Don't truncate polar coordinates in position relative dialog/move exact dialog
This commit is contained in:
parent
3f31d48b5e
commit
2f7ac2b5b4
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@ -195,6 +195,12 @@ void UNIT_BINDER::SetValue( int aValue )
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}
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void UNIT_BINDER::SetDoubleValue( double aValue )
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{
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SetValue( StringFromValue( m_units, aValue, false, m_useMils ) );
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}
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void UNIT_BINDER::SetValue( wxString aValue )
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{
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auto textEntry = dynamic_cast<wxTextEntry*>( m_value );
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@ -257,6 +263,28 @@ long long int UNIT_BINDER::GetValue()
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}
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double UNIT_BINDER::GetDoubleValue()
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{
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auto textEntry = dynamic_cast<wxTextEntry*>( m_value );
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auto staticText = dynamic_cast<wxStaticText*>( m_value );
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wxString value;
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if( textEntry )
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{
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if( m_needsEval && m_eval.Process( textEntry->GetValue() ) )
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value = m_eval.Result();
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else
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value = textEntry->GetValue();
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}
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else if( staticText )
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value = staticText->GetLabel();
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else
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return 0.0;
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return DoubleValueFromString( m_units, value, m_useMils );
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}
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bool UNIT_BINDER::IsIndeterminate() const
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{
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auto textEntry = dynamic_cast<wxTextEntry*>( m_value );
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@ -71,6 +71,13 @@ public:
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void SetValue( wxString aValue );
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/**
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* Function SetDoubleValue
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* Sets new value (in Internal Units) for the text field, taking care of units conversion.
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* @param aValue is the new value.
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*/
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virtual void SetDoubleValue( double aValue );
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/**
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* Function ChangeValue
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* Changes the value (in Internal Units) for the text field, taking care of units conversion
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@ -87,6 +94,12 @@ public:
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*/
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virtual long long int GetValue();
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/**
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* Function GetValue
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* Returns the current value in Internal Units.
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*/
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virtual double GetDoubleValue();
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/**
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* Function IsIndeterminate
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* Returns true if the control holds the indeterminate value (for instance, if it
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@ -41,7 +41,11 @@ DIALOG_MOVE_EXACT::DIALOG_MOVE_EXACT( PCB_BASE_FRAME *aParent, wxPoint& aTransla
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m_bbox( aBbox ),
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m_moveX( aParent, m_xLabel, m_xEntry, m_xUnit ),
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m_moveY( aParent, m_yLabel, m_yEntry, m_yUnit ),
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m_rotate( aParent, m_rotLabel, m_rotEntry, m_rotUnit )
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m_rotate( aParent, m_rotLabel, m_rotEntry, m_rotUnit ),
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m_stateX( 0.0 ),
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m_stateY( 0.0 ),
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m_stateRadius( 0.0 ),
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m_stateTheta( 0.0 )
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{
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// We can't set the tab order through wxWidgets due to shortcomings in their mnemonics
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// implementation on MSW
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@ -66,8 +70,8 @@ DIALOG_MOVE_EXACT::DIALOG_MOVE_EXACT( PCB_BASE_FRAME *aParent, wxPoint& aTransla
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// and set up the entries according to the saved options
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m_polarCoords->SetValue( m_options.polarCoords );
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m_moveX.SetValue( m_options.entry1 );
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m_moveY.SetValue( m_options.entry2 );
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m_moveX.SetDoubleValue( m_options.entry1 );
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m_moveY.SetDoubleValue( m_options.entry2 );
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m_rotate.SetUnits( EDA_UNITS::DEGREES );
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m_rotate.SetValue( m_options.entryRotation );
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@ -115,12 +119,12 @@ void DIALOG_MOVE_EXACT::ToPolarDeg( double x, double y, double& r, double& q )
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}
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bool DIALOG_MOVE_EXACT::GetTranslationInIU ( wxPoint& val, bool polar )
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bool DIALOG_MOVE_EXACT::GetTranslationInIU( wxRealPoint& val, bool polar )
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{
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if( polar )
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{
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const int r = m_moveX.GetValue();
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const double q = m_moveY.GetValue();
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const double r = m_moveX.GetDoubleValue();
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const double q = m_moveY.GetDoubleValue();
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val.x = r * cos( DEG2RAD( q / 10.0 ) );
