Avoid nonstandard variable length array
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@ -942,7 +942,7 @@ void SHAPE_POLY_SET::unfractureSingle( SHAPE_POLY_SET::POLYGON& aPoly )
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auto lc = aPoly[0];
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auto lc = aPoly[0];
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lc.Simplify();
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lc.Simplify();
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EDGE_LIST_ENTRY edgeList[ lc.SegmentCount() ];
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auto edgeList = std::make_unique<EDGE_LIST_ENTRY []>( lc.SegmentCount() );
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for( int i = 0; i < lc.SegmentCount(); i++ )
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for( int i = 0; i < lc.SegmentCount(); i++ )
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{
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{
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@ -1004,7 +1004,7 @@ void SHAPE_POLY_SET::unfractureSingle( SHAPE_POLY_SET::POLYGON& aPoly )
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queue.insert( &edgeList[i] );
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queue.insert( &edgeList[i] );
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}
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}
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EDGE_LIST_ENTRY* edgeBuf[ lc.SegmentCount() ];
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auto edgeBuf = std::make_unique<EDGE_LIST_ENTRY* []>( lc.SegmentCount() );
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int n = 0;
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int n = 0;
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int outline = -1;
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int outline = -1;
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@ -33,7 +33,7 @@
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#include <profile.h>
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#include <profile.h>
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#include <unordered_set>
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#include <unordered_set>
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#include <utility>
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void unfracture( SHAPE_POLY_SET::POLYGON* aPoly, SHAPE_POLY_SET::POLYGON* aResult )
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void unfracture( SHAPE_POLY_SET::POLYGON* aPoly, SHAPE_POLY_SET::POLYGON* aResult )
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@ -88,7 +88,7 @@ void unfracture( SHAPE_POLY_SET::POLYGON* aPoly, SHAPE_POLY_SET::POLYGON* aResul
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auto lc = (*aPoly)[0];
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auto lc = (*aPoly)[0];
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lc.Simplify();
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lc.Simplify();
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EDGE_LIST_ENTRY edgeList[ lc.SegmentCount() ];
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auto edgeList = std::make_unique<EDGE_LIST_ENTRY []>( lc.SegmentCount() );
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for(int i = 0; i < lc.SegmentCount(); i++)
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for(int i = 0; i < lc.SegmentCount(); i++)
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{
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{
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@ -149,7 +149,7 @@ void unfracture( SHAPE_POLY_SET::POLYGON* aPoly, SHAPE_POLY_SET::POLYGON* aResul
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//printf("Skip %d\n", i);
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//printf("Skip %d\n", i);
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}
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}
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EDGE_LIST_ENTRY* edgeBuf[ lc.SegmentCount() ];
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auto edgeBuf = std::make_unique<EDGE_LIST_ENTRY* []>( lc.SegmentCount() );
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int n = 0;
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int n = 0;
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int outline = -1;
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int outline = -1;
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