The last fix to selection rules.
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@ -210,11 +210,11 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere )
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default:
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// Remove modules, they have to be selected by clicking on area that does not
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// contain anything but module footprint
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for( int i = 0; i < collector.GetCount(); ++i )
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// contain anything but module footprint and not selectable items
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for( int i = collector.GetCount() - 1; i >= 0 ; --i )
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{
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BOARD_ITEM* boardItem = ( collector )[i];
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if( boardItem->Type() == PCB_MODULE_T )
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if( boardItem->Type() == PCB_MODULE_T || !selectable( boardItem ) )
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collector.Remove( i );
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}
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@ -223,7 +223,7 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere )
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{
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toggleSelection( collector[0] );
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}
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else
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else if( collector.GetCount() > 1 )
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{
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item = disambiguationMenu( &collector );
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if( item )
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@ -345,22 +345,14 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
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int limit = std::min( 10, aCollector->GetCount() );
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int addedItems = 0;
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for( int i = 0; i < limit; ++i )
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{
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wxString text;
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BOARD_ITEM* item = ( *aCollector )[i];
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if( selectable( item ) )
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{
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text = item->GetSelectMenuText();
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m_menu->Add( text, i );
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addedItems++;
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}
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text = item->GetSelectMenuText();
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m_menu->Add( text, i );
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}
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if( addedItems == 0 ) // none of items was selectable
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return NULL;
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SetContextMenu( m_menu.get(), CMENU_NOW );
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while( OPT_TOOL_EVENT evt = Wait() )
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@ -411,7 +403,6 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
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bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem )
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{
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BOARD* board = getModel<BOARD>( PCB_T );
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bool highContrast = getView()->GetPainter()->GetSettings()->GetHighContrast();
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if( highContrast )
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@ -437,6 +428,7 @@ bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem )
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return false;
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}
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BOARD* board = getModel<BOARD>( PCB_T );
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switch( aItem->Type() )
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{
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case PCB_VIA_T:
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