardSize; ///< Board size in board internal units.
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VECTOR2I m_boardPos; ///< Board center position in board internal units.
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VECTOR2I m_boardSize; ///< Board size in board internal units.
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SFVEC3F m_boardCenter; ///< 3D center position of the board in 3D units.
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BBOX_3D m_boardBoundingBox; ///< 3D bounding box of the board in 3D units.
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@ -94,7 +94,7 @@ void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
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void BOARD_ADAPTER::addShapeWithClearance( const PCB_TEXT* aText, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, int aClearanceValue )
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{
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wxSize size = aText->GetTextSize();
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VECTOR2I size = aText->GetTextSize();
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if( aText->IsMirrored() )
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size.x = -size.x;
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@ -234,7 +234,7 @@ void BOARD_ADAPTER::addFootprintShapesWithClearance( const FOOTPRINT* aFootprint
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callbackData.m_BiuTo3Dunits = m_biuTo3Dunits;
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callbackData.m_TextWidth = text->GetEffectiveTextPenWidth() + ( 2 * aInflateValue );
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wxSize size = text->GetTextSize();
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VECTOR2I size = text->GetTextSize();
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bool isBold = text->IsBold();
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int penWidth = text->GetEffectiveTextPenWidth();
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@ -294,7 +294,7 @@ void BOARD_ADAPTER::createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDs
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}
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}
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transformArcToSegments( wxPoint( center.x, center.y ), arc->GetStart(),
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transformArcToSegments( VECTOR2I( center.x, center.y ), arc->GetStart(),
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arc_angle, circlesegcount,
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arc->GetWidth() + 2 * aClearanceValue, aDstContainer, *arc );
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break;
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@ -329,11 +329,11 @@ void BOARD_ADAPTER::createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDs
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void BOARD_ADAPTER::createPadWithClearance( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayer,
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const wxSize& aClearanceValue ) const
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const VECTOR2I& aClearanceValue ) const
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{
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SHAPE_POLY_SET poly;
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int maxError = GetBoard()->GetDesignSettings().m_MaxError;
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wxSize clearance = aClearanceValue;
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VECTOR2I clearance = aClearanceValue;
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// Our shape-based builder can't handle negative or differing x:y clearance values (the
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// former are common for solder paste while the later get generated when a relative paste
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@ -345,13 +345,13 @@ void BOARD_ADAPTER::createPadWithClearance( const PAD* aPad, CONTAINER_2D_BASE*
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if( ( clearance.x < 0 || clearance.x != clearance.y )
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&& aPad->GetShape() != PAD_SHAPE::CUSTOM )
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{
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wxSize dummySize = aPad->GetSize() + clearance + clearance;
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VECTOR2I dummySize = VECTOR2I( aPad->GetSize() ) + clearance + clearance;
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if( dummySize.x <= 0 || dummySize.y <= 0 )
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return;
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PAD dummy( *aPad );
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dummy.SetSize( dummySize );
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dummy.SetSize( wxSize( dummySize.x, dummySize.y ) );
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dummy.TransformShapeWithClearanceToPolygon( poly, aLayer, 0, maxError, ERROR_INSIDE );
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clearance = { 0, 0 };
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}
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@ -471,7 +471,7 @@ void BOARD_ADAPTER::createPadWithClearance( const PAD* aPad, CONTAINER_2D_BASE*
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OBJECT_2D* BOARD_ADAPTER::createPadWithDrill( const PAD* aPad, int aInflateValue )
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{
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wxSize drillSize = aPad->GetDrillSize();
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VECTOR2I drillSize = aPad->GetDrillSize();
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if( !drillSize.x || !drillSize.y )
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{
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@ -557,7 +557,7 @@ void BOARD_ADAPTER::addPadsWithClearance( const FOOTPRINT* aFootprint,
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if( aSkipNonPlatedPads && !isPlated )
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continue;
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wxSize margin( aInflateValue, aInflateValue );
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VECTOR2I margin( aInflateValue, aInflateValue );
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switch( aLayerId )
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{
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@ -583,19 +583,19 @@ void BOARD_ADAPTER::addPadsWithClearance( const FOOTPRINT* aFootprint,
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// based on TransformArcToPolygon function from
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// common/convert_basic_shapes_to_polygon.cpp
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void BOARD_ADAPTER::transformArcToSegments( const wxPoint& aCentre, const wxPoint& aStart,
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void BOARD_ADAPTER::transformArcToSegments( const VECTOR2I& aCentre, const VECTOR2I& aStart,
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double aArcAngle, int aCircleToSegmentsCount,
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int aWidth, CONTAINER_2D_BASE* aDstContainer,
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const BOARD_ITEM& aBoardItem )
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{
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wxPoint arc_start, arc_end;
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VECTOR2I arc_start, arc_end;
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int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
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arc_end = arc_start = aStart;
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if( aArcAngle != 3600 )
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{
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RotatePoint( &arc_end, aCentre, -aArcAngle );
