Add test for detecting arcs post clipper
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@ -18,6 +18,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include <string>
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#include <tuple>
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#include <tuple>
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#include <unit_test_utils/unit_test_utils.h>
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#include <unit_test_utils/unit_test_utils.h>
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@ -29,24 +30,52 @@
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BOOST_AUTO_TEST_SUITE( CurvedPolys )
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BOOST_AUTO_TEST_SUITE( CurvedPolys )
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/**
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/**
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* Simplify the polygon a large number of times and check that the area
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* Simplify the polygon a large number of times and check that the area
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* does not change.
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* does not change and also that the arcs are the same before and after
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*/
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*/
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BOOST_AUTO_TEST_CASE( TestSimplify )
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BOOST_AUTO_TEST_CASE( TestSimplify )
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{
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{
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KI_TEST::CommonTestData testData;
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KI_TEST::CommonTestData testData;
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SHAPE_POLY_SET testPoly = testData.holeyCurvedPolySingle;
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double originalArea = testData.holeyCurvedPolySingle.Area();
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std::map<std::string, SHAPE_POLY_SET> polysToTest =
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{
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{ "Case 1: Single polygon", testData.holeyCurvedPolySingle },
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{ "Case 2: Multi polygon", testData.holeyCurvedPolyMulti }
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};
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for( int i = 1; i < 20; i++ )
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for( std::pair<std::string, SHAPE_POLY_SET> testCase : polysToTest )
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{
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BOOST_TEST_CONTEXT( testCase.first )
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{
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SHAPE_POLY_SET testPoly = testCase.second;
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double originalArea = testPoly.Area();
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std::vector<SHAPE_ARC> originalArcs;
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testPoly.GetArcs( originalArcs );
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for( int i = 1; i <= 3; i++ )
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{
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{
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BOOST_TEST_CONTEXT( "Simplify Iteration " << i )
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BOOST_TEST_CONTEXT( "Simplify Iteration " << i )
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{
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{
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testPoly.Simplify( SHAPE_POLY_SET::POLYGON_MODE::PM_FAST );
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testPoly.Simplify( SHAPE_POLY_SET::POLYGON_MODE::PM_FAST );
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std::vector<SHAPE_ARC> foundArcs;
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testPoly.GetArcs( foundArcs );
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BOOST_CHECK_EQUAL( testPoly.Area(), originalArea );
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BOOST_CHECK_EQUAL( testPoly.Area(), originalArea );
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BOOST_CHECK_EQUAL( originalArcs.size(), foundArcs.size() );
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KI_TEST::CheckUnorderedMatches( originalArcs, foundArcs,
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[]( const SHAPE_ARC& aA, const SHAPE_ARC& aB ) -> bool
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{
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// We accept that the arcs could be reversed after Simplify
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return aA == aB || aA.Reversed() == aB;
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} );
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}
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}
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}
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}
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}
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}
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}
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}
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