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val.y = r * sin( DEG2RAD( q / 10.0 ) );
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@ -128,8 +132,8 @@ bool DIALOG_MOVE_EXACT::GetTranslationInIU ( wxPoint& val, bool polar )
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else
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{
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// direct read
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val.x = m_moveX.GetValue();
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val.y = m_moveY.GetValue();
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val.x = m_moveX.GetDoubleValue();
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val.y = m_moveY.GetDoubleValue();
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}
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// no validation to do here, but in future, you could return false here
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@ -140,33 +144,50 @@ bool DIALOG_MOVE_EXACT::GetTranslationInIU ( wxPoint& val, bool polar )
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void DIALOG_MOVE_EXACT::OnPolarChanged( wxCommandEvent& event )
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{
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bool newPolar = m_polarCoords->IsChecked();
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wxPoint val;
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// get the value as previously stored
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GetTranslationInIU( val, !newPolar );
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// now switch the controls to the new representations
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double moveX = m_moveX.GetDoubleValue();
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double moveY = m_moveY.GetDoubleValue();
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updateDialogControls( newPolar );
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if( newPolar )
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{
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// convert to polar coordinates
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double r, q;
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ToPolarDeg( val.x, val.y, r, q );
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if( moveX != m_stateX || moveY != m_stateY )
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{
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m_stateX = moveX;
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m_stateY = moveY;
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ToPolarDeg( m_stateX, m_stateY, m_stateRadius, m_stateTheta );
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m_stateTheta *= 10.0;
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m_moveX.SetValue( KiROUND( r / 10.0) * 10 );
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m_moveY.SetValue( q * 10 );
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m_moveX.SetDoubleValue( m_stateRadius );
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m_stateRadius = m_moveX.GetDoubleValue();
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m_moveY.SetDoubleValue( m_stateTheta );
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m_stateTheta = m_moveY.GetDoubleValue();
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}
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else
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{
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m_moveX.SetDoubleValue( m_stateRadius );
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m_moveY.SetDoubleValue( m_stateTheta );
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}
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}
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else
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{
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// vector is already in Cartesian, so just render out
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// note - round off the last decimal place (10nm) to prevent
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// (some) rounding causing errors when round-tripping
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// you can never eliminate entirely, however
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m_moveX.SetValue( KiROUND( val.x / 10.0 ) * 10 );
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m_moveY.SetValue( KiROUND( val.y / 10.0 ) * 10 );
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}
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if( moveX != m_stateRadius || moveY != m_stateTheta )
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{
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m_stateRadius = moveX;
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m_stateTheta = moveY;
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m_stateX = m_stateRadius * cos( DEG2RAD( m_stateTheta / 10.0 ) );
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m_stateY = m_stateRadius * sin( DEG2RAD( m_stateTheta / 10.0 ) );
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m_moveX.SetDoubleValue( m_stateX );
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m_stateX = m_moveX.GetDoubleValue();
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m_moveY.SetDoubleValue( m_stateY );
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m_stateY = m_moveY.GetDoubleValue();
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}
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else
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{
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m_moveX.SetDoubleValue( m_stateX );
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m_moveY.SetDoubleValue( m_stateY );
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}
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}
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}
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@ -214,7 +235,10 @@ void DIALOG_MOVE_EXACT::OnClear( wxCommandEvent& event )
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bool DIALOG_MOVE_EXACT::TransferDataFromWindow()
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{
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// for the output, we only deliver a Cartesian vector
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bool ok = GetTranslationInIU( m_translation, m_polarCoords->IsChecked() );
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wxRealPoint translation;
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bool ok = GetTranslationInIU( translation, m_polarCoords->IsChecked() );
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m_translation.x = KiROUND(translation.x);
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m_translation.y = KiROUND(translation.y);
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m_rotation = m_rotate.GetValue();
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m_rotationAnchor = m_menuIDs[ m_anchorOptions->GetSelection() ];
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@ -222,8 +246,8 @@ bool DIALOG_MOVE_EXACT::TransferDataFromWindow()
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{
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// save the settings
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m_options.polarCoords = m_polarCoords->GetValue();
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m_options.entry1 = m_moveX.GetValue();
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m_options.entry2 = m_moveY.GetValue();