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RotatePoint( arc_end, aCentre, -aArcAngle );
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}
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if( aArcAngle < 0 )
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@ -605,13 +605,13 @@ void BOARD_ADAPTER::transformArcToSegments( const wxPoint& aCentre, const wxPoin
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}
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// Compute the ends of segments and creates poly
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wxPoint curr_end = arc_start;
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wxPoint curr_start = arc_start;
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VECTOR2I curr_end = arc_start;
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VECTOR2I curr_start = arc_start;
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for( int ii = delta; ii < aArcAngle; ii += delta )
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{
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curr_end = arc_start;
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RotatePoint( &curr_end, aCentre, -ii );
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RotatePoint( curr_end, aCentre, -ii );
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const SFVEC2F start3DU( curr_start.x * m_biuTo3Dunits, -curr_start.y * m_biuTo3Dunits );
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const SFVEC2F end3DU ( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
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@ -450,7 +450,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
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{
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for( PAD* pad : footprint->Pads() )
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{
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const wxSize padHole = pad->GetDrillSize();
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const VECTOR2I padHole = pad->GetDrillSize();
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if( !padHole.x ) // Not drilled pad like SMD pad
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continue;
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@ -480,7 +480,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
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{
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for( PAD* pad : footprint->Pads() )
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{
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const wxSize padHole = pad->GetDrillSize();
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const VECTOR2I padHole = pad->GetDrillSize();
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if( !padHole.x ) // Not drilled pad like SMD pad
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continue;
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@ -53,7 +53,7 @@ void BOARD_ADAPTER::buildPadOutlineAsPolygon( const PAD* aPad, SHAPE_POLY_SET& a
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const VECTOR2I& a = path.CPoint( ii );
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const VECTOR2I& b = path.CPoint( ii + 1 );
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TransformOvalToPolygon( aCornerBuffer, (wxPoint) a, (wxPoint) b, aWidth, ARC_HIGH_DEF,
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TransformOvalToPolygon( aCornerBuffer, a, b, aWidth, ARC_HIGH_DEF,
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ERROR_INSIDE );
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}
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}
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@ -1218,7 +1218,7 @@ void RENDER_3D_OPENGL::renderFootprint( const FOOTPRINT* aFootprint, bool aRende
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glPushMatrix();
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wxPoint pos = aFootprint->GetPosition();
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VECTOR2I pos = aFootprint->GetPosition();
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glTranslatef( pos.x * m_boardAdapter.BiuTo3dUnits(), -pos.y * m_boardAdapter.BiuTo3dUnits(),
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zpos );
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@ -1373,8 +1373,8 @@ void RENDER_3D_OPENGL::generate3dGrid( GRID3D_TYPE aGridType )
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glNormal3f( 0.0, 0.0, 1.0 );
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const wxSize brd_size = m_boardAdapter.GetBoardSize();
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wxPoint brd_center_pos = m_boardAdapter.GetBoardPos();
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const VECTOR2I brd_size = m_boardAdapter.GetBoardSize();
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VECTOR2I brd_center_pos = m_boardAdapter.GetBoardPos();
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brd_center_pos.y = -brd_center_pos.y;
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@ -994,7 +994,7 @@ void RENDER_3D_RAYTRACE::insertHole( const PAD* aPad )
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else
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objColor = m_boardAdapter.GetItemColor( LAYER_PADS_TH );
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const wxSize drillsize = aPad->GetDrillSize();
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const VECTOR2I drillsize = aPad->GetDrillSize();
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const bool hasHole = drillsize.x && drillsize.y;
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if( !hasHole )
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@ -1053,7 +1053,7 @@ void RENDER_3D_RAYTRACE::insertHole( const PAD* aPad )
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}
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else // Oblong hole
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{
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wxPoint ends_offset;
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VECTOR2I ends_offset;
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int width;
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if( drillsize.x > drillsize.y ) // Horizontal oval
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@ -1067,10 +1067,10 @@ void RENDER_3D_RAYTRACE::insertHole( const PAD* aPad )
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width = drillsize.x;
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}
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RotatePoint( &ends_offset, aPad->GetOrientation() );
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RotatePoint( ends_offset, aPad->GetOrientation() );
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wxPoint start = aPad->GetPosition() + ends_offset;
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wxPoint end = aPad->GetPosition() - ends_offset;
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VECTOR2I start = VECTOR2I( aPad->GetPosition() ) + ends_offset;
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VECTOR2I end = VECTOR2I( aPad->GetPosition() ) - ends_offset;
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ROUND_SEGMENT_2D* innerSeg =
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new ROUND_SEGMENT_2D( SFVEC2F( start.x * m_boardAdapter.BiuTo3dUnits(),
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@ -1210,7 +1210,7 @@ void RENDER_3D_RAYTRACE::load3DModels( CONTAINER_3D& aDstContainer, bool aSkipMa
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{
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double zpos = m_boardAdapter.GetFootprintZPos( fp->IsFlipped() );
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wxPoint pos = fp->GetPosition();
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VECTOR2I pos = fp->GetPosition();
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glm::mat4 fpMatrix = glm::mat4( 1.0f );
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