3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests
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@ -1,8 +1,8 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2015-2017 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -49,23 +49,11 @@ void CFRUSTUM::GenerateFrustum( const RAY &topLeft,
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m_point[2] = bottomLeft.m_Origin;
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m_point[3] = topLeft.m_Origin;
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if( topRight.m_Dir == topLeft.m_Dir )
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{
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// This will be the case if the camera is Ortho projection
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m_normals[0] = glm::normalize( bottomLeft.m_Origin - topLeft.m_Origin ); // TOP
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m_normals[1] = glm::normalize( topLeft.m_Origin - topRight.m_Origin ); // RIGHT
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m_normals[2] = -m_normals[0]; // BOTTOM
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m_normals[3] = -m_normals[1]; // LEFT
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}
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else
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{
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m_normals[0] = glm::cross( topRight.m_Dir, topLeft.m_Dir ); // TOP
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m_normals[1] = glm::cross( bottomRight.m_Dir, topRight.m_Dir ); // RIGHT
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m_normals[2] = glm::cross( bottomLeft.m_Dir, bottomRight.m_Dir ); // BOTTOM
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m_normals[3] = glm::cross( topLeft.m_Dir, bottomLeft.m_Dir ); // LEFT
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}
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}
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// There are multiple implementation of this algorithm on the web,
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@ -99,7 +87,7 @@ bool CFRUSTUM::Intersect( const CBBOX &aBBox ) const
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const SFVEC3F OP = pointPlane - box[j];
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const float dot = glm::dot( OP, normalPlane );
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if( dot < 0.0f )
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if( dot < FLT_EPSILON )
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{
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out_side++;
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@ -1,8 +1,8 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2015-2017 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -33,7 +33,7 @@
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#include <stdio.h>
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#include <wx/debug.h>
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static unsigned int gs_next_rayID = 0;
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//static unsigned int gs_next_rayID = 0;
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void RAY::Init( const SFVEC3F& o, const SFVEC3F& d )
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{
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@ -41,25 +41,17 @@ void RAY::Init( const SFVEC3F& o, const SFVEC3F& d )
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m_Dir = d;
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m_InvDir = 1.0f / d;
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if( fabs(m_Dir.x) < FLT_EPSILON )
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m_InvDir.x = NextFloatDown(FLT_MAX);
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if( fabs(m_Dir.y) < FLT_EPSILON )
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m_InvDir.y = NextFloatDown(FLT_MAX);
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if( fabs(m_Dir.z) < FLT_EPSILON )
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m_InvDir.z = NextFloatDown(FLT_MAX);
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rayID = gs_next_rayID;
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gs_next_rayID++;
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//rayID = gs_next_rayID;
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//gs_next_rayID++;
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// An Efficient and Robust Ray–Box Intersection Algorithm
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// Amy Williams Steve Barrus R. Keith Morley Peter Shirley
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// University of Utah
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// http://people.csail.mit.edu/amy/papers/box-jgt.pdf
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m_dirIsNeg[0] = m_Dir.x < 0.0f;
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m_dirIsNeg[1] = m_Dir.y < 0.0f;
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m_dirIsNeg[2] = m_Dir.z < 0.0f;
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m_dirIsNeg[0] = m_Dir.x <= 0.0f;
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m_dirIsNeg[1] = m_Dir.y <= 0.0f;
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m_dirIsNeg[2] = m_Dir.z <= 0.0f;
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// ray slope
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@ -1,8 +1,8 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2015-2017 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -43,7 +43,7 @@ enum RAY_CLASSIFICATION
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struct RAY
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{
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SFVEC3F m_Origin;
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unsigned int rayID; ///< unique ray ID
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unsigned int rayID; ///< unique ray ID - not used - dummy
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SFVEC3F m_Dir;
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RAY_CLASSIFICATION m_Classification;
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@ -1,8 +1,8 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2015-2017 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -319,8 +319,8 @@ bool CBBOX::Intersect( const RAY &aRay,
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// Check for ray intersection against x and y slabs
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float tmin = (bounds[ aRay.m_dirIsNeg[0]].x - aRay.m_Origin.x) * aRay.m_InvDir.x;
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float tmax = (bounds[1 - aRay.m_dirIsNeg[0]].x - aRay.m_Origin.x) * aRay.m_InvDir.x;
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float tymin = (bounds[ aRay.m_dirIsNeg[1]].y - aRay.m_Origin.y) * aRay.m_InvDir.y;
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float tymax = (bounds[1 - aRay.m_dirIsNeg[1]].y - aRay.m_Origin.y) * aRay.m_InvDir.y;
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const float tymin = (bounds[ aRay.m_dirIsNeg[1]].y - aRay.m_Origin.y) * aRay.m_InvDir.y;
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const float tymax = (bounds[1 - aRay.m_dirIsNeg[1]].y - aRay.m_Origin.y) * aRay.m_InvDir.y;
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if( (tmin > tymax) || (tymin > tmax) )
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return false;
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