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m_options.entry1 = m_moveX.GetDoubleValue();
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m_options.entry2 = m_moveY.GetDoubleValue();
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m_options.entryRotation = m_rotate.GetValue();
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m_options.entryAnchorSelection = (size_t) std::max( m_anchorOptions->GetSelection(), 0 );
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return true;
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@ -247,8 +271,8 @@ void DIALOG_MOVE_EXACT::OnTextFocusLost( wxFocusEvent& event )
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void DIALOG_MOVE_EXACT::OnTextChanged( wxCommandEvent& event )
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{
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double delta_x = m_moveX.GetValue();
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double delta_y = m_moveY.GetValue();
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double delta_x = m_moveX.GetDoubleValue();
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double delta_y = m_moveY.GetDoubleValue();
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double max_border = std::numeric_limits<int>::max() * 0.7071;
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if( m_bbox.GetLeft() + delta_x < -max_border ||
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@ -57,6 +57,12 @@ private:
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std::vector<ROTATION_ANCHOR> m_menuIDs;
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double m_stateX;
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double m_stateY;
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double m_stateRadius;
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double m_stateTheta;
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public:
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// Constructor and destructor
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DIALOG_MOVE_EXACT(PCB_BASE_FRAME *aParent, wxPoint& aTranslate,
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@ -92,7 +98,7 @@ private:
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* @param polar interpret as polar coords
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* @return false if error (though the text conversion functions don't report errors)
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*/
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bool GetTranslationInIU ( wxPoint& val, bool polar );
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bool GetTranslationInIU( wxRealPoint& val, bool polar );
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void buildRotationAnchorMenu();
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@ -38,7 +38,11 @@ DIALOG_POSITION_RELATIVE::DIALOG_POSITION_RELATIVE( PCB_BASE_FRAME* aParent, wxP
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m_translation( translation ),
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m_anchor_position( anchor ),
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m_xOffset( aParent, m_xLabel, m_xEntry, m_xUnit ),
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m_yOffset( aParent, m_yLabel, m_yEntry, m_yUnit )
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m_yOffset( aParent, m_yLabel, m_yEntry, m_yUnit ),
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m_stateX( 0.0 ),
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m_stateY( 0.0 ),
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m_stateRadius( 0.0 ),
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m_stateTheta( 0.0 )
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{
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// We can't set the tab order through wxWidgets due to shortcomings in their mnemonics
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// implementation on MSW
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@ -55,8 +59,8 @@ DIALOG_POSITION_RELATIVE::DIALOG_POSITION_RELATIVE( PCB_BASE_FRAME* aParent, wxP
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m_polarCoords->SetValue( m_options.polarCoords );
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updateDialogControls( m_polarCoords->IsChecked() );
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m_xOffset.SetValue( m_options.entry1 );
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m_yOffset.SetValue( m_options.entry2 );
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m_xOffset.SetDoubleValue( m_options.entry1 );
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m_yOffset.SetDoubleValue( m_options.entry2 );
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m_stdButtonsOK->SetDefault();
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@ -73,12 +77,12 @@ void DIALOG_POSITION_RELATIVE::ToPolarDeg( double x, double y, double& r, double
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}
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bool DIALOG_POSITION_RELATIVE::GetTranslationInIU ( wxPoint& val, bool polar )
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bool DIALOG_POSITION_RELATIVE::GetTranslationInIU( wxRealPoint& val, bool polar )
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{
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if( polar )
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{
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const int r = m_xOffset.GetValue();
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const double q = m_yOffset.GetValue();
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const double r = m_xOffset.GetDoubleValue();
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const double q = m_yOffset.GetDoubleValue();
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val.x = r * cos( DEG2RAD( q / 10.0 ) );
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val.y = r * sin( DEG2RAD( q / 10.0 ) );
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@ -86,8 +90,8 @@ bool DIALOG_POSITION_RELATIVE::GetTranslationInIU ( wxPoint& val, bool polar )
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else
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{
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// direct read
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val.x = m_xOffset.GetValue();
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val.y = m_yOffset.GetValue();
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val.x = m_xOffset.GetDoubleValue();
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val.y = m_yOffset.GetDoubleValue();
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}
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// no validation to do here, but in future, you could return false here
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@ -98,31 +102,49 @@ bool DIALOG_POSITION_RELATIVE::GetTranslationInIU ( wxPoint& val, bool polar )
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void DIALOG_POSITION_RELATIVE::OnPolarChanged( wxCommandEvent& event )
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{
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bool newPolar = m_polarCoords->IsChecked();
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wxPoint val;
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// get the value as previously stored
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GetTranslationInIU( val, !newPolar );
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// now switch the controls to the new representations
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double xOffset = m_xOffset.GetDoubleValue();
