pcbnew, undo_redo.cpp: fix a logical bug that can hang in rare cases.
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@ -412,8 +412,6 @@ void PCB_BASE_EDIT_FRAME::PutDataInPreviousState( PICKED_ITEMS_LIST* aList )
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// Remove this non existent item
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aList->RemovePicker( ii );
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ii++; // the current item was removed, ii points now the next item
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// decrement it because it will be incremented later
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not_found = true;
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if( aList->GetCount() == 0 )
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