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double yOffset = m_yOffset.GetDoubleValue();
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updateDialogControls( newPolar );
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if( newPolar )
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{
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// convert to polar coordinates
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double r, q;
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ToPolarDeg( val.x, val.y, r, q );
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if( xOffset != m_stateX || yOffset != m_stateY )
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{
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m_stateX = xOffset;
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m_stateY = yOffset;
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ToPolarDeg( m_stateX, m_stateY, m_stateRadius, m_stateTheta );
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m_stateTheta *= 10.0;
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m_xOffset.SetValue( KiROUND( r / 10.0) * 10 );
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m_yOffset.SetValue( q * 10 );
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m_xOffset.SetDoubleValue( m_stateRadius );
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m_stateRadius = m_xOffset.GetDoubleValue();
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m_yOffset.SetDoubleValue( m_stateTheta );
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m_stateTheta = m_yOffset.GetDoubleValue();
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}
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else
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{
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m_xOffset.SetDoubleValue( m_stateRadius );
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m_yOffset.SetDoubleValue( m_stateTheta );
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}
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}
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else
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{
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// vector is already in Cartesian, so just render out
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// note - round off the last decimal place (10nm) to prevent
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// (some) rounding causing errors when round-tripping
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// you can never eliminate entirely, however
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m_xOffset.SetValue( KiROUND( val.x / 10.0 ) * 10 );
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m_yOffset.SetValue( KiROUND( val.y / 10.0 ) * 10 );
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if( xOffset != m_stateRadius || yOffset != m_stateTheta )
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{
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m_stateRadius = xOffset;
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m_stateTheta = yOffset;
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m_stateX = m_stateRadius * cos( DEG2RAD( m_stateTheta / 10.0 ) );
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m_stateY = m_stateRadius * sin( DEG2RAD( m_stateTheta / 10.0 ) );
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m_xOffset.SetDoubleValue( m_stateX );
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m_stateX = m_xOffset.GetDoubleValue();
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m_yOffset.SetDoubleValue( m_stateY );
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m_stateY = m_yOffset.GetDoubleValue();
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}
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else
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{
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m_xOffset.SetDoubleValue( m_stateX );
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m_yOffset.SetDoubleValue( m_stateY );
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}
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}
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}
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@ -209,14 +231,17 @@ void DIALOG_POSITION_RELATIVE::UpdateAnchor( EDA_ITEM* aItem )
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void DIALOG_POSITION_RELATIVE::OnOkClick( wxCommandEvent& event )
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{
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// for the output, we only deliver a Cartesian vector
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bool ok = GetTranslationInIU( m_translation, m_polarCoords->IsChecked() );
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wxRealPoint translation;
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bool ok = GetTranslationInIU( translation, m_polarCoords->IsChecked() );
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m_translation.x = KiROUND( translation.x );
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m_translation.y = KiROUND( translation.y );
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if( ok )
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{
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// save the settings
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m_options.polarCoords = m_polarCoords->GetValue();
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m_options.entry1 = m_xOffset.GetValue();
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m_options.entry2 = m_yOffset.GetValue();
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m_options.entry1 = m_xOffset.GetDoubleValue();
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m_options.entry2 = m_yOffset.GetDoubleValue();
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POSITION_RELATIVE_TOOL* posrelTool = m_toolMgr->GetTool<POSITION_RELATIVE_TOOL>();
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wxASSERT( posrelTool );
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@ -43,6 +43,12 @@ private:
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UNIT_BINDER m_xOffset;
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UNIT_BINDER m_yOffset;
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double m_stateX;
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double m_stateY;
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double m_stateRadius;
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double m_stateTheta;
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public:
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// Constructor and destructor
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DIALOG_POSITION_RELATIVE( PCB_BASE_FRAME* aParent, wxPoint& translation, wxPoint& anchor );
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@ -79,7 +85,7 @@ private:
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* @param polar interpret as polar coords
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* @return false if error (though the text conversion functions don't report errors)
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*/
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bool GetTranslationInIU( wxPoint& val, bool polar );
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bool GetTranslationInIU( wxRealPoint& val, bool polar );
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// Update controls and their labels after changing the coordinates type (polar/cartesian)
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void updateDialogControls( bool aPolar );
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